Fix stk text billboard orientation
This commit is contained in:
parent
58e1b73752
commit
562fe802f6
@ -153,21 +153,16 @@ scene::IMesh* STKTextBillboard::getTextMesh(core::stringw text, gui::ScalableFon
|
||||
return Mesh;
|
||||
}
|
||||
|
||||
void STKTextBillboard::OnRegisterSceneNode()
|
||||
void STKTextBillboard::updateNoGL()
|
||||
{
|
||||
if (IsVisible)
|
||||
{
|
||||
SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
|
||||
|
||||
scene::ICameraSceneNode* curr_cam = irr_driver->getSceneManager()->getActiveCamera();
|
||||
core::vector3df cam_pos = curr_cam->getPosition();
|
||||
core::vector3df text_pos = this->getAbsolutePosition();
|
||||
float angle = atan2(text_pos.X - cam_pos.X, text_pos.Z - cam_pos.Z);
|
||||
this->setRotation(core::vector3df(0.0f, angle * 180.0f / M_PI, 0.0f));
|
||||
updateAbsolutePosition();
|
||||
}
|
||||
|
||||
ISceneNode::OnRegisterSceneNode();
|
||||
STKMeshSceneNode::updateNoGL();
|
||||
}
|
||||
|
||||
void STKTextBillboard::collectChar(video::ITexture* texture,
|
||||
|
@ -56,7 +56,7 @@ public:
|
||||
const irr::core::vector3df& position,
|
||||
const irr::core::vector3df& size);
|
||||
|
||||
virtual void OnRegisterSceneNode() OVERRIDE;
|
||||
virtual void updateNoGL() OVERRIDE;
|
||||
|
||||
virtual void collectChar(irr::video::ITexture* texture,
|
||||
const irr::core::rect<irr::s32>& destRect,
|
||||
|
Loading…
Reference in New Issue
Block a user