Correct persistent typo
Someone had, at some point long ago, written warp instead of wrap. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11371 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -13,7 +13,7 @@
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<!--
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<!--
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<spinner id="aikartamount" proportion="3" height="100%" min_value="0" max_value="8" icon="gui/karts%i.png"/> -->
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<spinner id="aikartamount" proportion="3" height="100%" min_value="0" max_value="8" icon="gui/karts%i.png"/> -->
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<!-- The maximum is set by stk from data/stk_config.xml. -->
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<!-- The maximum is set by stk from data/stk_config.xml. -->
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<spinner id="aikartamount" proportion="1" height="100%" min_value="0" warp_around="true"/>
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<spinner id="aikartamount" proportion="1" height="100%" min_value="0" wrap_around="true"/>
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</div>
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</div>
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<spacer proportion="1" width="25"/>
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<spacer proportion="1" width="25"/>
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@ -10,7 +10,7 @@
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<label proportion="1" height="100%"
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<label proportion="1" height="100%"
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I18N="In the new story mode game dialog" text="Select your identity" text_align="right" />
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I18N="In the new story mode game dialog" text="Select your identity" text_align="right" />
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<spacer width="50" height="25"/>
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<spacer width="50" height="25"/>
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<spinner id="identity" proportion="1" height="100%" min_value="0" warp_around="true"/>
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<spinner id="identity" proportion="1" height="100%" min_value="0" wrap_around="true"/>
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</div>
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</div>
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<spacer proportion="1" width="25"/>
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<spacer proportion="1" width="25"/>
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@ -57,7 +57,7 @@
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<spacer width="1" height="5%"/>
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<spacer width="1" height="5%"/>
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<spinner id="lapcountspinner" width="50%" min_value="1" max_value="20" align="center" warp_around="true"
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<spinner id="lapcountspinner" width="50%" min_value="1" max_value="20" align="center" wrap_around="true"
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I18N="In the track setup screen (number of laps choice, where %i is the number)" text="%i laps"/>
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I18N="In the track setup screen (number of laps choice, where %i is the number)" text="%i laps"/>
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<spacer width="1" height="5%"/>
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<spacer width="1" height="5%"/>
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@ -473,8 +473,8 @@ namespace GUIEngine
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this ribbon can have.
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this ribbon can have.
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\n
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\n
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\subsection prop18 PROP_WARP_AROUND
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\subsection prop18 PROP_WRAP_AROUND
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<em> Name in XML files: </em> \c "warp_around"
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<em> Name in XML files: </em> \c "wrap_around"
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Currently used for spinners only. Value can be "true" or "false"
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Currently used for spinners only. Value can be "true" or "false"
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@ -436,7 +436,7 @@ void EventHandler::navigateUp(const int playerID, Input::InputType type, const b
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{
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{
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if (NAVIGATION_DEBUG)
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if (NAVIGATION_DEBUG)
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{
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{
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std::cout << "EventHandler::navigateUp : warp around, selecting the last widget\n";
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std::cout << "EventHandler::navigateUp : wrap around, selecting the last widget\n";
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}
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}
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// select the last widget
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// select the last widget
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@ -560,7 +560,7 @@ void EventHandler::navigateDown(const int playerID, Input::InputType type, const
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if (!found)
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if (!found)
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{
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{
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if (NAVIGATION_DEBUG) std::cout << "Navigating down : warp around\n";
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if (NAVIGATION_DEBUG) std::cout << "Navigating down : wrap around\n";
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// select the first widget
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// select the first widget
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Widget* firstWidget = NULL;
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Widget* firstWidget = NULL;
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@ -215,7 +215,7 @@ if(prop_name != NULL) widget.m_properties[prop_flag] = core::stringc(prop_name).
