Started to add GL limits to the statistics. Work in progress.
This commit is contained in:
parent
08b2beb339
commit
48938f2880
@ -37,6 +37,8 @@ int getRAM()
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const uint64_t memorySize = (uint64_t)sysconf(_SC_PHYS_PAGES)
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* sysconf(_SC_PAGESIZE);
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return long(memorySize / (1024*1024));
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#endif
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#ifdef WIN32
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#endif
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return 0;
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@ -83,12 +85,12 @@ void reportHardwareStats()
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json.add("gfx_drv_ver", "OpenGL "+vendor);
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std::string card_name = vendor;
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if(StringUtils::startsWith(card_name, "ATI Technologies Inc."))
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card_name="ATI";
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else if (StringUtils::startsWith(card_name, "NVIDIA Corporation"))
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card_name="NVIDIA";
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else if(StringUtils::startsWith(card_name, "S3 Graphics"))
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card_name="S3";
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if(StringUtils::startsWith(card_name, "ATI Technologies Inc."))
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card_name="ATI";
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else if (StringUtils::startsWith(card_name, "NVIDIA Corporation"))
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card_name="NVIDIA";
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else if(StringUtils::startsWith(card_name, "S3 Graphics"))
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card_name="S3";
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json.add("gfx_card", card_name+" "+renderer);
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json.add("video_xres", UserConfigParams::m_width );
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@ -100,6 +102,7 @@ void reportHardwareStats()
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// Too long for debugging atm
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//json.add("GL_EXTENSIONS", getGLExtensions());
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getGLLimits(&json);
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json.finish();
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Log::verbose("json", "'%s'", json.toString().c_str());
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@ -1,14 +1,18 @@
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#include "graphics/glwrap.hpp"
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#include <fstream>
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#include <string>
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#include "config/user_config.hpp"
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#include "config/hardware_stats.hpp"
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#include "graphics/stkmesh.hpp"
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#include "utils/profiler.hpp"
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#include "utils/cpp2011.hpp"
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#include "graphics/stkmesh.hpp"
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#include "../../lib/irrlicht/source/Irrlicht/COpenGLTexture.h"
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#include <fstream>
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#include <string>
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#include <sstream>
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static bool is_gl_init = false;
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#if DEBUG
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@ -762,4 +766,364 @@ const std::string getGLExtensions()
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}
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return result;
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} // getGLExtensions
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} // getGLExtensions
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// ----------------------------------------------------------------------------
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/** Adds GL limits to the json data structure.
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* Thanks to Wildfire Games / 0.A.D. for allowing us to port their sources.
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*/
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void getGLLimits(HardwareStats::Json *json)
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{
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// Various macros to make the data assembly shorter.
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#define INTEGER(id) \
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do { \
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GLint i = -1; \
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glGetIntegerv(GL_##id, &i); \
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if (glGetError()==GL_NO_ERROR) \
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json->add("GL_"#id, i); \
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} while (false)
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#define INTEGER2(id) \
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do { \
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GLint i[2] = { -1, -1 }; \
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glGetIntegerv(GL_##id, i); \
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if (glGetError()==GL_NO_ERROR) { \
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json->add("GL_"#id"[0]", i[0]); \
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json->add("GL_"#id"[1]", i[1]); \
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} \
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} while (false)
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#define FLOAT(id) \
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do { \
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GLfloat f = -1.0f; \
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glGetFloatv(GL_##id, &f); \
