Fix MSVC 2015 build
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9fb568eaa7
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@ -3,6 +3,7 @@
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#ifdef _IRR_COMPILE_WITH_VULKAN_
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#ifdef _IRR_COMPILE_WITH_VULKAN_
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const unsigned int MAX_FRAMES_IN_FLIGHT = 2;
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const unsigned int MAX_FRAMES_IN_FLIGHT = 2;
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#include "SDL_vulkan.h"
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#include "SDL_vulkan.h"
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#include <algorithm>
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#include <limits>
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#include <limits>
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#include <set>
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#include <set>
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#include <sstream>
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#include <sstream>
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@ -164,7 +164,7 @@ void MusicManager::addMusicToTracks()
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*/
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*/
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void MusicManager::startMusic()
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void MusicManager::startMusic()
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{
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{
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if (m_current_music && UserConfigParams::m_music)
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if (m_current_music.load() != NULL && UserConfigParams::m_music)
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SFXManager::get()->queue(SFXManager::SFX_MUSIC_START, m_current_music);
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SFXManager::get()->queue(SFXManager::SFX_MUSIC_START, m_current_music);
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} // startMusic
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} // startMusic
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@ -202,7 +202,7 @@ void MusicManager::startMusic(MusicInformation* mi, bool start_right_now)
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*/
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*/
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void MusicManager::stopMusic()
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void MusicManager::stopMusic()
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{
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{
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if (m_current_music)
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if (m_current_music.load() != NULL)
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SFXManager::get()->queue(SFXManager::SFX_MUSIC_STOP, m_current_music);
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SFXManager::get()->queue(SFXManager::SFX_MUSIC_STOP, m_current_music);
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} // stopMusic
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} // stopMusic
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@ -211,7 +211,7 @@ void MusicManager::stopMusic()
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*/
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*/
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void MusicManager::pauseMusic()
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void MusicManager::pauseMusic()
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{
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{
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if (m_current_music)
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if (m_current_music.load() != NULL)
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SFXManager::get()->queue(SFXManager::SFX_MUSIC_PAUSE, m_current_music);
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SFXManager::get()->queue(SFXManager::SFX_MUSIC_PAUSE, m_current_music);
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} // pauseMusic
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} // pauseMusic
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@ -220,7 +220,7 @@ void MusicManager::pauseMusic()
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*/
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*/
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void MusicManager::resumeMusic()
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void MusicManager::resumeMusic()
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{
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{
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if (m_current_music)
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if (m_current_music.load() != NULL)
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SFXManager::get()->queue(SFXManager::SFX_MUSIC_RESUME, m_current_music);
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SFXManager::get()->queue(SFXManager::SFX_MUSIC_RESUME, m_current_music);
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} // resumeMusic
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} // resumeMusic
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@ -229,7 +229,7 @@ void MusicManager::resumeMusic()
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*/
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*/
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void MusicManager::switchToFastMusic()
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void MusicManager::switchToFastMusic()
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{
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{
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if (m_current_music)
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if (m_current_music.load() != NULL)
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SFXManager::get()->queue(SFXManager::SFX_MUSIC_SWITCH_FAST,
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SFXManager::get()->queue(SFXManager::SFX_MUSIC_SWITCH_FAST,
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m_current_music);
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m_current_music);
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} // switchToFastMusic
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} // switchToFastMusic
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@ -241,7 +241,7 @@ void MusicManager::switchToFastMusic()
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*/
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*/
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void MusicManager::setTemporaryVolume(float gain)
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void MusicManager::setTemporaryVolume(float gain)
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{
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{
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if (m_current_music)
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if (m_current_music.load() != NULL)
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SFXManager::get()->queue(SFXManager::SFX_MUSIC_SET_TMP_VOLUME,
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SFXManager::get()->queue(SFXManager::SFX_MUSIC_SET_TMP_VOLUME,
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m_current_music, gain);
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m_current_music, gain);
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} // setTemporaryVolume
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} // setTemporaryVolume
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@ -251,7 +251,7 @@ void MusicManager::setTemporaryVolume(float gain)
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*/
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*/
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void MusicManager::resetTemporaryVolume()
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void MusicManager::resetTemporaryVolume()
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{
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{
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if (m_current_music)
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if (m_current_music.load() != NULL)
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SFXManager::get()->queue(SFXManager::SFX_MUSIC_DEFAULT_VOLUME,
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SFXManager::get()->queue(SFXManager::SFX_MUSIC_DEFAULT_VOLUME,
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m_current_music);
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m_current_music);
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} // resetTemporaryVolume
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} // resetTemporaryVolume
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@ -268,7 +268,7 @@ void MusicManager::setMasterMusicVolume(float gain)
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gain = 0.0f;
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gain = 0.0f;
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m_master_gain = gain;
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m_master_gain = gain;
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if (m_current_music)
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if (m_current_music.load() != NULL)
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{
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{
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// Sets the music volume to m_master_gain
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// Sets the music volume to m_master_gain
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SFXManager::get()->queue(SFXManager::SFX_MUSIC_DEFAULT_VOLUME,
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SFXManager::get()->queue(SFXManager::SFX_MUSIC_DEFAULT_VOLUME,
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