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READ_PROPERTY(extend_label, PROP_EXTEND_LABEL);
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READ_PROPERTY(extend_label, PROP_EXTEND_LABEL);
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READ_PROPERTY(label_location, PROP_LABELS_LOCATION);
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READ_PROPERTY(label_location, PROP_LABELS_LOCATION);
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READ_PROPERTY(max_rows, PROP_MAX_ROWS);
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READ_PROPERTY(max_rows, PROP_MAX_ROWS);
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READ_PROPERTY(warp_around, PROP_WARP_AROUND);
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READ_PROPERTY(wrap_around, PROP_WRAP_AROUND);
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#undef READ_PROPERTY
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#undef READ_PROPERTY
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const wchar_t* text = xml->getAttributeValue( L"text" );
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const wchar_t* text = xml->getAttributeValue( L"text" );
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@ -100,7 +100,7 @@ namespace GUIEngine
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PROP_EXTEND_LABEL,
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PROP_EXTEND_LABEL,
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PROP_LABELS_LOCATION,
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PROP_LABELS_LOCATION,
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PROP_MAX_ROWS,
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PROP_MAX_ROWS,
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PROP_WARP_AROUND
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PROP_WRAP_AROUND
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};
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};
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bool isWithinATextBox();
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bool isWithinATextBox();
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@ -110,7 +110,7 @@ void ModelViewWidget::update(float delta)
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else if (m_rotation_mode == ROTATE_TO)
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else if (m_rotation_mode == ROTATE_TO)
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{
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{
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// check if we should rotate clockwise or counter-clockwise to reach the target faster
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// check if we should rotate clockwise or counter-clockwise to reach the target faster
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// (taking warp-arounds into account)
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// (taking wrap-arounds into account)
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const int angle_distance_from_end = (int)(360 - angle);
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const int angle_distance_from_end = (int)(360 - angle);
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const int target_distance_from_end = (int)(360 - angle);
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const int target_distance_from_end = (int)(360 - angle);
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@ -479,7 +479,7 @@ EventPropagation RibbonWidget::rightPressed(const int playerID)
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}
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}
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}
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}
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// if we reached a filler item, move again (but don't warp)
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// if we reached a filler item, move again (but don't wrap)
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if (getSelectionIDString(playerID) == RibbonWidget::NO_ITEM_ID)
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if (getSelectionIDString(playerID) == RibbonWidget::NO_ITEM_ID)
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{
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{
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if (m_selection[playerID] + 1 < m_children.size())
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if (m_selection[playerID] + 1 < m_children.size())
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@ -519,7 +519,7 @@ EventPropagation RibbonWidget::leftPressed(const int playerID)
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}
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}
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}
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}
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// if we reached a filler item, move again (but don't warp)
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// if we reached a filler item, move again (but don't wrap)
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if (getSelectionIDString(playerID) == RibbonWidget::NO_ITEM_ID)
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if (getSelectionIDString(playerID) == RibbonWidget::NO_ITEM_ID)
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{
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{
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if (m_selection[playerID] > 0) leftPressed(playerID);
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if (m_selection[playerID] > 0) leftPressed(playerID);
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@ -58,7 +58,7 @@ void SpinnerWidget::add()
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std::string min_s = m_properties[PROP_MIN_VALUE];
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std::string min_s = m_properties[PROP_MIN_VALUE];
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std::string max_s = m_properties[PROP_MAX_VALUE];
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std::string max_s = m_properties[PROP_MAX_VALUE];
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m_warp_around = (m_properties[PROP_WARP_AROUND] == "true");
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m_wrap_around = (m_properties[PROP_WRAP_AROUND] == "true");
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if (min_s.size() > 0)
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if (min_s.size() > 0)
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{
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{
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@ -244,7 +244,7 @@ EventPropagation SpinnerWidget::rightPressed(const int playerID)
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{
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{
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setValue(m_value+1);
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setValue(m_value+1);
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}
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}
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else if (m_warp_around)
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else if (m_wrap_around)
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{
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{
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setValue(m_min);
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setValue(m_min);
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}
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}
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@ -266,7 +266,7 @@ EventPropagation SpinnerWidget::leftPressed(const int playerID)
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{
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{
