This commit is contained in:
konstin 2014-07-25 14:18:54 +02:00
commit 5167397441
108 changed files with 1614 additions and 1196 deletions

3
.gitignore vendored
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@ -6,12 +6,15 @@ build-win/
cmake_build/
dependencies/
CMakeFiles/
stk-editor/
.config/
supertuxkart-64
data/editor
data/karts
data/library
data/models
data/music
data/sfx
data/textures

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@ -15,17 +15,26 @@ before_install:
- sudo apt-get update -qq
# Install dependencies
- sudo apt-get install build-essential cmake libogg-dev libvorbis-dev libopenal-dev libxxf86vm-dev libcurl4-openssl-dev libfribidi-dev libbluetooth-dev
# Install mesa from an other repo (a newer version is required)
- sudo apt-add-repository "deb http://archive.ubuntu.com/ubuntu quantal main restricted"
# Install mesa from an other repo (a newer version is required). Quantal is not supported anymore, saucy is only supported till July 2014,
# so we try to use trusty (precise which is what traiv uses a too old mesa version which doesn't link)
- sudo apt-add-repository "deb http://archive.ubuntu.com/ubuntu trusty main restricted"
- sudo apt-key adv --recv-keys --keyserver keyserver.ubuntu.com 3B4FE6ACC0B21F32
- sudo apt-get update -qq
- sudo apt-get install libgl1-mesa-dev libglu1-mesa-dev
script:
# Build commands
- mkdir build
- cd build
# First a debug build:
- mkdir build-debug
- cd build-debug
- cmake .. -DCMAKE_BUILD_TYPE=Debug -DCHECK_ASSETS=off
- make VERBOSE=1 -j 4
# Then a release build:
- cd ..
- mkdir build-release
- cd build-release
- cmake .. -DCMAKE_BUILD_TYPE=Release -DCHECK_ASSETS=off
- make VERBOSE=1 -j 4
notifications:
irc:
channels:

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@ -70,27 +70,11 @@
</div>
</div>
<spacer height="20" width="10" />
<div layout="horizontal-row" width="100%" proportion="1">
<div layout="horizontal-row" proportion="1" height="fit">
<checkbox id="motionblur"/>
<spacer width="10" height="10"/>
<label text="Motion blur" I18N="Video settings"/>
</div>
<spacer height="4" width="10" />
<div layout="horizontal-row" proportion="1" height="fit">
<checkbox id="texture_compression"/>
<spacer width="10" height="10"/>
<label text="Texture compression" I18N="Video settings"/>
</div>
</div>
<spacer height="4" width="10" />
<div layout="horizontal-row" width="100%" proportion="1">
<spacer width="70" height="10"/>
<div layout="horizontal-row" proportion="1" height="fit">
<checkbox id="glow"/>
<spacer width="10" height="10"/>
@ -108,6 +92,26 @@
<spacer height="4" width="10" />
<div layout="horizontal-row" width="100%" proportion="1">
<spacer width="70" height="10"/>
<div layout="horizontal-row" proportion="1" height="fit">
<checkbox id="motionblur"/>
<spacer width="10" height="10"/>
<label text="Motion blur" I18N="Video settings"/>
</div>
<spacer height="4" width="10" />
<div layout="horizontal-row" proportion="1" height="fit">
<checkbox id="dof"/>
<spacer width="10" height="10"/>
<label text="Depth of field" I18N="Video settings"/>
</div>
</div>
<spacer height="4" width="10" />
<div layout="horizontal-row" width="100%" proportion="1">
<div layout="horizontal-row" proportion="1" height="fit">
<checkbox id="weather_gfx"/>
@ -136,9 +140,9 @@
<spacer height="4" width="10" />
<div layout="horizontal-row" proportion="1" height="fit">
<checkbox id="dof"/>
<checkbox id="texture_compression"/>
<spacer width="10" height="10"/>
<label text="Depth of field" I18N="Video settings"/>
<label text="Texture compression" I18N="Video settings"/>
</div>
</div>

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@ -3,6 +3,7 @@ uniform mat4 ViewMatrix;
uniform mat4 ProjectionMatrix;
uniform mat4 InverseViewMatrix;
uniform mat4 InverseProjectionMatrix;
uniform vec2 screen;
#else
layout (std140) uniform MatrixesData
{

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@ -17,6 +17,7 @@ layout(location = 8) in vec3 Orientation;
layout(location = 9) in vec3 Scale;
#else
in vec3 Position;
in vec4 Color;
in vec2 Texcoord;
in vec3 Origin;

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@ -60,7 +60,7 @@ void main(void)
vec2 uv = RHuv + offset * 0.01;
// Get world position and normal from the RSM sample
float depth = texture2D(dtex, uv).z;
float depth = texture(dtex, uv).z;
vec4 RSMPos = inverse(RSMMatrix) * (2. * vec4(uv, depth, 1.) - 1.);
RSMPos /= RSMPos.w;
vec3 RSMAlbedo = texture(ctex, uv).xyz;

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@ -8,11 +8,17 @@ uniform mat4 TextureMatrix =
0., 0., 1., 0.,
0., 0., 0., 1.);
#if __VERSION__ >= 330
layout(location = 0) in vec3 Position;
layout(location = 1) in vec3 Normal;
layout(location = 2) in vec4 Color;
layout(location = 3) in vec2 Texcoord;
#else
in vec3 Position;
in vec3 Normal;
in vec4 Color;
in vec2 Texcoord;
#endif
out vec3 nor;
out vec2 uv;

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@ -9,8 +9,13 @@ layout (std140) uniform MatrixesData
uniform mat4 ModelMatrix;
#if __VERSION__ >= 330
layout(location = 0) in vec3 Position;
layout(location = 3) in vec2 Texcoord;
#else
in vec3 Position;
in vec2 Texcoord;
#endif
#ifdef VSLayer
out vec2 uv;

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@ -10,9 +10,15 @@ layout (std140) uniform MatrixesData
uniform mat4 ModelMatrix;
uniform vec3 windDir;
#if __VERSION__ >= 330
layout(location = 0) in vec3 Position;
layout(location = 2) in vec4 Color;
layout(location = 3) in vec2 Texcoord;
#else
in vec3 Position;
in vec4 Color;
in vec2 Texcoord;
#endif
#ifdef VSLayer
out vec2 uv;

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@ -26,7 +26,7 @@ out float AO;
const float sigma = 1.;
const float tau = 7.;
const float beta = 0.001;
const float beta = 0.002;
const float epsilon = .00001;
const float radius = 1.;
const float k = 1.5;

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@ -19,6 +19,7 @@
#include <assert.h>
#include "config/device_config.hpp"
#include "utils/log.hpp"
#include <SKeyMap.h>
using namespace irr;
@ -226,7 +227,7 @@ bool DeviceConfig::deserializeAction(irr::io::IrrXMLReader* xml)
// Never hurts to check ;)
if (xml == NULL)
{
fprintf(stderr, "Error: null pointer (DeviceConfig::deserializeAction)\n");
Log::error("DeviceConfig", "Null pointer (DeviceConfig::deserializeAction)");
return false;
}
@ -243,7 +244,7 @@ bool DeviceConfig::deserializeAction(irr::io::IrrXMLReader* xml)
}
if(binding_id==-1)
{
printf("WARNING: DeviceConfig::deserializeAction : action '%s' is unknown\n",
Log::warn("DeviceConfig", "DeviceConfig::deserializeAction : action '%s' is unknown.",
name_string);
return false;
}
@ -349,23 +350,15 @@ GamepadConfig::GamepadConfig(irr::io::IrrXMLReader* xml) : DeviceConfig( DEVICE_
{
const char* name_string = xml->getAttributeValue("name");
if(name_string == NULL)
{
printf("ERROR: Unnamed joystick in config file\n");
}
Log::error("DeviceConfig", "Unnamed joystick in config file.");
else
{
m_name = name_string;
}
const char* enabled_string = xml->getAttributeValue("enabled");
if (enabled_string != NULL)
{
m_enabled = (strcmp(enabled_string, "true") == 0);
}
else
{
m_enabled = true;
}
m_plugged = 0;
setDefaultBinds();

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@ -714,7 +714,7 @@ bool UserConfig::loadConfig()
// format instead of overwriting it.
GUIEngine::showMessage(_("Your config file was too old, so it was deleted and a new one will be created."), 10.0f);
printf("Your config file was too old, so it was deleted and a new one will be created.");
Log::info("UserConfig", "Your config file was too old, so it was deleted and a new one will be created.");
delete root;
return false;

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@ -205,7 +205,7 @@ void Camera::setupCamera()
break;
default:
if(UserConfigParams::logMisc())
fprintf(stderr, "Incorrect number of players: '%d' - assuming 1.\n",
Log::warn("Camera", "Incorrect number of players: '%d' - assuming 1.",
race_manager->getNumLocalPlayers());
m_viewport = core::recti(0, 0,
UserConfigParams::m_width,

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@ -25,6 +25,7 @@
#include "utils/no_copy.hpp"
#include "utils/aligned_array.hpp"
#include "utils/leak_check.hpp"
#include "utils/log.hpp"
#include "utils/vec3.hpp"
#include "SColor.h"
@ -155,8 +156,7 @@ private:
m_type = EC_AHEAD_OF_KART;
else
{
fprintf(stderr,
"Invalid camera type '%s' - camera is ignored.\n",
Log::warn("Camera", "Invalid camera type '%s' - camera is ignored.",
s.c_str());
return false;
}

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@ -1931,8 +1931,9 @@ void IrrDriver::update(float dt)
// =================================
if (!m_device->run())
{
GUIEngine::cleanUp();
GUIEngine::deallocate();
// Don't bother cleaning up GUI, has no use and may result in crashes
//GUIEngine::cleanUp();
//GUIEngine::deallocate();
main_loop->abort();
return;
}

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@ -239,7 +239,7 @@ bool MaterialManager::pushTempMaterial(const XMLNode *root,
if(!node)
{
// We don't have access to the filename at this stage anymore :(
fprintf(stderr, "Unknown node in material.xml file\n");
Log::warn("MaterialManager", "Unknown node in material.xml file.");
continue;
}
try
@ -249,7 +249,7 @@ bool MaterialManager::pushTempMaterial(const XMLNode *root,
catch(std::exception& e)
{
// The message contains a '%s' for the filename
fprintf(stderr, e.what(), filename.c_str());
Log::warn("MaterialManager", e.what(), filename.c_str());
}
} // for i<xml->getNumNodes)(
return true;

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@ -581,7 +581,7 @@ void ParticleEmitter::setParticleType(const ParticleKind* type)
}
default:
{
fprintf(stderr, "[ParticleEmitter] Unknown shape\n");
Log::error("ParticleEmitter", "Unknown shape");
return;
}
}

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@ -23,6 +23,7 @@
#include "io/file_manager.hpp"
#include "io/xml_node.hpp"
#include "utils/constants.hpp"
#include "utils/log.hpp"
#include <stdexcept>
@ -100,7 +101,7 @@ ParticleKind::ParticleKind(const std::string file) : m_min_start_color(255,255,2
}
else
{
fprintf(stderr, "[ParticleKind] <particles> main node has unknown value for attribute 'emitter'\n");
Log::warn("ParticleKind", "<particles> main node has unknown value for attribute 'emitter'.");
m_shape = EMITTER_POINT;
}
@ -254,8 +255,8 @@ Material* ParticleKind::getMaterial() const
}
else
{
fprintf(stderr, "[ParticleKind] WARNING: particle image '%s' does not appear in the list of "
"currently known materials\n", m_material_file.c_str());
Log::warn("ParticleKind", "Particle image '%s' does not appear in the list of "
"currently known materials.", m_material_file.c_str());
return NULL;
}
}

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@ -266,10 +266,6 @@ void IrrDriver::renderScene(scene::ICameraSceneNode * const camnode, unsigned po
{
glBindBufferBase(GL_UNIFORM_BUFFER, 0, SharedObject::ViewProjectionMatrixesUBO);
PROFILER_PUSH_CPU_MARKER("- Solid Pass 1", 0xFF, 0x00, 0x00);
renderSolidFirstPass();
PROFILER_POP_CPU_MARKER();
// Shadows
{
PROFILER_PUSH_CPU_MARKER("- Shadow", 0x30, 0x6F, 0x90);
@ -283,6 +279,12 @@ void IrrDriver::renderScene(scene::ICameraSceneNode * const camnode, unsigned po
PROFILER_POP_CPU_MARKER();
}
PROFILER_PUSH_CPU_MARKER("- Solid Pass 1", 0xFF, 0x00, 0x00);
renderSolidFirstPass();
PROFILER_POP_CPU_MARKER();
// Lights
{
PROFILER_PUSH_CPU_MARKER("- Light", 0x00, 0xFF, 0x00);

