Removed unused variable.
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a40da718b8
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@ -53,7 +53,6 @@ MainLoop::MainLoop(unsigned parent_pid)
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m_curr_time = 0;
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m_prev_time = 0;
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m_throttle_fps = true;
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m_is_last_substep = false;
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m_frame_before_loading_world = false;
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#ifdef WIN32
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if (parent_pid != 0)
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@ -322,7 +321,6 @@ void MainLoop::run()
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if (m_parent_pid != 0 && getppid() != (int)m_parent_pid)
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m_abort = true;
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#endif
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m_is_last_substep = false;
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PROFILER_PUSH_CPU_MARKER("Main loop", 0xFF, 0x00, 0xF7);
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left_over_time += getLimitedDt();
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@ -390,9 +388,6 @@ void MainLoop::run()
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for(int i=0; i<num_steps; i++)
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{
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// Enable last substep in last iteration
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m_is_last_substep = (i == num_steps - 1);
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PROFILER_PUSH_CPU_MARKER("Update race", 0, 255, 255);
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if (World::getWorld()) updateRace(1);
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PROFILER_POP_CPU_MARKER();
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@ -427,7 +422,6 @@ void MainLoop::run()
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}
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} // for i < num_steps
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m_is_last_substep = false;
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PROFILER_POP_CPU_MARKER(); // MainLoop pop
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PROFILER_SYNC_FRAME();
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} // while !m_abort
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@ -38,7 +38,6 @@ private:
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/** True during the last substep of the inner main loop (where world
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* is updated). Used to reduce amount of updates (e.g. sfx positions
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* etc). */
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bool m_is_last_substep;
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Uint32 m_curr_time;
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Uint32 m_prev_time;
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unsigned m_parent_pid;
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