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if (glGetError()==GL_NO_ERROR) \
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json->add("GL_"#id, f); \
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} while (false)
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#define FLOAT2(id) \
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do { \
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GLfloat f[2] = {-1.0f, -1.0f}; \
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glGetFloatv(GL_##id, f); \
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if (glGetError()==GL_NO_ERROR) { \
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json->add("GL_"#id"[0]", f[0]); \
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json->add("GL_"#id"[1]", f[1]); \
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} \
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} while (false)
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#define STRING(id) \
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do { \
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const char* c = (const char*)glGetString(GL_##id); \
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if(!c) c=""; \
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json->add("GL_"#id, c); \
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} while (false)
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STRING(VERSION);
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STRING(VENDOR);
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STRING(RENDERER);
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STRING(EXTENSIONS);
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INTEGER(SUBPIXEL_BITS);
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INTEGER(MAX_TEXTURE_SIZE);
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INTEGER(MAX_CUBE_MAP_TEXTURE_SIZE);
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INTEGER2(MAX_VIEWPORT_DIMS);
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FLOAT2(ALIASED_POINT_SIZE_RANGE);
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FLOAT2(ALIASED_LINE_WIDTH_RANGE);
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INTEGER(SAMPLE_BUFFERS);
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INTEGER(SAMPLES);
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// TODO: compressed texture formats
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INTEGER(RED_BITS);
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INTEGER(GREEN_BITS);
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INTEGER(BLUE_BITS);
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INTEGER(ALPHA_BITS);
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INTEGER(DEPTH_BITS);
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INTEGER(STENCIL_BITS);
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return;
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#ifdef NOT_DONE_YET
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#define QUERY(target, pname) do { \
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GLint i = -1; \
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pglGetQueryivARB(GL_##target, GL_##pname, &i); \
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if (ogl_SquelchError(GL_INVALID_ENUM)) \
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scriptInterface.SetProperty(settings, "GL_" #target ".GL_" #pname, errstr); \
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else \
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scriptInterface.SetProperty(settings, "GL_" #target ".GL_" #pname, i); \
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} while (false)
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#define VERTEXPROGRAM(id) do { \
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GLint i = -1; \
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pglGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_##id, &i); \
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if (ogl_SquelchError(GL_INVALID_ENUM)) \
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scriptInterface.SetProperty(settings, "GL_VERTEX_PROGRAM_ARB.GL_" #id, errstr); \
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else \
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scriptInterface.SetProperty(settings, "GL_VERTEX_PROGRAM_ARB.GL_" #id, i); \
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} while (false)
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#define FRAGMENTPROGRAM(id) do { \
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GLint i = -1; \
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pglGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_##id, &i); \
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if (ogl_SquelchError(GL_INVALID_ENUM)) \
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scriptInterface.SetProperty(settings, "GL_FRAGMENT_PROGRAM_ARB.GL_" #id, errstr); \
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else \
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scriptInterface.SetProperty(settings, "GL_FRAGMENT_PROGRAM_ARB.GL_" #id, i); \
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} while (false)
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#define BOOL(id) INTEGER(id)
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#if !CONFIG2_GLES
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INTEGER(MAX_LIGHTS);
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INTEGER(MAX_CLIP_PLANES);
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// Skip MAX_COLOR_MATRIX_STACK_DEPTH (only in imaging subset)
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INTEGER(MAX_MODELVIEW_STACK_DEPTH);
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INTEGER(MAX_PROJECTION_STACK_DEPTH);
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INTEGER(MAX_TEXTURE_STACK_DEPTH);
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#endif
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#if !CONFIG2_GLES
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INTEGER(MAX_3D_TEXTURE_SIZE);
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#endif
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#if !CONFIG2_GLES
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INTEGER(MAX_PIXEL_MAP_TABLE);
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INTEGER(MAX_NAME_STACK_DEPTH);
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INTEGER(MAX_LIST_NESTING);
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INTEGER(MAX_EVAL_ORDER);
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#endif