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@ -28,17 +28,88 @@
#include "utils/helpers.hpp"
#include "utils/log.hpp"
#include "utils/profiler.hpp"
#include "utils/tuple.hpp"
#include <algorithm>
namespace RenderGeometry
{
struct TexUnit
{
GLuint m_id;
bool m_premul_alpha;
TexUnit(GLuint id, bool premul_alpha)
{
m_id = id;
m_premul_alpha = premul_alpha;
}
};
template <typename T>
std::vector<TexUnit> TexUnits(T curr) // required on older clang versions
{
std::vector<TexUnit> v;
v.push_back(curr);
return v;
}
template <typename T, typename... R>
std::vector<TexUnit> TexUnits(T curr, R... rest) // required on older clang versions
{
std::vector<TexUnit> v;
v.push_back(curr);
VTexUnits(v, rest...);
return v;
}
template <typename T, typename... R>
void VTexUnits(std::vector<TexUnit>& v, T curr, R... rest) // required on older clang versions
{
v.push_back(curr);
VTexUnits(v, rest...);
}
template <typename T>
void VTexUnits(std::vector<TexUnit>& v, T curr)
{
v.push_back(curr);
}
}
using namespace RenderGeometry;
template<typename Shader, typename...uniforms>
void draw(const GLMesh *mesh, uniforms... Args)
{
irr_driver->IncreaseObjectCount();
GLenum ptype = mesh->PrimitiveType;
GLenum itype = mesh->IndexType;
size_t count = mesh->IndexCount;
Shader::setUniforms(Args...);
glDrawElementsBaseVertex(ptype, count, itype, (GLvoid *)mesh->vaoOffset, mesh->vaoBaseVertex);
}
template<typename T, typename...uniforms>
void draw(const T *Shader, const GLMesh *mesh, uniforms... Args)
{
irr_driver->IncreaseObjectCount();
GLenum ptype = mesh->PrimitiveType;
GLenum itype = mesh->IndexType;
size_t count = mesh->IndexCount;
Shader->setUniforms(Args...);
glDrawElementsBaseVertex(ptype, count, itype, (GLvoid *)mesh->vaoOffset, mesh->vaoBaseVertex);
}
template<unsigned N>
struct unroll_args_instance
{
template<typename T, typename ...TupleTypes, typename ...Args>
static void exec(const T *Shader, const std::tuple<TupleTypes...> &t, Args... args)
static void exec(const T *Shader, const STK::Tuple<TupleTypes...> &t, Args... args)
{
unroll_args_instance<N - 1>::template exec<T>(Shader, t, std::get<N - 1>(t), args...);
unroll_args_instance<N - 1>::template exec<T>(Shader, t, STK::tuple_get<N - 1>(t), args...);
}
};
@ -46,32 +117,57 @@ template<>
struct unroll_args_instance<0>
{
template<typename T, typename ...TupleTypes, typename ...Args>
static void exec(const T *Shader, const std::tuple<TupleTypes...> &t, Args... args)
static void exec(const T *Shader, const STK::Tuple<TupleTypes...> &t, Args... args)
{
draw<T>(Shader, args...);
}
};
template<typename T, typename... TupleType>
void apply_instance(const T *Shader, const std::tuple<TupleType...> &arg)
void apply_instance(const T *Shader, const STK::Tuple<TupleType...> &arg)
{
unroll_args_instance<std::tuple_size<std::tuple<TupleType...> >::value >::template exec<T>(Shader, arg);
unroll_args_instance<sizeof...(TupleType)>::template exec<T>(Shader, arg);
//unroll_args_instance<STK::TupleSize<STK::Tuple<TupleType...> >::value >::template exec<T>(Shader, arg);
}
template<typename Shader, enum E_VERTEX_TYPE VertexType, typename... TupleType>
void renderMeshes1stPass(const std::vector<GLuint> &TexUnits, std::vector<std::tuple<TupleType...> > &meshes)
template<int...List>
struct custom_unroll_args;
template<>
struct custom_unroll_args<>
{
template<typename T, typename ...TupleTypes, typename ...Args>
static void exec(const T *Shader, const STK::Tuple<TupleTypes...> &t, Args... args)
{
draw<T>(Shader, STK::tuple_get<0>(t), args...);
}
};
template<int N, int...List>
struct custom_unroll_args<N, List...>
{
template<typename T, typename ...TupleTypes, typename ...Args>
static void exec(const T *Shader, const STK::Tuple<TupleTypes...> &t, Args... args)
{
custom_unroll_args<List...>::template exec<T>(Shader, t, STK::tuple_get<N>(t), args...);
}
};
template<typename Shader, enum E_VERTEX_TYPE VertexType, int ...List, typename... TupleType>
void renderMeshes1stPass(const std::vector<TexUnit> &TexUnits, std::vector<STK::Tuple<TupleType...> > &meshes)
{
glUseProgram(Shader::getInstance()->Program);
glBindVertexArray(getVAO(VertexType));
for (unsigned i = 0; i < meshes.size(); i++)
{
GLMesh &mesh = *(std::get<0>(meshes[i]));
GLMesh &mesh = *(STK::tuple_get<0>(meshes[i]));
for (unsigned j = 0; j < TexUnits.size(); j++)
{
if (!mesh.textures[j])
mesh.textures[j] = getUnicolorTexture(video::SColor(255, 255, 255, 255));
compressTexture(mesh.textures[j], true);
setTexture(TexUnits[j], getTextureGLuint(mesh.textures[j]), GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, true);
compressTexture(mesh.textures[j], TexUnits[j].m_premul_alpha);
setTexture(TexUnits[j].m_id, getTextureGLuint(mesh.textures[j]), GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, true);
}
if (mesh.VAOType != VertexType)
{
@ -80,7 +176,7 @@ void renderMeshes1stPass(const std::vector<GLuint> &TexUnits, std::vector<std::t
#endif
continue;
}
apply_instance(Shader::getInstance(), meshes[i]);
custom_unroll_args<List...>::template exec(Shader::getInstance(), meshes[i]);
}
}
@ -97,11 +193,14 @@ void IrrDriver::renderSolidFirstPass()
glDisable(GL_BLEND);
glEnable(GL_CULL_FACE);
irr_driver->setPhase(SOLID_NORMAL_AND_DEPTH_PASS);
ListDefaultStandardG::Arguments.clear();
ListDefault2TCoordG::Arguments.clear();
ListAlphaRefG::Arguments.clear();
ListNormalG::Arguments.clear();
ListGrassG::Arguments.clear();
ListMatDefault::Arguments.clear();
ListMatAlphaRef::Arguments.clear();
ListMatSphereMap::Arguments.clear();
ListMatDetails::Arguments.clear();
ListMatUnlit::Arguments.clear();
ListMatNormalMap::Arguments.clear();
ListMatGrass::Arguments.clear();
ListMatSplatting::Arguments.clear();
m_scene_manager->drawAll(scene::ESNRP_SOLID);
if (!UserConfigParams::m_dynamic_lights)
@ -109,28 +208,36 @@ void IrrDriver::renderSolidFirstPass()
{
ScopedGPUTimer Timer(getGPUTimer(Q_SOLID_PASS1));
renderMeshes1stPass<MeshShader::ObjectPass1Shader, video::EVT_STANDARD>({ MeshShader::ObjectPass1Shader::getInstance<MeshShader::ObjectPass1Shader>()->TU_tex }, ListDefaultStandardG::Arguments);
renderMeshes1stPass<MeshShader::ObjectPass1Shader, video::EVT_2TCOORDS>({ MeshShader::ObjectPass1Shader::getInstance<MeshShader::ObjectPass1Shader>()->TU_tex }, ListDefault2TCoordG::Arguments);
renderMeshes1stPass<MeshShader::ObjectRefPass1Shader, video::EVT_STANDARD>({ MeshShader::ObjectRefPass1Shader::getInstance<MeshShader::ObjectRefPass1Shader>()->TU_tex }, ListAlphaRefG::Arguments);
renderMeshes1stPass<MeshShader::NormalMapShader, video::EVT_TANGENTS>({ MeshShader::NormalMapShader::getInstance<MeshShader::NormalMapShader>()->TU_glossy, MeshShader::NormalMapShader::getInstance<MeshShader::NormalMapShader>()->TU_normalmap }, ListNormalG::Arguments);
renderMeshes1stPass<MeshShader::GrassPass1Shader, video::EVT_STANDARD>({ MeshShader::GrassPass1Shader::getInstance<MeshShader::GrassPass1Shader>()->TU_tex }, ListGrassG::Arguments);
std::vector<TexUnit> object_pass1_texunits = TexUnits(TexUnit(MeshShader::ObjectPass1Shader::getInstance()->TU_tex, true) );
renderMeshes1stPass<MeshShader::ObjectPass1Shader, video::EVT_STANDARD, 2, 1>(object_pass1_texunits, ListMatDefault::Arguments);
renderMeshes1stPass<MeshShader::ObjectPass1Shader, video::EVT_STANDARD, 2, 1>(object_pass1_texunits, ListMatSphereMap::Arguments);
renderMeshes1stPass<MeshShader::ObjectPass1Shader, video::EVT_STANDARD, 2, 1>(object_pass1_texunits, ListMatUnlit::Arguments);
renderMeshes1stPass<MeshShader::ObjectPass1Shader, video::EVT_2TCOORDS, 2, 1>(object_pass1_texunits, ListMatDetails::Arguments);
renderMeshes1stPass<MeshShader::ObjectPass1Shader, video::EVT_2TCOORDS, 2, 1>(object_pass1_texunits, ListMatSplatting::Arguments);
renderMeshes1stPass<MeshShader::ObjectRefPass1Shader, video::EVT_STANDARD, 3, 2, 1>(TexUnits(TexUnit(MeshShader::ObjectRefPass1Shader::getInstance()->TU_tex, true)), ListMatAlphaRef::Arguments);
renderMeshes1stPass<MeshShader::GrassPass1Shader, video::EVT_STANDARD, 3, 2, 1>(TexUnits(TexUnit(MeshShader::GrassPass1Shader::getInstance()->TU_tex, true)), ListMatGrass::Arguments);
renderMeshes1stPass<MeshShader::NormalMapShader, video::EVT_TANGENTS, 2, 1>(TexUnits(
TexUnit(MeshShader::NormalMapShader::getInstance()->TU_glossy, true),
TexUnit(MeshShader::NormalMapShader::getInstance()->TU_normalmap, false)
), ListMatNormalMap::Arguments);
}
}
template<typename T, enum E_VERTEX_TYPE VertexType, typename... TupleType>
void renderMeshes2ndPass(const T *Shader, const std::vector<GLuint> &TexUnits, std::vector<std::tuple<TupleType...> > &meshes)
template<typename Shader, enum E_VERTEX_TYPE VertexType, int...List, typename... TupleType>
void renderMeshes2ndPass(const std::vector<TexUnit> &TexUnits, std::vector<STK::Tuple<TupleType...> > &meshes)
{
glUseProgram(Shader->Program);
glUseProgram(Shader::getInstance()->Program);
glBindVertexArray(getVAO(VertexType));
for (unsigned i = 0; i < meshes.size(); i++)
{
GLMesh &mesh = *(std::get<0>(meshes[i]));
GLMesh &mesh = *(STK::tuple_get<0>(meshes[i]));
for (unsigned j = 0; j < TexUnits.size(); j++)
{
if (!mesh.textures[j])
mesh.textures[j] = getUnicolorTexture(video::SColor(255, 255, 255, 255));
compressTexture(mesh.textures[j], true);
setTexture(TexUnits[j], getTextureGLuint(mesh.textures[j]), GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, true);
compressTexture(mesh.textures[j], TexUnits[j].m_premul_alpha);
setTexture(TexUnits[j].m_id, getTextureGLuint(mesh.textures[j]), GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, true);
if (irr_driver->getLightViz())
{
GLint swizzleMask[] = { GL_ONE, GL_ONE, GL_ONE, GL_ALPHA };
@ -150,7 +257,7 @@ void renderMeshes2ndPass(const T *Shader, const std::vector<GLuint> &TexUnits, s
#endif
continue;
}
apply_instance<T>(Shader, meshes[i]);
custom_unroll_args<List...>::template exec(Shader::getInstance(), meshes[i]);
}
}
@ -176,14 +283,6 @@ void IrrDriver::renderSolidSecondPass()
glEnable(GL_DEPTH_TEST);
glDisable(GL_ALPHA_TEST);
glDisable(GL_BLEND);
ListDefaultStandardSM::Arguments.clear();
ListDefaultTangentSM::Arguments.clear();
ListAlphaRefSM::Arguments.clear();
ListSphereMapSM::Arguments.clear();
ListUnlitSM::Arguments.clear();
ListDetailSM::Arguments.clear();
ListSplattingSM::Arguments.clear();
ListGrassSM::Arguments.clear();
setTexture(0, m_rtts->getRenderTarget(RTT_TMP1), GL_NEAREST, GL_NEAREST);
setTexture(1, m_rtts->getRenderTarget(RTT_TMP2), GL_NEAREST, GL_NEAREST);
setTexture(2, m_rtts->getRenderTarget(RTT_HALF1_R), GL_LINEAR, GL_LINEAR);
@ -193,14 +292,43 @@ void IrrDriver::renderSolidSecondPass()
m_scene_manager->drawAll(scene::ESNRP_SOLID);
renderMeshes2ndPass<MeshShader::ObjectPass2Shader, video::EVT_STANDARD>(MeshShader::ObjectPass2ShaderInstance, { MeshShader::ObjectPass2ShaderInstance->TU_Albedo }, ListDefaultStandardSM::Arguments);
renderMeshes2ndPass<MeshShader::ObjectPass2Shader, video::EVT_TANGENTS>(MeshShader::ObjectPass2ShaderInstance, { MeshShader::ObjectPass2ShaderInstance->TU_Albedo }, ListDefaultTangentSM::Arguments);
renderMeshes2ndPass<MeshShader::ObjectRefPass2Shader, video::EVT_STANDARD>(MeshShader::ObjectRefPass2ShaderInstance, { MeshShader::ObjectRefPass2ShaderInstance->TU_Albedo }, ListAlphaRefSM::Arguments);
renderMeshes2ndPass<MeshShader::SphereMapShader, video::EVT_STANDARD>(MeshShader::SphereMapShaderInstance, { MeshShader::SphereMapShaderInstance->TU_tex }, ListSphereMapSM::Arguments);
renderMeshes2ndPass<MeshShader::ObjectUnlitShader, video::EVT_STANDARD>(MeshShader::ObjectUnlitShaderInstance, { MeshShader::ObjectUnlitShaderInstance->TU_tex }, ListUnlitSM::Arguments);
renderMeshes2ndPass<MeshShader::DetailledObjectPass2Shader, video::EVT_2TCOORDS>(MeshShader::DetailledObjectPass2ShaderInstance, { MeshShader::DetailledObjectPass2ShaderInstance->TU_Albedo, MeshShader::DetailledObjectPass2ShaderInstance->TU_detail }, ListDetailSM::Arguments);
renderMeshes2ndPass<MeshShader::SplattingShader, video::EVT_2TCOORDS>(MeshShader::SplattingShaderInstance, { 8, MeshShader::SplattingShaderInstance->TU_tex_layout, MeshShader::SplattingShaderInstance->TU_tex_detail0, MeshShader::SplattingShaderInstance->TU_tex_detail1, MeshShader::SplattingShaderInstance->TU_tex_detail2, MeshShader::SplattingShaderInstance->TU_tex_detail3 }, ListSplattingSM::Arguments);
renderMeshes2ndPass<MeshShader::GrassPass2Shader, video::EVT_STANDARD>(MeshShader::GrassPass2ShaderInstance, { MeshShader::GrassPass2ShaderInstance->TU_Albedo }, ListGrassSM::Arguments);
renderMeshes2ndPass<MeshShader::ObjectPass2Shader, video::EVT_STANDARD, 4, 3, 1>(TexUnits(
TexUnit(MeshShader::ObjectPass2Shader::getInstance()->TU_Albedo, true)
), ListMatDefault::Arguments);
renderMeshes2ndPass<MeshShader::ObjectRefPass2Shader, video::EVT_STANDARD, 4, 3, 1 >(TexUnits(
TexUnit(MeshShader::ObjectRefPass2Shader::getInstance()->TU_Albedo, true)
), ListMatAlphaRef::Arguments);
renderMeshes2ndPass<MeshShader::SphereMapShader, video::EVT_STANDARD, 4, 2, 1>(TexUnits(
TexUnit(MeshShader::SphereMapShader::getInstance()->TU_tex, true)
), ListMatSphereMap::Arguments);
renderMeshes2ndPass<MeshShader::DetailledObjectPass2Shader, video::EVT_2TCOORDS, 4, 1>(TexUnits(
TexUnit(MeshShader::DetailledObjectPass2Shader::getInstance()->TU_Albedo, true),
TexUnit(MeshShader::DetailledObjectPass2Shader::getInstance()->TU_detail, true)
), ListMatDetails::Arguments);
renderMeshes2ndPass<MeshShader::GrassPass2Shader, video::EVT_STANDARD, 4, 3, 1>(TexUnits(
TexUnit(MeshShader::GrassPass2Shader::getInstance()->TU_Albedo, true)
), ListMatGrass::Arguments);
renderMeshes2ndPass<MeshShader::ObjectUnlitShader, video::EVT_STANDARD, 1>(TexUnits(
TexUnit(MeshShader::ObjectUnlitShader::getInstance()->TU_tex, true)
), ListMatUnlit::Arguments);
renderMeshes2ndPass<MeshShader::SplattingShader, video::EVT_2TCOORDS, 3, 1>(TexUnits(
TexUnit(8, true),
TexUnit(MeshShader::SplattingShader::getInstance()->TU_tex_layout, false),
TexUnit(MeshShader::SplattingShader::getInstance()->TU_tex_detail0, true),
TexUnit(MeshShader::SplattingShader::getInstance()->TU_tex_detail1, true),
TexUnit(MeshShader::SplattingShader::getInstance()->TU_tex_detail2, true),
TexUnit(MeshShader::SplattingShader::getInstance()->TU_tex_detail3, true)
), ListMatSplatting::Arguments);
renderMeshes2ndPass<MeshShader::ObjectPass2Shader, video::EVT_TANGENTS, 4, 3, 1>(TexUnits(
TexUnit(MeshShader::ObjectPass2Shader::getInstance()->TU_Albedo, true)
), ListMatNormalMap::Arguments);
}
}
@ -227,16 +355,24 @@ void IrrDriver::renderTransparent()
if (World::getWorld() && World::getWorld()->isFogEnabled())
{
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
renderMeshes2ndPass<MeshShader::TransparentFogShader, video::EVT_STANDARD>(MeshShader::TransparentFogShaderInstance, { MeshShader::TransparentFogShaderInstance->TU_tex }, ListBlendTransparentFog::Arguments);
renderMeshes2ndPass<MeshShader::TransparentFogShader, video::EVT_STANDARD, 8, 7, 6, 5, 4, 3, 2, 1>(TexUnits(
TexUnit(MeshShader::TransparentFogShader::getInstance()->TU_tex, true)
), ListBlendTransparentFog::Arguments);
glBlendFunc(GL_ONE, GL_ONE);
renderMeshes2ndPass<MeshShader::TransparentFogShader, video::EVT_STANDARD>(MeshShader::TransparentFogShaderInstance, { MeshShader::TransparentFogShaderInstance->TU_tex }, ListAdditiveTransparentFog::Arguments);
renderMeshes2ndPass<MeshShader::TransparentFogShader, video::EVT_STANDARD, 8, 7, 6, 5, 4, 3, 2, 1>(TexUnits(
TexUnit(MeshShader::TransparentFogShader::getInstance()->TU_tex, true)
), ListAdditiveTransparentFog::Arguments);
}
else
{
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
renderMeshes2ndPass<MeshShader::TransparentShader, video::EVT_STANDARD>(MeshShader::TransparentShaderInstance, { MeshShader::TransparentShaderInstance->TU_tex }, ListBlendTransparent::Arguments);
renderMeshes2ndPass<MeshShader::TransparentShader, video::EVT_STANDARD, 2, 1>(TexUnits(
TexUnit(MeshShader::TransparentShader::getInstance()->TU_tex, true)
), ListBlendTransparent::Arguments);
glBlendFunc(GL_ONE, GL_ONE);
renderMeshes2ndPass<MeshShader::TransparentShader, video::EVT_STANDARD>(MeshShader::TransparentShaderInstance, { MeshShader::TransparentShaderInstance->TU_tex }, ListAdditiveTransparent::Arguments);
renderMeshes2ndPass<MeshShader::TransparentShader, video::EVT_STANDARD, 2, 1>(TexUnits(
TexUnit(MeshShader::TransparentShader::getInstance()->TU_tex, true)
), ListAdditiveTransparent::Arguments);
}
if (!UserConfigParams::m_dynamic_lights)
@ -266,8 +402,8 @@ void IrrDriver::renderTransparent()
irr_driver->getFBO(FBO_TMP1_WITH_DS).Bind();
for (unsigned i = 0; i < ListDisplacement::Arguments.size(); i++)
{
const GLMesh &mesh = *(std::get<0>(ListDisplacement::Arguments[i]));
const core::matrix4 &AbsoluteTransformation = std::get<1>(ListDisplacement::Arguments[i]);
const GLMesh &mesh = *(STK::tuple_get<0>(ListDisplacement::Arguments[i]));
const core::matrix4 &AbsoluteTransformation = STK::tuple_get<1>(ListDisplacement::Arguments[i]);
if (mesh.VAOType != video::EVT_2TCOORDS)
{
#ifdef DEBUG
@ -290,8 +426,8 @@ void IrrDriver::renderTransparent()
displaceTex = irr_driver->getTexture(FileManager::TEXTURE, "displace.png");
for (unsigned i = 0; i < ListDisplacement::Arguments.size(); i++)
{
const GLMesh &mesh = *(std::get<0>(ListDisplacement::Arguments[i]));
const core::matrix4 &AbsoluteTransformation = std::get<1>(ListDisplacement::Arguments[i]);
const GLMesh &mesh = *(STK::tuple_get<0>(ListDisplacement::Arguments[i]));
const core::matrix4 &AbsoluteTransformation = STK::tuple_get<1>(ListDisplacement::Arguments[i]);
if (mesh.VAOType != video::EVT_2TCOORDS)
continue;
@ -318,87 +454,111 @@ void IrrDriver::renderTransparent()
}
template<typename T, enum E_VERTEX_TYPE VertexType, typename... Args>
void drawShadow(const T *Shader, const std::vector<GLuint> TextureUnits, const std::vector<std::tuple<GLMesh *, core::matrix4, Args...> >&t)
template<typename T, typename...uniforms>
void drawShadow(const T *Shader, const GLMesh *mesh, uniforms... Args)
{
irr_driver->IncreaseObjectCount();
GLenum ptype = mesh->PrimitiveType;
GLenum itype = mesh->IndexType;
size_t count = mesh->IndexCount;
Shader->setUniforms(Args...);
glDrawElementsInstancedBaseVertex(ptype, count, itype, (GLvoid *)mesh->vaoOffset, 4, mesh->vaoBaseVertex);
}
template<int...List>
struct shadow_custom_unroll_args;
template<>
struct shadow_custom_unroll_args<>
{
template<typename T, typename ...TupleTypes, typename ...Args>
static void exec(const T *Shader, const STK::Tuple<TupleTypes...> &t, Args... args)
{
drawShadow<T>(Shader, STK::tuple_get<0>(t), args...);
}
};
template<int N, int...List>
struct shadow_custom_unroll_args<N, List...>
{
template<typename T, typename ...TupleTypes, typename ...Args>
static void exec(const T *Shader, const STK::Tuple<TupleTypes...> &t, Args... args)
{
shadow_custom_unroll_args<List...>::template exec<T>(Shader, t, STK::tuple_get<N>(t), args...);
}
};
template<typename T, enum E_VERTEX_TYPE VertexType, int...List, typename... Args>
void renderShadow(const T *Shader, const std::vector<GLuint> TextureUnits, const std::vector<STK::Tuple<GLMesh *, core::matrix4, Args...> >&t)
{
glUseProgram(Shader->Program);
glBindVertexArray(getVAO(VertexType));
for (unsigned i = 0; i < t.size(); i++)
{
const GLMesh *mesh = std::get<0>(t[i]);
irr_driver->IncreaseObjectCount();
GLenum ptype = mesh->PrimitiveType;
GLenum itype = mesh->IndexType;
size_t count = mesh->IndexCount;
const GLMesh *mesh = STK::tuple_get<0>(t[i]);
for (unsigned j = 0; j < TextureUnits.size(); j++)
{
compressTexture(mesh->textures[j], true);
setTexture(TextureUnits[j], getTextureGLuint(mesh->textures[j]), GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, true);
}
Shader->setUniforms(std::get<1>(t[i]));
glDrawElementsInstancedBaseVertex(ptype, count, itype, (GLvoid *)mesh->vaoOffset, 4, mesh->vaoBaseVertex);
}
}
static void drawShadowGrass(const std::vector<GLuint> TextureUnits, const std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4, core::vector3df> > &t)
{
glUseProgram(MeshShader::GrassShadowShaderInstance->Program);
glBindVertexArray(getVAO(EVT_STANDARD));
for (unsigned i = 0; i < t.size(); i++)
{
const GLMesh *mesh = std::get<0>(t[i]);
irr_driver->IncreaseObjectCount();
GLenum ptype = mesh->PrimitiveType;
GLenum itype = mesh->IndexType;
size_t count = mesh->IndexCount;
for (unsigned j = 0; j < TextureUnits.size(); j++)
{
compressTexture(mesh->textures[j], true);
setTexture(TextureUnits[j], getTextureGLuint(mesh->textures[j]), GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, true);
}
MeshShader::GrassShadowShaderInstance->setUniforms(std::get<1>(t[i]), std::get<3>(t[i]));
glDrawElementsInstancedBaseVertex(ptype, count, itype, (GLvoid *)mesh->vaoOffset, 4, mesh->vaoBaseVertex);
shadow_custom_unroll_args<List...>::template exec<T>(Shader, t[i]);
}
}
template<enum E_VERTEX_TYPE VertexType, typename... Args>
void drawRSM(const core::matrix4 & rsm_matrix, const std::vector<GLuint> TextureUnits, const std::vector<std::tuple<GLMesh *, core::matrix4, Args...> >&t)
void drawRSM(const core::matrix4 & rsm_matrix, const std::vector<GLuint> TextureUnits, const std::vector<STK::Tuple<GLMesh *, core::matrix4, Args...> >&t)
{
glUseProgram(MeshShader::RSMShader::Program);
glBindVertexArray(getVAO(VertexType));
for (unsigned i = 0; i < t.size(); i++)
{
const GLMesh *mesh = std::get<0>(t[i]);
GLMesh *mesh = STK::tuple_get<0>(t[i]);
for (unsigned j = 0; j < TextureUnits.size(); j++)
{
if (!mesh->textures[j])
mesh->textures[j] = getUnicolorTexture(video::SColor(255, 255, 255, 255));
compressTexture(mesh->textures[j], true);
setTexture(TextureUnits[j], getTextureGLuint(mesh->textures[j]), GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, true);
}
draw<MeshShader::RSMShader>(mesh, rsm_matrix, std::get<1>(t[i]));
draw<MeshShader::RSMShader>(mesh, rsm_matrix, STK::tuple_get<1>(t[i]));
}
}
void IrrDriver::renderShadows()
{
irr_driver->setPhase(SHADOW_PASS);
glDepthFunc(GL_LEQUAL);
glDepthMask(GL_TRUE);
glEnable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
glDisable(GL_ALPHA_TEST);
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(1.5, 0.);
m_rtts->getShadowFBO().Bind();
glClear(GL_DEPTH_BUFFER_BIT);
glDrawBuffer(GL_NONE);
glBindBufferBase(GL_UNIFORM_BUFFER, 0, SharedObject::ViewProjectionMatrixesUBO);
irr_driver->setPhase(SHADOW_PASS);
ListMatDefault::Arguments.clear();
ListMatAlphaRef::Arguments.clear();
ListMatSphereMap::Arguments.clear();
ListMatDetails::Arguments.clear();
ListMatUnlit::Arguments.clear();
ListMatNormalMap::Arguments.clear();
ListMatGrass::Arguments.clear();
ListMatSplatting::Arguments.clear();
m_scene_manager->drawAll(scene::ESNRP_SOLID);
drawShadow<MeshShader::ShadowShader, EVT_STANDARD>(MeshShader::ShadowShaderInstance, {}, ListDefaultStandardG::Arguments);
drawShadow<MeshShader::ShadowShader, EVT_2TCOORDS>(MeshShader::ShadowShaderInstance, {}, ListDefault2TCoordG::Arguments);
drawShadow<MeshShader::ShadowShader, EVT_TANGENTS>(MeshShader::ShadowShaderInstance, {}, ListNormalG::Arguments);
drawShadow<MeshShader::RefShadowShader, EVT_STANDARD>(MeshShader::RefShadowShaderInstance, { MeshShader::RefShadowShaderInstance->TU_tex }, ListAlphaRefG::Arguments);
drawShadowGrass({ MeshShader::GrassShadowShaderInstance->TU_tex }, ListGrassG::Arguments);
std::vector<GLuint> noTexUnits;
renderShadow<MeshShader::ShadowShader, EVT_STANDARD, 1>(MeshShader::ShadowShaderInstance, noTexUnits, ListMatDefault::Arguments);
renderShadow<MeshShader::ShadowShader, EVT_STANDARD, 1>(MeshShader::ShadowShaderInstance, noTexUnits, ListMatSphereMap::Arguments);
renderShadow<MeshShader::ShadowShader, EVT_STANDARD, 1>(MeshShader::ShadowShaderInstance, noTexUnits, ListMatUnlit::Arguments);
renderShadow<MeshShader::ShadowShader, EVT_2TCOORDS, 1>(MeshShader::ShadowShaderInstance, noTexUnits, ListMatDetails::Arguments);
renderShadow<MeshShader::ShadowShader, EVT_2TCOORDS, 1>(MeshShader::ShadowShaderInstance, noTexUnits, ListMatSplatting::Arguments);
renderShadow<MeshShader::ShadowShader, EVT_TANGENTS, 1>(MeshShader::ShadowShaderInstance, noTexUnits, ListMatNormalMap::Arguments);
renderShadow<MeshShader::RefShadowShader, EVT_STANDARD, 1>(MeshShader::RefShadowShaderInstance, std::vector<GLuint>{ MeshShader::RefShadowShaderInstance->TU_tex }, ListMatAlphaRef::Arguments);
renderShadow<MeshShader::GrassShadowShader, EVT_STANDARD, 3, 1>(MeshShader::GrassShadowShaderInstance, std::vector<GLuint>{ MeshShader::GrassShadowShaderInstance->TU_tex }, ListMatGrass::Arguments);
glDisable(GL_POLYGON_OFFSET_FILL);
@ -408,6 +568,9 @@ void IrrDriver::renderShadows()
m_rtts->getRSM().Bind();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
drawRSM<EVT_STANDARD>(rsm_matrix, { MeshShader::RSMShader::TU_tex }, ListDefaultStandardG::Arguments);
drawRSM<EVT_2TCOORDS>(rsm_matrix, { MeshShader::RSMShader::TU_tex }, ListDefault2TCoordG::Arguments);
drawRSM<EVT_STANDARD>(rsm_matrix, std::vector<GLuint>{ MeshShader::RSMShader::TU_tex }, ListMatDefault::Arguments);
drawRSM<EVT_STANDARD>(rsm_matrix, std::vector<GLuint>{ MeshShader::RSMShader::TU_tex }, ListMatSphereMap::Arguments);
drawRSM<EVT_STANDARD>(rsm_matrix, std::vector<GLuint>{ MeshShader::RSMShader::TU_tex }, ListMatUnlit::Arguments);
drawRSM<EVT_2TCOORDS>(rsm_matrix, std::vector<GLuint>{ MeshShader::RSMShader::TU_tex }, ListMatDetails::Arguments);
drawRSM<EVT_2TCOORDS>(rsm_matrix, std::vector<GLuint>{ MeshShader::RSMShader::TU_tex }, ListMatSplatting::Arguments);
}

