Make multiplayer selection focus colored by the theme
This commit is contained in:
parent
ad144c6fb7
commit
4af04b0123
@ -147,7 +147,7 @@ when the border that intersect at this corner are enabled.
|
||||
<element type="squareFocusHaloBW" image="common/glass_square_focused_bw.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
<element type="squareFocusHalo" image="common/glass_square_focused_black.png"
|
||||
<element type="squareFocusHalo1" image="common/glass_square_focused_black.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
<element type="squareFocusHalo2" image="common/glass_square_focused_cyan.png"
|
||||
@ -159,6 +159,9 @@ when the border that intersect at this corner are enabled.
|
||||
<element type="squareFocusHalo4" image="common/glass_square_focused_green.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
<element type="squareFocusHalo5" image="common/glass_square_focused_yellow.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
|
||||
<!-- Stateless. No splitting into 9 areas is done; the image is just resized. -->
|
||||
<element type="selectionHalo" image="coal/bubble.png" />
|
||||
|
@ -147,7 +147,7 @@ when the border that intersect at this corner are enabled.
|
||||
<element type="squareFocusHaloBW" image="common/glass_square_focused_bw.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
<element type="squareFocusHalo" image="common/glass_square_focused_green.png"
|
||||
<element type="squareFocusHalo1" image="common/glass_square_focused_green.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
<element type="squareFocusHalo2" image="common/glass_square_focused_yellow.png"
|
||||
@ -159,6 +159,9 @@ when the border that intersect at this corner are enabled.
|
||||
<element type="squareFocusHalo4" image="common/glass_square_focused_cyan.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
<element type="squareFocusHalo5" image="common/glass_square_focused_black.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
|
||||
<!-- Stateless. No splitting into 9 areas is done; the image is just resized. -->
|
||||
<element type="selectionHalo" image="forest/bubble.png" />
|
||||
|
@ -146,7 +146,7 @@ when the border that intersect at this corner are enabled.
|
||||
<element type="squareFocusHaloBW" image="common/glass_square_focused_bw.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
<element type="squareFocusHalo" image="common/glass_square_focused_cyan.png"
|
||||
<element type="squareFocusHalo1" image="common/glass_square_focused_cyan.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
<element type="squareFocusHalo2" image="common/glass_square_focused_yellow.png"
|
||||
@ -158,6 +158,9 @@ when the border that intersect at this corner are enabled.
|
||||
<element type="squareFocusHalo4" image="common/glass_square_focused_green.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
<element type="squareFocusHalo5" image="common/glass_square_focused_black.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
|
||||
<!-- Stateless. No splitting into 9 areas is done; the image is just resized. -->
|
||||
<element type="selectionHalo" image="ocean/bubble.png" />
|
||||
|
@ -146,7 +146,7 @@ when the border that intersect at this corner are enabled.
|
||||
<element type="squareFocusHaloBW" image="common/glass_square_focused_bw.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
<element type="squareFocusHalo" image="common/glass_square_focused_red.png"
|
||||
<element type="squareFocusHalo1" image="common/glass_square_focused_red.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
<element type="squareFocusHalo2" image="common/glass_square_focused_cyan.png"
|
||||
@ -158,6 +158,9 @@ when the border that intersect at this corner are enabled.
|
||||
<element type="squareFocusHalo4" image="common/glass_square_focused_yellow.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
<element type="squareFocusHalo5" image="common/glass_square_focused_black.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
|
||||
<!-- Stateless. No splitting into 9 areas is done; the image is just resized. -->
|
||||
<element type="selectionHalo" image="peach/bubble.png" />
|
||||
|
@ -147,7 +147,7 @@ when the border that intersect at this corner are enabled.
|
||||
<element type="squareFocusHaloBW" image="common/glass_square_focused_bw.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
<element type="squareFocusHalo" image="common/glass_square_focused_pink.png"
|
||||
<element type="squareFocusHalo1" image="common/glass_square_focused_pink.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
<element type="squareFocusHalo2" image="common/glass_square_focused_cyan.png"
|
||||
@ -159,6 +159,9 @@ when the border that intersect at this corner are enabled.
