Add an improved player ranking system
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138dbc7dc4
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5a7099da02
@ -341,6 +341,21 @@ int XMLNode::get(const std::string &attribute, int64_t *value) const
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return 1;
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} // get(int64_t)
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// ----------------------------------------------------------------------------
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int XMLNode::get(const std::string &attribute, uint64_t *value) const
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{
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std::string s;
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if(!get(attribute, &s)) return 0;
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if (!StringUtils::parseString<uint64_t>(s, value))
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{
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Log::warn("[XMLNode]", "WARNING: Expected int but found '%s' for attribute '%s' of node '%s' in file %s",
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s.c_str(), attribute.c_str(), m_name.c_str(), m_file_name.c_str());
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return 0;
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}
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return 1;
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} // get(uint64_t)
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// ----------------------------------------------------------------------------
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int XMLNode::get(const std::string &attribute, uint16_t *value) const
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@ -79,6 +79,7 @@ public:
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int get(const std::string &attribute, uint16_t *value) const;
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int get(const std::string &attribute, uint32_t *value) const;
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int get(const std::string &attribute, int64_t *value) const;
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int get(const std::string &attribute, uint64_t *value) const;
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int get(const std::string &attribute, float *value) const;
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int get(const std::string &attribute, double *value) const;
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int get(const std::string &attribute, bool *value) const;
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@ -2857,76 +2857,127 @@ void ServerLobby::checkRaceFinished()
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*/
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void ServerLobby::computeNewRankings()
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{
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// TODO : go over the variables and look
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// for things that can be simplified away.
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// e.g. can new/prev be simplified ?
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// No ranking for battle mode
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if (!RaceManager::get()->modeHasLaps())
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return;
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// Using a vector of vector, it would be possible to fill
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// all j < i v[i][j] with -v[j][i]
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// Would this be worth it ?
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std::vector<double> scores_change;
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std::vector<double> new_scores;
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std::vector<double> prev_scores;
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std::vector<double> new_rating_deviations;
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std::vector<double> prev_rating_deviations;
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std::vector<uint64_t> prev_disconnects;
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World* w = World::getWorld();
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assert(w);
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unsigned player_count = RaceManager::get()->getNumPlayers();
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m_result_ns->addUInt8((uint8_t)player_count);
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// If all players quitted the race, we assume something went wrong
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// and skip entirely rating and statistics updates.
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for (unsigned i = 0; i < player_count; i++)
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{
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if (!w->getKart(i)->isEliminated())
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break;
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if ((i + 1) == player_count)
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return;
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}
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// Initialize data vectors
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for (unsigned i = 0; i < player_count; i++)
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{
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const uint32_t id = RaceManager::get()->getKartInfo(i).getOnlineId();
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double prev_score = m_scores.at(id);
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new_scores.push_back(prev_score);
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new_scores[i] += distributeBasePoints(id);
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prev_scores.push_back(prev_score);
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double prev_deviation = m_rating_deviations.at(id);
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new_rating_deviations.push_back(prev_deviation);
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prev_rating_deviations.push_back(prev_deviation);
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prev_disconnects.push_back(m_num_ranked_disconnects.at(id));
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}
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// First, update the number of ranked races
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// Update some variables
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for (unsigned i = 0; i < player_count; i++)
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{
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const uint32_t id = RaceManager::get()->getKartInfo(i).getOnlineId();
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//First, update the number of ranked races
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m_num_ranked_races.at(id)++;
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// Update the number of disconnects
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// We store the last 64 results as bit flags in a 64-bit int.
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// This way, shifting flushes the oldest result.
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m_num_ranked_disconnects.at(id) <<= 1;
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if (w->getKart(i)->isEliminated())
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m_num_ranked_disconnects.at(id)++;
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}
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// Now compute points exchanges
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// In this loop, considering the race as a set
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// of head to head minimatches, we compute :
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// I - Point changes for each ordered player pair.
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// In a (p1, p2) pair, only p1's rating is changed.