View File

@ -28,6 +28,11 @@
using namespace video;
GLuint getUniformLocation(GLuint program, const char* name)
{
return glGetUniformLocation(program, name);
}
Shaders::Shaders()
{
// Callbacks
@ -328,19 +333,10 @@ void Shaders::loadShaders()
MeshShader::InstancedObjectPass1ShaderInstance = new MeshShader::InstancedObjectPass1Shader();
MeshShader::InstancedObjectRefPass1ShaderInstance = new MeshShader::InstancedObjectRefPass1Shader();
MeshShader::InstancedGrassPass1ShaderInstance = new MeshShader::InstancedGrassPass1Shader();
MeshShader::ObjectPass2ShaderInstance = new MeshShader::ObjectPass2Shader();
MeshShader::InstancedObjectPass2ShaderInstance = new MeshShader::InstancedObjectPass2Shader();
MeshShader::InstancedObjectRefPass2ShaderInstance = new MeshShader::InstancedObjectRefPass2Shader();
MeshShader::InstancedGrassPass2ShaderInstance = new MeshShader::InstancedGrassPass2Shader();
MeshShader::DetailledObjectPass2ShaderInstance = new MeshShader::DetailledObjectPass2Shader();
MeshShader::ObjectRefPass2ShaderInstance = new MeshShader::ObjectRefPass2Shader();
MeshShader::ObjectUnlitShaderInstance = new MeshShader::ObjectUnlitShader();
MeshShader::SphereMapShaderInstance = new MeshShader::SphereMapShader();
MeshShader::SplattingShaderInstance = new MeshShader::SplattingShader();
MeshShader::GrassPass2ShaderInstance = new MeshShader::GrassPass2Shader();
MeshShader::BubbleShader::init();
MeshShader::TransparentShaderInstance = new MeshShader::TransparentShader();
MeshShader::TransparentFogShaderInstance = new MeshShader::TransparentFogShader();
MeshShader::BillboardShader::init();
LightShader::PointLightShader::init();
MeshShader::DisplaceShaderInstance = new MeshShader::DisplaceShader();
@ -438,28 +434,79 @@ namespace UtilShader
glUniform4i(uniform_color, col.getRed(), col.getGreen(), col.getBlue(), col.getAlpha());
glUniformMatrix4fv(glGetUniformLocation(Program, "ModelMatrix"), 1, GL_FALSE, core::IdentityMatrix.pointer());
}
struct TexUnit
{
GLuint m_index;
const char* m_uniform;
TexUnit(GLuint index, const char* uniform)
{
m_index = index;
m_uniform = uniform;
}
};
template <typename T>
std::vector<TexUnit> TexUnits(T curr) // required on older clang versions
{
std::vector<TexUnit> v;
v.push_back(curr);
return v;
}
template <typename T, typename... R>
std::vector<TexUnit> TexUnits(T curr, R... rest) // required on older clang versions
{
std::vector<TexUnit> v;
v.push_back(curr);
VTexUnits(v, rest...);
return v;
}
template <typename T, typename... R>
void VTexUnits(std::vector<TexUnit>& v, T curr, R... rest) // required on older clang versions
{
v.push_back(curr);
VTexUnits(v, rest...);
}
template <typename T>
void VTexUnits(std::vector<TexUnit>& v, T curr)
{
v.push_back(curr);
}
static void
AssignTextureUnit(GLuint Program, const std::vector<std::pair<GLuint, const char*> > assoc)
AssignTextureUnit(GLuint Program, TexUnit texUnit)
{
glUseProgram(Program);
for (unsigned i = 0; i < assoc.size(); i++)
{
GLuint uniform = glGetUniformLocation(Program, assoc[i].second);
glUniform1i(uniform, assoc[i].first);
}
GLuint uniform = glGetUniformLocation(Program, texUnit.m_uniform);
glUniform1i(uniform, texUnit.m_index);
glUseProgram(0);
}
static void
AssignUniforms(GLuint Program, std::vector<GLuint> &uniforms, const std::vector<const char*> &name)
template<typename... T>
static void AssignTextureUnit(GLuint Program, TexUnit texUnit, T... rest)
{
for (unsigned i = 0; i < name.size(); i++)
glUseProgram(Program);
GLuint uniform = glGetUniformLocation(Program, texUnit.m_uniform);
glUniform1i(uniform, texUnit.m_index);
AssignTextureUnit_Sub(Program, rest...);
glUseProgram(0);
}
static void AssignTextureUnit_Sub(GLuint Program) {}
template<typename... T>
static void AssignTextureUnit_Sub(GLuint Program, TexUnit texUnit, T... rest)
{
uniforms.push_back(glGetUniformLocation(Program, name[i]));
GLuint uniform = glGetUniformLocation(Program, texUnit.m_uniform);
glUniform1i(uniform, texUnit.m_index);
AssignTextureUnit_Sub(Program, rest...);
}
}
using namespace UtilShader;
void glUniformMatrix4fvWraper(GLuint a, size_t b, unsigned c, const float *d)
{
@ -483,7 +530,6 @@ void glUniform1fWrapper(GLuint a, float b)
namespace MeshShader
{
// Solid Normal and depth pass shaders
ObjectPass1Shader::ObjectPass1Shader()
{
@ -491,14 +537,14 @@ namespace MeshShader
GL_VERTEX_SHADER, file_manager->getAsset("shaders/object_pass.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/encode_normal.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/object_pass1.frag").c_str());
AssignUniforms(Program, uniforms, {"ModelMatrix", "InverseModelMatrix"});
AssignUniforms("ModelMatrix", "InverseModelMatrix");
if (!UserConfigParams::m_ubo_disabled)
{
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
glUniformBlockBinding(Program, uniform_ViewProjectionMatrixesUBO, 0);
}
TU_tex = 0;
AssignTextureUnit(Program, { { TU_tex, "tex" } });
AssignTextureUnit(Program, TexUnit(TU_tex, "tex"));
}
ObjectRefPass1Shader::ObjectRefPass1Shader()
@ -507,14 +553,14 @@ namespace MeshShader
GL_VERTEX_SHADER, file_manager->getAsset("shaders/object_pass.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/encode_normal.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/objectref_pass1.frag").c_str());
AssignUniforms(Program, uniforms, { "ModelMatrix", "InverseModelMatrix", "TextureMatrix" });
AssignUniforms("ModelMatrix", "InverseModelMatrix", "TextureMatrix");
if (!UserConfigParams::m_ubo_disabled)
{
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
glUniformBlockBinding(Program, uniform_ViewProjectionMatrixesUBO, 0);
}
TU_tex = 0;
AssignTextureUnit(Program, { { TU_tex, "tex" } });
AssignTextureUnit(Program, TexUnit(TU_tex, "tex"));
}
GrassPass1Shader::GrassPass1Shader()
@ -523,9 +569,9 @@ namespace MeshShader
GL_VERTEX_SHADER, file_manager->getAsset("shaders/grass_pass.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/encode_normal.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/objectref_pass1.frag").c_str());
AssignUniforms(Program, uniforms, { "ModelMatrix", "InverseModelMatrix", "windDir" });
AssignUniforms("ModelMatrix", "InverseModelMatrix", "windDir");
TU_tex = 0;
AssignTextureUnit(Program, { { TU_tex, "tex" } });
AssignTextureUnit(Program, TexUnit(TU_tex, "tex"));
}
NormalMapShader::NormalMapShader()
@ -534,7 +580,7 @@ namespace MeshShader
GL_VERTEX_SHADER, file_manager->getAsset("shaders/normalmap.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/encode_normal.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/normalmap.frag").c_str());
AssignUniforms(Program, uniforms, {"ModelMatrix", "InverseModelMatrix"});
AssignUniforms("ModelMatrix", "InverseModelMatrix");
if (!UserConfigParams::m_ubo_disabled)
{
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
@ -542,7 +588,7 @@ namespace MeshShader
}
TU_normalmap = 1;
TU_glossy = 0;
AssignTextureUnit(Program, { { TU_normalmap, "normalMap" }, { TU_glossy, "DiffuseForAlpha" } });
AssignTextureUnit(Program, TexUnit(TU_normalmap, "normalMap"), TexUnit(TU_glossy, "DiffuseForAlpha"));
}
InstancedObjectPass1Shader::InstancedObjectPass1Shader()
@ -553,7 +599,7 @@ namespace MeshShader
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/encode_normal.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/object_pass1.frag").c_str());
TU_tex = 0;
AssignTextureUnit(Program, { { TU_tex, "tex" } });
AssignTextureUnit(Program, TexUnit(TU_tex, "tex"));
if (!UserConfigParams::m_ubo_disabled)
{
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
@ -571,7 +617,7 @@ namespace MeshShader
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/encode_normal.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/objectref_pass1.frag").c_str());
TU_tex = 0;
AssignTextureUnit(Program, { { TU_tex, "tex" } });
AssignTextureUnit(Program, TexUnit(TU_tex, "tex"));
if (!UserConfigParams::m_ubo_disabled)
{
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
@ -588,9 +634,9 @@ namespace MeshShader
GL_VERTEX_SHADER, file_manager->getAsset("shaders/instanced_grass.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/encode_normal.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/objectref_pass1.frag").c_str());
AssignUniforms(Program, uniforms, { "windDir" });
AssignUniforms("windDir");
TU_tex = 0;
AssignTextureUnit(Program, { { TU_tex, "tex" } });
AssignTextureUnit(Program, TexUnit(TU_tex, "tex"));
if (!UserConfigParams::m_ubo_disabled)
{
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
@ -607,7 +653,7 @@ namespace MeshShader
GL_VERTEX_SHADER, file_manager->getAsset("shaders/object_pass.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getLightFactor.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/object_pass2.frag").c_str());
AssignUniforms(Program, uniforms, { "ModelMatrix", "TextureMatrix", "ambient" });
AssignUniforms("ModelMatrix", "TextureMatrix", "ambient");
if (!UserConfigParams::m_ubo_disabled)
{
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
@ -615,7 +661,12 @@ namespace MeshShader
}
TU_Albedo = 3;
AssignTextureUnit(Program, { { 0, "DiffuseMap" }, { 1, "SpecularMap" }, { 2, "SSAO" }, { TU_Albedo, "Albedo" } });
AssignTextureUnit(Program,
TexUnit(0, "DiffuseMap"),
TexUnit(1, "SpecularMap"),
TexUnit(2, "SSAO"),
TexUnit(TU_Albedo, "Albedo")
);
}
ObjectPass2Shader *ObjectPass2ShaderInstance;
@ -627,10 +678,15 @@ namespace MeshShader
GL_VERTEX_SHADER, file_manager->getAsset("shaders/instanced_object_pass.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getLightFactor.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/object_pass2.frag").c_str());
AssignUniforms(Program, uniforms, { "ambient" });
AssignUniforms("ambient");
TU_Albedo = 3;
AssignTextureUnit(Program, { { 0, "DiffuseMap" }, { 1, "SpecularMap" }, { 2, "SSAO" }, { TU_Albedo, "Albedo" } });
AssignTextureUnit(Program,
TexUnit(0, "DiffuseMap"),
TexUnit(1, "SpecularMap"),
TexUnit(2, "SSAO"),
TexUnit(TU_Albedo, "Albedo")
);
if (!UserConfigParams::m_ubo_disabled)
{
@ -648,10 +704,15 @@ namespace MeshShader
GL_VERTEX_SHADER, file_manager->getAsset("shaders/instanced_object_pass.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getLightFactor.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/objectref_pass2.frag").c_str());
AssignUniforms(Program, uniforms, { "ambient" });
AssignUniforms("ambient");
TU_Albedo = 3;
AssignTextureUnit(Program, { { 0, "DiffuseMap" }, { 1, "SpecularMap" }, { 2, "SSAO" }, { TU_Albedo, "Albedo" } });
AssignTextureUnit(Program,
TexUnit(0, "DiffuseMap"),
TexUnit(1, "SpecularMap"),
TexUnit(2, "SSAO"),
TexUnit(TU_Albedo, "Albedo")
);
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
glUniformBlockBinding(Program, uniform_ViewProjectionMatrixesUBO, 0);
@ -665,13 +726,19 @@ namespace MeshShader
GL_VERTEX_SHADER, file_manager->getAsset("shaders/object_pass.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getLightFactor.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/detailledobject_pass2.frag").c_str());
AssignUniforms(Program, uniforms, { "ModelMatrix", "ambient" });
AssignUniforms("ModelMatrix", "ambient");
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
glUniformBlockBinding(Program, uniform_ViewProjectionMatrixesUBO, 0);
TU_Albedo = 3;
TU_detail = 4;
AssignTextureUnit(Program, { { 0, "DiffuseMap" }, { 1, "SpecularMap" }, { 2, "SSAO" }, { TU_Albedo, "Albedo" }, { TU_detail, "Detail" } });
AssignTextureUnit(Program,
TexUnit(0, "DiffuseMap"),
TexUnit(1, "SpecularMap"),
TexUnit(2, "SSAO"),
TexUnit(TU_Albedo, "Albedo"),
TexUnit(TU_detail, "Detail")
);
}
DetailledObjectPass2Shader *DetailledObjectPass2ShaderInstance;
@ -681,7 +748,7 @@ namespace MeshShader
Program = LoadProgram(
GL_VERTEX_SHADER, file_manager->getAsset("shaders/object_pass.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/object_unlit.frag").c_str());
AssignUniforms(Program, uniforms, { "ModelMatrix" });
AssignUniforms("ModelMatrix");
if (!UserConfigParams::m_ubo_disabled)
{
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
@ -689,7 +756,7 @@ namespace MeshShader
}
TU_tex = 3;
AssignTextureUnit(Program, { { TU_tex, "tex" } });
AssignTextureUnit(Program, TexUnit(TU_tex, "tex"));
}
ObjectUnlitShader *ObjectUnlitShaderInstance;
@ -700,7 +767,7 @@ namespace MeshShader
GL_VERTEX_SHADER, file_manager->getAsset("shaders/object_pass.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getLightFactor.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/objectref_pass2.frag").c_str());
AssignUniforms(Program, uniforms, { "ModelMatrix", "TextureMatrix", "ambient" });
AssignUniforms("ModelMatrix", "TextureMatrix", "ambient");
if (!UserConfigParams::m_ubo_disabled)
{
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
@ -708,7 +775,12 @@ namespace MeshShader
}
TU_Albedo = 3;
AssignTextureUnit(Program, { { 0, "DiffuseMap" }, { 1, "SpecularMap" }, { 2, "SSAO" }, { TU_Albedo, "Albedo" } });
AssignTextureUnit(Program,
TexUnit(0, "DiffuseMap"),
TexUnit(1, "SpecularMap"),
TexUnit(2, "SSAO"),
TexUnit(TU_Albedo, "Albedo")
);
}
ObjectRefPass2Shader *ObjectRefPass2ShaderInstance;
@ -719,10 +791,15 @@ namespace MeshShader
GL_VERTEX_SHADER, file_manager->getAsset("shaders/grass_pass.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getLightFactor.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/grass_pass2.frag").c_str());
AssignUniforms(Program, uniforms, { "ModelMatrix", "windDir", "ambient" });
AssignUniforms("ModelMatrix", "windDir", "ambient");
TU_Albedo = 3;
AssignTextureUnit(Program, { { 0, "DiffuseMap" }, { 1, "SpecularMap" }, { 2, "SSAO" }, { TU_Albedo, "Albedo" } });
AssignTextureUnit(Program,
TexUnit(0, "DiffuseMap"),
TexUnit(1, "SpecularMap"),
TexUnit(2, "SSAO"),
TexUnit(TU_Albedo, "Albedo")
);
}
GrassPass2Shader *GrassPass2ShaderInstance;
@ -734,11 +811,17 @@ namespace MeshShader
GL_VERTEX_SHADER, file_manager->getAsset("shaders/instanced_grass.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getLightFactor.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/grass_pass2.frag").c_str());
AssignUniforms(Program, uniforms, { "windDir", "SunDir", "ambient" });
AssignUniforms("windDir", "SunDir", "ambient");
TU_Albedo = 3;
TU_dtex = 4;
AssignTextureUnit(Program, { { 0, "DiffuseMap" }, { 1, "SpecularMap" }, { 2, "SSAO" }, { TU_Albedo, "Albedo" }, { TU_dtex, "dtex" } });
AssignTextureUnit(Program,
TexUnit(0, "DiffuseMap"),
TexUnit(1, "SpecularMap"),
TexUnit(2, "SSAO"),
TexUnit(TU_Albedo, "Albedo"),
TexUnit(TU_dtex, "dtex")
);
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
glUniformBlockBinding(Program, uniform_ViewProjectionMatrixesUBO, 0);
@ -753,7 +836,7 @@ namespace MeshShader
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getLightFactor.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getPosFromUVDepth.frag").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/objectpass_spheremap.frag").c_str());
AssignUniforms(Program, uniforms, { "ModelMatrix", "InverseModelMatrix", "ambient" });
AssignUniforms("ModelMatrix", "InverseModelMatrix", "ambient");
if (!UserConfigParams::m_ubo_disabled)
{
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
@ -761,7 +844,12 @@ namespace MeshShader
}
TU_tex = 3;
AssignTextureUnit(Program, { { 0, "DiffuseMap" }, { 1, "SpecularMap" }, { 2, "SSAO" }, { TU_tex, "tex" } });
AssignTextureUnit(Program,
TexUnit(0, "DiffuseMap"),
TexUnit(1, "SpecularMap"),
TexUnit(2, "SSAO"),
TexUnit(TU_tex, "tex")
);
}
SphereMapShader *SphereMapShaderInstance;
@ -771,15 +859,23 @@ namespace MeshShader
Program = LoadProgram(
GL_VERTEX_SHADER, file_manager->getAsset("shaders/object_pass.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/splatting.frag").c_str());
AssignUniforms(Program, uniforms, {"ModelMatrix", "ambient"});
AssignUniforms("ModelMatrix", "ambient");
TU_tex_layout = 3;
TU_tex_detail0 = 4;
TU_tex_detail1 = 5;
TU_tex_detail2 = 6;
TU_tex_detail3 = 7;
AssignTextureUnit(Program, { { 0, "DiffuseMap" }, { 1, "SpecularMap" }, { 2, "SSAO" }, { TU_tex_layout, "tex_layout" },
{ TU_tex_detail0, "tex_detail0" }, { TU_tex_detail1, "tex_detail1" }, { TU_tex_detail2, "tex_detail2" }, { TU_tex_detail3, "tex_detail3" } });
AssignTextureUnit(Program,
TexUnit(0, "DiffuseMap"),
TexUnit(1, "SpecularMap"),
TexUnit(2, "SSAO"),
TexUnit(TU_tex_layout, "tex_layout"),
TexUnit(TU_tex_detail0, "tex_detail0"),
TexUnit(TU_tex_detail1, "tex_detail1"),
TexUnit(TU_tex_detail2, "tex_detail2"),
TexUnit(TU_tex_detail3, "tex_detail3")
);
}
SplattingShader *SplattingShaderInstance;
@ -813,7 +909,7 @@ namespace MeshShader
Program = LoadProgram(
GL_VERTEX_SHADER, file_manager->getAsset("shaders/object_pass.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/transparent.frag").c_str());
AssignUniforms(Program, uniforms, {"ModelMatrix", "TextureMatrix" });
AssignUniforms("ModelMatrix", "TextureMatrix");
if (!UserConfigParams::m_ubo_disabled)
{
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
@ -821,7 +917,7 @@ namespace MeshShader
}
TU_tex = 0;
AssignTextureUnit(Program, { { TU_tex, "tex" } });
AssignTextureUnit(Program, TexUnit(TU_tex, "tex"));
}
TransparentShader *TransparentShaderInstance;
@ -831,7 +927,7 @@ namespace MeshShader
Program = LoadProgram(
GL_VERTEX_SHADER, file_manager->getAsset("shaders/object_pass.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/transparentfog.frag").c_str());
AssignUniforms(Program, uniforms, { "ModelMatrix", "TextureMatrix", "fogmax", "startH", "endH", "start", "end", "col" });
AssignUniforms("ModelMatrix", "TextureMatrix", "fogmax", "startH", "endH", "start", "end", "col");
if (!UserConfigParams::m_ubo_disabled)
{
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
@ -839,7 +935,7 @@ namespace MeshShader
}
TU_tex = 0;
AssignTextureUnit(Program, { { TU_tex, "tex" } });
AssignTextureUnit(Program, TexUnit(TU_tex, "tex"));
}
TransparentFogShader *TransparentFogShaderInstance;
@ -924,7 +1020,7 @@ namespace MeshShader
GL_GEOMETRY_SHADER, file_manager->getAsset("shaders/shadow.geom").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/white.frag").c_str());
}
AssignUniforms(Program, uniforms, { "ModelMatrix" });
AssignUniforms("ModelMatrix");
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
glUniformBlockBinding(Program, uniform_ViewProjectionMatrixesUBO, 0);
}
@ -945,7 +1041,7 @@ namespace MeshShader
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/rsm.frag").c_str());
uniform_MM = glGetUniformLocation(Program, "ModelMatrix");
uniform_RSMMatrix = glGetUniformLocation(Program, "RSMMatrix");
AssignTextureUnit(Program, { { TU_tex, "tex" } });
AssignTextureUnit(Program, { TexUnit(TU_tex, "tex") });
}
void RSMShader::setUniforms(const core::matrix4 &RSMMatrix, const core::matrix4 &ModelMatrix)
@ -998,12 +1094,12 @@ namespace MeshShader
GL_GEOMETRY_SHADER, file_manager->getAsset("shaders/shadow.geom").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/object_unlit.frag").c_str());
}
AssignUniforms(Program, uniforms, { "ModelMatrix" });
AssignUniforms("ModelMatrix");
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
glUniformBlockBinding(Program, uniform_ViewProjectionMatrixesUBO, 0);
TU_tex = 0;
AssignTextureUnit(Program, { { TU_tex, "tex" } });
AssignTextureUnit(Program, { TexUnit(TU_tex, "tex") });
}
RefShadowShader *RefShadowShaderInstance;
@ -1029,7 +1125,7 @@ namespace MeshShader
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/object_unlit.frag").c_str());
}
TU_tex = 0;
AssignTextureUnit(Program, { { TU_tex, "tex" } });
AssignTextureUnit(Program, { TexUnit(TU_tex, "tex") });
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
glUniformBlockBinding(Program, uniform_ViewProjectionMatrixesUBO, 0);
}
@ -1054,12 +1150,12 @@ namespace MeshShader
GL_GEOMETRY_SHADER, file_manager->getAsset("shaders/shadow.geom").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/object_unlit.frag").c_str());
}
AssignUniforms(Program, uniforms, { "ModelMatrix", "windDir" });
AssignUniforms("ModelMatrix", "windDir");
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
glUniformBlockBinding(Program, uniform_ViewProjectionMatrixesUBO, 0);
TU_tex = 0;
AssignTextureUnit(Program, { { TU_tex, "tex" } });
AssignTextureUnit(Program, { TexUnit(TU_tex, "tex") });
}
GrassShadowShader *GrassShadowShaderInstance;
@ -1085,9 +1181,9 @@ namespace MeshShader
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/object_unlit.frag").c_str());
}
TU_tex = 0;
AssignTextureUnit(Program, { { TU_tex, "tex" } });
AssignTextureUnit(Program, TexUnit(TU_tex, "tex"));
AssignUniforms(Program, uniforms, { "windDir" });
AssignUniforms("windDir");
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
glUniformBlockBinding(Program, uniform_ViewProjectionMatrixesUBO, 0);
}
@ -1099,7 +1195,7 @@ namespace MeshShader
Program = LoadProgram(
GL_VERTEX_SHADER, file_manager->getAsset("shaders/displace.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/white.frag").c_str());
AssignUniforms(Program, uniforms, { "ModelMatrix"});
AssignUniforms("ModelMatrix");
if (!UserConfigParams::m_ubo_disabled)
{
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
@ -1115,12 +1211,17 @@ namespace MeshShader
Program = LoadProgram(
GL_VERTEX_SHADER, file_manager->getAsset("shaders/displace.vert").c_str(),
GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/displace.frag").c_str());
AssignUniforms(Program, uniforms, { "ModelMatrix", "dir", "dir2" });
AssignUniforms("ModelMatrix", "dir", "dir2");
TU_displacement_tex = 0;
TU_color_tex = 1;
TU_mask_tex = 2;
TU_tex = 3;
AssignTextureUnit(Program, { { TU_displacement_tex, "displacement_tex" }, { TU_color_tex, "color_tex" }, { TU_mask_tex, "mask_tex" }, { TU_tex, "tex" } });
AssignTextureUnit(Program,
TexUnit(TU_displacement_tex, "displacement_tex"),
TexUnit(TU_color_tex, "color_tex"),
TexUnit(TU_mask_tex, "mask_tex"),
TexUnit(TU_tex, "tex")
);
GLuint uniform_ViewProjectionMatrixesUBO = glGetUniformBlockIndex(Program, "MatrixesData");
glUniformBlockBinding(Program, uniform_ViewProjectionMatrixesUBO, 0);
}

View File

@ -103,12 +103,26 @@ struct UniformHelper
};
void bypassUBO(GLuint Program);
GLuint getUniformLocation(GLuint program, const char* name);
template<typename... Args>
class ShaderHelper
{
protected:
std::vector<GLuint> uniforms;
void AssignUniforms(const char* name)
{
uniforms.push_back(getUniformLocation(Program, name));
}
template<typename... T>
void AssignUniforms(const char* name, T... rest)
{
uniforms.push_back(getUniformLocation(Program, name));
AssignUniforms(rest...);
}
public:
GLuint Program;
@ -125,6 +139,19 @@ class ShaderHelperSingleton : public Singleton<T>
{
protected:
std::vector<GLuint> uniforms;
void AssignUniforms(const char* name)
{
uniforms.push_back(getUniformLocation(Program, name));
}
template<typename... U>
void AssignUniforms(const char* name, U... rest)
{
uniforms.push_back(getUniformLocation(Program, name));
AssignUniforms(rest...);
}
public:
friend class Singleton<class ObjectPass1Shader>;
GLuint Program;
@ -198,7 +225,7 @@ public:
extern InstancedGrassPass1Shader *InstancedGrassPass1ShaderInstance;
class ObjectPass2Shader : public ShaderHelper<core::matrix4, core::matrix4, video::SColorf>
class ObjectPass2Shader : public ShaderHelperSingleton<ObjectPass2Shader, core::matrix4, core::matrix4, video::SColorf>
{
public:
GLuint TU_Albedo;
@ -206,8 +233,6 @@ public:
ObjectPass2Shader();
};
extern ObjectPass2Shader *ObjectPass2ShaderInstance;
class InstancedObjectPass2Shader : public ShaderHelper<video::SColorf>
{
public:
@ -228,7 +253,7 @@ public:
extern InstancedObjectRefPass2Shader *InstancedObjectRefPass2ShaderInstance;
class DetailledObjectPass2Shader : public ShaderHelper<core::matrix4, video::SColorf>
class DetailledObjectPass2Shader : public ShaderHelperSingleton<DetailledObjectPass2Shader, core::matrix4, video::SColorf>
{
public:
GLuint TU_Albedo, TU_detail;
@ -236,9 +261,7 @@ public:
DetailledObjectPass2Shader();
};
extern DetailledObjectPass2Shader *DetailledObjectPass2ShaderInstance;
class ObjectUnlitShader : public ShaderHelper<core::matrix4>
class ObjectUnlitShader : public ShaderHelperSingleton<ObjectUnlitShader, core::matrix4>
{
public:
GLuint TU_tex;
@ -246,9 +269,7 @@ public:
ObjectUnlitShader();
};
extern ObjectUnlitShader *ObjectUnlitShaderInstance;
class ObjectRefPass2Shader : public ShaderHelper<core::matrix4, core::matrix4, video::SColorf>
class ObjectRefPass2Shader : public ShaderHelperSingleton<ObjectRefPass2Shader, core::matrix4, core::matrix4, video::SColorf>
{
public:
GLuint TU_Albedo;
@ -256,9 +277,7 @@ public:
ObjectRefPass2Shader();
};
extern ObjectRefPass2Shader *ObjectRefPass2ShaderInstance;
class GrassPass2Shader : public ShaderHelper<core::matrix4, core::vector3df, video::SColorf>
class GrassPass2Shader : public ShaderHelperSingleton<GrassPass2Shader, core::matrix4, core::vector3df, video::SColorf>
{
public:
GLuint TU_Albedo;
@ -266,8 +285,6 @@ public:
GrassPass2Shader();
};
extern GrassPass2Shader *GrassPass2ShaderInstance;
class InstancedGrassPass2Shader : public ShaderHelper<core::vector3df, core::vector3df, video::SColorf>
{
public:
@ -278,7 +295,7 @@ public:
extern InstancedGrassPass2Shader *InstancedGrassPass2ShaderInstance;
class SphereMapShader : public ShaderHelper<core::matrix4, core::matrix4, video::SColorf>
class SphereMapShader : public ShaderHelperSingleton<SphereMapShader, core::matrix4, core::matrix4, video::SColorf>
{
public:
GLuint TU_tex;
@ -286,9 +303,7 @@ public:
SphereMapShader();
};
extern SphereMapShader *SphereMapShaderInstance;
class SplattingShader : public ShaderHelper<core::matrix4, video::SColorf>
class SplattingShader : public ShaderHelperSingleton<SplattingShader, core::matrix4, video::SColorf>
{
public:
GLuint TU_tex_layout, TU_tex_detail0, TU_tex_detail1, TU_tex_detail2, TU_tex_detail3;
@ -296,8 +311,6 @@ public:
SplattingShader();
};
extern SplattingShader *SplattingShaderInstance;
class BubbleShader
{
public:
@ -308,7 +321,7 @@ public:
static void setUniforms(const core::matrix4 &ModelViewProjectionMatrix, unsigned TU_tex, float time, float transparency);
};
class TransparentShader : public ShaderHelper<core::matrix4, core::matrix4>
class TransparentShader : public ShaderHelperSingleton<TransparentShader, core::matrix4, core::matrix4>
{
public:
GLuint TU_tex;
@ -316,9 +329,7 @@ public:
TransparentShader();
};
extern TransparentShader *TransparentShaderInstance;
class TransparentFogShader : public ShaderHelper<core::matrix4, core::matrix4, float, float, float, float, float, video::SColorf>
class TransparentFogShader : public ShaderHelperSingleton<TransparentFogShader, core::matrix4, core::matrix4, float, float, float, float, float, video::SColorf>
{
public:
GLuint TU_tex;
@ -326,8 +337,6 @@ public:
TransparentFogShader();
};
extern TransparentFogShader *TransparentFogShaderInstance;
class BillboardShader
{
public:

View File

@ -39,10 +39,8 @@ void STKAnimatedMesh::setMesh(scene::IAnimatedMesh* mesh)
{
firstTime = true;
GLmeshes.clear();
for (unsigned i = 0; i < FPSM_COUNT; i++)
GeometricMesh[i].clearWithoutDeleting();
for (unsigned i = 0; i < SM_COUNT; i++)
ShadedMesh[i].clearWithoutDeleting();
for (unsigned i = 0; i < MAT_COUNT; i++)
MeshSolidMaterial[i].clearWithoutDeleting();
CAnimatedMeshSceneNode::setMesh(mesh);
}
@ -98,10 +96,8 @@ void STKAnimatedMesh::render()
}
else
{
GeometricMaterial GeometricType = MaterialTypeToGeometricMaterial(type, mb->getVertexType());
ShadedMaterial ShadedType = MaterialTypeToShadedMaterial(type, mesh.textures, mb->getVertexType());
GeometricMesh[GeometricType].push_back(&mesh);
ShadedMesh[ShadedType].push_back(&mesh);
MeshMaterial MatType = MaterialTypeToMeshMaterial(type, mb->getVertexType());
MeshSolidMaterial[MatType].push_back(&mesh);
}
std::pair<unsigned, unsigned> p = getVAOOffsetAndBase(mb);
mesh.vaoBaseVertex = p.first;
@ -117,7 +113,7 @@ void STKAnimatedMesh::render()
const video::SMaterial& material = ReadOnlyMaterials ? mb->getMaterial() : Materials[i];
if (isObject(material.MaterialType))
{
if (irr_driver->getPhase() == SOLID_NORMAL_AND_DEPTH_PASS || irr_driver->getPhase() == TRANSPARENT_PASS)
if (irr_driver->getPhase() == SOLID_NORMAL_AND_DEPTH_PASS || irr_driver->getPhase() == TRANSPARENT_PASS || irr_driver->getPhase() == SHADOW_PASS)
{
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, getVBO(mb->getVertexType()));
@ -137,45 +133,24 @@ void STKAnimatedMesh::render()
continue;
}
if (irr_driver->getPhase() == SOLID_NORMAL_AND_DEPTH_PASS)
if (irr_driver->getPhase() == SOLID_NORMAL_AND_DEPTH_PASS || irr_driver->getPhase() == SHADOW_PASS)
{
ModelViewProjectionMatrix = computeMVP(AbsoluteTransformation);
core::matrix4 invmodel;
AbsoluteTransformation.getInverse(invmodel);
GLMesh* mesh;
for_in(mesh, GeometricMesh[FPSM_DEFAULT_STANDARD])
ListDefaultStandardG::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation, invmodel));
for_in(mesh, MeshSolidMaterial[MAT_DEFAULT])
ListMatDefault::Arguments.emplace_back(mesh, AbsoluteTransformation, invmodel, mesh->TextureMatrix, irr_driver->getSceneManager()->getAmbientLight());
for_in(mesh, GeometricMesh[FPSM_DEFAULT_2TCOORD])
ListDefault2TCoordG::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation, invmodel));
for_in(mesh, MeshSolidMaterial[MAT_ALPHA_REF])
ListMatAlphaRef::Arguments.emplace_back(mesh, AbsoluteTransformation, invmodel, mesh->TextureMatrix, irr_driver->getSceneManager()->getAmbientLight());
for_in(mesh, GeometricMesh[FPSM_ALPHA_REF_TEXTURE])
ListAlphaRefG::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation, invmodel, mesh->TextureMatrix));
for_in(mesh, MeshSolidMaterial[MAT_DETAIL])
ListMatDetails::Arguments.emplace_back(mesh, AbsoluteTransformation, invmodel, mesh->TextureMatrix, irr_driver->getSceneManager()->getAmbientLight());
return;
}
if (irr_driver->getPhase() == SOLID_LIT_PASS)
{
core::matrix4 invmodel;
AbsoluteTransformation.getInverse(invmodel);
GLMesh* mesh;
for_in(mesh, ShadedMesh[SM_DEFAULT_STANDARD])
ListDefaultStandardSM::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation, mesh->TextureMatrix, irr_driver->getSceneManager()->getAmbientLight()));
for_in(mesh, ShadedMesh[SM_DEFAULT_TANGENT])
ListDefaultTangentSM::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation, mesh->TextureMatrix, irr_driver->getSceneManager()->getAmbientLight()));
for_in(mesh, ShadedMesh[SM_ALPHA_REF_TEXTURE])
ListAlphaRefSM::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation, mesh->TextureMatrix, irr_driver->getSceneManager()->getAmbientLight()));
for_in (mesh, ShadedMesh[SM_UNLIT])
ListUnlitSM::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation));
for_in(mesh, ShadedMesh[SM_DETAILS])
ListDetailSM::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation, irr_driver->getSceneManager()->getAmbientLight()));
for_in(mesh, MeshSolidMaterial[MAT_UNLIT])
ListMatUnlit::Arguments.emplace_back(mesh, AbsoluteTransformation, core::matrix4::EM4CONST_IDENTITY);
return;
}
@ -206,20 +181,20 @@ void STKAnimatedMesh::render()
for_in(mesh, TransparentMesh[TM_DEFAULT])
ListBlendTransparentFog::Arguments.push_back(
std::make_tuple(mesh, AbsoluteTransformation, mesh->TextureMatrix,
STK::make_tuple(mesh, AbsoluteTransformation, mesh->TextureMatrix,
fogmax, startH, endH, start, end, col));
for_in(mesh, TransparentMesh[TM_ADDITIVE])
ListAdditiveTransparentFog::Arguments.push_back(
std::make_tuple(mesh, AbsoluteTransformation, mesh->TextureMatrix,
STK::make_tuple(mesh, AbsoluteTransformation, mesh->TextureMatrix,
fogmax, startH, endH, start, end, col));
}
else
{
for_in(mesh, TransparentMesh[TM_DEFAULT])
ListBlendTransparent::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation, mesh->TextureMatrix));
ListBlendTransparent::Arguments.emplace_back(mesh, AbsoluteTransformation, mesh->TextureMatrix);
for_in(mesh, TransparentMesh[TM_ADDITIVE])
ListAdditiveTransparent::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation, mesh->TextureMatrix));
ListAdditiveTransparent::Arguments.emplace_back(mesh, AbsoluteTransformation, mesh->TextureMatrix);
}
return;
}

View File

@ -11,8 +11,7 @@ class STKAnimatedMesh : public irr::scene::CAnimatedMeshSceneNode
{
protected:
bool firstTime;
PtrVector<GLMesh, REF> GeometricMesh[FPSM_COUNT];
PtrVector<GLMesh, REF> ShadedMesh[SM_COUNT];
PtrVector<GLMesh, REF> MeshSolidMaterial[MAT_COUNT];
PtrVector<GLMesh, REF> TransparentMesh[TM_COUNT];
std::vector<GLMesh> GLmeshes;
core::matrix4 ModelViewProjectionMatrix;

