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@ -424,9 +424,11 @@ void drawRSM(const core::matrix4 & rsm_matrix, const std::vector<GLuint> Texture
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glBindVertexArray(getVAO(VertexType));
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for (unsigned i = 0; i < t.size(); i++)
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{
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const GLMesh *mesh = std::get<0>(t[i]);
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GLMesh *mesh = std::get<0>(t[i]);
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for (unsigned j = 0; j < TextureUnits.size(); j++)
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{
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if (!mesh->textures[j])
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mesh->textures[j] = getUnicolorTexture(video::SColor(255, 255, 255, 255));
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compressTexture(mesh->textures[j], true);
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setTexture(TextureUnits[j], getTextureGLuint(mesh->textures[j]), GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, true);
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}
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@ -446,8 +448,6 @@ void IrrDriver::renderShadows()
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glClear(GL_DEPTH_BUFFER_BIT);
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glDrawBuffer(GL_NONE);
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glBindBufferBase(GL_UNIFORM_BUFFER, 0, SharedObject::ViewProjectionMatrixesUBO);
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irr_driver->setPhase(SHADOW_PASS);
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ListMatDefault::Arguments.clear();
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ListMatAlphaRef::Arguments.clear();
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@ -475,6 +475,9 @@ void IrrDriver::renderShadows()
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m_rtts->getRSM().Bind();
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// drawRSM<EVT_STANDARD>(rsm_matrix, { MeshShader::RSMShader::TU_tex }, ListDefaultStandardG::Arguments);
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// drawRSM<EVT_2TCOORDS>(rsm_matrix, { MeshShader::RSMShader::TU_tex }, ListDefault2TCoordG::Arguments);
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drawRSM<EVT_STANDARD>(rsm_matrix, { MeshShader::RSMShader::TU_tex }, ListMatDefault::Arguments);
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drawRSM<EVT_STANDARD>(rsm_matrix, { MeshShader::RSMShader::TU_tex }, ListMatSphereMap::Arguments);
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drawRSM<EVT_STANDARD>(rsm_matrix, { MeshShader::RSMShader::TU_tex }, ListMatUnlit::Arguments);
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drawRSM<EVT_2TCOORDS>(rsm_matrix, { MeshShader::RSMShader::TU_tex }, ListMatDetails::Arguments);
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drawRSM<EVT_2TCOORDS>(rsm_matrix, { MeshShader::RSMShader::TU_tex }, ListMatSplatting::Arguments);
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}
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