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// However, the loop will also go over (p2, p1).
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// Point changes can be assymetric.
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// II - Rating deviation changes
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for (unsigned i = 0; i < player_count; i++)
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{
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scores_change.push_back(0.0);
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World* w = World::getWorld();
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assert(w);
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double player1_scores = new_scores[i];
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// If the player has quitted before the race end,
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// the value will be incorrect, but it will not be used
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double player1_time = RaceManager::get()->getKartRaceTime(i);
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double player1_factor =
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computeRankingFactor(RaceManager::get()->getKartInfo(i).getOnlineId());
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double player1_handicap = ( w->getKart(i)->getHandicap()
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== HANDICAP_NONE ) ? 0 : HANDICAP_OFFSET;
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if (w->getKart(i)->getHandicap())
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player1_scores -= HANDICAP_OFFSET;
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// If the player has quitted before the race end,
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// the time value will be incorrect, but it will not be used
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double player1_time = RaceManager::get()->getKartRaceTime(i);
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double player1_rd = prev_rating_deviations[i];
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// On a disconnect, increase RD once,
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// no matter how many opponents
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if (w->getKart(i)->isEliminated())
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new_rating_deviations[i] = prev_rating_deviations[i] + 20.0;
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// Loop over all opponents
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for (unsigned j = 0; j < player_count; j++)
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{
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// Don't compare a player with himself
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if (i == j)
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continue;
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double result = 0.0;
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double expected_result = 0.0;
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double ranking_importance = 0.0;
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double max_time = 0.0;
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// No change between two quitting players
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if (w->getKart(i)->isEliminated() &&
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w->getKart(j)->isEliminated())
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if ( w->getKart(i)->isEliminated()
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&& w->getKart(j)->isEliminated())
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continue;
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double diff, result, expected_result, ranking_importance, max_time;
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diff = result = expected_result = ranking_importance = max_time = 0.0;
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double player2_scores = new_scores[j];
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if (w->getKart(j)->getHandicap())
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player2_scores -= HANDICAP_OFFSET;
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double player2_time = RaceManager::get()->getKartRaceTime(j);
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double player2_handicap = ( w->getKart(j)->getHandicap()
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== HANDICAP_NONE ) ? 0 : HANDICAP_OFFSET;
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double player2_rd = prev_rating_deviations[j];
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// Each result can be viewed as new data helping to refine our previous
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// estimates. But first, we need to assess how reliable this new data is
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// compared to existing estimates.
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bool handicap_used = w->getKart(i)->getHandicap() || w->getKart(j)->getHandicap();
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double accuracy = computeDataAccuracy(player1_rd, player2_rd, player1_scores, player2_scores, handicap_used);
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// Now that we've computed the reliability value,
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// we can proceed with computing the points gained or lost
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// Compute the result and race ranking importance
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double player_factors = std::min(player1_factor,
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computeRankingFactor(
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RaceManager::get()->getKartInfo(j).getOnlineId()));
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double mode_factor = getModeFactor();
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@ -2934,56 +2985,71 @@ void ServerLobby::computeNewRankings()
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{
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result = 0.0;
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player1_time = player2_time; // for getTimeSpread
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max_time = MAX_SCALING_TIME;
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// Bigger penalty for recurring disconnects
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double disconnect_penalty = computeDisconnectPenalty(j);
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max_time = ((1 - disconnect_penalty) * player2_time * 1.2)
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+ (disconnect_penalty * MAX_SCALING_TIME);
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}
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else if (w->getKart(j)->isEliminated())
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{
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result = 1.0;
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player2_time = player1_time;
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max_time = MAX_SCALING_TIME;
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double disconnect_penalty = computeDisconnectPenalty(j);
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max_time = ((1 - disconnect_penalty) * player2_time * 1.2)
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+ (disconnect_penalty * MAX_SCALING_TIME);
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}
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else
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{
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// If time difference > 2,5% ; the result is 1 or 0
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// Otherwise, it is averaged between 0 and 1.