View File

@ -55,7 +55,7 @@ void STKInstancedSceneNode::createGLMeshes()
isMaterialInitialized = false;
}
void STKInstancedSceneNode::initinstancedvaostate(GLMesh &mesh, GeometricMaterial GeoMat, ShadedMaterial ShadedMat)
void STKInstancedSceneNode::initinstancedvaostate(GLMesh &mesh)
{
mesh.vao = createVAO(mesh.vertex_buffer, mesh.index_buffer, getVTXTYPEFromStride(mesh.Stride));
glGenBuffers(1, &instances_vbo);
@ -99,11 +99,9 @@ void STKInstancedSceneNode::setFirstTimeMaterial()
video::E_MATERIAL_TYPE type = mb->getMaterial().MaterialType;
GLMesh &mesh = GLmeshes[i];
GeometricMaterial GeometricType = MaterialTypeToGeometricMaterial(type, mb->getVertexType());
ShadedMaterial ShadedType = MaterialTypeToShadedMaterial(type, mesh.textures, mb->getVertexType());
initinstancedvaostate(mesh, GeometricType, ShadedType);
GeometricMesh[GeometricType].push_back(&mesh);
ShadedMesh[ShadedType].push_back(&mesh);
MeshMaterial MatType = MaterialTypeToMeshMaterial(type, mb->getVertexType());
initinstancedvaostate(mesh);
MeshSolidMaterial[MatType].push_back(&mesh);
}
isMaterialInitialized = true;
}
@ -224,7 +222,7 @@ static void drawFSPMGrass(GLMesh &mesh, const core::vector3df &windDir, size_t i
glDrawElementsInstanced(ptype, count, itype, 0, instance_count);
}
static void drawSMDefault(GLMesh &mesh, const core::matrix4 &ModelViewProjectionMatrix, size_t instance_count)
static void drawSMDefault(GLMesh &mesh, size_t instance_count)
{
irr_driver->IncreaseObjectCount();
GLenum ptype = mesh.PrimitiveType;
@ -249,7 +247,7 @@ static void drawSMDefault(GLMesh &mesh, const core::matrix4 &ModelViewProjection
glDrawElementsInstanced(ptype, count, itype, 0, instance_count);
}
static void drawSMAlphaRefTexture(GLMesh &mesh, const core::matrix4 &ModelViewProjectionMatrix, size_t instance_count)
static void drawSMAlphaRefTexture(GLMesh &mesh, size_t instance_count)
{
irr_driver->IncreaseObjectCount();
GLenum ptype = mesh.PrimitiveType;
@ -275,7 +273,7 @@ static void drawSMAlphaRefTexture(GLMesh &mesh, const core::matrix4 &ModelViewPr
glDrawElementsInstanced(ptype, count, itype, 0, instance_count);
}
static void drawSMGrass(GLMesh &mesh, const core::matrix4 &ModelViewProjectionMatrix, const core::vector3df &windDir, size_t instance_count)
static void drawSMGrass(GLMesh &mesh, const core::vector3df &windDir, size_t instance_count)
{
irr_driver->IncreaseObjectCount();
GLenum ptype = mesh.PrimitiveType;
@ -318,59 +316,59 @@ void STKInstancedSceneNode::render()
ModelViewProjectionMatrix = irr_driver->getProjMatrix();
ModelViewProjectionMatrix *= irr_driver->getViewMatrix();
if (!GeometricMesh[FPSM_DEFAULT_STANDARD].empty())
if (!MeshSolidMaterial[MAT_DEFAULT].empty())
glUseProgram(MeshShader::InstancedObjectPass1ShaderInstance->Program);
for (unsigned i = 0; i < GeometricMesh[FPSM_DEFAULT_STANDARD].size(); i++)
drawFSPMDefault(*GeometricMesh[FPSM_DEFAULT_STANDARD][i], instance_pos.size() / 9);
for (unsigned i = 0; i < MeshSolidMaterial[MAT_DEFAULT].size(); i++)
drawFSPMDefault(*MeshSolidMaterial[MAT_DEFAULT][i], instance_pos.size() / 9);
if (!GeometricMesh[FPSM_ALPHA_REF_TEXTURE].empty())
if (!MeshSolidMaterial[MAT_ALPHA_REF].empty())
glUseProgram(MeshShader::InstancedObjectRefPass1ShaderInstance->Program);
for (unsigned i = 0; i < GeometricMesh[FPSM_ALPHA_REF_TEXTURE].size(); i++)
drawFSPMAlphaRefTexture(*GeometricMesh[FPSM_ALPHA_REF_TEXTURE][i], instance_pos.size() / 9);
for (unsigned i = 0; i < MeshSolidMaterial[MAT_ALPHA_REF].size(); i++)
drawFSPMAlphaRefTexture(*MeshSolidMaterial[MAT_ALPHA_REF][i], instance_pos.size() / 9);
windDir = getWind();
if (!GeometricMesh[FPSM_GRASS].empty())
if (!MeshSolidMaterial[MAT_GRASS].empty())
glUseProgram(MeshShader::InstancedGrassPass1ShaderInstance->Program);
for (unsigned i = 0; i < GeometricMesh[FPSM_GRASS].size(); i++)
drawFSPMGrass(*GeometricMesh[FPSM_GRASS][i], windDir, instance_pos.size() / 9);
for (unsigned i = 0; i < MeshSolidMaterial[MAT_GRASS].size(); i++)
drawFSPMGrass(*MeshSolidMaterial[MAT_GRASS][i], windDir, instance_pos.size() / 9);
return;
}
if (irr_driver->getPhase() == SOLID_LIT_PASS)
{
if (!ShadedMesh[SM_DEFAULT_STANDARD].empty())
if (!MeshSolidMaterial[MAT_DEFAULT].empty())
glUseProgram(MeshShader::InstancedObjectPass2ShaderInstance->Program);
for (unsigned i = 0; i < ShadedMesh[SM_DEFAULT_STANDARD].size(); i++)
drawSMDefault(*ShadedMesh[SM_DEFAULT_STANDARD][i], ModelViewProjectionMatrix, instance_pos.size() / 9);
for (unsigned i = 0; i < MeshSolidMaterial[MAT_DEFAULT].size(); i++)
drawSMDefault(*MeshSolidMaterial[MAT_DEFAULT][i], instance_pos.size() / 9);
if (!ShadedMesh[SM_ALPHA_REF_TEXTURE].empty())
if (!MeshSolidMaterial[MAT_ALPHA_REF].empty())
glUseProgram(MeshShader::InstancedObjectRefPass2ShaderInstance->Program);
for (unsigned i = 0; i < ShadedMesh[SM_ALPHA_REF_TEXTURE].size(); i++)
drawSMAlphaRefTexture(*ShadedMesh[SM_ALPHA_REF_TEXTURE][i], ModelViewProjectionMatrix, instance_pos.size() / 9);
for (unsigned i = 0; i < MeshSolidMaterial[MAT_ALPHA_REF].size(); i++)
drawSMAlphaRefTexture(*MeshSolidMaterial[MAT_ALPHA_REF][i], instance_pos.size() / 9);
if (!ShadedMesh[SM_GRASS].empty())
if (!MeshSolidMaterial[MAT_GRASS].empty())
glUseProgram(MeshShader::InstancedGrassPass2ShaderInstance->Program);
for (unsigned i = 0; i < ShadedMesh[SM_GRASS].size(); i++)
drawSMGrass(*ShadedMesh[SM_GRASS][i], ModelViewProjectionMatrix, windDir, instance_pos.size() / 9);
for (unsigned i = 0; i < MeshSolidMaterial[MAT_GRASS].size(); i++)
drawSMGrass(*MeshSolidMaterial[MAT_GRASS][i], windDir, instance_pos.size() / 9);
return;
}
if (irr_driver->getPhase() == SHADOW_PASS)
{
if (!GeometricMesh[FPSM_DEFAULT_STANDARD].empty())
if (!MeshSolidMaterial[MAT_DEFAULT].empty())
glUseProgram(MeshShader::InstancedShadowShaderInstance->Program);
for (unsigned i = 0; i < GeometricMesh[FPSM_DEFAULT_STANDARD].size(); i++)
drawShadowDefault(*GeometricMesh[FPSM_DEFAULT_STANDARD][i], instance_pos.size() / 9);
for (unsigned i = 0; i < MeshSolidMaterial[MAT_DEFAULT].size(); i++)
drawShadowDefault(*MeshSolidMaterial[MAT_DEFAULT][i], instance_pos.size() / 9);
if (!GeometricMesh[FPSM_ALPHA_REF_TEXTURE].empty())
if (!MeshSolidMaterial[MAT_ALPHA_REF].empty())
glUseProgram(MeshShader::InstancedRefShadowShaderInstance->Program);
for (unsigned i = 0; i < GeometricMesh[FPSM_ALPHA_REF_TEXTURE].size(); i++)
drawShadowAlphaRefTexture(*GeometricMesh[FPSM_ALPHA_REF_TEXTURE][i], instance_pos.size() / 9);
for (unsigned i = 0; i < MeshSolidMaterial[MAT_ALPHA_REF].size(); i++)
drawShadowAlphaRefTexture(*MeshSolidMaterial[MAT_ALPHA_REF][i], instance_pos.size() / 9);
if (!GeometricMesh[FPSM_GRASS].empty())
if (!MeshSolidMaterial[MAT_GRASS].empty())
glUseProgram(MeshShader::InstancedGrassShadowShaderInstance->Program);
for (unsigned i = 0; i < GeometricMesh[FPSM_GRASS].size(); i++)
drawShadowGrass(*GeometricMesh[FPSM_GRASS][i], windDir, instance_pos.size() / 9);
for (unsigned i = 0; i < MeshSolidMaterial[MAT_GRASS].size(); i++)
drawShadowGrass(*MeshSolidMaterial[MAT_GRASS][i], windDir, instance_pos.size() / 9);
return;
}
}

View File

@ -8,8 +8,7 @@ class STKInstancedSceneNode : public irr::scene::CMeshSceneNode
{
protected:
int m_ref_count;
std::vector<GLMesh *> GeometricMesh[FPSM_COUNT];
std::vector<GLMesh *> ShadedMesh[SM_COUNT];
std::vector<GLMesh *> MeshSolidMaterial[MAT_COUNT];
std::vector<GLMesh> GLmeshes;
std::vector<float> instance_pos;
core::matrix4 ModelViewProjectionMatrix, TransposeInverseModelView;
@ -17,7 +16,7 @@ protected:
void createGLMeshes();
bool isMaterialInitialized;
void setFirstTimeMaterial();
void initinstancedvaostate(GLMesh &mesh, GeometricMaterial GeoMat, ShadedMaterial ShadedMat);
void initinstancedvaostate(GLMesh &mesh);
void cleanGL();
core::vector3df windDir;
public:

View File

@ -9,37 +9,23 @@
#include "graphics/camera.hpp"
#include "modes/world.hpp"
GeometricMaterial MaterialTypeToGeometricMaterial(video::E_MATERIAL_TYPE MaterialType, video::E_VERTEX_TYPE tp)
MeshMaterial MaterialTypeToMeshMaterial(video::E_MATERIAL_TYPE MaterialType, video::E_VERTEX_TYPE tp)
{
if (MaterialType == irr_driver->getShader(ES_SPHERE_MAP))
return MAT_SPHEREMAP;
if (MaterialType == irr_driver->getShader(ES_NORMAL_MAP))
return FPSM_NORMAL_MAP;
return MAT_NORMAL_MAP;
else if (MaterialType == irr_driver->getShader(ES_OBJECTPASS_REF) || MaterialType == video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF)
return FPSM_ALPHA_REF_TEXTURE;
return MAT_ALPHA_REF;
else if (MaterialType == irr_driver->getShader(ES_GRASS) || MaterialType == irr_driver->getShader(ES_GRASS_REF))
return FPSM_GRASS;
return MAT_GRASS;
else if (MaterialType == irr_driver->getShader(ES_SPLATTING))
return MAT_SPLATTING;
else if (MaterialType == irr_driver->getShader(ES_OBJECT_UNLIT))
return MAT_UNLIT;
else if (tp == video::EVT_2TCOORDS)
return FPSM_DEFAULT_2TCOORD;
assert(tp == video::EVT_STANDARD);
return FPSM_DEFAULT_STANDARD;
}
ShadedMaterial MaterialTypeToShadedMaterial(video::E_MATERIAL_TYPE type, video::ITexture **textures, video::E_VERTEX_TYPE tp)
{
if (type == irr_driver->getShader(ES_SPHERE_MAP))
return SM_SPHEREMAP;
else if (type == irr_driver->getShader(ES_SPLATTING))
return SM_SPLATTING;
else if (type == irr_driver->getShader(ES_OBJECTPASS_REF) || type == video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF)
return SM_ALPHA_REF_TEXTURE;
else if (type == irr_driver->getShader(ES_GRASS) || type == irr_driver->getShader(ES_GRASS_REF))
return SM_GRASS;
else if (type == irr_driver->getShader(ES_OBJECT_UNLIT))
return SM_UNLIT;
else if (tp == video::EVT_2TCOORDS)
return SM_DETAILS;
else if (tp == video::EVT_TANGENTS)
return SM_DEFAULT_TANGENT;
return SM_DEFAULT_STANDARD;
return MAT_DETAIL;
return MAT_DEFAULT;
}
TransparentMaterial MaterialTypeToTransparentMaterial(video::E_MATERIAL_TYPE type, f32 MaterialTypeParam)
@ -307,22 +293,17 @@ bool isObject(video::E_MATERIAL_TYPE type)
return false;
}
std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4> > ListDefaultStandardG::Arguments;
std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4> > ListDefault2TCoordG::Arguments;
std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4, core::matrix4> > ListAlphaRefG::Arguments;
std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4> > ListNormalG::Arguments;
std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4, core::vector3df> > ListGrassG::Arguments;
std::vector<STK::Tuple<GLMesh *, core::matrix4, core::matrix4, core::matrix4, video::SColorf> > ListMatDefault::Arguments;
std::vector<STK::Tuple<GLMesh *, core::matrix4, core::matrix4, core::matrix4, video::SColorf> > ListMatAlphaRef::Arguments;
std::vector<STK::Tuple<GLMesh *, core::matrix4, core::matrix4, core::matrix4, video::SColorf> > ListMatSphereMap::Arguments;
std::vector<STK::Tuple<GLMesh *, core::matrix4, core::matrix4, core::matrix4, video::SColorf> > ListMatDetails::Arguments;
std::vector<STK::Tuple<GLMesh *, core::matrix4, core::matrix4, core::vector3df, video::SColorf> > ListMatGrass::Arguments;
std::vector<STK::Tuple<GLMesh *, core::matrix4, core::matrix4> > ListMatUnlit::Arguments;
std::vector<STK::Tuple<GLMesh *, core::matrix4, core::matrix4, video::SColorf> > ListMatSplatting::Arguments;
std::vector<STK::Tuple<GLMesh *, core::matrix4, core::matrix4, core::matrix4, video::SColorf> > ListMatNormalMap::Arguments;
std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4, video::SColorf> > ListDefaultStandardSM::Arguments;
std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4, video::SColorf> > ListDefaultTangentSM::Arguments;
std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4, video::SColorf> > ListAlphaRefSM::Arguments;
std::vector<std::tuple<GLMesh *, core::matrix4, video::SColorf> > ListSplattingSM::Arguments;
std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4, video::SColorf> > ListSphereMapSM::Arguments;
std::vector<std::tuple<GLMesh *, core::matrix4> > ListUnlitSM::Arguments;
std::vector<std::tuple<GLMesh *, core::matrix4, video::SColorf> > ListDetailSM::Arguments;
std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4> > ListBlendTransparent::Arguments;
std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4> > ListAdditiveTransparent::Arguments;
std::vector<std::tuple<GLMesh *, core::matrix4> > ListDisplacement::Arguments;
std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4, float, float, float, float, float, video::SColorf> > ListBlendTransparentFog::Arguments;
std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4, float, float, float, float, float, video::SColorf> > ListAdditiveTransparentFog::Arguments;
std::vector<std::tuple<GLMesh *, core::matrix4, core::vector3df, video::SColorf> > ListGrassSM::Arguments;
std::vector<STK::Tuple<GLMesh *, core::matrix4, core::matrix4> > ListBlendTransparent::Arguments;
std::vector<STK::Tuple<GLMesh *, core::matrix4, core::matrix4> > ListAdditiveTransparent::Arguments;
std::vector<STK::Tuple<GLMesh *, core::matrix4, core::matrix4, float, float, float, float, float, video::SColorf> > ListBlendTransparentFog::Arguments;
std::vector<STK::Tuple<GLMesh *, core::matrix4, core::matrix4, float, float, float, float, float, video::SColorf> > ListAdditiveTransparentFog::Arguments;
std::vector<STK::Tuple<GLMesh *, core::matrix4> > ListDisplacement::Arguments;

View File

@ -3,35 +3,25 @@
#include "graphics/glwrap.hpp"
#include "graphics/irr_driver.hpp"
#include "utils/tuple.hpp"
#include <IMeshSceneNode.h>
#include <IMesh.h>
#include "../lib/irrlicht/source/Irrlicht/CMeshSceneNode.h"
#include <tuple>
#include <vector>
enum GeometricMaterial
enum MeshMaterial
{
FPSM_DEFAULT_STANDARD,
FPSM_DEFAULT_2TCOORD,
FPSM_ALPHA_REF_TEXTURE,
FPSM_NORMAL_MAP,
FPSM_GRASS,
FPSM_COUNT
};
enum ShadedMaterial
{
SM_DEFAULT_STANDARD,
SM_DEFAULT_TANGENT,
SM_ALPHA_REF_TEXTURE,
SM_SPHEREMAP,
SM_SPLATTING,
SM_GRASS,
SM_UNLIT,
SM_DETAILS,
SM_COUNT
MAT_DEFAULT,
MAT_ALPHA_REF,
MAT_NORMAL_MAP,
MAT_GRASS,
MAT_SPHEREMAP,
MAT_SPLATTING,
MAT_UNLIT,
MAT_DETAIL,
MAT_COUNT
};
enum TransparentMaterial
@ -69,145 +59,89 @@ bool isObject(video::E_MATERIAL_TYPE type);
core::vector3df getWind();
// Pass 1 shader (ie shaders that outputs normals and depth)
class ListDefaultStandardG
class ListMatDefault
{
public:
static std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4> > Arguments;
static std::vector<STK::Tuple<GLMesh *, core::matrix4, core::matrix4, core::matrix4, video::SColorf> > Arguments;
};
class ListDefault2TCoordG
class ListMatAlphaRef
{
public:
static std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4> > Arguments;
static std::vector<STK::Tuple<GLMesh *, core::matrix4, core::matrix4, core::matrix4, video::SColorf> > Arguments;
};
class ListAlphaRefG
class ListMatNormalMap
{
public:
static std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4, core::matrix4> > Arguments;
static std::vector<STK::Tuple<GLMesh *, core::matrix4, core::matrix4, core::matrix4, video::SColorf> > Arguments;
};
class ListNormalG
class ListMatGrass
{
public:
static std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4> > Arguments;
static std::vector<STK::Tuple<GLMesh *, core::matrix4, core::matrix4, core::vector3df, video::SColorf> > Arguments;
};
class ListGrassG
class ListMatSphereMap
{
public:
static std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4, core::vector3df> > Arguments;
static std::vector<STK::Tuple<GLMesh *, core::matrix4, core::matrix4, core::matrix4, video::SColorf> > Arguments;
};
template<typename Shader, typename...uniforms>
void draw(const GLMesh *mesh, uniforms... Args)
{
irr_driver->IncreaseObjectCount();
GLenum ptype = mesh->PrimitiveType;
GLenum itype = mesh->IndexType;
size_t count = mesh->IndexCount;
Shader::setUniforms(Args...);
glDrawElementsBaseVertex(ptype, count, itype, (GLvoid *)mesh->vaoOffset, mesh->vaoBaseVertex);
}
template<typename T, typename...uniforms>
void draw(const T *Shader, const GLMesh *mesh, uniforms... Args)
{
irr_driver->IncreaseObjectCount();
GLenum ptype = mesh->PrimitiveType;
GLenum itype = mesh->IndexType;
size_t count = mesh->IndexCount;
Shader->setUniforms(Args...);
glDrawElementsBaseVertex(ptype, count, itype, (GLvoid *)mesh->vaoOffset, mesh->vaoBaseVertex);
}
// Pass 2 shader (ie shaders that outputs final color)
class ListDefaultStandardSM
class ListMatSplatting
{
public:
static std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4, video::SColorf> > Arguments;
static std::vector<STK::Tuple<GLMesh *, core::matrix4, core::matrix4, video::SColorf> > Arguments;
};
class ListDefaultTangentSM
class ListMatUnlit
{
public:
static std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4, video::SColorf> > Arguments;
static std::vector<STK::Tuple<GLMesh *, core::matrix4, core::matrix4> > Arguments;
};
class ListAlphaRefSM
class ListMatDetails
{
public:
static std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4, video::SColorf> > Arguments;
static std::vector<STK::Tuple<GLMesh *, core::matrix4, core::matrix4, core::matrix4, video::SColorf> > Arguments;
};
class ListSphereMapSM
{
public:
static std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4, video::SColorf> > Arguments;
};
class ListSplattingSM
{
public:
static std::vector<std::tuple<GLMesh *, core::matrix4, video::SColorf> > Arguments;
};
class ListUnlitSM
{
public:
static std::vector<std::tuple<GLMesh *, core::matrix4> > Arguments;
};
class ListDetailSM
{
public:
static std::vector<std::tuple<GLMesh *, core::matrix4, video::SColorf> > Arguments;
};
class ListGrassSM
{
public:
static std::vector<std::tuple<GLMesh *, core::matrix4, core::vector3df, video::SColorf> > Arguments;
};
class ListBlendTransparent
{
public:
static std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4> > Arguments;
static std::vector<STK::Tuple<GLMesh *, core::matrix4, core::matrix4> > Arguments;
};
class ListAdditiveTransparent
{
public:
static std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4> > Arguments;
static std::vector<STK::Tuple<GLMesh *, core::matrix4, core::matrix4> > Arguments;
};
class ListBlendTransparentFog
{
public:
static std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4, float, float, float, float, float, video::SColorf> > Arguments;
static std::vector<STK::Tuple<GLMesh *, core::matrix4, core::matrix4, float, float, float, float, float, video::SColorf> > Arguments;
};
class ListAdditiveTransparentFog
{
public:
static std::vector<std::tuple<GLMesh *, core::matrix4, core::matrix4, float, float, float, float, float, video::SColorf> > Arguments;
static std::vector<STK::Tuple<GLMesh *, core::matrix4, core::matrix4, float, float, float, float, float, video::SColorf> > Arguments;
};
class ListDisplacement
{
public:
static std::vector<std::tuple<GLMesh *, core::matrix4> > Arguments;
static std::vector<STK::Tuple<GLMesh *, core::matrix4> > Arguments;
};
// Forward pass (for transparents meshes)
void drawBubble(const GLMesh &mesh, const core::matrix4 &ModelViewProjectionMatrix);
GeometricMaterial MaterialTypeToGeometricMaterial(video::E_MATERIAL_TYPE, video::E_VERTEX_TYPE);
ShadedMaterial MaterialTypeToShadedMaterial(video::E_MATERIAL_TYPE, irr::video::ITexture **textures, video::E_VERTEX_TYPE tp);
MeshMaterial MaterialTypeToMeshMaterial(video::E_MATERIAL_TYPE, video::E_VERTEX_TYPE);
TransparentMaterial MaterialTypeToTransparentMaterial(video::E_MATERIAL_TYPE, f32 MaterialTypeParam);
#endif // STKMESH_H

View File

@ -6,9 +6,10 @@
#include <IMaterialRenderer.h>
#include "config/user_config.hpp"
#include "graphics/callbacks.hpp"
#include "utils/helpers.hpp"
#include "graphics/camera.hpp"
#include "modes/world.hpp"
#include "utils/helpers.hpp"
#include "utils/tuple.hpp"
STKMeshSceneNode::STKMeshSceneNode(irr::scene::IMesh* mesh, ISceneNode* parent, irr::scene::ISceneManager* mgr, irr::s32 id,
const irr::core::vector3df& position,
@ -78,8 +79,7 @@ void STKMeshSceneNode::setFirstTimeMaterial()
else
{
assert(!isDisplacement);
GeometricMaterial GeometricType = MaterialTypeToGeometricMaterial(type, mb->getVertexType());
ShadedMaterial ShadedType = MaterialTypeToShadedMaterial(type, mesh.textures, mb->getVertexType());
MeshMaterial MatType = MaterialTypeToMeshMaterial(type, mb->getVertexType());
if (immediate_draw)
{
fillLocalBuffer(mesh, mb);
@ -87,10 +87,7 @@ void STKMeshSceneNode::setFirstTimeMaterial()
glBindVertexArray(0);
}
else
{
GeometricMesh[GeometricType].push_back(&mesh);
ShadedMesh[ShadedType].push_back(&mesh);
}
MeshSolidMaterials[MatType].push_back(&mesh);
}
if (!immediate_draw)
@ -117,10 +114,8 @@ void STKMeshSceneNode::cleanGLMeshes()
glDeleteBuffers(1, &(mesh.index_buffer));
}
GLmeshes.clear();
for (unsigned i = 0; i < FPSM_COUNT; i++)
GeometricMesh[i].clearWithoutDeleting();
for (unsigned i = 0; i < SM_COUNT; i++)
ShadedMesh[i].clearWithoutDeleting();
for (unsigned i = 0; i < MAT_COUNT; i++)
MeshSolidMaterials[i].clearWithoutDeleting();
}
void STKMeshSceneNode::setMesh(irr::scene::IMesh* mesh)
@ -215,13 +210,12 @@ void STKMeshSceneNode::render()
GLmeshes[i].TextureMatrix = getMaterial(i).getTextureMatrix(0);
}
if (irr_driver->getPhase() == SOLID_NORMAL_AND_DEPTH_PASS)
if (irr_driver->getPhase() == SOLID_NORMAL_AND_DEPTH_PASS && immediate_draw)
{
core::matrix4 invmodel;
AbsoluteTransformation.getInverse(invmodel);
if (immediate_draw)
{
glDisable(GL_CULL_FACE);
if (update_each_frame)
updatevbo();
@ -245,23 +239,36 @@ void STKMeshSceneNode::render()
return;
}
if (irr_driver->getPhase() == SOLID_NORMAL_AND_DEPTH_PASS || irr_driver->getPhase() == SHADOW_PASS)
{
core::matrix4 invmodel;
AbsoluteTransformation.getInverse(invmodel);
GLMesh* mesh;
for_in(mesh, GeometricMesh[FPSM_DEFAULT_STANDARD])
ListDefaultStandardG::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation, invmodel));
for_in(mesh, MeshSolidMaterials[MAT_DEFAULT])
ListMatDefault::Arguments.emplace_back(mesh, AbsoluteTransformation, invmodel, mesh->TextureMatrix, irr_driver->getSceneManager()->getAmbientLight());
for_in(mesh, GeometricMesh[FPSM_DEFAULT_2TCOORD])
ListDefault2TCoordG::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation, invmodel));
for_in(mesh, MeshSolidMaterials[MAT_ALPHA_REF])
ListMatAlphaRef::Arguments.emplace_back(mesh, AbsoluteTransformation, invmodel, mesh->TextureMatrix, irr_driver->getSceneManager()->getAmbientLight());
for_in(mesh, GeometricMesh[FPSM_ALPHA_REF_TEXTURE])
ListAlphaRefG::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation, invmodel, mesh->TextureMatrix));
for_in(mesh, MeshSolidMaterials[MAT_SPHEREMAP])
ListMatSphereMap::Arguments.emplace_back(mesh, AbsoluteTransformation, invmodel, mesh->TextureMatrix, irr_driver->getSceneManager()->getAmbientLight());
for_in(mesh, GeometricMesh[FPSM_NORMAL_MAP])
ListNormalG::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation, invmodel));
for_in(mesh, MeshSolidMaterials[MAT_DETAIL])
ListMatDetails::Arguments.emplace_back(mesh, AbsoluteTransformation, invmodel, mesh->TextureMatrix, irr_driver->getSceneManager()->getAmbientLight());
windDir = getWind();
for_in(mesh, GeometricMesh[FPSM_GRASS])
ListGrassG::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation, invmodel, windDir));
for_in(mesh, MeshSolidMaterials[MAT_GRASS])
ListMatGrass::Arguments.emplace_back(mesh, AbsoluteTransformation, invmodel, windDir, irr_driver->getSceneManager()->getAmbientLight());
for_in(mesh, MeshSolidMaterials[MAT_UNLIT])
ListMatUnlit::Arguments.emplace_back(mesh, AbsoluteTransformation, core::matrix4::EM4CONST_IDENTITY);
for_in(mesh, MeshSolidMaterials[MAT_SPLATTING])
ListMatSplatting::Arguments.emplace_back(mesh, AbsoluteTransformation, invmodel, irr_driver->getSceneManager()->getAmbientLight());
for_in(mesh, MeshSolidMaterials[MAT_NORMAL_MAP])
ListMatNormalMap::Arguments.emplace_back(mesh, AbsoluteTransformation, invmodel, core::matrix4::EM4CONST_IDENTITY, irr_driver->getSceneManager()->getAmbientLight());
return;
}
@ -276,7 +283,7 @@ void STKMeshSceneNode::render()
glDisable(GL_CULL_FACE);
if (!spareWhiteTex)
spareWhiteTex = getUnicolorTexture(video::SColor(255, 255, 255, 255));
glUseProgram(MeshShader::ObjectPass2ShaderInstance->Program);
glUseProgram(MeshShader::ObjectPass2Shader::getInstance()->Program);
// Only untextured
for (unsigned i = 0; i < GLmeshes.size(); i++)
{
@ -286,8 +293,8 @@ void STKMeshSceneNode::render()
GLenum itype = mesh.IndexType;
size_t count = mesh.IndexCount;
setTexture(MeshShader::ObjectPass2ShaderInstance->TU_Albedo, getTextureGLuint(spareWhiteTex), GL_NEAREST, GL_NEAREST, false);
MeshShader::ObjectPass2ShaderInstance->setUniforms(AbsoluteTransformation, mesh.TextureMatrix, irr_driver->getSceneManager()->getAmbientLight());
setTexture(MeshShader::ObjectPass2Shader::getInstance()->TU_Albedo, getTextureGLuint(spareWhiteTex), GL_NEAREST, GL_NEAREST, false);
MeshShader::ObjectPass2Shader::getInstance()->setUniforms(AbsoluteTransformation, mesh.TextureMatrix, irr_driver->getSceneManager()->getAmbientLight());
assert(mesh.vao);
glBindVertexArray(mesh.vao);
glDrawElements(ptype, count, itype, 0);
@ -297,31 +304,6 @@ void STKMeshSceneNode::render()
return;
}
GLMesh* mesh;
for_in(mesh, ShadedMesh[SM_DEFAULT_STANDARD])
ListDefaultStandardSM::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation, mesh->TextureMatrix, irr_driver->getSceneManager()->getAmbientLight()));
for_in(mesh, ShadedMesh[SM_DEFAULT_TANGENT])
ListDefaultTangentSM::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation, mesh->TextureMatrix, irr_driver->getSceneManager()->getAmbientLight()));
for_in(mesh, ShadedMesh[SM_ALPHA_REF_TEXTURE])
ListAlphaRefSM::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation, mesh->TextureMatrix, irr_driver->getSceneManager()->getAmbientLight()));
for_in(mesh, ShadedMesh[SM_SPHEREMAP])
ListSphereMapSM::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation, invmodel, irr_driver->getSceneManager()->getAmbientLight()));
for_in(mesh, ShadedMesh[SM_SPLATTING])
ListSplattingSM::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation, irr_driver->getSceneManager()->getAmbientLight()));
for_in(mesh, ShadedMesh[SM_UNLIT])
ListUnlitSM::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation));
for_in(mesh, ShadedMesh[SM_DETAILS])
ListDetailSM::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation, irr_driver->getSceneManager()->getAmbientLight()));
for_in(mesh, ShadedMesh[SM_GRASS])
ListGrassSM::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation, windDir, irr_driver->getSceneManager()->getAmbientLight()));
return;
}
@ -350,7 +332,7 @@ void STKMeshSceneNode::render()
if (World::getWorld() && World::getWorld()->isFogEnabled())
{
glUseProgram(MeshShader::TransparentFogShaderInstance->Program);
glUseProgram(MeshShader::TransparentFogShader::getInstance()->Program);
for (unsigned i = 0; i < GLmeshes.size(); i++)
{
GLMesh &mesh = GLmeshes[i];
@ -374,8 +356,8 @@ void STKMeshSceneNode::render()
tmpcol.getBlue() / 255.0f);
compressTexture(mesh.textures[0], true);
setTexture(0, getTextureGLuint(mesh.textures[0]), GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, true);
MeshShader::TransparentFogShaderInstance->setUniforms(AbsoluteTransformation, mesh.TextureMatrix, fogmax, startH, endH, start, end, col);
setTexture(MeshShader::TransparentFogShader::getInstance()->TU_tex, getTextureGLuint(mesh.textures[0]), GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, true);
MeshShader::TransparentFogShader::getInstance()->setUniforms(AbsoluteTransformation, mesh.TextureMatrix, fogmax, startH, endH, start, end, col);
assert(mesh.vao);
glBindVertexArray(mesh.vao);
@ -385,7 +367,7 @@ void STKMeshSceneNode::render()
}
else
{
glUseProgram(MeshShader::TransparentShaderInstance->Program);
glUseProgram(MeshShader::TransparentShader::getInstance()->Program);
for (unsigned i = 0; i < GLmeshes.size(); i++)
{
irr_driver->IncreaseObjectCount();
@ -395,9 +377,9 @@ void STKMeshSceneNode::render()
size_t count = mesh.IndexCount;
compressTexture(mesh.textures[0], true);
setTexture(MeshShader::TransparentShaderInstance->TU_tex, getTextureGLuint(mesh.textures[0]), GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, true);
setTexture(MeshShader::TransparentShader::getInstance()->TU_tex, getTextureGLuint(mesh.textures[0]), GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, true);
MeshShader::TransparentShaderInstance->setUniforms(AbsoluteTransformation, mesh.TextureMatrix);
MeshShader::TransparentShader::getInstance()->setUniforms(AbsoluteTransformation, mesh.TextureMatrix);
assert(mesh.vao);
glBindVertexArray(mesh.vao);
glDrawElements(ptype, count, itype, 0);
@ -426,25 +408,23 @@ void STKMeshSceneNode::render()
tmpcol.getBlue() / 255.0f);
for_in(mesh, TransparentMesh[TM_DEFAULT])
ListBlendTransparentFog::Arguments.push_back(
std::make_tuple(mesh, AbsoluteTransformation, mesh->TextureMatrix,
fogmax, startH, endH, start, end, col));
ListBlendTransparentFog::Arguments.emplace_back(mesh, AbsoluteTransformation, mesh->TextureMatrix,
fogmax, startH, endH, start, end, col);
for_in(mesh, TransparentMesh[TM_ADDITIVE])
ListAdditiveTransparentFog::Arguments.push_back(
std::make_tuple(mesh, AbsoluteTransformation, mesh->TextureMatrix,
fogmax, startH, endH, start, end, col));
ListAdditiveTransparentFog::Arguments.emplace_back(mesh, AbsoluteTransformation, mesh->TextureMatrix,
fogmax, startH, endH, start, end, col);
}
else
{
for_in(mesh, TransparentMesh[TM_DEFAULT])
ListBlendTransparent::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation, mesh->TextureMatrix));
ListBlendTransparent::Arguments.emplace_back(mesh, AbsoluteTransformation, mesh->TextureMatrix);
for_in(mesh, TransparentMesh[TM_ADDITIVE])
ListAdditiveTransparent::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation, mesh->TextureMatrix));
ListAdditiveTransparent::Arguments.emplace_back(mesh, AbsoluteTransformation, mesh->TextureMatrix);
}
for_in(mesh, TransparentMesh[TM_DISPLACEMENT])
ListDisplacement::Arguments.push_back(std::make_tuple(mesh, AbsoluteTransformation));
ListDisplacement::Arguments.emplace_back(mesh, AbsoluteTransformation);
if (!TransparentMesh[TM_BUBBLE].empty())
glUseProgram(MeshShader::BubbleShader::Program);

View File

@ -7,8 +7,7 @@
class STKMeshSceneNode : public irr::scene::CMeshSceneNode
{
protected:
PtrVector<GLMesh, REF> GeometricMesh[FPSM_COUNT];
PtrVector<GLMesh, REF> ShadedMesh[SM_COUNT];
PtrVector<GLMesh, REF> MeshSolidMaterials[MAT_COUNT];
PtrVector<GLMesh, REF> TransparentMesh[TM_COUNT];
std::vector<GLMesh> GLmeshes;
core::matrix4 ModelViewProjectionMatrix;

View File

@ -140,6 +140,9 @@ void AbstractStateManager::pushScreen(Screen* screen)
void AbstractStateManager::replaceTopMostScreen(Screen* screen, GUIEngine::GameState gameState)
{
if (gameState == GUIEngine::CURRENT)
gameState = getGameState();
//assert(m_game_mode != GAME);
// you need to close any dialog before calling this
assert(!ModalDialog::isADialogActive());

View File

@ -40,7 +40,9 @@ namespace GUIEngine
{
MENU,
GAME,
INGAME_MENU
INGAME_MENU,
/** Dummy GameState e. g. for parameters. */
CURRENT = MENU | GAME | INGAME_MENU
}; // GameState
/**
@ -82,7 +84,7 @@ namespace GUIEngine
* without displaying the second-topmost menu of the stack
* in-between)
*/
void replaceTopMostScreen(Screen* screen, GUIEngine::GameState gameState = GUIEngine::MENU);
void replaceTopMostScreen(Screen* screen, GUIEngine::GameState gameState = GUIEngine::CURRENT);
/**
* \brief removes the menu at the top of the screens stack

View File

@ -21,6 +21,7 @@
#include "guiengine/widget.hpp"
#include "utils/log.hpp"
#include "utils/ptr_vector.hpp"
#include <cstring> // for NULL
@ -87,12 +88,9 @@ namespace GUIEngine
Widget* out = getWidget(name);
T* outCasted = dynamic_cast<T*>( out );
if (out != NULL && outCasted == NULL)
{
fprintf(stderr, "Screen::getWidget : Widget '%s' of type '%s'"
Log::fatal("Screen::getWidget", "Widget '%s' of type '%s'"
"cannot be casted to requested type '%s'!\n", name,
typeid(*out).name(), typeid(T).name());
abort();
}
return outCasted;
}

View File

@ -608,7 +608,7 @@ EventPropagation EventHandler::onGUIEvent(const SEvent& event)
if (w == NULL) break;
if (!w->m_focusable) return GUIEngine::EVENT_BLOCK;
if (!w->isFocusable() || !w->isActivated()) return GUIEngine::EVENT_BLOCK;
// When a modal dialog is shown, don't select widgets out of the dialog
if (ModalDialog::isADialogActive() && !ModalDialog::getCurrent()->isMyChild(w))

View File

@ -47,7 +47,7 @@ int atoi_p(const char* val)
}
else
{
fprintf(stderr, "[LayoutManager] WARNING: Invalid value '%s' found in XML file where integer was expected\n", val);
Log::warn("LayoutManager", "Invalid value '%s' found in XML file where integer was expected.", val);
return 0;
}
}
@ -461,7 +461,7 @@ void LayoutManager::doCalculateLayout(PtrVector<Widget>& widgets, AbstractTopLev
if (left_space < 0)
{
fprintf(stderr, "[LayoutManager] WARNING: statically sized widgets took all the place!!\n");
Log::warn("LayoutManager", "Statically sized widgets took all the place!!");
left_space = 0;
}
@ -536,8 +536,8 @@ void LayoutManager::doCalculateLayout(PtrVector<Widget>& widgets, AbstractTopLev
if (widgets[n].m_w <= 0)
{
fprintf(stderr, "WARNING: widget '%s' has a width of %i (left_space = %i, "
"fraction = %f, max_width = %s)\n", widgets[n].m_properties[PROP_ID].c_str(),
Log::warn("LayoutManager", "Widget '%s' has a width of %i (left_space = %i, "
"fraction = %f, max_width = %s)", widgets[n].m_properties[PROP_ID].c_str(),
widgets[n].m_w, left_space, fraction, widgets[n].m_properties[PROP_MAX_WIDTH].c_str());
widgets[n].m_w = 1;
}
@ -556,7 +556,7 @@ void LayoutManager::doCalculateLayout(PtrVector<Widget>& widgets, AbstractTopLev
if (widgets[n].m_h <= 0)
{
fprintf(stderr, "WARNING: widget '%s' has a height of %i (left_space = %i, "
Log::warn("LayoutManager", "Widget '%s' has a height of %i (left_space = %i, "
"fraction = %f, max_width = %s)\n", widgets[n].m_properties[PROP_ID].c_str(),
widgets[n].m_h, left_space, fraction, widgets[n].m_properties[PROP_MAX_WIDTH].c_str());
widgets[n].m_h = 1;

View File

@ -26,6 +26,7 @@
#include "utils/log.hpp"
#include <IGUIEnvironment.h>
#include <IGUIButton.h>
using namespace irr;
using namespace core;
@ -134,6 +135,8 @@ void ModalDialog::doInit()
m_irrlicht_window = GUIEngine::getGUIEnv()->addWindow(m_area,
true /* modal */);
m_irrlicht_window->setDrawTitlebar(false);
m_irrlicht_window->getCloseButton()->setVisible(false);
GUIEngine::getSkin()->m_dialog = true;
GUIEngine::getSkin()->m_dialog_size = 0.0f;

View File

@ -57,8 +57,7 @@ ScalableFont::ScalableFont(IGUIEnvironment *env, const std::string &filename)
io::IXMLReader* reader = file_manager->createXMLReader(filename.c_str());
if (!load( reader ))
{
fprintf(stderr, "[ScalableFont] Loading font failed\n");
assert(false);
Log::fatal("ScalableFont", "Loading font failed");
}
reader->drop();
@ -157,7 +156,7 @@ void ScalableFont::doReadXmlFile(io::IXMLReader* xml)
#ifdef DEBUG
if (m_texture_files.find(i) != m_texture_files.end())
{
fprintf(stderr, "[ScalableFont] WARNING: Font conflict, two images have texture %i\n", i);
Log::warn("ScalableFont", "Font conflict, two images have texture %i.", i);
}
#endif
@ -258,7 +257,7 @@ bool ScalableFont::load(io::IXMLReader* xml)
{
if (!SpriteBank)
{
fprintf(stderr, "[ScalableFont::load] SpriteBank is NULL!!\n");
Log::error("ScalableFont::load", "SpriteBank is NULL!!");
return false;
}
@ -633,7 +632,7 @@ void ScalableFont::draw(const core::stringw& text,
if (texture == NULL)
{
fprintf(stderr, "WARNING: character not found in current font\n");
Log::warn("ScalableFont", "Character not found in current font");
continue; // no such character
}
}
@ -709,7 +708,7 @@ void ScalableFont::lazyLoadTexture(int texID)
// couldn't load texture, abort.
if (!SpriteBank->getTexture(texID))
{
fprintf(stderr, "!!!!! Unable to load all textures in the font\n");
Log::error("ScalableFont::lazyLoadTexture", "Unable to load all textures in the font");
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
return;
}

View File

@ -184,7 +184,7 @@ void Screen::addWidgets()
Widget* w = getFirstWidget();
//std::cout << "First widget is " << (w == NULL ? "null" : w->m_properties[PROP_ID].c_str()) << std::endl;
if (w != NULL) w->setFocusForPlayer( PLAYER_ID_GAME_MASTER );
else fprintf(stderr, "Couldn't select first widget, NULL was returned\n");
else Log::warn("Screen::AddWidgets", "Couldn't select first widget, NULL was returned");
} // addWidgets
// -----------------------------------------------------------------------------
@ -206,9 +206,9 @@ void Screen::manualRemoveWidget(Widget* w)
#ifdef DEBUG
if(!m_widgets.contains(w))
{
fprintf(stderr, "Widget '%d' not found in screen when removing.\n",
Log::info("Screen", "Widget '%d' not found in screen when removing.",
w->m_id);
fprintf(stderr, "This can be ignored, but is probably wrong.\n");
Log::info("Screen", "This can be ignored, but is probably wrong.");
}
#endif
m_widgets.remove(w);

View File

@ -71,7 +71,7 @@ namespace GUIEngine
GAMEPAD_BADGE = 16,
/** A keyboard icon */
KEYBOARD_BADGE = 32,
/** An hourglass badge to indocate loading */
/** An hourglass badge to indicate loading */
LOADING_BADGE = 64
};

View File

@ -189,7 +189,7 @@ void DynamicRibbonWidget::add()
if (m_child_width <= 0 || m_child_height <= 0)
{
std::cerr << "/!\\ Warning /!\\ : ribbon grid widgets require 'child_width' and 'child_height' arguments" << std::endl;
Log::warn("DynamicRibbonWidget", "Ribbon grid widgets require 'child_width' and 'child_height' arguments");
m_child_width = 256;
m_child_height = 256;
}
@ -206,7 +206,7 @@ void DynamicRibbonWidget::add()
if (m_h - m_label_height < 0)
{
fprintf(stderr, "[DynamicRibbonWidget] WARNING: the widget is too small for anything to fit in it!!\n");
Log::warn("DynamicRibbonWidget", "The widget is too small for anything to fit in it!!");
m_row_amount = 1;
}
else

View File

@ -66,13 +66,9 @@ KartStatsWidget::KartStatsWidget(core::recti area, const int player_id,
}
if(!props)
{
fprintf(stderr,
"[KartSelectionScreen] WARNING: Can't find default "
"kart '%s' nor any other kart.\n",
Log::fatal("KartSelectionScreen", "Can't find default "
"kart '%s' nor any other kart.",
default_kart.c_str());
exit(-1);
}
}

View File

@ -50,6 +50,8 @@ LabelWidget::LabelWidget(bool title, bool bright) : Widget(WTYPE_LABEL)
}
else
m_has_color = false;
setFocusable(false);
} // LabelWidget
// ----------------------------------------------------------------------------

View File

@ -43,6 +43,7 @@ ListWidget::ListWidget() : Widget(WTYPE_LIST)
m_sort_desc = false;
m_sort_default = true;
m_sort_col = 0;
m_sortable = true;
}
// -----------------------------------------------------------------------------
@ -270,9 +271,11 @@ std::string ListWidget::getSelectionInternalName()
CGUISTKListBox* list = getIrrlichtElement<CGUISTKListBox>();
assert(list != NULL);
if (getSelectionID() == -1 || (getSelectionID() >= (int)list->getItemCount()))
int selectionID = getSelectionID();
if (selectionID == -1 || selectionID >= (int)list->getItemCount())
return "";
return list->getItem(getSelectionID()).m_internal_name;
const CGUISTKListBox::ListItem& item = list->getItem(selectionID);
return item.m_internal_name;
}
// -----------------------------------------------------------------------------
@ -418,6 +421,8 @@ EventPropagation ListWidget::transmitEvent(Widget* w,
if (originator.find(m_properties[PROP_ID] + "_column_") != std::string::npos)
{
if (!m_sortable) return EVENT_BLOCK;
if (m_sort_col != originator[(m_properties[PROP_ID] + "_column_").size()] - '0')
{
m_sort_desc = false;

View File

@ -87,6 +87,8 @@ namespace GUIEngine
IListWidgetHeaderListener* m_listener;
bool m_sortable;
public:
typedef irr::gui::CGUISTKListBox::ListItem ListItem;
typedef ListItem::ListCell ListCell;
@ -240,6 +242,8 @@ namespace GUIEngine
void addColumn(irr::core::stringw col, int proportion=1) { m_header.push_back( Column(col, proportion) ); }
void clearColumns() { m_header.clear(); }
void setSortable(bool sortable) { m_sortable = sortable; }
};
}

View File

@ -34,6 +34,7 @@ ProgressBarWidget::ProgressBarWidget(bool show_label) : Widget(WTYPE_PROGRESS)
{
m_value = 0;
m_show_label = show_label;
setFocusable(false);
}
// -----------------------------------------------------------------------------

View File

@ -115,8 +115,8 @@ void RibbonWidget::add()
if (m_active_children[i].m_type != WTYPE_ICON_BUTTON &&
m_active_children[i].m_type != WTYPE_BUTTON)
{
fprintf(stderr, "/!\\ Warning /!\\ : ribbon widgets can only have "
"(icon)button widgets as children\n");
Log::warn("RiggonWidget", "Ribbon widgets can only have "
"(icon)button widgets as children");
continue;
}
@ -275,7 +275,7 @@ void RibbonWidget::add()
}
else
{
fprintf(stderr, "Invalid tab bar contents\n");
Log::error("RibbonWidget", "Invalid tab bar contents");
}
m_active_children[i].m_element = subbtn;
@ -375,8 +375,7 @@ void RibbonWidget::add()
}
else
{
fprintf(stderr,
"/!\\ Warning /!\\ : Invalid contents type in ribbon\n");
Log::warn("RiggonWidget", "Invalid contents type in ribbon");
}

View File

@ -51,7 +51,7 @@ bool Binding::deserialize(irr::io::IrrXMLReader* xml)
// Proceed only if neccesary tags were found
if ((id_string == NULL) || (event_string == NULL))
{
printf("No id-string or event-string given - ignored.\n");
Log::warn("Binding", "No id-string or event-string given - ignored.");
return false;
}
@ -66,7 +66,7 @@ bool Binding::deserialize(irr::io::IrrXMLReader* xml)
// If the action is a stick motion & a direction is defined
if (dir_string == NULL)
{
printf("WARNING: IT_STICKMOTION without direction, ignoring.\n");
Log::warn("Binding", "IT_STICKMOTION without direction, ignoring.");
return false;
}

View File

@ -156,7 +156,7 @@ void GamePadDevice::resetAxisDirection(const int axis,
AbstractKart* pk = player->getKart();
if (pk == NULL)
{
fprintf(stderr, "Error, trying to reset axis for an unknown player\n");
Log::error("Binding", "Trying to reset axis for an unknown player.");
return;
}

View File

@ -723,7 +723,7 @@ void FileManager::checkAndCreateConfigDir()
if(!checkAndCreateDirectory(m_user_config_dir))
{
Log::error("[FileManager]", "Can't create config dir '%s"
", falling back to '.'.", m_user_config_dir);
", falling back to '.'.", m_user_config_dir.c_str());
m_user_config_dir = ".";
}
}

View File

@ -30,7 +30,7 @@
*/
class ClientNetworkManager : public NetworkManager
{
friend class Singleton<NetworkManager>;
friend class AbstractSingleton<NetworkManager>;
public:
/*! \brief Get the instance.
* This is a utility function to avoid passing templates parameters
@ -38,7 +38,7 @@ class ClientNetworkManager : public NetworkManager
*/
static ClientNetworkManager* getInstance()
{
return Singleton<NetworkManager>::getInstance<ClientNetworkManager>();
return AbstractSingleton<NetworkManager>::getInstance<ClientNetworkManager>();
}
/*! \brief Initializes network.

View File

@ -33,9 +33,9 @@
/** \class NetworkInterface
* \ingroup network
*/
class NetworkInterface : public Singleton<NetworkInterface>
class NetworkInterface : public AbstractSingleton<NetworkInterface>
{
friend class Singleton<NetworkInterface>;
friend class AbstractSingleton<NetworkInterface>;
public:
/*! \brief Used to init the network.

View File

@ -43,9 +43,9 @@
* Here are defined some functions that will be specifically implemented by
* the ServerNetworkManager and the ClientNetworkManager.
*/
class NetworkManager : public Singleton<NetworkManager>
class NetworkManager : public AbstractSingleton<NetworkManager>
{
friend class Singleton<NetworkManager>;
friend class AbstractSingleton<NetworkManager>;
public:
/** \brief Function to start the Network Manager (start threads) */
virtual void run();

View File

@ -34,9 +34,9 @@ class Item;
/*! \brief Manages the world updates during an online game
* This function's update is to be called instead of the normal World update
*/
class NetworkWorld : public Singleton<NetworkWorld>
class NetworkWorld : public AbstractSingleton<NetworkWorld>
{
friend class Singleton<NetworkWorld>;
friend class AbstractSingleton<NetworkWorld>;
public:
void update(float dt);

View File

@ -102,9 +102,9 @@ typedef struct EventProcessingInfo
* frames per second. Then, the management of protocols is thread-safe: any
* object can start/pause/stop protocols whithout problems.
*/
class ProtocolManager : public Singleton<ProtocolManager>
class ProtocolManager : public AbstractSingleton<ProtocolManager>
{
friend class Singleton<ProtocolManager>;
friend class AbstractSingleton<ProtocolManager>;
friend void* protocolManagerAsynchronousUpdate(void* data);
public:

View File

@ -118,7 +118,7 @@ void GetPublicAddress::asynchronousUpdate()
hints.ai_socktype = SOCK_STREAM;
if ((status = getaddrinfo(stun_servers[rand_result].c_str(), NULL, &hints, &res)) != 0) {
fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(status));
Log::error("getaddrinfo", gai_strerror(status));
return;
}
for(p = res;p != NULL; p = p->ai_next)

View File

@ -27,11 +27,11 @@
class ServerNetworkManager : public NetworkManager
{
friend class Singleton<NetworkManager>;
friend class AbstractSingleton<NetworkManager>;
public:
static ServerNetworkManager* getInstance()
{
return Singleton<NetworkManager>::getInstance<ServerNetworkManager>();
return AbstractSingleton<NetworkManager>::getInstance<ServerNetworkManager>();
}
virtual void run();

View File

@ -238,10 +238,7 @@ void PhysicalObject::init()
}
else
{
fprintf(stderr, "[PhysicalObject] Unknown node type\n");
max = 1.0f;
min = 0.0f;
assert(false);
Log::fatal("PhysicalObject", "Unknown node type");
}
}
else if (dynamic_cast<TrackObjectPresentationInstancing*>(presentation) != NULL)
@ -256,10 +253,7 @@ void PhysicalObject::init()
}
else
{
fprintf(stderr, "[PhysicalObject] Unknown node type\n");
max = 1.0f;
min = 0.0f;
assert(false);
Log::fatal("PhysicalObject", "Unknown node type");
}
Vec3 extend = max-min;
// Adjust the mesth of the graphical object so that its center is where it
@ -453,7 +447,7 @@ void PhysicalObject::init()
}
case MP_NONE:
default:
fprintf(stderr, "WARNING: Uninitialised moving shape\n");
Log::warn("PhysicalObject", "Uninitialised moving shape");
// intended fall-through
case MP_BOX:
{

View File

@ -112,7 +112,7 @@ void TriangleMesh::createCollisionShape(bool create_collision_object, const char
btOptimizedBvh* bhv = btOptimizedBvh::deSerializeInPlace(bytes, pos, !IS_LITTLE_ENDIAN);
if (bhv == NULL)
{
fprintf(stderr, "[TriangleMesh] WARNING, failed to load serialized BHV\n");
Log::warn("TriangleMesh", "Failed to load serialized BHV");
bhv_triangle_mesh = new btBvhTriangleMeshShape(&m_mesh, false /* useQuantizedAabbCompression */);
}
else

View File

@ -37,6 +37,9 @@
// ----------------------------------------------------------------------------
/** Loads a grand prix definition from a file.
* \param filename Name of the file to load.
*/
GrandPrixData::GrandPrixData(const std::string& filename)
{
m_filename = filename;
@ -44,18 +47,34 @@ GrandPrixData::GrandPrixData(const std::string& filename)
StringUtils::removeExtension(filename));
m_editable = (filename.find(file_manager->getGPDir(), 0) == 0);
reload();
}
} // GrandPrixData
// ----------------------------------------------------------------------------
GrandPrixData::GrandPrixData(const unsigned int number_of_tracks,
/** Creates a random grand prix from the specified parameters.
* \param number_of_tracks How many tracks to select.
* \param track_group From which track group to select the tracks.
* \param use_reverse How the reverse setting is to be determined.
* \param new_tracks If true, new tracks are selected, otherwise existing
* tracks will not be changed (used to e.g. increase the number of
* tracks in an already existing random grand prix).
*
*/
void GrandPrixData::createRandomGP(const unsigned int number_of_tracks,
const std::string &track_group,
const RandomGPInfoDialog::REVERSED use_reverse)
const GPReverseType use_reverse,
bool new_tracks)
{
m_filename = "Random GP - Not loaded from a file!";
m_id = "random";
m_name = "Random Grand Prix";
m_editable = false;
if(new_tracks)
{
m_tracks.clear();
m_laps.clear();
m_reversed.clear();
}
m_tracks.reserve(number_of_tracks);
m_laps.reserve(number_of_tracks);
m_reversed.reserve(number_of_tracks);
@ -92,13 +111,14 @@ void GrandPrixData::changeTrackNumber(const unsigned int number_of_tracks,
rand() % available_tracks :
track_indices[rand() % available_tracks];
std::string id = track_manager->getTrack(index)->getIdent();
const Track *track = track_manager->getTrack(index);
std::string id = track->getIdent();
// Avoid duplicate tracks
if (std::find(m_tracks.begin(), m_tracks.end(), id) != m_tracks.end())
continue;
m_tracks.push_back(id);
m_laps.push_back(track_manager->getTrack(index)->getDefaultNumberOfLaps());
m_laps.push_back(track->getDefaultNumberOfLaps());
m_reversed.push_back(false); // This will be changed later in the code
}
}
@ -117,48 +137,64 @@ void GrandPrixData::changeTrackNumber(const unsigned int number_of_tracks,
}
// ----------------------------------------------------------------------------
void GrandPrixData::changeReverse(const RandomGPInfoDialog::REVERSED use_reverse)
/** Updates the GP data with newly decided reverse requirements.
* \param use_reverse How reverse setting for each track is to be determined.
*/
void GrandPrixData::changeReverse(const GrandPrixData::GPReverseType use_reverse)
{
for (unsigned int i = 0; i < m_tracks.size(); i++)
{
if (use_reverse == RandomGPInfoDialog::NO_REVERSE)
if (use_reverse == GP_NO_REVERSE)
m_reversed[i] = false;
else if (use_reverse == RandomGPInfoDialog::MIXED)
else if (use_reverse == GP_RANDOM_REVERSE)
if (track_manager->getTrack(m_tracks[i])->reverseAvailable())
m_reversed[i] = (rand() % 2 != 0);
else
m_reversed[i] = false;
else // all reversed
m_reversed[i] = track_manager->getTrack(m_tracks[i])->reverseAvailable();
}
}
} // for i < m_tracks.size()
} // changeReverse
// ----------------------------------------------------------------------------
/** Sets the id of this grand prix.
* \param id The new id.
*/
void GrandPrixData::setId(const std::string& id)
{
m_id = id;
}
} // setId
// ----------------------------------------------------------------------------
/** Sets the name of the grand prix.
* \param name New name.
*/
void GrandPrixData::setName(const irr::core::stringw& name)
{
m_name = name;
}
} // setName
// ----------------------------------------------------------------------------
/** Sets the filename of this grand prix.
* \param filename New filename.
*/
void GrandPrixData::setFilename(const std::string& filename)
{
m_filename = filename;
}
} // setFilename
// ----------------------------------------------------------------------------
/** Sets if this grand prix can be edited.
* \param editable New value.
*/
void GrandPrixData::setEditable(const bool editable)
{
m_editable = editable;
}
} // setEditable
// ----------------------------------------------------------------------------
/** Reloads grand prix from file.
*/
void GrandPrixData::reload()
{
m_tracks.clear();
@ -270,6 +306,8 @@ void GrandPrixData::reload()
} // reload()
// ----------------------------------------------------------------------------
/** Saves the grand prix data to a file.
*/
bool GrandPrixData::writeToFile()
{
try
@ -303,9 +341,12 @@ bool GrandPrixData::writeToFile()
m_filename.c_str(), e.what());
return false;
}
}
} // writeToFile
// ----------------------------------------------------------------------------
/** Checks if the grand prix data are consistent.
* \param log_error: If errors should be sent to the logger.
*/
bool GrandPrixData::checkConsistency(bool log_error) const
{
for (unsigned int i = 0; i < m_tracks.size(); i++)
@ -323,8 +364,7 @@ bool GrandPrixData::checkConsistency(bool log_error) const
}
}
return true;
}
} // checkConsistency
// ----------------------------------------------------------------------------
/** Returns true if the track is available. This is used to test if Fort Magma
@ -332,76 +372,99 @@ bool GrandPrixData::checkConsistency(bool log_error) const
* story mode, but will be available once all challenges are done and nolok
* is unlocked). It also prevents people from using the grand prix editor as
* a way to play tracks that still haven't been unlocked
* \param id Name of the track to test.
* \param include_locked If set to true, all tracks (including locked tracks)
* are considered to be available.
*/
bool GrandPrixData::isTrackAvailable(const std::string &id,
bool includeLocked ) const
bool include_locked ) const
{
if (includeLocked)
if (include_locked)
return true;
else if (id == "fortmagma")
return !PlayerManager::getCurrentPlayer()->isLocked("fortmagma");
else
return (!m_editable ||
!PlayerManager::get()->getCurrentPlayer()->isLocked(id));
}
} // isTrackAvailable
// ----------------------------------------------------------------------------
std::vector<std::string> GrandPrixData::getTrackNames(bool includeLocked) const
/** Returns the list of tracks that is available (i.e. unlocked) of this
* grand prix.
* \param include_locked If data for locked tracks should be included or not.
* \return A copy of the list of available tracks in this grand prix.
*/
std::vector<std::string> GrandPrixData::getTrackNames(bool include_locked) const
{
std::vector<std::string> names;
for (unsigned int i = 0; i < m_tracks.size(); i++)
{
if(isTrackAvailable(m_tracks[i], includeLocked))
if(isTrackAvailable(m_tracks[i], include_locked))
names.push_back(m_tracks[i]);
}
return names;
}
} // getTrackNames
// ----------------------------------------------------------------------------
std::vector<int> GrandPrixData::getLaps(bool includeLocked) const
/** Returns the laps for each available track of the grand prix.
* \param include_locked If data for locked tracks should be included or not.
* \return a std::vector containing the laps for each grand prix.
*/
std::vector<int> GrandPrixData::getLaps(bool include_locked) const
{
std::vector<int> laps;
for (unsigned int i = 0; i< m_tracks.size(); i++)
if(isTrackAvailable(m_tracks[i], includeLocked))
if(isTrackAvailable(m_tracks[i], include_locked))
laps.push_back(m_laps[i]);
return laps;
}
} // getLaps
// ----------------------------------------------------------------------------
std::vector<bool> GrandPrixData::getReverse(bool includeLocked) const
/** Returns the reverse setting for each available grand prix.
* \param include_locked If data for locked tracks should be included or not.
* \return A copy of alist with the reverse status for each track.
*/
std::vector<bool> GrandPrixData::getReverse(bool include_locked) const
{
std::vector<bool> reverse;
for (unsigned int i = 0; i< m_tracks.size(); i++)
if(isTrackAvailable(m_tracks[i], includeLocked))
if(isTrackAvailable(m_tracks[i], include_locked))
reverse.push_back(m_reversed[i]);
return reverse;
}
} // getReverse
// ----------------------------------------------------------------------------
/** Returns true if this grand prix can be edited.
*/
bool GrandPrixData::isEditable() const
{
return m_editable;
}
} // isEditable
// ----------------------------------------------------------------------------
/** Returns the number of tracks in this grand prix.
* \param include_locked If data for locked tracks should be included or not.
*/
unsigned int GrandPrixData::getNumberOfTracks(bool includeLocked) const
{
if (includeLocked)
return m_tracks.size();
else
return getTrackNames(false).size();
}
} // getNumberOfTracks
// ----------------------------------------------------------------------------
/** Returns the (translated) name of the track with the specified index.
*/
irr::core::stringw GrandPrixData::getTrackName(const unsigned int track) const
{
assert(track < getNumberOfTracks(true));
Track* t = track_manager->getTrack(m_tracks[track]);
assert(t != NULL);
return t->getName();
}
} // getTrackName
// ----------------------------------------------------------------------------
const std::string& GrandPrixData::getTrackId(const unsigned int track) const

View File

@ -24,7 +24,6 @@
#include <string>
#include <vector>
#include "states_screens/dialogs/random_gp_dialog.hpp"
#include "utils/translation.hpp"
using irr::core::stringw;
@ -69,21 +68,35 @@ private:
*/
bool isTrackAvailable(const std::string &id, bool includeLocked) const;
public:
/** Used to define the reverse setting when creating a random GP:
* No reverse, all reverse (if available on the track), random
* selection. */
enum GPReverseType
{
GP_NO_REVERSE = 0,
GP_ALL_REVERSE = 1,
GP_RANDOM_REVERSE = 2
}; // GPReverseType
public:
#if (defined(WIN32) || defined(_WIN32)) && !defined(__MINGW32__)
# pragma warning(disable:4290)
#endif
/** Load the GrandPrixData from the given filename */
GrandPrixData(const std::string& filename);
/** Needed for simple creation of an instance of GrandPrixData */
GrandPrixData() {};
/** Creates a new random GP */
GrandPrixData(const unsigned int number_of_tracks,
const std::string& track_group,
const RandomGPInfoDialog::REVERSED use_reverse);
void changeTrackNumber(const unsigned int number_of_tracks,
const std::string& track_group);
void changeReverse(const RandomGPInfoDialog::REVERSED use_reverse);
void changeReverse(const GPReverseType use_reverse);
void createRandomGP(const unsigned int number_of_tracks,
const std::string& track_group,
const GPReverseType use_reverse,
bool new_tracks=false);
// Methods for the GP editor
void setId(const std::string& id);

View File

@ -34,7 +34,6 @@ const char* GrandPrixManager::SUFFIX = ".grandprix";
// ----------------------------------------------------------------------------
GrandPrixManager::GrandPrixManager()
{
m_random_gp = NULL; // better do it explicitly and avoid weird stuff
loadFiles();
} // GrandPrixManager
@ -42,10 +41,7 @@ GrandPrixManager::GrandPrixManager()
GrandPrixManager::~GrandPrixManager()
{
for(unsigned int i=0; i<m_gp_data.size(); i++)
{
delete m_gp_data[i];
}
delete m_random_gp;
} // ~GrandPrixManager
// ----------------------------------------------------------------------------
@ -97,7 +93,7 @@ void GrandPrixManager::load(const std::string& filename)
catch (std::runtime_error& e)
{
Log::error("GrandPrixManager",
"Ignoring grand prix %s (%s)\n", filename.c_str(), e.what());
"Ignoring Grand Prix %s (%s)\n", filename.c_str(), e.what());
}
} // load
@ -156,9 +152,6 @@ GrandPrixData* GrandPrixManager::getGrandPrix(const std::string& s) const
// ----------------------------------------------------------------------------
GrandPrixData* GrandPrixManager::editGrandPrix(const std::string& s) const
{
if (s == "random")
return m_random_gp;
for(unsigned int i=0; i<m_gp_data.size(); i++)
{
if(m_gp_data[i]->getId() == s)

View File

@ -22,7 +22,8 @@
#include <vector>
#include <string>
#include "race/grand_prix_data.hpp"
#include "irrlicht.h"
class GrandPrixData;
/**
* \ingroup race
@ -47,10 +48,6 @@ private:
bool existsName(const irr::core::stringw& name) const;
public:
/** saved here by a random GP dialog to avoid dangling pinters or
* memory leaks */
GrandPrixData* m_random_gp;
GrandPrixManager();
~GrandPrixManager();
void reload();

View File

@ -212,10 +212,10 @@ void Highscores::getEntry(int number, std::string &kart_name,
{
if(number<0 || number>getNumberEntries())
{
fprintf(stderr, "Error, accessing undefined highscore entry:\n");
fprintf(stderr,"number %d, but %d entries are defined\n",number,
Log::warn("Highscores", "Accessing undefined highscore entry:");
Log::warn("Highscores", "Number %d, but %d entries are defined.", number,
getNumberEntries());
fprintf(stderr, "This error can be ignored, but no highscores are available\n");
Log::warn("Highscores", "This error can be ignored, but no highscores are available.");
return;
}
kart_name = m_kart_name[number];

View File

@ -127,7 +127,7 @@ void History::updateReplay(float dt)
World *world = World::getWorld();
if(m_current>=(int)m_all_deltas.size())
{
printf("Replay finished.\n");
Log::info("History", "Replay finished");
m_current = 0;
// Note that for physics replay all physics parameters
// need to be reset, e.g. velocity, ...
@ -158,20 +158,19 @@ void History::Save()
{
FILE *fd = fopen("history.dat","w");
if(fd)
printf("History saved in ./history.dat.\n");
Log::info("History", "Saved in ./history.dat.");
else
{
std::string fn = file_manager->getUserConfigFile("history.dat");
fd = fopen(fn.c_str(), "w");
if(fd)
printf("History saved in '%s'.\n",fn.c_str());
Log::info("History", "Saved in '%s'.", fn.c_str());
}
if(!fd)
{
printf("Can't open history.dat file for writing - can't save history.\n");
printf("Make sure history.dat in the current directory or the config\n");
printf("directory is writable.\n");
Log::info("History", "Can't open history.dat file for writing - can't save history.");
Log::info("History", "Make sure history.dat in the current directory "
"or the config directory is writable.");
return;
}
@ -231,75 +230,46 @@ void History::Load()
FILE *fd = fopen("history.dat","r");
if(fd)
printf("Reading ./history.dat\n");
Log::info("History", "Reading ./history.dat");
else
{
std::string fn = file_manager->getUserConfigFile("history.dat");
fd = fopen(fn.c_str(), "r");
if(fd)
printf("Reading '%s'.\n", fn.c_str());
Log::info("History", "Reading '%s'.", fn.c_str());
}
if(!fd)
{
fprintf(stderr, "ERROR: could not open history.dat\n");
exit(-2);
}
Log::fatal("History", "Could not open history.dat");
if (fgets(s, 1023, fd) == NULL)
{
fprintf(stderr, "ERROR: could not read history.dat\n");
exit(-2);
}
Log::fatal("History", "Could not read history.dat.");
if (sscanf(s,"Version: %1023s",s1)!=1)
{
fprintf(stderr, "ERROR: no Version information found in history file (bogus history file)\n");
exit(-2);
}
else
{
if (strcmp(s1,STK_VERSION))
{
fprintf(stderr, "WARNING: history is version '%s'\n",s1);
fprintf(stderr, " STK version is '%s'\n",STK_VERSION);
}
}
Log::fatal("History", "No Version information found in history file (bogus history file).");
else if (strcmp(s1,STK_VERSION))
Log::warn("History", "History is version '%s', STK version is '%s'.", s1, STK_VERSION);
if (fgets(s, 1023, fd) == NULL)
{
fprintf(stderr, "ERROR: could not read history.dat\n");
exit(-2);
}
Log::fatal("History", "Could not read history.dat.");
unsigned int num_karts;
if(sscanf(s, "numkarts: %d",&num_karts)!=1)
{
fprintf(stderr,"WARNING: No number of karts found in history file.\n");
exit(-2);
}
Log::fatal("History", "No number of karts found in history file.");
race_manager->setNumKarts(num_karts);
fgets(s, 1023, fd);
if(sscanf(s, "numplayers: %d",&n)!=1)
{
fprintf(stderr,"WARNING: No number of players found in history file.\n");
exit(-2);
}
Log::fatal("History", "No number of players found in history file.");
race_manager->setNumLocalPlayers(n);
fgets(s, 1023, fd);
if(sscanf(s, "difficulty: %d",&n)!=1)
{
fprintf(stderr,"WARNING: No difficulty found in history file.\n");
exit(-2);
}
Log::fatal("History", "No difficulty found in history file.");
race_manager->setDifficulty((RaceManager::Difficulty)n);
fgets(s, 1023, fd);
if(sscanf(s, "track: %1023s",s1)!=1)
{
fprintf(stderr,"WARNING: Track not found in history file.\n");
}
Log::warn("History", "Track not found in history file.");
race_manager->setTrack(s1);
// This value doesn't really matter, but should be defined, otherwise
// the racing phase can switch to 'ending'
@ -309,11 +279,7 @@ void History::Load()
{
fgets(s, 1023, fd);
if(sscanf(s, "model %d: %1023s",&n, s1) != 2)
{
fprintf(stderr,"WARNING: No model information for kart %d found.\n",
i);
exit(-2);
}
Log::fatal("History", "No model information for kart %d found.", i);
m_kart_ident.push_back(s1);
if(i<race_manager->getNumPlayers())
{
@ -323,10 +289,8 @@ void History::Load()
// FIXME: The model information is currently ignored
fgets(s, 1023, fd);
if(sscanf(s,"size: %d",&m_size)!=1)
{
fprintf(stderr,"WARNING: Number of records not found in history file.\n");
exit(-2);
}
Log::fatal("History", "Number of records not found in history file.");
allocateMemory(m_size);
m_current = -1;

View File

@ -88,70 +88,51 @@ void ReplayPlay::Load()
FILE *fd = openReplayFile(/*writeable*/false);
if(!fd)
{
printf("Can't read '%s', ghost replay disabled.\n",
Log::error("Replay", "Can't read '%s', ghost replay disabled.",
getReplayFilename().c_str());
destroy();
return;
}
printf("Reading replay file '%s'.\n", getReplayFilename().c_str());
Log::info("Replay", "Reading replay file '%s'.", getReplayFilename().c_str());
if (fgets(s, 1023, fd) == NULL)
{
fprintf(stderr, "ERROR: could not read '%s'.\n",
getReplayFilename().c_str());
exit(-2);
}
Log::fatal("Replay", "Could not read '%s'.", getReplayFilename().c_str());
unsigned int version;
if (sscanf(s,"Version: %d", &version) != 1)
{
fprintf(stderr, "ERROR: no Version information found in replay file"
" (bogus replay file)\n");
exit(-2);
}
Log::fatal("Replay", "No Version information found in replay file (bogus replay file).");
if (version != getReplayVersion())
{
fprintf(stderr, "WARNING: replay is version '%d'\n",version);
fprintf(stderr, " STK version is '%d'\n",getReplayVersion());
fprintf(stderr, " We try to proceed, but it may fail.\n");
Log::warn("Replay", "Replay is version '%d'",version);
Log::warn("Replay", "STK version is '%d'",getReplayVersion());
Log::warn("Replay", "We try to proceed, but it may fail.");
}
if (fgets(s, 1023, fd) == NULL)
{
fprintf(stderr, "ERROR: could not read '%s'.\n",
getReplayFilename().c_str());
exit(-2);
}
Log::fatal("Replay", "Could not read '%s'.", getReplayFilename().c_str());
int n;
if(sscanf(s, "difficulty: %d", &n) != 1)
{
fprintf(stderr,"WARNING: No difficulty found in replay file.\n");
exit(-2);
}
Log::fatal("Replay", " No difficulty found in replay file.");
if(race_manager->getDifficulty()!=(RaceManager::Difficulty)n)
printf("Warning, difficulty of replay is '%d', "
"while '%d' is selected.\n",
Log::warn("Replay", "Difficulty of replay is '%d', "
"while '%d' is selected.",
race_manager->getDifficulty(), n);
fgets(s, 1023, fd);
if(sscanf(s, "track: %s", s1) != 1)
{
fprintf(stderr,"WARNING: Track not found in replay file.\n");
}
Log::warn("Replay", "Track not found in replay file.");
assert(std::string(s1)==race_manager->getTrackName());
race_manager->setTrack(s1);
unsigned int num_laps;
fgets(s, 1023, fd);
if(sscanf(s, "Laps: %d", &num_laps) != 1)
{
fprintf(stderr,"WARNING: No number of laps found in replay file.\n");
exit(-2);
}
Log::fatal("Replay", "No number of laps found in replay file.");
race_manager->setNumLaps(num_laps);
// eof actually doesn't trigger here, since it requires first to try
@ -175,25 +156,18 @@ void ReplayPlay::readKartData(FILE *fd, char *next_line)
{
char s[1024];
if(sscanf(next_line, "model: %s", s)!=1)
{
fprintf(stderr,
"WARNING: No model information for kart %d found.\n",
Log::fatal("Replay", "No model information for kart %d found.",
m_ghost_karts.size());
exit(-2);
}
m_ghost_karts.push_back(new GhostKart(std::string(s)));
m_ghost_karts[m_ghost_karts.size()-1].init(RaceManager::KT_GHOST);
fgets(s, 1023, fd);
unsigned int size;
if(sscanf(s,"size: %d",&size)!=1)
{
fprintf(stderr,
"WARNING: Number of records not found in replay file "
"for kart %d.\n",
Log::fatal("Replay", "Number of records not found in replay file "
"for kart %d.",
m_ghost_karts.size()-1);
exit(-2);
}
for(unsigned int i=0; i<size; i++)
{
@ -217,20 +191,17 @@ void ReplayPlay::readKartData(FILE *fd, char *next_line)
{
// Invalid record found
// ---------------------
fprintf(stderr, "Can't read replay data line %d:\n", i);
fprintf(stderr, "%s", s);
fprintf(stderr, "Ignored.\n");
Log::warn("Replay", "Can't read replay data line %d:", i);
Log::warn("Replay", "%s", s);
Log::warn("Replay", "Ignored.");
}
} // for i
fgets(s, 1023, fd);
unsigned int num_events;
if(sscanf(s,"events: %d",&num_events)!=1)
{
fprintf(stderr,
"WARNING: Number of events not found in replay file "
"for kart %d.\n",
m_ghost_karts.size()-1);
}
Log::warn("Replay", "Number of events not found in replay file "
"for kart %d.", m_ghost_karts.size()-1);
for(unsigned int i=0; i<num_events; i++)
{
fgets(s, 1023, fd);
@ -245,9 +216,9 @@ void ReplayPlay::readKartData(FILE *fd, char *next_line)
{
// Invalid record found
// ---------------------
fprintf(stderr, "Can't read replay event line %d:\n", i);
fprintf(stderr, "%s", s);
fprintf(stderr, "Ignored.\n");
Log::warn("Replay", "Can't read replay event line %d:", i);
Log::warn("Replay", "%s", s);
Log::warn("Replay", "Ignored.");
}
} // for i < events

View File

@ -130,8 +130,12 @@ void ReplayRecorder::update(float dt)
{
// Only print this message once.
if(m_count_transforms[i]==m_transform_events[i].size())
printf("Can't store more events for kart %s.\n",
{
char buffer[100];
sprintf(buffer, "Can't store more events for kart %s.",
kart->getIdent().c_str());
Log::warn("ReplayRecorder", buffer);
}
continue;
}
TransformEvent *p = &(m_transform_events[i][m_count_transforms[i]-1]);
@ -153,12 +157,12 @@ void ReplayRecorder::Save()
FILE *fd = openReplayFile(/*writeable*/true);
if(!fd)
{
printf("Can't open '%s' for writing - can't save replay data.\n",
Log::error("ReplayRecorder", "Can't open '%s' for writing - can't save replay data.",
getReplayFilename().c_str());
return;
}
printf("Replay saved in '%s'.\n", getReplayFilename().c_str());
Log::info("ReplayRecorder", "Replay saved in '%s'.\n", getReplayFilename().c_str());
World *world = World::getWorld();
unsigned int num_karts = world->getNumKarts();

View File

@ -85,7 +85,7 @@ bool CreditsScreen::getWideLine(std::ifstream& file, core::stringw* out)
{
if (!file.good())
{
fprintf(stderr, "getWideLine : File is not good!\n");
Log::error("CreditsScreen", "getWideLine: File is not good!");
return false;
}
wchar_t wide_char;
@ -147,7 +147,7 @@ void CreditsScreen::loadedFromFile()
if (file.fail() || !file.is_open() || file.eof())
{
fprintf(stderr, "\n/!\\ Failed to open file at '%s'\n\n",
Log::error("CreditsScreen", "Failed to open file at '%s'.",
creditsfile.c_str());
return;
}
@ -160,10 +160,8 @@ void CreditsScreen::loadedFromFile()
if (file.fail() || !file.is_open() || file.eof())
{
fprintf(stderr,
"\n/!\\ Failed to read file at '%s', unexpected EOF\n\n",
Log::error("CreditsScreen", "Failed to read file at '%s', unexpected EOF.",
creditsfile.c_str());
assert(false);
return;
}
@ -203,9 +201,7 @@ void CreditsScreen::loadedFromFile()
if (lineCount == 0)
{
fprintf(stderr,
"\n/!\\ Could not read anything from CREDITS file!\n\n");
assert(false);
Log::error("CreditsScreen", "Could not read anything from CREDITS file!");
return;
}

View File

@ -384,11 +384,10 @@ void AddonsLoading::doUninstall()
error = !addons_manager->uninstall(m_addon);
if(error)
{
printf("[addons]Directory '%s' can not be removed.\n",
Log::warn("Addons", "Directory '%s' can not be removed.",
m_addon.getDataDir().c_str());
printf("[addons]Please remove this directory manually.\n");
core::stringw msg = StringUtils::insertValues(
_("Problems removing the addon '%s'."),
Log::warn("Addons", "Please remove this directory manually.");
core::stringw msg = StringUtils::insertValues(_("Problems removing the addon '%s'."),
core::stringw(m_addon.getName().c_str()));
getWidget<BubbleWidget>("description")->setText(msg.c_str());
}

View File

@ -102,29 +102,19 @@ GUIEngine::EventPropagation CustomVideoSettingsDialog::processEvent(const std::s
{
if (eventSource == "close")
{
bool dynamic_light = getWidget<CheckBoxWidget>("dynamiclight")->getState();
UserConfigParams::m_dynamic_lights = dynamic_light;
bool advanced_pipeline = getWidget<CheckBoxWidget>("dynamiclight")->getState();
UserConfigParams::m_dynamic_lights = advanced_pipeline;
UserConfigParams::m_graphical_effects =
getWidget<CheckBoxWidget>("anim_gfx")->getState();
UserConfigParams::m_weather_effects =
getWidget<CheckBoxWidget>("weather_gfx")->getState();
UserConfigParams::m_ubo_disabled =
!getWidget<CheckBoxWidget>("ubo")->getState();
UserConfigParams::m_dof =
getWidget<CheckBoxWidget>("dof")->getState();
UserConfigParams::m_high_definition_textures =
getWidget<CheckBoxWidget>("hd-textures")->getState();
advanced_pipeline && getWidget<CheckBoxWidget>("dof")->getState();
UserConfigParams::m_motionblur =
getWidget<CheckBoxWidget>("motionblur")->getState();
UserConfigParams::m_show_steering_animations =
getWidget<SpinnerWidget>("steering_animations")->getValue();
advanced_pipeline && getWidget<CheckBoxWidget>("motionblur")->getState();
if (dynamic_light)
if (advanced_pipeline)
{
UserConfigParams::m_shadows =
getWidget<SpinnerWidget>("shadows")->getValue();
advanced_pipeline && getWidget<SpinnerWidget>("shadows")->getValue();
}
else
{
@ -132,26 +122,41 @@ GUIEngine::EventPropagation CustomVideoSettingsDialog::processEvent(const std::s
}
UserConfigParams::m_mlaa =
getWidget<CheckBoxWidget>("mlaa")->getState();
advanced_pipeline && getWidget<CheckBoxWidget>("mlaa")->getState();
UserConfigParams::m_ssao =
getWidget<CheckBoxWidget>("ssao")->getState();
advanced_pipeline && getWidget<CheckBoxWidget>("ssao")->getState();
UserConfigParams::m_light_shaft =
getWidget<CheckBoxWidget>("lightshaft")->getState();
advanced_pipeline && getWidget<CheckBoxWidget>("lightshaft")->getState();
UserConfigParams::m_gi =
getWidget<CheckBoxWidget>("global_illumination")->getState();
advanced_pipeline && getWidget<CheckBoxWidget>("global_illumination")->getState();
UserConfigParams::m_glow =
getWidget<CheckBoxWidget>("glow")->getState();
advanced_pipeline && getWidget<CheckBoxWidget>("glow")->getState();
UserConfigParams::m_bloom =
getWidget<CheckBoxWidget>("bloom")->getState();
advanced_pipeline && getWidget<CheckBoxWidget>("bloom")->getState();
UserConfigParams::m_texture_compression =
getWidget<CheckBoxWidget>("texture_compression")->getState();
UserConfigParams::m_graphical_effects =
getWidget<CheckBoxWidget>("anim_gfx")->getState();
UserConfigParams::m_weather_effects =
getWidget<CheckBoxWidget>("weather_gfx")->getState();
UserConfigParams::m_ubo_disabled =
!getWidget<CheckBoxWidget>("ubo")->getState();
UserConfigParams::m_high_definition_textures =
getWidget<CheckBoxWidget>("hd-textures")->getState();
UserConfigParams::m_show_steering_animations =
getWidget<SpinnerWidget>("steering_animations")->getValue();
switch (getWidget<SpinnerWidget>("filtering")->getValue())
{
case 0:

View File

@ -53,8 +53,8 @@ GPInfoDialog::GPInfoDialog(const std::string& gp_ident)
doInit();
m_curr_time = 0.0f;
m_gp = grand_prix_manager->getGrandPrix(gp_ident);
m_gp->checkConsistency();
m_gp = *grand_prix_manager->getGrandPrix(gp_ident);
m_gp.checkConsistency();
m_under_title = m_area.getHeight()/7;
m_over_body = m_area.getHeight()/7;
@ -72,7 +72,7 @@ GPInfoDialog::~GPInfoDialog()
{
GUIEngine::Screen* curr_screen = GUIEngine::getCurrentScreen();
if (curr_screen->getName() == "tracks.stkgui")
static_cast<TracksScreen*>(curr_screen)->setFocusOnGP(m_gp->getId());
static_cast<TracksScreen*>(curr_screen)->setFocusOnGP(m_gp.getId());
}
// ----------------------------------------------------------------------------
@ -81,7 +81,7 @@ void GPInfoDialog::addTitle()
{
core::rect< s32 > area_top(0, 0, m_area.getWidth(), m_under_title);
IGUIStaticText* title = GUIEngine::getGUIEnv()->addStaticText(
translations->fribidize(m_gp->getName()),
translations->fribidize(m_gp.getName()),
area_top, false, true, // border, word wrap
m_irrlicht_window);
title->setTabStop(false);
@ -92,7 +92,7 @@ void GPInfoDialog::addTitle()
void GPInfoDialog::addTracks()
{
const std::vector<std::string> tracks = m_gp->getTrackNames();
const std::vector<std::string> tracks = m_gp.getTrackNames();
const unsigned int track_amount = tracks.size();
int height_of_one_line = std::min((m_lower_bound - m_over_body)/(track_amount+1),
@ -119,7 +119,7 @@ void GPInfoDialog::addTracks()
Label* widget = dynamic_cast<Label*>(m_widgets.get(widgets_iter));
widget->setText(translations->fribidize(track->getName()), false);
widget->move(20, m_over_body + height_of_one_line*(i+1),
widget->move(20, m_over_body + height_of_one_line*i,
m_area.getWidth()/2 - 20, height_of_one_line);
widgets_iter++;
@ -141,7 +141,7 @@ void GPInfoDialog::addTracks()
m_widgets.push_back(widget);
widget->add();
widget->move(20, m_over_body + height_of_one_line*(i+1),
widget->move(20, m_over_body + height_of_one_line*i,
m_area.getWidth()/2 - 20, height_of_one_line);
}
}
@ -185,7 +185,7 @@ void GPInfoDialog::addScreenshot()
m_screenshot_widget->m_h = m_area.getWidth()*3/8; // *(3/4)*(1/2)
}
Track* track = track_manager->getTrack(m_gp->getTrackNames()[0]);
Track* track = track_manager->getTrack(m_gp.getTrackNames()[0]);
m_screenshot_widget->m_properties[GUIEngine::PROP_ICON] = (track->getScreenshotFile().c_str());
m_screenshot_widget->setParent(m_irrlicht_window);
m_screenshot_widget->add();
@ -203,7 +203,7 @@ void GPInfoDialog::addButtons()
SavedGrandPrix* saved_gp = SavedGrandPrix::getSavedGP( StateManager::get()
->getActivePlayerProfile(0)
->getUniqueID(),
m_gp->getId(),
m_gp.getId(),
race_manager->getDifficulty(),
race_manager->getNumberOfKarts(),
race_manager->getNumLocalPlayers());
@ -250,7 +250,7 @@ void GPInfoDialog::addButtons()
void GPInfoDialog::onEnterPressedInternal()
{
// Save the GP id because dismiss() will destroy this instance
std::string gp_id = m_gp->getId();
std::string gp_id = m_gp.getId();
ModalDialog::dismiss();
// Disable accidentally unlocking of a challenge
PlayerManager::getCurrentPlayer()->setCurrentChallenge("");
@ -264,7 +264,7 @@ GUIEngine::EventPropagation GPInfoDialog::processEvent(const std::string& event_
if (event_source == "start" || event_source == "continue")
{
// Save GP identifier, since dismiss will delete this object.
std::string gp_id = m_gp->getId();
std::string gp_id = m_gp.getId();
// Also create a copy of the string: it is a reference to data
// in a widget in the dialog - so if we call dismiss, this reference
// becomes invalid!
@ -288,7 +288,7 @@ void GPInfoDialog::onUpdate(float dt)
m_curr_time += dt;
int frameAfter = (int)(m_curr_time / 1.5f);
const std::vector<std::string> tracks = m_gp->getTrackNames();
const std::vector<std::string> tracks = m_gp.getTrackNames();
if (frameAfter >= (int)tracks.size())
{
frameAfter = 0;

View File

@ -20,7 +20,7 @@
#define HEADER_GP_INFO_DIALOG_HPP
#include "guiengine/modaldialog.hpp"
// Don't include grand_prix_data.hpp here or the compilation will fail
#include "race/grand_prix_data.hpp"
class GrandPrixData;
@ -39,7 +39,9 @@ class GPInfoDialog : public GUIEngine::ModalDialog
protected: // Necessary for RandomGPInfoDialog
GUIEngine::IconButtonWidget* m_screenshot_widget;
float m_curr_time;
GrandPrixData* m_gp;
/** The grand prix data. */
GrandPrixData m_gp;
/** height of the separator over the body */
int m_over_body;

View File

@ -37,7 +37,7 @@ RandomGPInfoDialog::RandomGPInfoDialog()
// Defaults - loading selection from last time frrom a file would be better
m_number_of_tracks = 2; // We can assume that there are at least 2 standard tracks
m_trackgroup = "standard";
m_use_reverse = NO_REVERSE;
m_use_reverse = GrandPrixData::GP_NO_REVERSE;
doInit();
m_curr_time = 0.0f;
@ -46,14 +46,7 @@ RandomGPInfoDialog::RandomGPInfoDialog()
m_over_body = m_area.getHeight()/7 + SPINNER_HEIGHT + 10; // 10px space
m_lower_bound = m_area.getHeight()*6/7;
// The GP manager is be used to make the GP live longer than this dialog
if (grand_prix_manager->m_random_gp)
{
delete grand_prix_manager->m_random_gp;
grand_prix_manager->m_random_gp = NULL;
}
m_gp = new GrandPrixData(m_number_of_tracks, m_trackgroup, m_use_reverse);
grand_prix_manager->m_random_gp = m_gp;
m_gp.createRandomGP(m_number_of_tracks, m_trackgroup, m_use_reverse);
addTitle();
addSpinners();
@ -67,8 +60,18 @@ RandomGPInfoDialog::RandomGPInfoDialog()
void RandomGPInfoDialog::addSpinners()
{
const int trackgroup_width = 200, laps_with = 150, reverse_width = 200;
const int left = (m_area.getWidth() - trackgroup_width - 150 - 250)/2;
const int laps_width = 150;
// "20*4" because there a 4 separators between the spinners with 20px each
int label_spinner_width = m_area.getWidth() - laps_width - 20*4;
// This scaling ensures that the spinners are smaller than the available
// area, look well and are (hopefully) big enough for their labels
if (m_area.getWidth() < 700)
label_spinner_width /= 2;
else if (m_area.getWidth() < 1500)
label_spinner_width /= 3;
else
label_spinner_width /= 4;
const int left = (m_area.getWidth() - label_spinner_width*2 - laps_width)/2;
// Trackgroup chooser
Spinner* spinner = new Spinner(false);
@ -77,21 +80,17 @@ void RandomGPInfoDialog::addSpinners()
spinner->setParent(m_irrlicht_window);
m_widgets.push_back(spinner);
spinner->add();
spinner->move(left, m_under_title, trackgroup_width, SPINNER_HEIGHT);
spinner->move(left, m_under_title, label_spinner_width, SPINNER_HEIGHT);
// Fill it with all the track group names
spinner->addLabel("all");
int index_standard;
const std::vector<std::string>& groups = track_manager->getAllTrackGroups();
for (unsigned int i = 0; i < groups.size(); i++)
{
// FIXME: The NULL check is necessary until #1348 on github is fixed
if (groups[i].c_str() != NULL)
{
spinner->addLabel(stringw(groups[i].c_str()));
if(groups[i] == "standard")
index_standard = i+1;
}
}
// The value can only be set here because SpinnerWidget resets the value
// every time a label is added
spinner->setValue(index_standard);
@ -106,7 +105,7 @@ void RandomGPInfoDialog::addSpinners()
spinner->m_properties[GUIEngine::PROP_WRAP_AROUND] = "true";
m_widgets.push_back(spinner);
spinner->add();
spinner->move(left + trackgroup_width + 10, m_under_title, laps_with, SPINNER_HEIGHT);
spinner->move(left + label_spinner_width + 20/2, m_under_title, laps_width, SPINNER_HEIGHT);
// reverse choose
spinner = new Spinner(false);
@ -115,7 +114,7 @@ void RandomGPInfoDialog::addSpinners()
spinner->m_properties[GUIEngine::PROP_WRAP_AROUND] = "true";
m_widgets.push_back(spinner);
spinner->add();
spinner->move(left + trackgroup_width + laps_with + 10, m_under_title, reverse_width, SPINNER_HEIGHT);
spinner->move(left + label_spinner_width + laps_width + 20/2, m_under_title, label_spinner_width, SPINNER_HEIGHT);
spinner->addLabel("no reverse");
spinner->addLabel("all reverse");
spinner->addLabel("mixed");
@ -141,15 +140,17 @@ GUIEngine::EventPropagation RandomGPInfoDialog::processEvent(
{
if (eventSource == "start")
{
// Save GP data, since dismiss will delete this object.
GrandPrixData gp = m_gp;
ModalDialog::dismiss();
race_manager->startGP(grand_prix_manager->m_random_gp, false, false);
race_manager->startGP(&gp, false, false);
return GUIEngine::EVENT_BLOCK;
}
else if (eventSource == "Number of tracks")
{
// The old gp can be reused because there's only track deletion/adding
m_number_of_tracks = getWidget<Spinner>("Number of tracks")->getValue();
m_gp->changeTrackNumber(m_number_of_tracks, m_trackgroup);
m_gp.changeTrackNumber(m_number_of_tracks, m_trackgroup);
addTracks();
}
else if (eventSource == "Trackgroup")
@ -171,22 +172,22 @@ GUIEngine::EventPropagation RandomGPInfoDialog::processEvent(
if (s->getValue() > (signed)max)
s->setValue(max);
delete m_gp;
m_gp = new GrandPrixData(m_number_of_tracks, m_trackgroup, m_use_reverse);
grand_prix_manager->m_random_gp = m_gp;
// Create a new (i.e. with new tracks) random gp, since the old
// tracks might not all belong to the newly selected group.
m_gp.createRandomGP(m_number_of_tracks, m_trackgroup, m_use_reverse,
/*new_tracks*/true);
addTracks();
}
else if (eventSource == "reverse")
{
Spinner* r = getWidget<Spinner>("reverse");
m_use_reverse = static_cast<REVERSED>(r->getValue());
m_gp->changeReverse(m_use_reverse);
m_use_reverse = static_cast<GrandPrixData::GPReverseType>(r->getValue());
m_gp.changeReverse(m_use_reverse);
}
else if (eventSource == "reload")
{
delete m_gp;
m_gp = new GrandPrixData(m_number_of_tracks, m_trackgroup, m_use_reverse);
grand_prix_manager->m_random_gp = m_gp;
m_gp.createRandomGP(m_number_of_tracks, m_trackgroup, m_use_reverse,
/*new_tracks*/true);
addTracks();
}

View File

@ -24,17 +24,15 @@
class RandomGPInfoDialog : public GPInfoDialog
{
public:
enum REVERSED
{
NO_REVERSE = 0,
ALL_REVERSE = 1,
MIXED = 2
};
private:
/** How many tracks to pick. */
unsigned int m_number_of_tracks;
/** Name of the track group from which to pick tracks. */
std::string m_trackgroup;
REVERSED m_use_reverse;
/** How reverse settings should be determined. */
GrandPrixData::GPReverseType m_use_reverse;
public:
static const int SPINNER_HEIGHT = 40;

View File

@ -252,7 +252,7 @@ void GrandPrixLose::setKarts(std::vector<std::string> ident_arg)
}
else
{
fprintf(stderr, "[GrandPrixLose] WARNING: could not find a kart named '%s'\n", ident_arg[n].c_str());
Log::warn("GrandPrixLose", "Could not find a kart named '%s'.", ident_arg[n].c_str());
m_kart_node[n] = NULL;
} // if kart != NULL
}

View File

@ -71,7 +71,7 @@ void HelpScreen1::eventCallback(Widget* widget, const std::string& name, const i
if (kart_properties_manager->getKart(UserConfigParams::m_default_kart) == NULL)
{
fprintf(stderr, "[MainMenuScreen] WARNING: cannot find kart '%s', will revert to default\n",
Log::warn("HelpScreen1", "Cannot find kart '%s', will revert to default",
UserConfigParams::m_default_kart.c_str());
UserConfigParams::m_default_kart.revertToDefaults();
}
@ -89,13 +89,19 @@ void HelpScreen1::eventCallback(Widget* widget, const std::string& name, const i
}
else if (name == "category")
{
std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER).c_str();
std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER);
//if (selection == "page1") StateManager::get()->replaceTopMostScreen(Help1Screen::getInstance());
//else
if (selection == "page2") StateManager::get()->replaceTopMostScreen(HelpScreen2::getInstance());
else if (selection == "page3") StateManager::get()->replaceTopMostScreen(HelpScreen3::getInstance());
else if (selection == "page4") StateManager::get()->replaceTopMostScreen(HelpScreen4::getInstance());
Screen *screen = NULL;
//if (selection == "page1")
// screen = HelpScreen1::getInstance();
if (selection == "page2")
screen = HelpScreen2::getInstance();
else if (selection == "page3")
screen = HelpScreen3::getInstance();
else if (selection == "page4")
screen = HelpScreen4::getInstance();
if(screen)
StateManager::get()->replaceTopMostScreen(screen);
}
else if (name == "back")
{

View File

@ -46,12 +46,19 @@ void HelpScreen2::eventCallback(Widget* widget, const std::string& name, const i
{
if (name == "category")
{
std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER).c_str();
std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER);
if(selection == "page1") StateManager::get()->replaceTopMostScreen(HelpScreen1::getInstance());
//else if(selection == "page2") StateManager::get()->replaceTopMostScreen(HelpScreen2::getInstance());
else if(selection == "page3") StateManager::get()->replaceTopMostScreen(HelpScreen3::getInstance());
else if(selection == "page4") StateManager::get()->replaceTopMostScreen(HelpScreen4::getInstance());
Screen *screen = NULL;
if (selection == "page1")
screen = HelpScreen1::getInstance();
//else if (selection == "page2")
// screen = HelpScreen2::getInstance();
else if (selection == "page3")
screen = HelpScreen3::getInstance();
else if (selection == "page4")
screen = HelpScreen4::getInstance();
if(screen)
StateManager::get()->replaceTopMostScreen(screen);
}
else if (name == "back")
{

View File

@ -47,12 +47,20 @@ void HelpScreen3::eventCallback(Widget* widget, const std::string& name, const i
{
if (name == "category")
{
std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER).c_str();
if (selection == "page1") StateManager::get()->replaceTopMostScreen(HelpScreen1::getInstance());
else if (selection == "page2") StateManager::get()->replaceTopMostScreen(HelpScreen2::getInstance());
//else if(selection == "page3") StateManager::get()->replaceTopMostScreen(Help3Screen::getInstance());
else if(selection == "page4") StateManager::get()->replaceTopMostScreen(HelpScreen4::getInstance());
std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER);
Screen *screen = NULL;
if (selection == "page1")
screen = HelpScreen1::getInstance();
else if (selection == "page2")
screen = HelpScreen2::getInstance();
//else if (selection == "page3")
// screen = HelpScreen3::getInstance();
else if (selection == "page4")
screen = HelpScreen4::getInstance();
if(screen)
StateManager::get()->replaceTopMostScreen(screen);
}
else if (name == "back")
{

View File

@ -47,11 +47,20 @@ void HelpScreen4::eventCallback(Widget* widget, const std::string& name, const i
{
if (name == "category")
{
std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER).c_str();
if (selection == "page1") StateManager::get()->replaceTopMostScreen(HelpScreen1::getInstance());
else if (selection == "page2") StateManager::get()->replaceTopMostScreen(HelpScreen2::getInstance());
else if(selection == "page3") StateManager::get()->replaceTopMostScreen(HelpScreen3::getInstance());
std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER);
Screen *screen = NULL;
if (selection == "page1")
screen = HelpScreen1::getInstance();
else if (selection == "page2")
screen = HelpScreen2::getInstance();
else if (selection == "page3")
screen = HelpScreen3::getInstance();
//else if (selection == "page4")
// screen = HelpScreen4::getInstance();
if(screen)
StateManager::get()->replaceTopMostScreen(screen);
}
else if (name == "back")
{

View File

@ -331,13 +331,9 @@ PlayerKartWidget::PlayerKartWidget(KartSelectionScreen* parent,
}
if(!props)
{
fprintf(stderr,
"[KartSelectionScreen] WARNING: Can't find default "
"kart '%s' nor any other kart.\n",
Log::fatal("KartSelectionScreen", "Can't find default "
"kart '%s' nor any other kart.",
default_kart.c_str());
exit(-1);
}
}
m_kartInternalName = props->getIdent();
@ -423,14 +419,12 @@ void PlayerKartWidget::setPlayerID(const int newPlayerID)
if (StateManager::get()->getActivePlayer(newPlayerID)
!= m_associated_player)
{
Log::warn("[KartSelectionScreen]", "Internal "
Log::error("KartSelectionScreen", "Internal "
"inconsistency, PlayerKartWidget has IDs and "
"pointers that do not correspond to one player");
fprintf(stderr,
" Player: %p - Index: %d - m_associated_player: %p\n",
Log::fatal("KartSelectionScreen", " Player: %p - Index: %d - m_associated_player: %p",
StateManager::get()->getActivePlayer(newPlayerID),
newPlayerID, m_associated_player);
assert(false);
}
// Remove current focus, but rembmer it
@ -1612,13 +1606,11 @@ void KartSelectionScreen::updateKartWidgetModel(uint8_t widget_id,
->setText( selectionText.c_str(), false );
}
else
{
fprintf(stderr, "[KartSelectionScreen] WARNING: could not "
"find a kart named '%s'\n",
Log::warn("KartSelectionScreen", "could not "
"find a kart named '%s'",
selection.c_str());
}
}
}
// ----------------------------------------------------------------------------
/**

View File

@ -380,7 +380,7 @@ void MainMenuScreen::eventCallback(Widget* widget, const std::string& name,
if (kart_properties_manager->getKart(UserConfigParams::m_default_kart) == NULL)
{
fprintf(stderr, "[MainMenuScreen] WARNING: cannot find kart '%s', will revert to default\n",
Log::warn("MainMenuScreen", "Cannot find kart '%s', will revert to default",
UserConfigParams::m_default_kart.c_str());
UserConfigParams::m_default_kart.revertToDefaults();
}

View File

@ -103,13 +103,21 @@ void OptionsScreenAudio::eventCallback(Widget* widget, const std::string& name,
{
if (name == "options_choice")
{
std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER).c_str();
std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER);
if (selection == "tab_audio") StateManager::get()->replaceTopMostScreen(OptionsScreenAudio::getInstance());
else if (selection == "tab_video") StateManager::get()->replaceTopMostScreen(OptionsScreenVideo::getInstance());
else if (selection == "tab_players") StateManager::get()->replaceTopMostScreen(TabbedUserScreen::getInstance());
else if (selection == "tab_controls") StateManager::get()->replaceTopMostScreen(OptionsScreenInput::getInstance());
else if (selection == "tab_ui") StateManager::get()->replaceTopMostScreen(OptionsScreenUI::getInstance());
Screen *screen = NULL;
//if (selection == "tab_audio")
// screen = OptionsScreenAudio::getInstance();
if (selection == "tab_video")
screen = OptionsScreenVideo::getInstance();
else if (selection == "tab_players")
screen = TabbedUserScreen::getInstance();
else if (selection == "tab_controls")
screen = OptionsScreenInput::getInstance();
else if (selection == "tab_ui")
screen = OptionsScreenUI::getInstance();
if(screen)
StateManager::get()->replaceTopMostScreen(screen);
}
else if(name == "back")
{

View File

@ -154,6 +154,15 @@ void OptionsScreenInput::init()
const std::string name2("devices");
eventCallback(devices, name2, PLAYER_ID_GAME_MASTER);
*/
// Disable adding keyboard configurations
if (StateManager::get()->getGameState() == GUIEngine::INGAME_MENU)
{
getWidget<ButtonWidget>("add_device")->setDeactivated();
}
else
{
getWidget<ButtonWidget>("add_device")->setActivated();
}
} // init
// -----------------------------------------------------------------------------
@ -184,13 +193,21 @@ void OptionsScreenInput::eventCallback(Widget* widget, const std::string& name,
if (name == "options_choice")
{
std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER).c_str();
std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER);
if (selection == "tab_audio") StateManager::get()->replaceTopMostScreen(OptionsScreenAudio::getInstance());
else if (selection == "tab_video") StateManager::get()->replaceTopMostScreen(OptionsScreenVideo::getInstance());
else if (selection == "tab_players") StateManager::get()->replaceTopMostScreen(TabbedUserScreen::getInstance());
else if (selection == "tab_controls") StateManager::get()->replaceTopMostScreen(OptionsScreenInput::getInstance());
else if (selection == "tab_ui") StateManager::get()->replaceTopMostScreen(OptionsScreenUI::getInstance());
Screen *screen = NULL;
if (selection == "tab_audio")
screen = OptionsScreenAudio::getInstance();
else if (selection == "tab_video")
screen = OptionsScreenVideo::getInstance();
else if (selection == "tab_players")
screen = TabbedUserScreen::getInstance();
//else if (selection == "tab_controls")
// screen = OptionsScreenInput::getInstance();
else if (selection == "tab_ui")
screen = OptionsScreenUI::getInstance();
if(screen)
StateManager::get()->replaceTopMostScreen(screen);
}
else if (name == "add_device")
{

View File

@ -61,6 +61,19 @@ void OptionsScreenInput2::loadedFromFile()
// ----------------------------------------------------------------------------
void OptionsScreenInput2::beforeAddingWidget()
{
GUIEngine::ListWidget* w_list =
getWidget<GUIEngine::ListWidget>("actions");
assert(w_list != NULL);
w_list->clearColumns();
w_list->addColumn(_("Action"), 1);
w_list->addColumn(_("Key binding"), 1);
w_list->setSortable(false);
}
// ----------------------------------------------------------------------------
void OptionsScreenInput2::init()
{
Screen::init();
@ -127,43 +140,72 @@ void OptionsScreenInput2::init()
// their actualy contents will be adapted as needed after
//I18N: Key binding section
actions->addItem("game_keys_section", _("Game Keys") );
actions->addItem(KartActionStrings[PA_STEER_LEFT], L"" );
actions->addItem(KartActionStrings[PA_STEER_RIGHT], L"" );
actions->addItem(KartActionStrings[PA_ACCEL], L"" );
actions->addItem(KartActionStrings[PA_BRAKE], L"" );
actions->addItem(KartActionStrings[PA_FIRE], L"" );
actions->addItem(KartActionStrings[PA_NITRO], L"" );
actions->addItem(KartActionStrings[PA_DRIFT], L"" );
actions->addItem(KartActionStrings[PA_LOOK_BACK], L"" );
actions->addItem(KartActionStrings[PA_RESCUE], L"" );
actions->addItem(KartActionStrings[PA_PAUSE_RACE], L"" );
addListItemSubheader(actions, "game_keys_section", _("Game Keys"));
addListItem(actions, PA_STEER_LEFT);
addListItem(actions, PA_STEER_RIGHT);
addListItem(actions, PA_ACCEL);
addListItem(actions, PA_BRAKE);
addListItem(actions, PA_FIRE);
addListItem(actions, PA_NITRO);
addListItem(actions, PA_DRIFT);
addListItem(actions, PA_LOOK_BACK);
addListItem(actions, PA_RESCUE);
addListItem(actions, PA_PAUSE_RACE);
//I18N: Key binding section
actions->addItem("menu_keys_section", _("Menu Keys") );
actions->addItem(KartActionStrings[PA_MENU_UP], L"" );
actions->addItem(KartActionStrings[PA_MENU_DOWN], L"" );
actions->addItem(KartActionStrings[PA_MENU_LEFT], L"" );
actions->addItem(KartActionStrings[PA_MENU_RIGHT], L"" );
actions->addItem(KartActionStrings[PA_MENU_SELECT], L"");
actions->addItem(KartActionStrings[PA_MENU_CANCEL], L"" );
addListItemSubheader(actions, "menu_keys_section", _("Menu Keys"));
addListItem(actions, PA_MENU_UP);
addListItem(actions, PA_MENU_DOWN);
addListItem(actions, PA_MENU_LEFT);
addListItem(actions, PA_MENU_RIGHT);
addListItem(actions, PA_MENU_SELECT);
addListItem(actions, PA_MENU_CANCEL);
updateInputButtons();
// Disable deletion keyboard configurations
if (StateManager::get()->getGameState() == GUIEngine::INGAME_MENU)
{
getWidget<ButtonWidget>("delete")->setDeactivated();
} else
{
getWidget<ButtonWidget>("delete")->setActivated();
}
} // init
// -----------------------------------------------------------------------------
irr::core::stringw OptionsScreenInput2::makeLabel(
void OptionsScreenInput2::addListItemSubheader(GUIEngine::ListWidget* actions,
const char* id,
const core::stringw& text)
{
std::vector<GUIEngine::ListWidget::ListCell> row;
row.push_back(GUIEngine::ListWidget::ListCell(text, -1, 1, false));
row.push_back(GUIEngine::ListWidget::ListCell(L"", -1, 1, false));
actions->addItem(id, row);
}
// -----------------------------------------------------------------------------
void OptionsScreenInput2::addListItem(GUIEngine::ListWidget* actions, PlayerAction pa)
{
std::vector<GUIEngine::ListWidget::ListCell> row;
row.push_back(GUIEngine::ListWidget::ListCell(core::stringw(KartActionStrings[pa].c_str()), -1, 1, false));
row.push_back(GUIEngine::ListWidget::ListCell(L"", -1, 1, false));
actions->addItem(KartActionStrings[pa], row);
}
// -----------------------------------------------------------------------------
void OptionsScreenInput2::renameRow(GUIEngine::ListWidget* actions,
int idRow,
const irr::core::stringw &translatedName,
PlayerAction action) const
{
//hack: one tab character is supported by out font object, it moves the
// cursor to the middle of the area
core::stringw out = irr::core::stringw(" ") + translatedName + L"\t";
actions->renameCell(idRow, 0, core::stringw(" ") + translatedName);
actions->renameCell(idRow, 1, m_config->getBindingAsString(action));
out += m_config->getBindingAsString(action);
return out;
} // makeLabel
// -----------------------------------------------------------------------------
@ -182,54 +224,54 @@ void OptionsScreenInput2::updateInputButtons()
i++; // section header
//I18N: Key binding name
actions->renameItem(i++, makeLabel( _("Steer Left"), PA_STEER_LEFT) );
renameRow(actions, i++, _("Steer Left"), PA_STEER_LEFT);
//I18N: Key binding name
actions->renameItem(i++, makeLabel( _("Steer Right"), PA_STEER_RIGHT) );
renameRow(actions, i++, _("Steer Right"), PA_STEER_RIGHT);
//I18N: Key binding name
actions->renameItem(i++, makeLabel( _("Accelerate"), PA_ACCEL) );
renameRow(actions, i++, _("Accelerate"), PA_ACCEL);
//I18N: Key binding name
actions->renameItem(i++, makeLabel( _("Brake"), PA_BRAKE) );
renameRow(actions, i++, _("Brake"), PA_BRAKE);
//I18N: Key binding name
actions->renameItem(i++, makeLabel( _("Fire"), PA_FIRE) );
renameRow(actions, i++, _("Fire"), PA_FIRE);
//I18N: Key binding name
actions->renameItem(i++, makeLabel( _("Nitro"), PA_NITRO) );
renameRow(actions, i++, _("Nitro"), PA_NITRO);
//I18N: Key binding name
actions->renameItem(i++, makeLabel( _("Skidding"), PA_DRIFT) );
renameRow(actions, i++, _("Skidding"), PA_DRIFT);
//I18N: Key binding name
actions->renameItem(i++, makeLabel( _("Look Back"), PA_LOOK_BACK) );
renameRow(actions, i++, _("Look Back"), PA_LOOK_BACK);
//I18N: Key binding name
actions->renameItem(i++, makeLabel( _("Rescue"), PA_RESCUE) );
renameRow(actions, i++, _("Rescue"), PA_RESCUE);
//I18N: Key binding name
actions->renameItem(i++, makeLabel( _("Pause Game"), PA_PAUSE_RACE) );
renameRow(actions, i++, _("Pause Game"), PA_PAUSE_RACE);
i++; // section header
//I18N: Key binding name
actions->renameItem(i++, makeLabel( _("Up"), PA_MENU_UP) );
renameRow(actions, i++, _("Up"), PA_MENU_UP);
//I18N: Key binding name
actions->renameItem(i++, makeLabel( _("Down"), PA_MENU_DOWN) );
renameRow(actions, i++, _("Down"), PA_MENU_DOWN);
//I18N: Key binding name
actions->renameItem(i++, makeLabel( _("Left"), PA_MENU_LEFT) );
renameRow(actions, i++, _("Left"), PA_MENU_LEFT);
//I18N: Key binding name
actions->renameItem(i++, makeLabel( _("Right"), PA_MENU_RIGHT) );
renameRow(actions, i++, _("Right"), PA_MENU_RIGHT);
//I18N: Key binding name
actions->renameItem(i++, makeLabel( _("Select"), PA_MENU_SELECT) );
renameRow(actions, i++, _("Select"), PA_MENU_SELECT);
//I18N: Key binding name
actions->renameItem(i++, makeLabel( _("Cancel/Back"), PA_MENU_CANCEL) );
renameRow(actions, i++, _("Cancel/Back"), PA_MENU_CANCEL);
@ -443,18 +485,21 @@ void OptionsScreenInput2::eventCallback(Widget* widget,
StateManager *sm = StateManager::get();
if (name == "options_choice")
{
const std::string &selection =
((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER);
std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER);
Screen *screen = NULL;
if (selection == "tab_audio")
sm->replaceTopMostScreen(OptionsScreenAudio::getInstance());
else if (selection == "tab_video")
sm->replaceTopMostScreen(OptionsScreenVideo::getInstance());
screen = OptionsScreenAudio::getInstance();
//else if (selection == "tab_video")
// screen = OptionsScreenVideo::getInstance();
else if (selection == "tab_players")
sm->replaceTopMostScreen(TabbedUserScreen::getInstance());
screen = TabbedUserScreen::getInstance();
//else if (selection == "tab_controls")
// screen = OptionsScreenInput::getInstance();
else if (selection == "tab_ui")
sm->replaceTopMostScreen(OptionsScreenUI::getInstance());
else if (selection == "tab_controls") {}
screen = OptionsScreenUI::getInstance();
if(screen)
StateManager::get()->replaceTopMostScreen(screen);
}
else if (name == "back_to_device_list")
{
@ -555,7 +600,8 @@ void OptionsScreenInput2::onConfirm()
const bool success =
input_manager->getDeviceList()->deleteConfig(m_config);
assert(success);
if (!success) fprintf(stderr, "Failed to delete config!\n");
if (!success)
Log::error("OptionsScreenInput2", "Failed to delete config!");
m_config = NULL;
input_manager->getDeviceList()->serialize();