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setValue(m_value-1);
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setValue(m_value-1);
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}
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}
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else if (m_warp_around)
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else if (m_wrap_around)
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{
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{
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setValue(m_max);
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setValue(m_max);
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}
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}
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@ -69,8 +69,8 @@ namespace GUIEngine
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*/
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*/
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bool m_gauge;
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bool m_gauge;
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/** \brief Whether to warp back to the first value when going "beyond" the last value */
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/** \brief Whether to wrap back to the first value when going "beyond" the last value */
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bool m_warp_around;
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bool m_wrap_around;
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/** \brief implementing method from base class Widget */
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/** \brief implementing method from base class Widget */
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virtual EventPropagation transmitEvent(Widget* w,
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virtual EventPropagation transmitEvent(Widget* w,
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@ -367,7 +367,7 @@ bool ThreeStrikesBattle::isRaceOver()
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*/
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*/
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void ThreeStrikesBattle::terminateRace()
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void ThreeStrikesBattle::terminateRace()
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{
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{
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updateKartRanks();
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updateKartRanks();
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WorldWithRank::terminateRace();
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WorldWithRank::terminateRace();
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} // terminateRace
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} // terminateRace
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@ -63,7 +63,7 @@ GPInfoDialog::GPInfoDialog(const std::string& gpIdent, const float w, const floa
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// ---- GP Name
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// ---- GP Name
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core::rect< s32 > area_top(0, 0, m_area.getWidth(), y1);
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core::rect< s32 > area_top(0, 0, m_area.getWidth(), y1);
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IGUIStaticText* title = GUIEngine::getGUIEnv()->addStaticText( translations->fribidize(gp->getName()),
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IGUIStaticText* title = GUIEngine::getGUIEnv()->addStaticText( translations->fribidize(gp->getName()),
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area_top, false, true, // border, word warp
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area_top, false, true, // border, word wrap
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m_irrlicht_window);
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m_irrlicht_window);
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title->setTabStop(false);
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title->setTabStop(false);
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title->setTextAlignment(EGUIA_CENTER, EGUIA_CENTER);
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title->setTextAlignment(EGUIA_CENTER, EGUIA_CENTER);
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@ -108,7 +108,7 @@ GPInfoDialog::GPInfoDialog(const std::string& gpIdent, const float w, const floa
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widget->add();
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widget->add();
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// IGUIStaticText* line = GUIEngine::getGUIEnv()->addStaticText( lineText.c_str(),
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// IGUIStaticText* line = GUIEngine::getGUIEnv()->addStaticText( lineText.c_str(),
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// entry_area, false , true , // border, word warp
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// entry_area, false , true , // border, word wrap
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// m_irrlicht_window);
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// m_irrlicht_window);
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}
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}
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@ -315,7 +315,7 @@ public:
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m_player_ident_spinner->m_properties[PROP_MAX_VALUE] =
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m_player_ident_spinner->m_properties[PROP_MAX_VALUE] =
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StringUtils::toString(playerAmount-1);
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StringUtils::toString(playerAmount-1);
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m_player_ident_spinner->m_properties[PROP_ID] = spinnerID;
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m_player_ident_spinner->m_properties[PROP_ID] = spinnerID;
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m_player_ident_spinner->m_properties[PROP_WARP_AROUND] = "true";
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m_player_ident_spinner->m_properties[PROP_WRAP_AROUND] = "true";
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//m_player_ident_spinner->m_event_handler = this;
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//m_player_ident_spinner->m_event_handler = this;
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m_children.push_back(m_player_ident_spinner);
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m_children.push_back(m_player_ident_spinner);
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@ -63,7 +63,7 @@ void OptionsScreenUI::loadedFromFile()
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GUIEngine::SpinnerWidget* skinSelector = getWidget<GUIEngine::SpinnerWidget>("skinchoice");
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GUIEngine::SpinnerWidget* skinSelector = getWidget<GUIEngine::SpinnerWidget>("skinchoice");
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assert( skinSelector != NULL );
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assert( skinSelector != NULL );
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skinSelector->m_properties[PROP_WARP_AROUND] = "true";
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skinSelector->m_properties[PROP_WRAP_AROUND] = "true";
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m_skins.clear();
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m_skins.clear();
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skinSelector->clearLabels();
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skinSelector->clearLabels();
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