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if (player1_time <= player2_time)
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{
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result =
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(player2_time - player1_time) / (player1_time / 20.0);
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result = std::min(1.0, 0.5 + result);
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}
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else
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{
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result =
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(player1_time - player2_time) / (player2_time / 20.0);
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result = std::max(0.0, 0.5 - result);
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result = computeH2HResult(player1_time, player2_time);
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max_time = std::min(std::max(player1_time, player2_time), MAX_SCALING_TIME);
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}
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max_time = std::min(std::max(player1_time, player2_time),
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MAX_SCALING_TIME);
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}
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ranking_importance = mode_factor *
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scalingValueForTime(max_time) * player_factors;
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ranking_importance = accuracy * mode_factor * scalingValueForTime(max_time);
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// Compute the expected result using an ELO-like function
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double diff = player2_scores - player1_scores;
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if (!w->getKart(i)->isEliminated() && !w->getKart(j)->isEliminated())
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diff += player1_handicap - player2_handicap;
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double uncertainty = std::max(getUncertaintySpread(RaceManager::get()->getKartInfo(i).getOnlineId()),
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getUncertaintySpread(RaceManager::get()->getKartInfo(j).getOnlineId()) );
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diff = player2_scores - player1_scores;
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expected_result = 1.0/ (1.0 + std::pow(10.0,
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diff / ( BASE_RANKING_POINTS / 2.0
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* getModeSpread()
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* getTimeSpread(std::min(player1_time, player2_time))
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* uncertainty )));
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* getTimeSpread(std::min(player1_time, player2_time)))));
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// Compute the ranking change
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scores_change[i] +=
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ranking_importance * (result - expected_result);
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scores_change[i] += ranking_importance * (result - expected_result);
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// We now update the rating deviation. The change
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// depends on the current RD, on the result's accuracy,
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// on how expected the result was (upsets can increase RD)
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// If there was a disconnect in this race, RD was handled once already
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if (!w->getKart(i)->isEliminated()) {
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// First the RD reduction based on accuracy and current RD
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double rd_change_factor = accuracy * 0.0016;
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double rd_change = (-1) * prev_rating_deviations[i] * rd_change_factor;
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// If the unexpected result happened, we add a RD increase
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// TODO : more reliable would be accumulating an expected_result/result
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// differential over time, weighted through relative RDs.
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// If that differential goes high, then increase RD while decaying
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// the differential. Some work needed to ensure sensible maths.
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double upset = std::abs(result - expected_result);
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if (upset > 0.5)
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{
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// Renormalize so expected result 50% is 1.0 and expected result 100% is 0.0
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upset = 2.0 - 2 * upset;
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upset = std::max(0.02, upset);
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// If upsets happen at the rate predicted by expected score,
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// this won't prevent the rating deviation from going down.
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// However, if upsets are at least twice more frequent than expected, RD will go up.
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rd_change += MIN_RATING_DEVIATION * rd_change_factor / upset;
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}
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// Minimum RD will be handled after all iterative RD change have been done,
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// so as to avoid the order in which player pairs are computed changing results.
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new_rating_deviations[i] += rd_change;
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}
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}
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}
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@ -2993,10 +3059,18 @@ void ServerLobby::computeNewRankings()
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new_scores[i] += scores_change[i];
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const uint32_t id = RaceManager::get()->getKartInfo(i).getOnlineId();
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m_scores.at(id) = new_scores[i];
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if (m_scores.at(id) > m_max_scores.at(id))
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m_max_scores.at(id) = m_scores.at(id);
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// Ensure RD doesn't go below the RD floor.
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new_rating_deviations[i] = std::max(new_rating_deviations[i], MIN_RATING_DEVIATION);
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m_rating_deviations.at(id) = new_rating_deviations[i];
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// Update the maximum (reliable floor) score. At min RD, it is equal to the raw score.
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// TODO : make the public-facing score and rankings based on a reliable floor score ?
