Bound Vec3 class to scripts
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85f6a7b576
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@ -2,4 +2,10 @@ void onTrigger()
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{
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displayMessage("This trigger was added by another script");
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jumpKartTo( 0, 67.90, 99.49 );
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Vec3 a;
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Vec3 b;
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b=a;
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Vec3 c = Vec3();
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Vec3 d = Vec3(2,3,4);
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printVec3(d);
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}
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@ -23,7 +23,8 @@
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#include "karts/kart.hpp"
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#include "modes/world.hpp"
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#include "script_engine.hpp"
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#include "scriptstdstring.h"
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#include "scriptstdstring.hpp"
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#include "scriptvec3.hpp"
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#include <string.h> // strstr()
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#include "states_screens/dialogs/tutorial_message_dialog.hpp"
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#include "tracks/track_object_manager.hpp"
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@ -33,7 +34,8 @@
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using namespace Scripting;
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namespace Scripting{
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namespace Scripting
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{
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ScriptEngine::ScriptEngine()
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{
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@ -189,7 +191,8 @@ void ScriptEngine::configureEngine(asIScriptEngine *engine)
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int r;
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// Register the script string type
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RegisterStdString(engine);
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RegisterStdString(engine); //register std::string
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RegisterVec3(engine); //register Vec3
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Scripting::Track::registerScriptFunctions(m_engine);
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@ -24,9 +24,11 @@
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class TrackObjectPresentation;
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namespace Scripting{
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namespace Scripting
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{
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namespace Physics{
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namespace Physics
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{
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void registerScriptFunctions(asIScriptEngine *engine);
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asIScriptFunction*
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registerScriptCallbacks(asIScriptEngine *engine);
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@ -35,11 +37,13 @@ namespace Scripting{
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void setCollision(std::string collider1, std::string collider2);
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}
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namespace Kart{
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namespace Kart
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{
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void registerScriptFunctions(asIScriptEngine *engine);
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}
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namespace Track{
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namespace Track
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{
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void registerScriptFunctions(asIScriptEngine *engine);
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asIScriptFunction*
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registerScriptCallbacks(asIScriptEngine *engine);
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@ -47,21 +51,21 @@ namespace Scripting{
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class ScriptEngine
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{
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public:
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public:
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ScriptEngine();
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~ScriptEngine();
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ScriptEngine();
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~ScriptEngine();
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void runScript(std::string scriptName);
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void runScript(std::string scriptName);
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private:
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asIScriptEngine *m_engine;
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private:
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asIScriptEngine *m_engine;
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void configureEngine(asIScriptEngine *engine);
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int compileScript(asIScriptEngine *engine,std::string scriptName);
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void configureEngine(asIScriptEngine *engine);
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int compileScript(asIScriptEngine *engine,std::string scriptName);
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}; // class ScriptEngine
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}; // class ScriptEngine
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}
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#endif
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@ -22,11 +22,15 @@
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#include "modes/world.hpp"
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#include "script_kart.hpp"
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//debug
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#include <iostream>
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namespace Scripting{
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namespace Scripting
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{
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namespace Kart{
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namespace Kart
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{
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void squashKart(asIScriptGeneric *gen)
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{
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@ -95,7 +99,6 @@ namespace Scripting{
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r = engine->RegisterGlobalFunction("void teleportKart(int id, float x, float y,float z)", asFUNCTION(teleportKart), asCALL_GENERIC); assert(r >= 0);
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r = engine->RegisterGlobalFunction("void setVelocity(int id, float x, float y,float z)", asFUNCTION(setVelocity), asCALL_GENERIC); assert(r >= 0);
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r = engine->RegisterGlobalFunction("void jumpKartTo(int id, float x, float y)", asFUNCTION(jumpKartTo), asCALL_GENERIC); assert(r >= 0);
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}
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}
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}
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@ -21,9 +21,11 @@
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#include <angelscript.h>
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namespace Scripting{
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namespace Scripting
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{
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namespace Kart{
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namespace Kart
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{
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void registerScriptFunctions(asIScriptEngine *engine);
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@ -20,9 +20,11 @@
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#include <angelscript.h>
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#include "script_physics.hpp"
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namespace Scripting{
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namespace Scripting
