Remove unused code.
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f65b460f1c
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@ -91,35 +91,6 @@ void WaterShaderProvider::OnSetConstants(IMaterialRendererServices *srv, int)
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void GrassShaderProvider::OnSetConstants(IMaterialRendererServices *srv, int userData)
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{
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IVideoDriver * const drv = srv->getVideoDriver();
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const core::vector3df pos = drv->getTransform(ETS_WORLD).getTranslation();
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const float time = irr_driver->getDevice()->getTimer()->getTime() / 1000.0f;
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float strength = (pos.X + pos.Y + pos.Z) * 1.2f + time * m_speed;
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strength = noise2d(strength / 10.0f) * m_amplitude * 5;
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// * 5 is to work with the existing amplitude values.
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// Pre-multiply on the cpu
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vector3df wind = irr_driver->getWind() * strength;
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core::matrix4 ModelViewProjectionMatrix = drv->getTransform(ETS_PROJECTION);
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ModelViewProjectionMatrix *= drv->getTransform(ETS_VIEW);
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ModelViewProjectionMatrix *= drv->getTransform(ETS_WORLD);
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core::matrix4 TransposeInverseModelView = drv->getTransform(ETS_VIEW);
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TransposeInverseModelView *= drv->getTransform(ETS_WORLD);
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TransposeInverseModelView.makeInverse();
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TransposeInverseModelView = TransposeInverseModelView.getTransposed();
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srv->setVertexShaderConstant("windDir", &wind.X, 3);
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srv->setVertexShaderConstant("ModelViewProjectionMatrix", ModelViewProjectionMatrix.pointer(), 16);
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srv->setVertexShaderConstant("TransposeInverseModelView", TransposeInverseModelView.pointer(), 16);
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if (!firstdone)
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{
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s32 tex = 0;
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srv->setVertexShaderConstant("tex", &tex, 1);
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firstdone = true;
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}
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}
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//-------------------------------------
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@ -150,32 +121,6 @@ void SkyboxProvider::OnSetConstants(IMaterialRendererServices *srv, int)
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void BubbleEffectProvider::OnSetConstants(IMaterialRendererServices *srv, int)
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{
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const float start = fabsf(mat.MaterialTypeParam2);
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const bool visible = mat.MaterialTypeParam2 > 0;
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const float time = irr_driver->getDevice()->getTimer()->getTime() / 1000.0f;
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float transparency;
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const float diff = (time - start) / 3.0f;
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core::matrix4 ModelViewProjectionMatrix = srv->getVideoDriver()->getTransform(ETS_PROJECTION);
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ModelViewProjectionMatrix *= srv->getVideoDriver()->getTransform(ETS_VIEW);
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ModelViewProjectionMatrix *= srv->getVideoDriver()->getTransform(ETS_WORLD);
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srv->setVertexShaderConstant("ModelViewProjectionMatrix", ModelViewProjectionMatrix.pointer(), 16);
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if (visible)
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{
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transparency = diff;
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}
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else
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{
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transparency = 1.0f - diff;
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}
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transparency = clampf(transparency, 0, 1);
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srv->setVertexShaderConstant("time", &time, 1);
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srv->setVertexShaderConstant("transparency", &transparency, 1);
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}
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//-------------------------------------
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@ -244,46 +189,12 @@ void MipVizProvider::OnSetConstants(IMaterialRendererServices *srv, int)
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void ColorizeProvider::OnSetConstants(IMaterialRendererServices *srv, int)
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{
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core::matrix4 ModelViewProjectionMatrix = srv->getVideoDriver()->getTransform(ETS_PROJECTION);
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ModelViewProjectionMatrix *= srv->getVideoDriver()->getTransform(ETS_VIEW);
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ModelViewProjectionMatrix *= srv->getVideoDriver()->getTransform(ETS_WORLD);
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srv->setVertexShaderConstant("ModelViewProjectionMatrix", ModelViewProjectionMatrix.pointer(), 16);
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srv->setVertexShaderConstant("col", m_color, 3);
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}
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//-------------------------------------
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void ObjectPassProvider::OnSetConstants(IMaterialRendererServices *srv, int)
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{
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core::matrix4 ModelViewProjectionMatrix = srv->getVideoDriver()->getTransform(ETS_PROJECTION);
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ModelViewProjectionMatrix *= srv->getVideoDriver()->getTransform(ETS_VIEW);
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ModelViewProjectionMatrix *= srv->getVideoDriver()->getTransform(ETS_WORLD);