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#if !CONFIG2_GLES
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INTEGER(MAX_ATTRIB_STACK_DEPTH);
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INTEGER(MAX_CLIENT_ATTRIB_STACK_DEPTH);
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INTEGER(AUX_BUFFERS);
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BOOL(RGBA_MODE);
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BOOL(INDEX_MODE);
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BOOL(DOUBLEBUFFER);
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BOOL(STEREO);
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#endif
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#if !CONFIG2_GLES
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FLOAT2(SMOOTH_POINT_SIZE_RANGE);
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FLOAT(SMOOTH_POINT_SIZE_GRANULARITY);
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#endif
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#if !CONFIG2_GLES
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FLOAT2(SMOOTH_LINE_WIDTH_RANGE);
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FLOAT(SMOOTH_LINE_WIDTH_GRANULARITY);
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// Skip MAX_CONVOLUTION_WIDTH, MAX_CONVOLUTION_HEIGHT (only in imaging subset)
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INTEGER(MAX_ELEMENTS_INDICES);
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INTEGER(MAX_ELEMENTS_VERTICES);
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INTEGER(MAX_TEXTURE_UNITS);
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#endif
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#if !CONFIG2_GLES
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INTEGER(INDEX_BITS);
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#endif
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#if !CONFIG2_GLES
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INTEGER(ACCUM_RED_BITS);
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INTEGER(ACCUM_GREEN_BITS);
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INTEGER(ACCUM_BLUE_BITS);
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INTEGER(ACCUM_ALPHA_BITS);
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#endif
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#if !CONFIG2_GLES
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// Core OpenGL 2.0 (treated as extensions):
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if (ogl_HaveExtension("GL_EXT_texture_lod_bias"))
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{
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FLOAT(MAX_TEXTURE_LOD_BIAS_EXT);
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}
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if (ogl_HaveExtension("GL_ARB_occlusion_query"))
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{
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QUERY(SAMPLES_PASSED, QUERY_COUNTER_BITS);
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}
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if (ogl_HaveExtension("GL_ARB_shading_language_100"))
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{
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STRING(SHADING_LANGUAGE_VERSION_ARB);
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}
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if (ogl_HaveExtension("GL_ARB_vertex_shader"))
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{
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INTEGER(MAX_VERTEX_ATTRIBS_ARB);
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INTEGER(MAX_VERTEX_UNIFORM_COMPONENTS_ARB);
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INTEGER(MAX_VARYING_FLOATS_ARB);
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INTEGER(MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB);
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INTEGER(MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB);
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}
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if (ogl_HaveExtension("GL_ARB_fragment_shader"))
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{
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INTEGER(MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB);
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}
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if (ogl_HaveExtension("GL_ARB_vertex_shader") || ogl_HaveExtension("GL_ARB_fragment_shader") ||
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ogl_HaveExtension("GL_ARB_vertex_program") || ogl_HaveExtension("GL_ARB_fragment_program"))
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{
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INTEGER(MAX_TEXTURE_IMAGE_UNITS_ARB);
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INTEGER(MAX_TEXTURE_COORDS_ARB);
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}
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if (ogl_HaveExtension("GL_ARB_draw_buffers"))
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{
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INTEGER(MAX_DRAW_BUFFERS_ARB);
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}
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// Core OpenGL 3.0:
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if (ogl_HaveExtension("GL_EXT_gpu_shader4"))
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{
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INTEGER(MIN_PROGRAM_TEXEL_OFFSET); // no _EXT version of these in glext.h
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INTEGER(MAX_PROGRAM_TEXEL_OFFSET);
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}
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if (ogl_HaveExtension("GL_EXT_framebuffer_object"))
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{
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INTEGER(MAX_COLOR_ATTACHMENTS_EXT);
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INTEGER(MAX_RENDERBUFFER_SIZE_EXT);
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}
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if (ogl_HaveExtension("GL_EXT_framebuffer_multisample"))
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{
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INTEGER(MAX_SAMPLES_EXT);
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}
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if (ogl_HaveExtension("GL_EXT_texture_array"))
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{
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INTEGER(MAX_ARRAY_TEXTURE_LAYERS_EXT);
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}
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if (ogl_HaveExtension("GL_EXT_transform_feedback"))
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{
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INTEGER(MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT);
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INTEGER(MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT);
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INTEGER(MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT);
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}
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// Other interesting extensions:
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if (ogl_HaveExtension("GL_EXT_timer_query") || ogl_HaveExtension("GL_ARB_timer_query"))
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{
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QUERY(TIME_ELAPSED, QUERY_COUNTER_BITS);
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}
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if (ogl_HaveExtension("GL_ARB_timer_query"))
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{
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QUERY(TIMESTAMP, QUERY_COUNTER_BITS);
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}
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if (ogl_HaveExtension("GL_EXT_texture_filter_anisotropic"))
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{
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FLOAT(MAX_TEXTURE_MAX_ANISOTROPY_EXT);
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}
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if (ogl_HaveExtension("GL_ARB_texture_rectangle"))
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{
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INTEGER(MAX_RECTANGLE_TEXTURE_SIZE_ARB);
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}
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if (ogl_HaveExtension("GL_ARB_vertex_program") || ogl_HaveExtension("GL_ARB_fragment_program"))
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{
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INTEGER(MAX_PROGRAM_MATRICES_ARB);
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INTEGER(MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB);
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}
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if (ogl_HaveExtension("GL_ARB_vertex_program"))
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{
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VERTEXPROGRAM(MAX_PROGRAM_ENV_PARAMETERS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_LOCAL_PARAMETERS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_INSTRUCTIONS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_TEMPORARIES_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_PARAMETERS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_ATTRIBS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_ADDRESS_REGISTERS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_NATIVE_TEMPORARIES_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_NATIVE_PARAMETERS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_NATIVE_ATTRIBS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB);
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if (ogl_HaveExtension("GL_ARB_fragment_program"))
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{
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// The spec seems to say these should be supported, but
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// Mesa complains about them so let's not bother
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/*
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VERTEXPROGRAM(MAX_PROGRAM_ALU_INSTRUCTIONS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_TEX_INSTRUCTIONS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_TEX_INDIRECTIONS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB);
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VERTEXPROGRAM(MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB);
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*/
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}
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}
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if (ogl_HaveExtension("GL_ARB_fragment_program"))
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{
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FRAGMENTPROGRAM(MAX_PROGRAM_ENV_PARAMETERS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_LOCAL_PARAMETERS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_INSTRUCTIONS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_ALU_INSTRUCTIONS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_TEX_INSTRUCTIONS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_TEX_INDIRECTIONS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_TEMPORARIES_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_PARAMETERS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_ATTRIBS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_TEMPORARIES_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_PARAMETERS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_ATTRIBS_ARB);
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if (ogl_HaveExtension("GL_ARB_vertex_program"))
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{
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// The spec seems to say these should be supported, but
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// Intel drivers on Windows complain about them so let's not bother
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/*
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FRAGMENTPROGRAM(MAX_PROGRAM_ADDRESS_REGISTERS_ARB);
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FRAGMENTPROGRAM(MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB);
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*/
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}
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}
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if (ogl_HaveExtension("GL_ARB_geometry_shader4"))
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{
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INTEGER(MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB);
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INTEGER(MAX_GEOMETRY_OUTPUT_VERTICES_ARB);
