only use timer for axis events
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3361 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -357,7 +357,7 @@ void InputManager::input(Input::InputType type, int id0, int id1, int id2,
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return; // only those bindings are accepted in menus for now.
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evt.PressedDown = abs(value) > MAX_VALUE/2;
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if(evt.PressedDown)
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if(evt.PressedDown && type == Input::IT_STICKMOTION)
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{
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// minimum time between two gamepad events in menu
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m_timer_in_use = true;
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