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core::matrix4 TransposeInverseModelView = srv->getVideoDriver()->getTransform(ETS_VIEW);
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TransposeInverseModelView *= srv->getVideoDriver()->getTransform(ETS_WORLD);
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TransposeInverseModelView.makeInverse();
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TransposeInverseModelView = TransposeInverseModelView.getTransposed();
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srv->setVertexShaderConstant("ModelViewProjectionMatrix", ModelViewProjectionMatrix.pointer(), 16);
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srv->setVertexShaderConstant("TransposeInverseModelView", TransposeInverseModelView.pointer(), 16);
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srv->setVertexShaderConstant("TextureMatrix0", mat.getTextureMatrix(0).pointer(), 16);
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srv->setVertexShaderConstant("TextureMatrix1", mat.getTextureMatrix(1).pointer(), 16);
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const int hastex = mat.TextureLayer[0].Texture != NULL;
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srv->setVertexShaderConstant("hastex", &hastex, 1);
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const int haslightmap = mat.TextureLayer[1].Texture != NULL;
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srv->setVertexShaderConstant("haslightmap", &haslightmap, 1);
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//if (!firstdone)
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// Can't use the firstdone optimization, as this callback is used for multiple shaders
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{
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int tex = 0;
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srv->setVertexShaderConstant("tex", &tex, 1);
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tex = 1;
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srv->setVertexShaderConstant("lighttex", &tex, 1);
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}
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}
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//-------------------------------------
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@ -344,83 +255,6 @@ void SunLightProvider::OnSetConstants(IMaterialRendererServices *srv, int)
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//-------------------------------------
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void MLAAColor1Provider::OnSetConstants(IMaterialRendererServices *srv, int)
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{
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core::matrix4 ModelViewProjectionMatrix = srv->getVideoDriver()->getTransform(ETS_PROJECTION);
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ModelViewProjectionMatrix *= srv->getVideoDriver()->getTransform(ETS_VIEW);
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ModelViewProjectionMatrix *= srv->getVideoDriver()->getTransform(ETS_WORLD);
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srv->setVertexShaderConstant("ModelViewProjectionMatrix", ModelViewProjectionMatrix.pointer(), 16);
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if (!firstdone)
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{
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const float pixels[2] = {
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1.0f / UserConfigParams::m_width,
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1.0f / UserConfigParams::m_height
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};
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srv->setPixelShaderConstant("PIXEL_SIZE", pixels, 2);
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firstdone = true;
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}
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}
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//-------------------------------------
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void MLAABlend2Provider::OnSetConstants(IMaterialRendererServices *srv, int)
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{
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if (!firstdone)
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{
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const float pixels[2] = {
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1.0f / UserConfigParams::m_width,
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1.0f / UserConfigParams::m_height
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};
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srv->setPixelShaderConstant("PIXEL_SIZE", pixels, 2);
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int tex = 0;
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srv->setPixelShaderConstant("edgesMap", &tex, 1);
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tex = 1;
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srv->setPixelShaderConstant("areaMap", &tex, 1);
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firstdone = true;
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}
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}
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//-------------------------------------
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void MLAANeigh3Provider::OnSetConstants(IMaterialRendererServices *srv, int)
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{
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core::matrix4 ModelViewProjectionMatrix = srv->getVideoDriver()->getTransform(ETS_PROJECTION);
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ModelViewProjectionMatrix *= srv->getVideoDriver()->getTransform(ETS_VIEW);
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ModelViewProjectionMatrix *= srv->getVideoDriver()->getTransform(ETS_WORLD);
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srv->setVertexShaderConstant("ModelViewProjectionMatrix", ModelViewProjectionMatrix.pointer(), 16);
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if (!firstdone)
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{
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const float pixels[2] = {
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1.0f / UserConfigParams::m_width,
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1.0f / UserConfigParams::m_height
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};
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srv->setPixelShaderConstant("PIXEL_SIZE", pixels, 2);
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int tex = 0;
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srv->setPixelShaderConstant("blendMap", &tex, 1);
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tex = 1;
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srv->setPixelShaderConstant("colorMap", &tex, 1);
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firstdone = true;
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}
