Revert "Fix bug with PBR roughness (was working in metal but not plastic materials"
This reverts commit ddd80c1715
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9c127096dc
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53f4863e43
@ -21,7 +21,6 @@ void main()
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// Metallic map is stored in normal color framebuffer .w
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// Emit map is stored in diffuse color framebuffer.w
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float metallicMapValue = texture(normal_color, tc).w;
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float specMapValue = texture(normal_color, tc).z;
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float emitMapValue = diffuseMatColor.w;
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float ao = texture(ssao_tex, tc).x;
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@ -29,7 +28,7 @@ void main()
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vec3 SpecularComponent = texture(specular_map, tc).xyz;
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vec3 diffuse_color_for_mix = diffuseMatColor.xyz * 4.0;
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vec3 metallicMatColor = mix(vec3(specMapValue), diffuse_color_for_mix, metallicMapValue);
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vec3 metallicMatColor = mix(vec3(0.04), diffuse_color_for_mix, metallicMapValue);
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vec3 tmp = DiffuseComponent * mix(diffuseMatColor.xyz, vec3(0.0), metallicMapValue) + (metallicMatColor * SpecularComponent);
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vec3 emitCol = diffuseMatColor.xyz + (diffuseMatColor.xyz * diffuseMatColor.xyz * emitMapValue * emitMapValue * 10.0);
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