Used existing (but unused) support for material specific friction

to disable friction on certain materials (indicated by a friction
value of 10000 or higher).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6597 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk 2010-11-16 06:04:09 +00:00
parent 18f8b831aa
commit 59eac9c1d5

View File

@ -1394,7 +1394,11 @@ void Kart::updatePhysics(float dt)
float friction = 1.0f; float friction = 1.0f;
bool enableSkidding = false; bool enableSkidding = false;
if (isOnGround()) // If a material has friction of more than 10000 treat this
// as no-skidding possible. This way the current skidding
// handling can be disabled for certain material (e.g. the
// curve in skyline on which otherwise karts could not drive).
if (isOnGround() && getMaterial()->getFriction()<10000.0f)
{ {
const btMatrix3x3 &m = m_vehicle->getChassisWorldTransform().getBasis(); const btMatrix3x3 &m = m_vehicle->getChassisWorldTransform().getBasis();
// To get the angle between up=(0,1,0), we have to do: // To get the angle between up=(0,1,0), we have to do: