Reduce camera shaking (caused by camera being updated during rewind).
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6c18664967
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@ -1269,6 +1269,7 @@ void Kart::update(float dt)
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if(!history->replayHistory() || !history->dontDoPhysics())
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m_controller->update(dt);
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#ifndef SERVER_ONLY
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#undef DEBUG_CAMERA_SHAKE
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#ifdef DEBUG_CAMERA_SHAKE
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Log::verbose("camera", "%s t %f %f xyz %f %f %f v %f %f %f d3 %f d2 %f",
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@ -1280,6 +1281,7 @@ void Kart::update(float dt)
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(Camera::getCamera(0)->getXYZ()-getXYZ()).length_2d()
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);
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#endif
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#endif
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#undef DEBUG_TO_COMPARE_KART_PHYSICS
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#ifdef DEBUG_TO_COMPARE_KART_PHYSICS
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@ -1002,12 +1002,17 @@ void World::update(float dt)
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}
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PROFILER_POP_CPU_MARKER();
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// Updating during a rewind introduces stuttering in the camera
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if (!RewindManager::get()->isRewinding())
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{
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PROFILER_PUSH_CPU_MARKER("World::update (camera)", 0x60, 0x7F, 0x00);
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for(unsigned int i=0; i<Camera::getNumCameras(); i++)
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for (unsigned int i = 0; i < Camera::getNumCameras(); i++)
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{
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Camera::getCamera(i)->update(dt);
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}
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PROFILER_POP_CPU_MARKER();
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} // if !rewind
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if(race_manager->isRecordingRace()) ReplayRecorder::get()->update(dt);
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Scripting::ScriptEngine *script_engine = Scripting::ScriptEngine::getInstance();
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