GPUParticles: Got PointEmitter to draw something at last.
Still WIP, uses a #ifdef to disable it but I wanted to keep a working commit somewhere in case I mess up somewhere. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14829 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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12
data/shaders/particle.frag
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12
data/shaders/particle.frag
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@ -0,0 +1,12 @@
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#version 130
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in float lifetime;
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out vec3 color;
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void main(void)
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{
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color = vec3(
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(lifetime < 33.) ? 1. : 0.,
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(lifetime < 67. && lifetime >= 34.) ? 1. : 0.,
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(lifetime > 68.) ? 1. : 0.);
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}
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13
data/shaders/particle.vert
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13
data/shaders/particle.vert
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@ -0,0 +1,13 @@
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#version 130
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in vec3 position;
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in float lf;
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uniform mat4 matrix;
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out float lifetime;
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void main(void)
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{
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gl_PointSize = 10.;
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gl_Position = matrix * vec4(position, 1.0);
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lifetime = lf;
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}
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20
data/shaders/pointemitter.vert
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data/shaders/pointemitter.vert
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@ -0,0 +1,20 @@
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#version 130
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uniform int dt;
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uniform vec3 source;
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uniform int duration;
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in vec3 particle_position;
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in float lifetime;
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in vec4 particle_velocity;
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out vec3 new_particle_position;
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out float new_lifetime;
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out vec4 new_particle_velocity;
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void main(void)
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{
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new_particle_position = (lifetime > 0.) ? particle_position + particle_velocity.xyz * float(dt) : vec3(0., 0., 0.);
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new_lifetime = (lifetime > 0.) ? lifetime - float(dt) : float(duration);
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new_particle_velocity = particle_velocity;
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gl_Position = vec4(0.);
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}
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@ -41,6 +41,7 @@ PFNGLUNIFORM2FPROC glUniform2f;
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PFNGLUNIFORM1IPROC glUniform1i;
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PFNGLGETPROGRAMIVPROC glGetProgramiv;
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PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
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PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
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#endif
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void initGL()
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@ -78,6 +79,7 @@ void initGL()
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glGetProgramiv = (PFNGLGETPROGRAMIVPROC)IRR_OGL_LOAD_EXTENSION("glGetProgramiv");
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glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)IRR_OGL_LOAD_EXTENSION("glGetProgramInfoLog");
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glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)IRR_OGL_LOAD_EXTENSION("glTransformFeedbackVaryings");
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glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)IRR_OGL_LOAD_EXTENSION("glGetAttribLocation");
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#endif
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}
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@ -191,7 +193,7 @@ void GPUParticle::render() {
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}
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void GPUParticle::OnRegisterSceneNode() {
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if (IsVisible &&
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if (
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(irr_driver->getRenderPass() & irr::scene::ESNRP_TRANSPARENT) == irr::scene::ESNRP_TRANSPARENT)
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{
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SceneManager->registerNodeForRendering(this, irr::scene::ESNRP_TRANSPARENT);
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@ -199,6 +201,112 @@ void GPUParticle::OnRegisterSceneNode() {
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ISceneNode::OnRegisterSceneNode();
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}
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#define COMPONENTCOUNT 8
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PointEmitter::PointEmitter(scene::ISceneManager* mgr, ITexture *tex,
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const core::vector3df& direction,
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u32 minParticlesPerSecond,
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u32 maxParticlesPerSecond,
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const video::SColor& minStartColor,
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const video::SColor& maxStartColor,
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u32 lifeTimeMin, u32 lifeTimeMax,
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s32 maxAngleDegrees
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// const core::dimension2df& minStartSize,