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double reliable_score = m_scores.at(id) - 3*new_rating_deviations[i] + 3*MIN_RATING_DEVIATION;
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if (reliable_score > m_max_scores.at(id))
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m_max_scores.at(id) = m_scores.at(id) - 3*new_rating_deviations[i] + 3*MIN_RATING_DEVIATION;
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}
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// Used to display rating change at the end of a race
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for (unsigned i = 0; i < player_count; i++)
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{
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const uint32_t id = RaceManager::get()->getKartInfo(i).getOnlineId();
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@ -3005,31 +3079,6 @@ void ServerLobby::computeNewRankings()
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}
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} // computeNewRankings
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//-----------------------------------------------------------------------------
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/** Compute the ranking factor, used to make top rankings more stable
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* and to allow new players to faster get to an appropriate ranking
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*/
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double ServerLobby::computeRankingFactor(uint32_t online_id)
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{
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double max_points = m_max_scores.at(online_id);
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unsigned num_races = m_num_ranked_races.at(online_id);
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if (max_points >= (BASE_RANKING_POINTS * 2.0))
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return 0.6;
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else if (max_points >= (BASE_RANKING_POINTS * 1.75) || num_races > 500)
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return 0.7;
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else if (max_points >= (BASE_RANKING_POINTS * 1.5) || num_races > 250)
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return 0.8;
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else if (max_points >= (BASE_RANKING_POINTS * 1.25) || num_races > 100)
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return 1.0;
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// The base ranking points are not distributed all at once
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// So it's not guaranteed a player reach them
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else if (max_points >= (BASE_RANKING_POINTS) || num_races > 50)
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return 1.2;
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else
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return 1.5;
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} // computeRankingFactor
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//-----------------------------------------------------------------------------
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/** Returns the mode race importance factor,
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@ -3039,7 +3088,7 @@ double ServerLobby::getModeFactor()
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{
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if (RaceManager::get()->isTimeTrialMode())
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return 1.0;
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return 0.7;
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return 0.75;
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} // getModeFactor
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//-----------------------------------------------------------------------------
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@ -3055,7 +3104,7 @@ double ServerLobby::getModeSpread()
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// When hard data to the spread tendencies of time-trial
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// and normal mode becomes available, update this to make
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// the spreads more comparable
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return 1.5;
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return 1.25;
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} // getModeSpread
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//-----------------------------------------------------------------------------
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@ -3068,20 +3117,6 @@ double ServerLobby::getTimeSpread(double time)
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return sqrt(120.0 / time);
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} // getTimeSpread
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//-----------------------------------------------------------------------------
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/** Returns the uncertainty spread factor.
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* The ranking of new players is not yet reliable,
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* so weight the expected results twoards 0.5 by using a > 1 spread
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*/
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double ServerLobby::getUncertaintySpread(uint32_t online_id)
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{
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unsigned num_races = m_num_ranked_races.at(online_id);
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if (num_races <= 60)
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return 0.5 + (4.0/sqrt(num_races+3));
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else
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return 1.0;
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} // getUncertaintySpread
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//-----------------------------------------------------------------------------
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/** Compute the scaling value of a given time
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* This is linear to race duration, getTimeSpread takes care
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@ -3089,28 +3124,106 @@ double ServerLobby::getUncertaintySpread(uint32_t online_id)
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*/
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double ServerLobby::scalingValueForTime(double time)
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{
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return time * MAX_POINTS_PER_SECOND;
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return time * BASE_POINTS_PER_SECOND;
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} // scalingValueForTime
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//-----------------------------------------------------------------------------
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/** Manages the distribution of the base points.
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* Gives half of the points progressively
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* by smaller and smaller chuncks from race 1 to 60.
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* The race count is incremented after this is called, so num_races
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* is between 0 and 59.
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* The first half is distributed when the player enters
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* for the first time in a ranked server.
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/** Computes the score of a head-to-head minimatch.
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* If time difference > 2,5% ; the result is 1 (complete win of player 1)
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* or 0 (complete loss of player 1)
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* Otherwise, it is averaged between 0 and 1.