|
||||
<element type="squareFocusHalo4" image="common/glass_square_focused_yellow.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
<element type="squareFocusHalo5" image="common/glass_square_focused_black.png"
|
||||
left_border="6" right_border ="6" top_border="6" bottom_border="6"
|
||||
hborder_out_portion="1.0" />
|
||||
|
||||
<!-- Stateless. No splitting into 9 areas is done; the image is just resized. -->
|
||||
<element type="selectionHalo" image="ruby/bubble.png" />
|
||||
|
@ -1192,7 +1192,7 @@ void Skin::drawRibbonChild(const core::recti &rect, Widget* widget,
|
||||
return;
|
||||
|
||||
drawBoxFromStretchableTexture(parentRibbonWidget, rect,
|
||||
SkinConfig::m_render_params["squareFocusHalo::neutral"]);
|
||||
SkinConfig::m_render_params["squareFocusHalo1::neutral"]);
|
||||
nPlayersOnThisItem++;
|
||||
}
|
||||
} // end if mark_focused
|
||||
@ -1209,11 +1209,24 @@ void Skin::drawRibbonChild(const core::recti &rect, Widget* widget,
|
||||
short green_previous = parentRibbonWidget->m_skin_g;
|
||||
short blue_previous = parentRibbonWidget->m_skin_b;
|
||||
|
||||
if (i>=4)
|
||||
{
|
||||
SColorf color_rgb = getPlayerColor(i);
|
||||
|
||||
parentRibbonWidget->m_skin_r = short(color_rgb.r * 255.0f);
|
||||
parentRibbonWidget->m_skin_g = short(color_rgb.g * 255.0f);
|
||||
parentRibbonWidget->m_skin_b = short(color_rgb.b * 255.0f);
|
||||
}
|
||||
|
||||
std::string square_focus;
|
||||
|
||||
// 1 = player n°2
|
||||
// TODO : current skins support 5 custom colors before using the coloring
|
||||
// but dynamic detection of the number of colors supported would be better
|
||||
if (i>=5)
|
||||
square_focus = "squareFocusHaloBW::neutral";
|
||||
else
|
||||
square_focus = "squareFocusHalo" + StringUtils::toString(i+1) + "::neutral";
|
||||
|
||||
if (nPlayersOnThisItem > 0)
|
||||
{
|
||||
@ -1225,16 +1238,19 @@ void Skin::drawRibbonChild(const core::recti &rect, Widget* widget,
|
||||
rect2.LowerRightCorner.Y += enlarge;
|
||||
|
||||
drawBoxFromStretchableTexture(parentRibbonWidget, rect2,
|
||||
SkinConfig::m_render_params["squareFocusHaloBW::neutral"]);
|
||||
SkinConfig::m_render_params[square_focus.c_str()]);
|
||||
}
|
||||
else
|
||||
{
|
||||
drawBoxFromStretchableTexture(parentRibbonWidget, rect,
|
||||
SkinConfig::m_render_params["squareFocusHaloBW::neutral"]);
|
||||
SkinConfig::m_render_params[square_focus.c_str()]);
|
||||
}
|
||||
if (i>=5)
|
||||
{
|
||||
parentRibbonWidget->m_skin_r = red_previous;
|
||||
parentRibbonWidget->m_skin_g = green_previous;
|
||||
parentRibbonWidget->m_skin_b = blue_previous;
|
||||
}
|
||||
nPlayersOnThisItem++;
|
||||
}
|
||||
}
|
||||
@ -1295,7 +1311,7 @@ void Skin::drawSpinnerBody(const core::recti &rect, Widget* widget,
|
||||
|
||||
BoxRenderParams* params;
|
||||
SpinnerWidget* q = dynamic_cast<SpinnerWidget*>(widget);
|
||||
std::string texture = "squareFocusHalo::neutral";
|
||||
std::string texture = "squareFocusHalo1::neutral";
|
||||
SColorf color_rgb = { 1,1,1,1 };
|
||||
if(q->getUseBackgroundColor())
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user