Added setVisible method to Widget. Unfortunately irrlicht allows hidden widgets to be navigated to so calling setVisible(false) doesn't disable widgets
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5766 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -297,3 +297,19 @@ void Widget::setParent(IGUIElement* parent)
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m_parent = parent;
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}
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// -----------------------------------------------------------------------------
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void Widget::setVisible(bool visible)
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{
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if (m_element != NULL)
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{
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m_element->setVisible(visible);
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}
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const int childrenCount = m_children.size();
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for (int n=0; n<childrenCount; n++)
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{
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m_children[n].setVisible(visible);
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}
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}
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@ -386,7 +386,7 @@ namespace GUIEngine
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bool deleteChild(const char* id);
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/**
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* Override in children to possibly receive updates (you may need to register to
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* \brief Override in children to possibly receive updates (you may need to register to
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* them first)
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*/
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virtual void update(float delta) { }
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@ -398,18 +398,23 @@ namespace GUIEngine
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virtual EventPropagation transmitEvent(Widget* w, std::string& originator, const int playerID) { return EVENT_LET; }
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/**
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* Create and add the irrLicht widget(s) associated with this object.
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* \brief Create and add the irrLicht widget(s) associated with this object.
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* Call after Widget was read from XML file and laid out.
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*/
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virtual void add();
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/**
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* Called when irrLicht widgets cleared. Forget all references to them, they're no more valid.
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* \brief Called when irrLicht widgets cleared. Forget all references to them, they're no more valid.
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*/
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virtual void elementRemoved();
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int getID() const { return m_id; }
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/**
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* \brief Sets the widget (and its children, if any) visible or not
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*/
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void setVisible(bool visible);
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bool searchInsideMe() const { return m_check_inside_me; }
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};
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