View File

@ -25,7 +25,7 @@
#include "guiengine/screen.hpp"
#include "states_screens/dialogs/message_dialog.hpp"
namespace GUIEngine { class Widget; }
namespace GUIEngine { class Widget; class ListWidget; }
class DeviceConfig;
namespace irr { namespace gui { class STKModifiedSpriteBank; } }
@ -50,9 +50,16 @@ class OptionsScreenInput2 : public GUIEngine::Screen,
DeviceConfig* m_config;
irr::core::stringw makeLabel(const irr::core::stringw &translatedName,
void renameRow(GUIEngine::ListWidget* actions,
int idRow,
const irr::core::stringw &translatedName,
PlayerAction action) const;
void addListItem(GUIEngine::ListWidget* actions, PlayerAction pa);
void addListItemSubheader(GUIEngine::ListWidget* actions,
const char* id,
const core::stringw& text);
public:
friend class GUIEngine::ScreenSingleton<OptionsScreenInput2>;
@ -84,6 +91,8 @@ public:
/** \brief Implement IConfirmDialogListener callback */
virtual void onConfirm() OVERRIDE;
virtual void beforeAddingWidget() OVERRIDE;
};
#endif

View File

@ -206,12 +206,21 @@ void OptionsScreenUI::eventCallback(Widget* widget, const std::string& name, con
{
if (name == "options_choice")
{
std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER).c_str();
std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER);
if (selection == "tab_audio") StateManager::get()->replaceTopMostScreen(OptionsScreenAudio::getInstance());
else if (selection == "tab_video") StateManager::get()->replaceTopMostScreen(OptionsScreenVideo::getInstance());
else if (selection == "tab_players") StateManager::get()->replaceTopMostScreen(TabbedUserScreen::getInstance());
else if (selection == "tab_controls") StateManager::get()->replaceTopMostScreen(OptionsScreenInput::getInstance());
Screen *screen = NULL;
if (selection == "tab_audio")
screen = OptionsScreenAudio::getInstance();
else if (selection == "tab_video")
screen = OptionsScreenVideo::getInstance();
else if (selection == "tab_players")
screen = TabbedUserScreen::getInstance();
else if (selection == "tab_controls")
screen = OptionsScreenInput::getInstance();
//else if (selection == "tab_ui")
// screen = OptionsScreenUI::getInstance();
if(screen)
StateManager::get()->replaceTopMostScreen(screen);
}
else if(name == "back")
{

View File

@ -167,15 +167,6 @@ void OptionsScreenVideo::init()
if (UserConfigParams::m_fullscreen) rememberWinpos->setDeactivated();
else rememberWinpos->setActivated();
// Enable back widgets if they were visited in-game previously
if (StateManager::get()->getGameState() != GUIEngine::INGAME_MENU)
{
res->setActivated();
full->setActivated();
applyBtn->setActivated();
gfx->setActivated();
getWidget<ButtonWidget>("custom")->setActivated();
}
// --- get resolution list from irrlicht the first time
if (!m_inited)
@ -342,6 +333,15 @@ void OptionsScreenVideo::init()
gfx->setDeactivated();
getWidget<ButtonWidget>("custom")->setDeactivated();
}
else
{
// Enable back widgets if they were visited in-game previously
res->setActivated();
full->setActivated();
applyBtn->setActivated();
gfx->setActivated();
getWidget<ButtonWidget>("custom")->setActivated();
}
} // init
// ----------------------------------------------------------------------------
@ -469,15 +469,13 @@ void OptionsScreenVideo::eventCallback(Widget* widget, const std::string& name,
{
if (name == "options_choice")
{
std::string selection =
((RibbonWidget*)widget)
->getSelectionIDString(PLAYER_ID_GAME_MASTER);
std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER);
Screen *screen = NULL;
if (selection == "tab_audio")
screen = OptionsScreenAudio::getInstance();
else if (selection == "tab_video")
screen = OptionsScreenVideo::getInstance();
//else if (selection == "tab_video")
// screen = OptionsScreenVideo::getInstance();
else if (selection == "tab_players")
screen = TabbedUserScreen::getInstance();
else if (selection == "tab_controls")

View File

@ -108,7 +108,7 @@ RaceGUI::RaceGUI()
int n = race_manager->getNumberOfKarts();
m_animation_states.resize(n);
m_rank_animation_start_times.resize(n);
m_rank_animation_duration.resize(n);
m_last_ranks.resize(n);
} // RaceGUI
@ -211,7 +211,7 @@ void RaceGUI::renderPlayerView(const Camera *camera, float dt)
if(!World::getWorld()->isRacePhase()) return;
drawPowerupIcons (kart, viewport, scaling);
drawSpeedEnergyRank(kart, viewport, scaling);
drawSpeedEnergyRank(kart, viewport, scaling, dt);
if (!m_is_tutorial)
drawLap(kart, viewport, scaling);
@ -601,10 +601,18 @@ void RaceGUI::drawEnergyMeter(int x, int y, const AbstractKart *kart,
} // drawEnergyMeter
//-----------------------------------------------------------------------------
/** Draws the rank of a player.
* \param kart The kart of the player.
* \param offset Offset of top left corner for this display (for splitscreen).
* \param min_ratio Scaling of the screen (for splitscreen).
* \param meter_width Width of the meter (inside which the rank is shown).
* \param meter_height Height of the meter (inside which the rank is shown).
* \param dt Time step size.
*/
void RaceGUI::drawRank(const AbstractKart *kart,
const core::vector2df &offset,
float min_ratio, int meter_width,
int meter_height)
int meter_height, float dt)
{
// Draw rank
WorldWithRank *world = dynamic_cast<WorldWithRank*>(World::getWorld());
@ -617,10 +625,14 @@ void RaceGUI::drawRank(const AbstractKart *kart,
{
if (m_last_ranks[id] != kart->getPosition())
{
m_rank_animation_start_times[id] = world->getTime();
m_rank_animation_duration[id] = 0.0f;
m_animation_states[id] = AS_SMALLER;
}
}
else
{
m_rank_animation_duration[id] += dt;
}
float scale = 1.0f;
int rank = kart->getPosition();
@ -628,13 +640,12 @@ void RaceGUI::drawRank(const AbstractKart *kart,
const float MIN_SHRINK = 0.3f;
if (m_animation_states[id] == AS_SMALLER)
{
scale = 1.0f - (world->getTime() - m_rank_animation_start_times[id])
/ DURATION;
scale = 1.0f - m_rank_animation_duration[id]/ DURATION;
rank = m_last_ranks[id];
if (scale < MIN_SHRINK)
{
m_animation_states[id] = AS_BIGGER;
m_rank_animation_start_times[id] = world->getTime();
m_rank_animation_duration[id] = 0.0f;
// Store the new rank
m_last_ranks[id] = kart->getPosition();
scale = MIN_SHRINK;
@ -642,8 +653,7 @@ void RaceGUI::drawRank(const AbstractKart *kart,
}
else if (m_animation_states[id] == AS_BIGGER)
{
scale = (world->getTime() - m_rank_animation_start_times[id])
/ DURATION + MIN_SHRINK;
scale = m_rank_animation_duration[id] / DURATION + MIN_SHRINK;
rank = m_last_ranks[id];
if (scale > 1.0f)
{
@ -680,10 +690,12 @@ void RaceGUI::drawRank(const AbstractKart *kart,
* \param kart The kart for which to show the data.
* \param viewport The viewport to use.
* \param scaling Which scaling to apply to the speedometer.
* \param dt Time step size.
*/
void RaceGUI::drawSpeedEnergyRank(const AbstractKart* kart,
const core::recti &viewport,
const core::vector2df &scaling)
const core::vector2df &scaling,
float dt)
{
float min_ratio = std::min(scaling.X, scaling.Y);
const int SPEEDWIDTH = 128;
@ -712,7 +724,7 @@ void RaceGUI::drawSpeedEnergyRank(const AbstractKart* kart,
const float speed = kart->getSpeed();
drawRank(kart, offset, min_ratio, meter_width, meter_height);
drawRank(kart, offset, min_ratio, meter_width, meter_height, dt);
if(speed <=0) return; // Nothing to do if speed is negative.

View File

@ -89,8 +89,8 @@ private:
enum AnimationState {AS_NONE, AS_SMALLER, AS_BIGGER};
std::vector<AnimationState> m_animation_states;
/** When the animation state was changed. */
std::vector<float> m_rank_animation_start_times;
/** How long the rank animation has been shown. */
std::vector<float> m_rank_animation_duration;
/** Stores the previous rank for each kart. Used for the rank animation. */
std::vector<int> m_last_ranks;
@ -103,14 +103,14 @@ private:
const core::vector2df &scaling);
void drawSpeedEnergyRank (const AbstractKart* kart,
const core::recti &viewport,
const core::vector2df &scaling);
const core::vector2df &scaling, float dt);
void drawLap (const AbstractKart* kart,
const core::recti &viewport,
const core::vector2df &scaling);
void drawRank (const AbstractKart *kart,
const core::vector2df &offset,
float min_ratio, int meter_width,
int meter_height);
int meter_height, float dt);
/** Display items that are shown once only (for all karts). */
void drawGlobalMiniMap ();

View File

@ -471,7 +471,7 @@ void RaceGUIOverworld::drawGlobalMiniMap()
if (challenge == NULL)
{
fprintf(stderr, "[RaceGUIOverworld] ERROR: Cannot find challenge <%s>\n",
Log::error("RaceGUIOverworld", "Cannot find challenge <%s>.",
challenges[n].m_challenge_id.c_str());
break;
}
@ -483,8 +483,8 @@ void RaceGUIOverworld::drawGlobalMiniMap()
if (gp == NULL)
{
fprintf(stderr, "[RaceGUIOverworld] ERROR: Cannot find GP <%s>, "
"referenced from challenge <%s>\n",
Log::error("RaceGUIOverworld", "Cannot find GP <%s>, "
"referenced from challenge <%s>",
challenge->getGPId().c_str(),
challenges[n].m_challenge_id.c_str());
break;
@ -508,8 +508,8 @@ void RaceGUIOverworld::drawGlobalMiniMap()
Track* track = track_manager->getTrack(challenge->getTrackId());
if (track == NULL)
{
fprintf(stderr, "[RaceGUIOverworld] ERROR: Cannot find track <%s>, "
"referenced from challenge <%s>\n",
Log::error("RaceGUIOverworld", "Cannot find track <%s>, "
"referenced from challenge <%s>",
challenge->getTrackId().c_str(),
challenges[n].m_challenge_id.c_str());
break;

View File

@ -297,9 +297,8 @@ void RaceResultGUI::eventCallback(GUIEngine::Widget* widget,
}
return;
}
fprintf(stderr, "Incorrect event '%s' when things are unlocked.\n",
Log::fatal("RaceResultGUI", "Incorrect event '%s' when things are unlocked.",
name.c_str());
assert(false);
}
// If we're playing online :
@ -342,11 +341,8 @@ void RaceResultGUI::eventCallback(GUIEngine::Widget* widget,
MessageDialog::MESSAGE_DIALOG_CONFIRM, this, false);
}
else if (!getWidget(name.c_str())->isVisible())
{
fprintf(stderr, "Incorrect event '%s' when things are unlocked.\n",
Log::fatal("RaceResultGUI", "Incorrect event '%s' when things are unlocked.",
name.c_str());
assert(false);
}
return;
}
@ -387,10 +383,8 @@ void RaceResultGUI::eventCallback(GUIEngine::Widget* widget,
}
}
else
{
fprintf(stderr, "Incorrect event '%s' for normal race.\n",
Log::fatal("RaceResultGUI", "Incorrect event '%s' for normal race.",
name.c_str());
}
return;
} // eventCallback
@ -615,8 +609,8 @@ void RaceResultGUI::onUpdate(float dt)
}
catch (std::exception& e)
{
fprintf(stderr, "[RaceResultGUI] WARNING: exception caught when "
"trying to load music: %s\n", e.what());
Log::error("RaceResultGUI", "Exception caught when "
"trying to load music: %s", e.what());
}
}
} // onUpdate

View File

@ -108,6 +108,21 @@ void BaseUserScreen::init()
else if (PlayerManager::get()->getNumPlayers() > 0)
selectUser(0);
// Disable changing the user while in game
if (StateManager::get()->getGameState() == GUIEngine::INGAME_MENU)
{
getWidget<IconButtonWidget>("ok")->setDeactivated();
getWidget<IconButtonWidget>("new_user")->setDeactivated();
getWidget<IconButtonWidget>("rename")->setDeactivated();
getWidget<IconButtonWidget>("delete")->setDeactivated();
}
else
{
getWidget<IconButtonWidget>("ok")->setActivated();
getWidget<IconButtonWidget>("new_user")->setActivated();
getWidget<IconButtonWidget>("rename")->setActivated();
getWidget<IconButtonWidget>("delete")->setActivated();
}
} // init
// ----------------------------------------------------------------------------
@ -572,16 +587,21 @@ void TabbedUserScreen::eventCallback(GUIEngine::Widget* widget,
{
if (name == "options_choice")
{
const std::string &selection =
((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER);
Screen *s;
if (selection=="tab_audio" ) s = OptionsScreenAudio::getInstance();
else if (selection=="tab_video" ) s = OptionsScreenVideo::getInstance();
else if (selection=="tab_players" ) s = TabbedUserScreen::getInstance();
else if (selection=="tab_controls") s = OptionsScreenInput::getInstance();
else if (selection=="tab_ui" ) s = OptionsScreenUI::getInstance();
assert(s);
StateManager::get()->replaceTopMostScreen(s);
std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER);
Screen *screen = NULL;
if (selection == "tab_audio")
screen = OptionsScreenAudio::getInstance();
else if (selection == "tab_video")
screen = OptionsScreenVideo::getInstance();
//else if (selection == "tab_players")
// screen = TabbedUserScreen::getInstance();
else if (selection == "tab_controls")
screen = OptionsScreenInput::getInstance();
else if (selection == "tab_ui")
screen = OptionsScreenUI::getInstance();
if(screen)
StateManager::get()->replaceTopMostScreen(screen);
}
else
BaseUserScreen::eventCallback(widget, name, player_id);

View File

@ -36,12 +36,8 @@ CheckCannon::CheckCannon(const XMLNode &node, unsigned int index)
: CheckLine(node, index)
{
core::vector3df p1, p2;
if(!node.get("target-p1", &p1) ||
!node.get("target-p2", &p2) )
{
printf("CheckCannon has no target line specified.\n");
exit(-1);
}
if(!node.get("target-p1", &p1) || !node.get("target-p2", &p2))
Log::fatal("CheckCannon", "No target line specified.");
m_target.setLine(p1, p2);
m_curve = new Ipo(*(node.getNode("curve")),
/*fps*/25,

View File

@ -72,7 +72,7 @@ void CheckGoal::update(float dt)
if(isTriggered(m_previous_position[ball_index], xyz, ball_index))
{
if(UserConfigParams::m_check_debug)
printf("CHECK: Goal check structure %d triggered for object %s.\n",
Log::info("CheckGoal", "Goal check structure %d triggered for object %s.",
m_index, obj->getPresentation<TrackObjectPresentationMesh>()->getNode()->getDebugName());
trigger(ball_index);
}

View File

@ -71,11 +71,10 @@ bool CheckLap::isTriggered(const Vec3 &old_pos, const Vec3 &new_pos,
bool result =(m_previous_distance[indx]>0.95f*track_length &&
current_distance<7.0f);
if(UserConfigParams::m_check_debug && result)
{
printf("CHECK: Kart %s crossed start line from %f to %f.\n",
Log::info("CheckLap", "Kart %s crossed start line from %f to %f.",
World::getWorld()->getKart(indx)->getIdent().c_str(),
m_previous_distance[indx], current_distance);
}
m_previous_distance[indx] = current_distance;
return result;

View File

@ -173,13 +173,13 @@ bool CheckLine::isTriggered(const Vec3 &old_pos, const Vec3 &new_pos,
if(UserConfigParams::m_check_debug && !result)
{
if(World::getWorld()->getNumKarts()>0)
printf("CHECK: Kart %s crosses line, but wrong height "
"(%f vs %f).\n",
Log::info("CheckLine", "Kart %s crosses line, but wrong height "
"(%f vs %f).",
World::getWorld()->getKart(indx)->getIdent().c_str(),
new_pos.getY(), m_min_height);
else
printf("CHECK: Kart %d crosses line, but wrong height "
"(%f vs %f).\n",
Log::info("CheckLine", "Kart %d crosses line, but wrong height "
"(%f vs %f).",
indx, new_pos.getY(), m_min_height);
}

View File

@ -64,7 +64,7 @@ void CheckManager::load(const XMLNode &node)
m_all_checks.push_back(cs);
} // checksphere
else
printf("Unknown check structure '%s' - ignored.\n", type.c_str());
Log::warn("CheckManager", "Unknown check structure '%s' - ignored.", type.c_str());
} // for i<node.getNumNodes
// Now set all 'successors', i.e. check structures that need to get a
@ -141,18 +141,15 @@ unsigned int CheckManager::getLapLineIndex() const
if (dynamic_cast<CheckLap*>(c) != NULL) return i;
}
fprintf(stderr,
"No check-lap structure found! This can cause incorrect kart\n");
fprintf(stderr,
"ranking when crossing the line, but can otherwise be ignored.\n");
Log::warn("CheckManager", "No check-lap structure found! This can cause incorrect kart");
Log::warn("CheckManager", "ranking when crossing the line, but can otherwise be ignored.");
for (unsigned int i=0; i<getCheckStructureCount(); i++)
{
if(getCheckStructure(i)->getType()==CheckStructure::CT_NEW_LAP)
return i;
}
fprintf(stderr, "Error, no kind of lap line for track found, aborting.\n");
exit(-1);
Log::fatal("CheckManager", "Error, no kind of lap line for track found, aborting.");
} // getLapLineIndex
// ----------------------------------------------------------------------------

View File

@ -54,9 +54,7 @@ CheckStructure::CheckStructure(const XMLNode &node, unsigned int index)
else if(node.getName()=="cannon")
m_check_type = CT_CANNON;
else
{
printf("Unknown check structure '%s' - ignored.\n", kind.c_str());
}
Log::warn("CheckStructure", "Unknown check structure '%s' - ignored.", kind.c_str());
node.get("same-group", &m_same_group);
// Make sure that the index of this check structure is included in
@ -108,7 +106,7 @@ void CheckStructure::update(float dt)
if(m_is_active[i] && isTriggered(m_previous_position[i], xyz, i))
{
if(UserConfigParams::m_check_debug)
printf("CHECK: Check structure %d triggered for kart %s.\n",
Log::info("CheckStructure", "Check structure %d triggered for kart %s.",
m_index, world->getKart(i)->getIdent().c_str());
trigger(i);
}
@ -144,7 +142,7 @@ void CheckStructure::changeStatus(const std::vector<int> indices,
cs->m_is_active[kart_index] = false;
if(UserConfigParams::m_check_debug)
{
printf("CHECK: Deactivating %d for %s.\n",
Log::info("CheckStructure", "Deactivating %d for %s.",
indices[i],
World::getWorld()->getKart(kart_index)->getIdent().c_str());
}
@ -153,7 +151,7 @@ void CheckStructure::changeStatus(const std::vector<int> indices,
cs->m_is_active[kart_index] = true;
if(UserConfigParams::m_check_debug)
{
printf("CHECK: Activating %d for %s.\n",
Log::info("CheckStructure", "Activating %d for %s.",
indices[i],
World::getWorld()->getKart(kart_index)->getIdent().c_str());
}
@ -166,7 +164,7 @@ void CheckStructure::changeStatus(const std::vector<int> indices,
// non-POD type 'struct std::_Bit_reference' through '...';
// call will abort at runtime"). So we use this somewhat
// unusual but portable construct.
printf("CHECK: Toggling %d for %s from %d.\n",
Log::info("CheckStructure", "Toggling %d for %s from %d.",
indices[i],
World::getWorld()->getKart(kart_index)->getIdent().c_str(),
cs->m_is_active[kart_index]==true);
@ -213,7 +211,7 @@ void CheckStructure::trigger(unsigned int kart_index)
World::getWorld()->newLap(kart_index);
if(UserConfigParams::m_check_debug)
{
printf("CHECK: %s new lap %d triggered\n",
Log::info("CheckStructure", "%s new lap %d triggered",
World::getWorld()->getKart(kart_index)->getIdent().c_str(),
m_index);
}

View File

@ -22,6 +22,7 @@
#include "io/xml_node.hpp"
#include "tracks/quad_graph.hpp"
#include "tracks/quad_set.hpp"
#include "utils/log.hpp"
// ----------------------------------------------------------------------------
/** Constructor. Saves the quad index which belongs to this graph node.
@ -30,10 +31,8 @@
GraphNode::GraphNode(unsigned int quad_index, unsigned int node_index)
{
if (quad_index >= QuadSet::get()->getNumberOfQuads())
{
fprintf(stderr, "[GraphNode] ERROR: No driveline found, or empty driveline");
abort();
}
Log::fatal("GraphNode", "No driveline found, or empty driveline.");
m_quad_index = quad_index;
m_node_index = node_index;
m_distance_from_start = -1.0f;
@ -130,10 +129,10 @@ void GraphNode::setupPathsToNode()
gn.markAllSuccessorsToUse(i, &m_path_to_node);
}
#ifdef DEBUG
for(unsigned int i=0; i<m_path_to_node.size(); i++)
for(unsigned int i = 0; i < m_path_to_node.size(); ++i)
{
if(m_path_to_node[i] == -1)
printf("[WARNING] No path to node %d found on graph node %d.\n",
Log::warn("GraphNode", "No path to node %d found on graph node %d.",
i, m_node_index);
}
#endif

View File

@ -17,6 +17,7 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "tracks/quad.hpp"
#include "utils/log.hpp"
#include <algorithm>
#include <S3DVertex.h>
@ -31,10 +32,10 @@ Quad::Quad(const Vec3 &p0, const Vec3 &p1, const Vec3 &p2, const Vec3 &p3,
if(p1.sideOfLine2D(p0, p2)>0 ||
p3.sideOfLine2D(p0, p2)<0)
{
printf("Warning: quad has wrong orientation: p0=%f %f %f p1=%f %f %f\n",
Log::warn("Quad", "Quad has wrong orientation: p0=%f %f %f p1=%f %f %f",
p0.getX(), p0.getY(), p0.getZ(),p1.getX(), p1.getY(), p1.getZ());
printf("The quad will be swapped, nevertheless test for correctness -\n");
printf("quads must be counter-clockwise oriented.\n");
Log::warn("Quad", "The quad will be swapped, nevertheless test for correctness -");
Log::warn("Quad", "quads must be counter-clockwise oriented.");
m_p[0]=p1; m_p[1]=p0; m_p[2]=p3; m_p[3]=p2;
}
else

View File

@ -472,6 +472,7 @@ void Track::loadTrackInfo()
root->get("groups", &m_groups);
root->get("internal", &m_internal);
root->get("reverse", &m_reverse_available);
root->get("default-number-of-laps",&m_default_number_of_laps);
root->get("push-back", &m_enable_push_back);
root->get("clouds", &m_clouds);
root->get("bloom", &m_bloom);
@ -483,7 +484,6 @@ void Track::loadTrackInfo()
root->get("caustics-speed", &m_caustics_speed);
root->get("color-level-in", &m_color_inlevel);
root->get("color-level-out", &m_color_outlevel);
root->get("default-number-of-laps",&m_default_number_of_laps);
// Make the default for auto-rescue in battle mode and soccer mode to be false
if(m_is_arena || m_is_soccer)

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