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INTEGER(MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB);
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INTEGER(MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB);
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INTEGER(MAX_GEOMETRY_VARYING_COMPONENTS_ARB);
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INTEGER(MAX_VERTEX_VARYING_COMPONENTS_ARB);
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}
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#else // CONFIG2_GLES
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// Core OpenGL ES 2.0:
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STRING(SHADING_LANGUAGE_VERSION);
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INTEGER(MAX_VERTEX_ATTRIBS);
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INTEGER(MAX_VERTEX_UNIFORM_VECTORS);
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INTEGER(MAX_VARYING_VECTORS);
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INTEGER(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
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INTEGER(MAX_VERTEX_TEXTURE_IMAGE_UNITS);
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INTEGER(MAX_FRAGMENT_UNIFORM_VECTORS);
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INTEGER(MAX_TEXTURE_IMAGE_UNITS);
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INTEGER(MAX_RENDERBUFFER_SIZE);
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#endif // CONFIG2_GLES
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#ifdef SDL_VIDEO_DRIVER_X11
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#define GLXQCR_INTEGER(id) do { \
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unsigned int i = UINT_MAX; \
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if (pglXQueryCurrentRendererIntegerMESA(id, &i)) \
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scriptInterface.SetProperty(settings, #id, i); \
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} while (false)
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#define GLXQCR_INTEGER2(id) do { \
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unsigned int i[2] = { UINT_MAX, UINT_MAX }; \
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if (pglXQueryCurrentRendererIntegerMESA(id, i)) { \
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scriptInterface.SetProperty(settings, #id "[0]", i[0]); \
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scriptInterface.SetProperty(settings, #id "[1]", i[1]); \
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} \
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} while (false)
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#define GLXQCR_INTEGER3(id) do { \
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unsigned int i[3] = { UINT_MAX, UINT_MAX, UINT_MAX }; \
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if (pglXQueryCurrentRendererIntegerMESA(id, i)) { \
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scriptInterface.SetProperty(settings, #id "[0]", i[0]); \
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scriptInterface.SetProperty(settings, #id "[1]", i[1]); \
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scriptInterface.SetProperty(settings, #id "[2]", i[2]); \
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} \
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} while (false)
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#define GLXQCR_STRING(id) do { \
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const char* str = pglXQueryCurrentRendererStringMESA(id); \
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if (str) \
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scriptInterface.SetProperty(settings, #id ".string", str); \
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} while (false)
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SDL_SysWMinfo wminfo;
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SDL_VERSION(&wminfo.version);
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if (SDL_GetWMInfo(&wminfo) && wminfo.subsystem == SDL_SYSWM_X11)
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{
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Display* dpy = wminfo.info.x11.gfxdisplay;
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int scrnum = DefaultScreen(dpy);
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const char* glxexts = glXQueryExtensionsString(dpy, scrnum);
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scriptInterface.SetProperty(settings, "glx_extensions", glxexts);
|
||||
if (strstr(glxexts, "GLX_MESA_query_renderer") && pglXQueryCurrentRendererIntegerMESA && pglXQueryCurrentRendererStringMESA)
|
||||
{
|
||||
GLXQCR_INTEGER(GLX_RENDERER_VENDOR_ID_MESA);
|
||||
GLXQCR_INTEGER(GLX_RENDERER_DEVICE_ID_MESA);
|
||||
GLXQCR_INTEGER3(GLX_RENDERER_VERSION_MESA);
|
||||
GLXQCR_INTEGER(GLX_RENDERER_ACCELERATED_MESA);
|
||||
GLXQCR_INTEGER(GLX_RENDERER_VIDEO_MEMORY_MESA);
|
||||
GLXQCR_INTEGER(GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA);
|
||||
GLXQCR_INTEGER(GLX_RENDERER_PREFERRED_PROFILE_MESA);
|
||||
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA);
|
||||
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA);
|
||||
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA);
|
||||
GLXQCR_INTEGER2(GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA);
|
||||
GLXQCR_STRING(GLX_RENDERER_VENDOR_ID_MESA);
|
||||
GLXQCR_STRING(GLX_RENDERER_DEVICE_ID_MESA);
|
||||
}
|
||||
}
|
||||
#endif // SDL_VIDEO_DRIVER_X11
|
||||
|
||||
#endif // ifdef XX
|
||||
} // getGLLimits
|
@ -1,12 +1,18 @@
|
||||
#ifndef GLWRAP_HEADER_H
|
||||
#define GLWRAP_HEADER_H
|
||||
|
||||
#include "gl_headers.hpp"
|
||||
#include "graphics/gl_headers.hpp"
|
||||
|
||||
#include "graphics/irr_driver.hpp"
|
||||
#include "graphics/vaomanager.hpp"
|
||||
#include "utils/log.hpp"
|
||||
|
||||
#include <vector>
|
||||
#include "irr_driver.hpp"
|
||||
#include "utils/log.hpp"
|
||||
#include "vaomanager.hpp"
|
||||
|
||||
namespace HardwareStats
|
||||
{
|
||||
class Json;
|
||||
}
|
||||
|
||||
void initGL();
|
||||
GLuint LoadTFBProgram(const char * vertex_file_path, const char **varyings, unsigned varyingscount);
|
||||
@ -152,6 +158,6 @@ void GL32_draw2DRectangle(irr::video::SColor color, const irr::core::rect<s32>&
|
||||
|
||||
bool hasGLExtension(const char* extension);
|
||||
const std::string getGLExtensions();
|
||||
|
||||
void getGLLimits(HardwareStats::Json *json);
|
||||
|
||||
#endif
|
||||
|
Loading…
x
Reference in New Issue
Block a user