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// const core::dimension2df& maxStartSize
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) : GPUParticle(mgr, tex) {
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const char *varyings[] = {
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"new_particle_position",
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"new_lifetime",
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"new_particle_velocity",
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//"gl_SkipComponents3"
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};
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SimulationProgram = LoadTFBProgram(file_manager->getAsset("shaders/pointemitter.vert").c_str(), varyings, 3);
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loc_duration = glGetUniformLocation(SimulationProgram, "duration");
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loc_dt = glGetUniformLocation(SimulationProgram, "dt");
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loc_source = glGetUniformLocation(SimulationProgram, "source");
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loc_position = glGetAttribLocation(SimulationProgram, "particle_position");
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loc_lifetime = glGetAttribLocation(SimulationProgram, "lifetime");
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loc_velocity = glGetAttribLocation(SimulationProgram, "particle_velocity");
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printf("locs are %d, %d, %d\n", loc_position, loc_lifetime, loc_velocity);
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RenderProgram = LoadProgram(file_manager->getAsset("shaders/particle.vert").c_str(), file_manager->getAsset("shaders/particle.frag").c_str());
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loc_matrix = glGetUniformLocation(RenderProgram, "matrix");
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count = 25;
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float *particles = new float[COMPONENTCOUNT * count];
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for (unsigned i = 0; i < count; i++) {
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particles[COMPONENTCOUNT * i] = 0.;// getPosition().X;
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particles[COMPONENTCOUNT * i + 1] = 0.;// getPosition().Y;
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particles[COMPONENTCOUNT * i + 2] = 0.;//getPosition().Z;
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particles[COMPONENTCOUNT * i + 3] = i * 10;
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particles[COMPONENTCOUNT * i + 4] = direction.X;
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particles[COMPONENTCOUNT * i + 5] = direction.Y;
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particles[COMPONENTCOUNT * i + 6] = direction.Z;
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// particles[COMPONENTCOUNT * i + 8] = 100.;
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//memcpy(&particles[COMPONENTCOUNT * i + 3], &i, sizeof(float));
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}
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printf("dir is %f, %f, %f\n", direction.X, direction.Y, direction.Z);
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glGenBuffers(2, tfb_buffers);
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glBindBuffer(GL_ARRAY_BUFFER, tfb_buffers[0]);
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glBufferData(GL_ARRAY_BUFFER, COMPONENTCOUNT * count * sizeof(float), particles, GL_STREAM_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, tfb_buffers[1]);
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glBufferData(GL_ARRAY_BUFFER, COMPONENTCOUNT * count * sizeof(float), 0, GL_STREAM_DRAW);
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delete [] particles;
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}
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void PointEmitter::simulate()
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{
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glUseProgram(SimulationProgram);
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glEnable(GL_RASTERIZER_DISCARD);
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glEnableVertexAttribArray(2);
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glBindBuffer(GL_ARRAY_BUFFER, tfb_buffers[0]);
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glVertexAttribPointer(loc_position, 3, GL_FLOAT, GL_FALSE, COMPONENTCOUNT * sizeof(float), (GLvoid*)0);
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glVertexAttribPointer(loc_lifetime, 1, GL_FLOAT, GL_FALSE, COMPONENTCOUNT * sizeof(float), (GLvoid*)(3 * sizeof(float)));
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glVertexAttribPointer(loc_velocity, 4, GL_FLOAT, GL_FALSE, COMPONENTCOUNT * sizeof(float), (GLvoid*)(4 * sizeof(float)));
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glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfb_buffers[1]);
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glUniform1i(loc_dt, 1);
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glUniform1i(loc_duration, 100);
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glUniform3f(loc_source, getPosition().X, getPosition().Y, getPosition().Z);
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glBeginTransformFeedback(GL_POINTS);
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glDrawArrays(GL_POINTS, 0, count);
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glEndTransformFeedback();
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glDisableVertexAttribArray(0);
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glDisableVertexAttribArray(1);
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glDisableVertexAttribArray(2);
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glDisable(GL_RASTERIZER_DISCARD);
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std::swap(tfb_buffers[0], tfb_buffers[1]);
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}
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void PointEmitter::draw()
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{
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_ALPHA_TEST);
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core::matrix4 matrix = irr_driver->getVideoDriver()->getTransform(video::ETS_PROJECTION);
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matrix *= irr_driver->getVideoDriver()->getTransform(video::ETS_VIEW);
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matrix *= getAbsoluteTransformation();;
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glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
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glEnable(GL_POINT_SPRITE);
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glUseProgram(RenderProgram);
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glBindBuffer(GL_ARRAY_BUFFER, tfb_buffers[0]);
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glUniformMatrix4fv(loc_matrix, 1, GL_FALSE, matrix.pointer());