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*/
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double ServerLobby::distributeBasePoints(uint32_t online_id)
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double ServerLobby::computeH2HResult(double player1_time, double player2_time)
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{
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unsigned num_races = m_num_ranked_races.at(online_id);
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if (num_races < 60)
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double max_time = std::max(player1_time, player2_time);
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double min_time = std::min(player1_time, player2_time);
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double result = (max_time - min_time) / (min_time / 20.0);
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result = std::min(1.0, 0.5 + result);
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if (player2_time <= player1_time)
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result = 1.0 - result;
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return result;
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} // computeH2HResult
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//-----------------------------------------------------------------------------
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/** Computes the disconnect penalty
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*/
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double ServerLobby::computeDisconnectPenalty(int player_number)
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{
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const uint32_t id = RaceManager::get()->getKartInfo(player_number).getOnlineId();
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// std::popcount is C++20 only
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std::bitset<64> b(m_num_ranked_disconnects.at(id));
|
||||
int disconnects = b.count();
|
||||
double disconnect_penalty = (disconnects <= 2) ? 0.0 :
|
||||
(disconnects >= 8) ? 1.0 :
|
||||
(disconnects - 2) / 6.0;
|
||||
|
||||
return disconnect_penalty;
|
||||
} // computeDisconnectPenalty
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Computes a relative factor indicating how much informative value
|
||||
* the new race result gives us.
|
||||
*
|
||||
* For a player with a high own rating deviation, the current rating is unreliable
|
||||
* so any new data holds more importance. This is crucial to allow reasonably
|
||||
* fast rating convergence of new players, provided they play accurately rated opponents.
|
||||
*
|
||||
* When the opponent has a high rating deviation, the expected scores are likely off.
|
||||
* Therefore, the information from such a result is much less valuable.
|
||||
*
|
||||
* We also reduce rating changes when the player ratings are very different, even
|
||||
* after considering the uncertainties from rating deviation.
|
||||
* This is multi-purpose :
|
||||
* - With a very high rating difference, random race events (very poor luck, disconnects)
|
||||
* are very likely to be the cause of any upset, so the rate of legitimate upsets is
|
||||
* unreliable. No rating method is safe.
|
||||
* - Attempting to "farm" much lower rated players against which a practical 100% winrate
|
||||
* may be reached (outside of random events) becomes very ineffective. Instead,
|
||||
* to gain rating points, the player has incentive to play well-rated opponents.
|
||||
* - The primary goal is to ensure that two players of equal rating would be about
|
||||
* evenly matched in head-to-head. If two strong players each beat a much weaker third
|
||||
* player, very little information is gained on how a direct head-to-head between the
|
||||
* strong players would go.
|
||||
* For the purposes of this rating computation, we assume that the informational value
|
||||
* of a race is roughly proportional to the likelihood of the weaker player winning.
|
||||
* We cap the effect so that losing to a much weaker player still costs rating points.
|
||||
*
|
||||
* Finally, while handicap is allowed in ranked races and a rating offset is applied
|
||||
* to keep expected results realistic (without incentivizing playing handicap-only),
|
||||
* the results of such races are much less reliable.