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}
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//-------------------------------------
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void ShadowPassProvider::OnSetConstants(IMaterialRendererServices *srv, int)
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{
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@ -543,17 +377,7 @@ void ShadowGenProvider::OnSetConstants(IMaterialRendererServices *srv, int)
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void DisplaceProvider::OnSetConstants(IMaterialRendererServices *srv, int)
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{
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core::matrix4 ProjectionMatrix = srv->getVideoDriver()->getTransform(ETS_PROJECTION);
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core::matrix4 ModelViewMatrix = srv->getVideoDriver()->getTransform(ETS_VIEW);
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ModelViewMatrix *= srv->getVideoDriver()->getTransform(ETS_WORLD);
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srv->setVertexShaderConstant("ProjectionMatrix", ProjectionMatrix.pointer(), 16);
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srv->setVertexShaderConstant("ModelViewMatrix", ModelViewMatrix.pointer(), 16);
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srv->setVertexShaderConstant("dir", m_dir, 2);
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srv->setVertexShaderConstant("dir2", m_dir2, 2);
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srv->setVertexShaderConstant("screen", m_screen, 2);
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}
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void DisplaceProvider::update()
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@ -426,30 +426,6 @@ private:
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//
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class MLAAColor1Provider: public CallBase
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{
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public:
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virtual void OnSetConstants(video::IMaterialRendererServices *srv, int);
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};
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//
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class MLAABlend2Provider: public CallBase
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{
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public:
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virtual void OnSetConstants(video::IMaterialRendererServices *srv, int);
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};
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//
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class MLAANeigh3Provider: public CallBase
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{
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public:
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virtual void OnSetConstants(video::IMaterialRendererServices *srv, int);
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};
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//
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class ShadowPassProvider: public CallBase
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{
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public:
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@ -593,9 +593,6 @@ void PostProcessing::render()
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if (!irr_driver->isGLSL()) return;
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IVideoDriver * const drv = irr_driver->getVideoDriver();
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drv->setTransform(ETS_WORLD, core::IdentityMatrix);
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drv->setTransform(ETS_VIEW, core::IdentityMatrix);
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drv->setTransform(ETS_PROJECTION, core::IdentityMatrix);
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MotionBlurProvider * const mocb = (MotionBlurProvider *) irr_driver->
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getCallback(ES_MOTIONBLUR);
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@ -42,9 +42,6 @@ Shaders::Shaders()
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m_callbacks[ES_MIPVIZ] = new MipVizProvider();
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m_callbacks[ES_COLORIZE] = new ColorizeProvider();
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m_callbacks[ES_SUNLIGHT] = new SunLightProvider();
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m_callbacks[ES_MLAA_COLOR1] = new MLAAColor1Provider();
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m_callbacks[ES_MLAA_BLEND2] = new MLAABlend2Provider();
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m_callbacks[ES_MLAA_NEIGH3] = new MLAANeigh3Provider();
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m_callbacks[ES_SHADOWPASS] = new ShadowPassProvider();
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m_callbacks[ES_SHADOW_IMPORTANCE] = new ShadowImportanceProvider();
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m_callbacks[ES_COLLAPSE] = new CollapseProvider();
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@ -229,13 +226,6 @@ void Shaders::loadShaders()
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m_shaders[ES_SUNLIGHT] = glsl_noinput(dir + "pass.vert", dir + "pass.frag");
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m_shaders[ES_MLAA_COLOR1] = glsl(dir + "pass.vert", dir + "pass.frag",
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m_callbacks[ES_MLAA_COLOR1]);
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m_shaders[ES_MLAA_BLEND2] = glsl(dir + "pass.vert", dir + "pass.frag",
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m_callbacks[ES_MLAA_BLEND2]);
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m_shaders[ES_MLAA_NEIGH3] = glsl(dir + "pass.vert", dir + "pass.frag",
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m_callbacks[ES_MLAA_NEIGH3]);
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m_shaders[ES_SHADOWPASS] = glsl(dir + "pass.vert", dir + "pass.frag",
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m_callbacks[ES_SHADOWPASS]);
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@ -834,9 +834,6 @@ public:
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ACT(ES_OBJECTPASS_REF) \
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ACT(ES_SUNLIGHT) \
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ACT(ES_OBJECTPASS_RIMLIT) \
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ACT(ES_MLAA_COLOR1) \
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ACT(ES_MLAA_BLEND2) \
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ACT(ES_MLAA_NEIGH3) \
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ACT(ES_SHADOWPASS) \
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ACT(ES_SHADOW_IMPORTANCE) \
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ACT(ES_COLLAPSE) \
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