improved fire particles
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2557 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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// $Id: nitro.cpp 1681 2008-04-09 13:52:48Z hikerstk $
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// $Id: nitro.cpp 1681 2008-04-09 13:52:48Z hikerstk $
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//
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//
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// SuperTuxKart - a fun racing game with go-kart
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2008 Joerg Henrichs
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// Copyright (C) 2008 Joerg Henrichs
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//
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//
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// This program is free software; you can redistribute it and/or
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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// of the License, or (at your option) any later version.
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//
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//
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// This program is distributed in the hope that it will be useful,
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// GNU General Public License for more details.
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//
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//
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// You should have received a copy of the GNU General Public License
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "graphics/nitro.hpp"
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#include "graphics/nitro.hpp"
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#include "constants.hpp"
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#include "constants.hpp"
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#include "material_manager.hpp"
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#include "material_manager.hpp"
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#include "karts/kart.hpp"
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#include "karts/kart.hpp"
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Nitro::Nitro(Kart* kart)
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Nitro::Nitro(Kart* kart)
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: ParticleSystem(200, 0.0f, true, 0.5f),
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: ParticleSystem(200, 0.0f, true, 0.5f),
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m_kart(kart)
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m_kart(kart)
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{
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{
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#ifdef DEBUG
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#ifdef DEBUG
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setName("nitro");
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setName("nitro");
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#endif
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#endif
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bsphere.setCenter(0, 0, 0);
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bsphere.setCenter(0, 0, 0);
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bsphere.setRadius(1000.0f);
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bsphere.setRadius(1000.0f);
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dirtyBSphere();
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dirtyBSphere();
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m_nitro_fire = new ssgSimpleState ();
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m_nitro_fire = new ssgSimpleState ();
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m_nitro_fire->setTexture(material_manager->getMaterial("flames.rgb")->getState()->getTexture());
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m_nitro_fire->setTexture(material_manager->getMaterial("fireparticle.rgb")->getState()->getTexture());
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m_nitro_fire -> setTranslucent () ;
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m_nitro_fire -> setTranslucent () ;
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m_nitro_fire -> enable ( GL_TEXTURE_2D ) ;
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m_nitro_fire -> enable ( GL_TEXTURE_2D ) ;
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m_nitro_fire -> setShadeModel ( GL_SMOOTH ) ;
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m_nitro_fire -> setShadeModel ( GL_SMOOTH ) ;
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@ -47,47 +47,47 @@ Nitro::Nitro(Kart* kart)
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m_nitro_fire -> setMaterial ( GL_SPECULAR, 0, 0, 0, 1 ) ;
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m_nitro_fire -> setMaterial ( GL_SPECULAR, 0, 0, 0, 1 ) ;
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m_nitro_fire -> setShininess ( 0 ) ;
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m_nitro_fire -> setShininess ( 0 ) ;
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m_nitro_fire->ref();
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m_nitro_fire->ref();
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setState(m_nitro_fire);
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setState(m_nitro_fire);
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} // KartParticleSystem
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} // KartParticleSystem
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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Nitro::~Nitro()
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Nitro::~Nitro()
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{
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{
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ssgDeRefDelete(m_nitro_fire);
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ssgDeRefDelete(m_nitro_fire);
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} // ~Nitro
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} // ~Nitro
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void Nitro::update(float t)
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void Nitro::update(float t)
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{
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{
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ParticleSystem::update(t);
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ParticleSystem::update(t);
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} // update
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} // update
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void Nitro::particle_create(int, Particle *p)
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void Nitro::particle_create(int, Particle *p)
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{
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{
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sgSetVec4(p->m_col, 1, 1, 1, 1 ); /* initially white */
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sgSetVec4(p->m_col, 1, 1, 1, 1 ); /* initially white */
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sgSetVec3(p->m_vel, 0, 0, 0 );
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sgSetVec3(p->m_vel, 0, 0, 0 );
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sgSetVec3(p->m_acc, 0, 0, 2.0f ); /* Gravity */
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sgSetVec3(p->m_acc, 0, 0, 2.0f ); /* Gravity */
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p->m_size = 0.5f;
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p->m_size = 0.5f;
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p->m_time_to_live = 0.8f;
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p->m_time_to_live = 0.8f;
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Vec3 xyz = m_kart->getXYZ();
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Vec3 xyz = m_kart->getXYZ();
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const Vec3 vel = -m_kart->getVelocity()*0.2f;
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const Vec3 vel = -m_kart->getVelocity()*0.2f;
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sgCopyVec3(p->m_vel, vel.toFloat());
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sgCopyVec3(p->m_vel, vel.toFloat());
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sgCopyVec3(p->m_pos, xyz.toFloat());
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sgCopyVec3(p->m_pos, xyz.toFloat());
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p->m_vel[0] += cos(DEGREE_TO_RAD(rand()% 10));
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p->m_vel[0] += cos(DEGREE_TO_RAD(rand()% 10));
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p->m_vel[1] += sin(DEGREE_TO_RAD(rand()% 80));
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p->m_vel[1] += sin(DEGREE_TO_RAD(rand()% 80));
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p->m_vel[2] = 0;
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p->m_vel[2] = 0;
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} // particle_create
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} // particle_create
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void Nitro::particle_update(float delta, int,
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void Nitro::particle_update(float delta, int,
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Particle * particle)
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Particle * particle)
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{
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{
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particle->m_size -= delta*.2f;
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particle->m_size -= delta*.2f;
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particle->m_col[3] -= delta * 2.0f;
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particle->m_col[3] -= delta * 2.0f;
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} // particle_update
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} // particle_update
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