|
||||
*/
|
||||
double ServerLobby::computeDataAccuracy(double player1_rd, double player2_rd, double player1_scores, double player2_scores, bool handicap_used)
|
||||
{
|
||||
double accuracy = player1_rd / (sqrt(player2_rd) * sqrt(MIN_RATING_DEVIATION));
|
||||
|
||||
double strong_lowerbound = (player1_scores > player2_scores) ? player1_scores - 3 * player1_rd
|
||||
: player2_scores - 3 * player2_rd;
|
||||
double weak_upperbound = (player1_scores > player2_scores) ? player2_scores + 3 * player2_rd
|
||||
: player1_scores + 3 * player1_rd;
|
||||
|
||||
if (weak_upperbound < strong_lowerbound)
|
||||
{
|
||||
return BASE_RANKING_POINTS / 8000.0 * std::max((96u - num_races), 41u);
|
||||
double diff = strong_lowerbound - weak_upperbound;
|
||||
diff = diff / (BASE_RANKING_POINTS / 2.0);
|
||||
|
||||
double expected_result = 1.0/ (1.0 + std::pow(10.0, diff));
|
||||
// Renormalize so expected result 50% is 1.0 and expected result 100% is 0.0
|
||||
expected_result = 2.0 - 2 * expected_result;
|
||||
expected_result = std::max(0.2, sqrt(expected_result));
|
||||
|
||||
accuracy *= expected_result;
|
||||
}
|
||||
else
|
||||
return 0.0;
|
||||
} // distributeBasePoints
|
||||
|
||||
// Races with handicap are unreliable for ranking
|
||||
if (handicap_used)
|
||||
accuracy *= 0.3;
|
||||
|
||||
return accuracy;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
/** Called when a client disconnects.
|
||||
@ -3163,6 +3276,8 @@ void ServerLobby::clearDisconnectedRankedPlayer()
|
||||
m_scores.erase(id);
|
||||
m_max_scores.erase(id);
|
||||
m_num_ranked_races.erase(id);
|
||||
m_rating_deviations.erase(id);
|
||||
m_num_ranked_disconnects.erase(id);
|
||||
it = m_ranked_players.erase(it);
|
||||
}
|
||||
else
|
||||
@ -4367,9 +4482,11 @@ void ServerLobby::getRankingForPlayer(std::shared_ptr<NetworkPlayerProfile> p)
|
||||
std::string rec_success;
|
||||
|
||||
// Default result
|
||||
double score = 2000.0;
|
||||
double max_score = 2000.0;
|
||||
double score = 4000.0;
|
||||
double max_score = 1300.0;
|
||||
unsigned num_races = 0;
|
||||
double rating_deviation = 1000.0;
|
||||
uint64_t disconnection = 0;
|
||||
if (result->get("success", &rec_success))
|
||||
{
|
||||
if (rec_success == "yes")
|
||||
@ -4377,6 +4494,8 @@ void ServerLobby::getRankingForPlayer(std::shared_ptr<NetworkPlayerProfile> p)
|
||||
result->get("scores", &score);
|
||||
result->get("max-scores", &max_score);
|
||||
result->get("num-races-done", &num_races);
|
||||
result->get("rating-deviation", &rating_deviation);
|
||||
result->get("disconnection", &disconnection);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -4407,6 +4526,8 @@ void ServerLobby::getRankingForPlayer(std::shared_ptr<NetworkPlayerProfile> p)
|
||||
m_scores[id] = score;
|
||||
m_max_scores[id] = max_score;
|
||||
m_num_ranked_races[id] = num_races;
|
||||
m_rating_deviations[id] = rating_deviation;
|
||||
m_num_ranked_disconnects[id] = disconnection;
|
||||
} // getRankingForPlayer
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -4422,6 +4543,7 @@ void ServerLobby::submitRankingsToAddons()
|
||||
public:
|
||||
SubmitRankingRequest(uint32_t online_id, double scores,
|
||||
double max_scores, unsigned num_races,
|
||||
double rating_deviation, uint64_t disconnection,
|
||||
const std::string& country_code)
|
||||
: XMLRequest(Online::RequestManager::HTTP_MAX_PRIORITY)
|
||||
{
|
||||
@ -4429,6 +4551,8 @@ void ServerLobby::submitRankingsToAddons()
|
||||
addParameter("scores", scores);
|
||||
addParameter("max-scores", max_scores);
|
||||
addParameter("num-races-done", num_races);
|
||||
addParameter("rating-deviation", rating_deviation);
|