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{
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namespace Physics{
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namespace Physics
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{
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void getCollidingKart1(asIScriptGeneric *gen)
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{
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@ -22,9 +22,11 @@
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#include <angelscript.h>
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#include <string>
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namespace Scripting{
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namespace Scripting
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{
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namespace Physics{
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namespace Physics
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{
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//private:
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//IDs of kart collisions
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@ -24,9 +24,11 @@
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#include "tracks/track_object_manager.hpp"
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#include "tracks/track.hpp"
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namespace Scripting{
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namespace Scripting
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{
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namespace Track{
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namespace Track
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{
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asIScriptFunction* registerScriptCallbacks(asIScriptEngine *engine)
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{
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@ -21,9 +21,11 @@
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#include <angelscript.h>
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namespace Scripting{
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namespace Scripting
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{
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namespace Track{
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namespace Track
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{
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//script engine functions
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void registerScriptFunctions(asIScriptEngine *engine);
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@ -4,7 +4,7 @@
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#include <assert.h>
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#include <stdio.h> // sprintf
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#include "scriptarray.h"
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#include "scriptarray.hpp"
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using namespace std;
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@ -1,4 +1,4 @@
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#include "scriptstdstring.h"
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#include "scriptstdstring.hpp"
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#include <assert.h> // assert()
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#include <sstream> // std::stringstream
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#include <string.h> // strstr()
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@ -1,6 +1,6 @@
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#include <assert.h>
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#include "scriptstdstring.h"
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#include "scriptarray.h"
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#include "scriptstdstring.hpp"
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#include "scriptarray.hpp"
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#include <stdio.h>
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#include <string.h>
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66
src/scriptengine/scriptvec3.cpp
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66
src/scriptengine/scriptvec3.cpp
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@ -0,0 +1,66 @@
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2014 SuperTuxKart Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <assert.h>
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#include <angelscript.h>
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#include "karts/kart.hpp"
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#include "modes/world.hpp"
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#include "script_kart.hpp"
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//debug
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#include <iostream>
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namespace Scripting
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{
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void Constructor(void *memory)
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{
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// Initialize the pre-allocated memory by calling the
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// object constructor with the placement-new operator
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new(memory)Vec3();
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}
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void Destructor(void *memory)
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{
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// Uninitialize the memory by calling the object destructor
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((Vec3*)memory)->~Vec3();
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}
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void ConstructVector3FromFloats(float a, float b, float c, void *memory){
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//Constructor using 3 floats
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new (memory)(Vec3)(Vec3(a, b, c));
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}
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void printVec3(asIScriptGeneric *gen)
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{
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Vec3 *script_vec3 = (Vec3*)gen->GetArgObject(0);
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std::cout << script_vec3->getX() << "," << script_vec3->getY() << "," << script_vec3->getZ() << std::endl;
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}
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void RegisterVec3(asIScriptEngine *engine)
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{
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int r;
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r = engine->RegisterObjectType("Vec3", sizeof(Vec3), asOBJ_VALUE); assert(r >= 0);
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// Register the behaviours
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r = engine->RegisterObjectBehaviour("Vec3", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(Constructor), asCALL_CDECL_OBJLAST); assert(r >= 0);
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r = engine->RegisterObjectBehaviour("Vec3", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(Destructor), asCALL_CDECL_OBJLAST); assert(r >= 0);
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r = engine->RegisterObjectMethod("Vec3", "Vec3 &opAssign(const Vec3 &in)", asMETHODPR(Vec3, operator =, (const Vec3&), Vec3&), asCALL_THISCALL); assert(r >= 0);
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r = engine->RegisterObjectBehaviour("Vec3", asBEHAVE_CONSTRUCT, "void f(float, float, float)", asFUNCTION(ConstructVector3FromFloats), asCALL_CDECL_OBJLAST); assert(r >= 0);
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r = engine->RegisterGlobalFunction("void printVec3(Vec3 a)", asFUNCTION(printVec3), asCALL_GENERIC); assert(r >= 0);
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}
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}
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30
src/scriptengine/scriptvec3.hpp
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30
src/scriptengine/scriptvec3.hpp
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@ -0,0 +1,30 @@
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2014 SuperTuxKart Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_SCRIPTVEC3_HPP
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#define HEADER_SCRIPTVEC3_HPP
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#include <angelscript.h>
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namespace Scripting
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{
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void RegisterVec3(asIScriptEngine *engine);
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}
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#endif
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