Add shortcut to easily test swatters
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12982 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -164,7 +164,12 @@ void InputManager::handleStaticAction(int key, int value)
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if (UserConfigParams::m_artist_debug_mode && world)
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if (UserConfigParams::m_artist_debug_mode && world)
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{
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{
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AbstractKart* kart = world->getLocalPlayerKart(0);
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AbstractKart* kart = world->getLocalPlayerKart(0);
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kart->setPowerup(PowerupManager::POWERUP_BUBBLEGUM, 10000);
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if (control_is_pressed)
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kart->setPowerup(PowerupManager::POWERUP_SWATTER, 10000);
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else
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kart->setPowerup(PowerupManager::POWERUP_RUBBERBALL, 10000);
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#ifdef FORCE_RESCUE_ON_FIRST_KART
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#ifdef FORCE_RESCUE_ON_FIRST_KART
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// Can be useful for debugging places where the AI gets into
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// Can be useful for debugging places where the AI gets into
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// a rescue loop: rescue, drive, crash, rescue to same place
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// a rescue loop: rescue, drive, crash, rescue to same place
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@ -176,6 +181,7 @@ void InputManager::handleStaticAction(int key, int value)
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if (UserConfigParams::m_artist_debug_mode && world)
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if (UserConfigParams::m_artist_debug_mode && world)
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{
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{
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AbstractKart* kart = world->getLocalPlayerKart(0);
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AbstractKart* kart = world->getLocalPlayerKart(0);
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kart->setPowerup(PowerupManager::POWERUP_PLUNGER, 10000);
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kart->setPowerup(PowerupManager::POWERUP_PLUNGER, 10000);
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}
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}
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break;
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break;
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