||||
addParameter("disconnection", disconnection);
|
||||
addParameter("country-code", country_code);
|
||||
}
|
||||
virtual void afterOperation()
|
||||
@ -4450,7 +4574,8 @@ void ServerLobby::submitRankingsToAddons()
|
||||
const uint32_t id = RaceManager::get()->getKartInfo(i).getOnlineId();
|
||||
auto request = std::make_shared<SubmitRankingRequest>
|
||||
(id, m_scores.at(id), m_max_scores.at(id),
|
||||
m_num_ranked_races.at(id),
|
||||
m_num_ranked_races.at(id), m_rating_deviations.at(id),
|
||||
m_num_ranked_disconnects.at(id),
|
||||
RaceManager::get()->getKartInfo(i).getCountryCode());
|
||||
NetworkConfig::get()->setUserDetails(request, "submit-ranking");
|
||||
Log::info("ServerLobby", "Submiting ranking for %s (%d) : %lf, %lf %d",
|
||||
|
@ -183,10 +183,12 @@ private:
|
||||
|
||||
/* Ranking related variables */
|
||||
// If updating the base points, update the base points distribution in DB
|
||||
const double BASE_RANKING_POINTS = 4000.0;
|
||||
const double MAX_SCALING_TIME = 500.0;
|
||||
const double MAX_POINTS_PER_SECOND = 0.125;
|
||||
const double HANDICAP_OFFSET = 1000.0;
|
||||
const double BASE_RANKING_POINTS = 4000.0; // Given to a new player on 1st connection to a ranked server
|
||||
const double BASE_RATING_DEVIATION = 1000.0; // Given to a new player on 1st connection to a ranked server
|
||||
const double MIN_RATING_DEVIATION = 100.0; // A server cron job makes RD go up if a player is inactive
|
||||
const double MAX_SCALING_TIME = 360.0;
|
||||
const double BASE_POINTS_PER_SECOND = 0.18;
|
||||
const double HANDICAP_OFFSET = 2000.0;
|
||||
|
||||
/** Online id to profile map, handling disconnection in ranked server */
|
||||
std::map<uint32_t, std::weak_ptr<NetworkPlayerProfile> > m_ranked_players;
|
||||
@ -194,9 +196,17 @@ private:
|
||||
/** Multi-session ranking scores for each current player */
|
||||
std::map<uint32_t, double> m_scores;
|
||||
|
||||
/** The maximum ranking scores achieved for each current player */
|
||||
/** The rating uncertainty for each current player */
|
||||
std::map<uint32_t, double> m_rating_deviations;
|
||||
|
||||
/** The maximum reliable ranking scores achieved for each current player.
|
||||
This is not the same as the maximum raw ranking points,
|
||||
because a very high rating with very high RD is most likely lucky. */
|
||||
std::map<uint32_t, double> m_max_scores;
|
||||
|
||||
/** Number of disconnects in the previous 64 ranked races for each current players */
|
||||
std::map<uint32_t, uint64_t> m_num_ranked_disconnects; // TODO Initialized to 0 for a new player on 1st connection to a ranked server
|
||||
|
||||
/** Number of ranked races done for each current players */
|
||||
std::map<uint32_t, unsigned> m_num_ranked_races;
|
||||
|
||||
@ -314,13 +324,14 @@ private:
|
||||
void submitRankingsToAddons();
|
||||
void computeNewRankings();
|
||||
void clearDisconnectedRankedPlayer();
|
||||
double computeRankingFactor(uint32_t online_id);
|
||||
double distributeBasePoints(uint32_t online_id);
|
||||
double getModeFactor();
|
||||
double getModeSpread();
|
||||
double getTimeSpread(double time);
|
||||
double getUncertaintySpread(uint32_t online_id);
|
||||
double scalingValueForTime(double time);
|
||||
double computeH2HResult(double player1_time, double player2_time);
|
||||
double computeDisconnectPenalty(int player_number);
|
||||
double computeDataAccuracy(double player1_rd, double player2_rd, double player1_scores, double player2_scores, bool handicap_used);
|
||||
void checkRaceFinished();
|
||||
void getHitCaptureLimit();
|
||||
void configPeersStartTime();
|
||||
|
Loading…
Reference in New Issue
Block a user