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glVertexAttribPointer(glGetAttribLocation(RenderProgram, "position"), 3, GL_FLOAT, GL_FALSE, COMPONENTCOUNT * sizeof(float), 0);
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glVertexAttribPointer(glGetAttribLocation(RenderProgram, "lf"), 1, GL_FLOAT, GL_FALSE, COMPONENTCOUNT * sizeof(float), (GLvoid *)(3 * sizeof(float)));
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glDrawArrays(GL_POINTS, 0, count);
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glDisableVertexAttribArray(0);
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glDisableVertexAttribArray(1);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glActiveTexture(GL_TEXTURE0);
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glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
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}
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RainNode::RainNode(scene::ISceneManager* mgr, ITexture *tex)
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: GPUParticle(mgr, tex)
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{
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@ -20,12 +20,41 @@ protected:
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virtual void simulate() = 0;
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virtual void draw() = 0;
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public:
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//GPUParticle(unsigned c, float *initialSamples, GLuint tex, GLuint rtt);
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GPUParticle(scene::ISceneManager* mgr, ITexture *tex);
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virtual void render();
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virtual void OnRegisterSceneNode();
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};
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class PointEmitter : public GPUParticle
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{
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protected:
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GLuint SimulationProgram, RenderProgram;
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GLuint loc_duration, loc_source, loc_dt, loc_matrix;
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GLuint loc_position, loc_velocity, loc_lifetime;
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GLuint tfb_buffers[2];
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unsigned duration, count;
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core::vector3df direction;
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core::aabbox3d<f32> box;
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virtual void simulate();
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virtual void draw();
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public:
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PointEmitter(
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scene::ISceneManager* mgr, ITexture *tex,
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const core::vector3df& dir,
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u32 minParticlesPerSecond,
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u32 maxParticlesPerSecond,
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const video::SColor& minStartColor,
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const video::SColor& maxStartColor,
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u32 lifeTimeMin, u32 lifeTimeMax,
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s32 maxAngleDegrees
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// const core::dimension2df& minStartSize,
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// const core::dimension2df& maxStartSize
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);
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virtual const core::aabbox3d<f32>& getBoundingBox() const { return box; }
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virtual u32 getMaterialCount() const { return 1; }
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};
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class RainNode : public GPUParticle
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{
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protected:
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@ -28,6 +28,7 @@
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#include "tracks/track.hpp"
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#include "utils/constants.hpp"
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#include "utils/helpers.hpp"
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#include "graphics/gpuparticles.h"
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#include <SParticle.h>
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#include <IParticleAffector.h>
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@ -436,11 +437,25 @@ void ParticleEmitter::setParticleType(const ParticleKind* type)
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case EMITTER_POINT:
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{
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m_emitter = m_node->createPointEmitter(velocity,
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#ifdef GPUPARTICLE
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0., 0.,
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#else
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type->getMinRate(), type->getMaxRate(),
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#endif
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type->getMinColor(), type->getMaxColor(),
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lifeTimeMin, lifeTimeMax,
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m_particle_type->getAngleSpread() /* angle */
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);
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#ifdef GPUPARTICLE
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PointEmitter *PE = new PointEmitter(irr_driver->getSceneManager(), m_node->getMaterial(0).getTexture(0),
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velocity,
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type->getMinRate(), type->getMaxRate(),
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type->getMinColor(), type->getMaxColor(),
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lifeTimeMin, lifeTimeMax,
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m_particle_type->getAngleSpread());
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PE->setPosition(m_node->getPosition());
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irr_driver->addPerCameraNode(PE, irr_driver->getSceneManager()->getActiveCamera(), NULL);
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#endif
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break;
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}
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