Clean color_level shader providers.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15032 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
vincentlj 2014-01-13 00:11:31 +00:00
parent 164f1dda11
commit 468d5458bc
4 changed files with 0 additions and 42 deletions

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@ -153,26 +153,6 @@ void GrassShaderProvider::OnSetConstants(IMaterialRendererServices *srv, int use
}
}
//-------------------------------------
void ColorLevelsProvider::OnSetConstants(IMaterialRendererServices *srv, int userData)
{
m_inlevel = World::getWorld()->getTrack()->getColorLevelIn();
m_outlevel = World::getWorld()->getTrack()->getColorLevelOut();
srv->setVertexShaderConstant("inlevel", &m_inlevel.X, 3);
srv->setVertexShaderConstant("outlevel", &m_outlevel.X, 2);
if (!firstdone)
{
s32 tex = 0;
srv->setVertexShaderConstant("tex", &tex, 1);
firstdone = true;
}
}
//-------------------------------------
void SkyboxProvider::OnSetConstants(IMaterialRendererServices *srv, int)
{

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@ -139,23 +139,6 @@ private:
//
class ColorLevelsProvider: public CallBase
{
public:
virtual void OnSetConstants(video::IMaterialRendererServices *srv, int);
ColorLevelsProvider()
{
}
private:
core::vector3df m_inlevel;
core::vector2df m_outlevel;
};
//
class SkyboxProvider: public CallBase
{
public:

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@ -38,7 +38,6 @@ Shaders::Shaders()
m_callbacks[ES_SPLATTING] = new SplattingProvider();
m_callbacks[ES_WATER] = new WaterShaderProvider();
m_callbacks[ES_GRASS] = new GrassShaderProvider();
m_callbacks[ES_COLOR_LEVELS] = new ColorLevelsProvider();
m_callbacks[ES_BUBBLES] = new BubbleEffectProvider();
m_callbacks[ES_RAIN] = new RainEffectProvider();
m_callbacks[ES_MOTIONBLUR] = new MotionBlurProvider();
@ -138,9 +137,6 @@ void Shaders::loadShaders()
m_shaders[ES_FLIP_ADDITIVE] = glslmat(std::string(""), dir + "flip.frag",
0, EMT_TRANSPARENT_ADD_COLOR);
m_shaders[ES_COLOR_LEVELS] = glslmat(std::string(""), dir + "color_levels.frag",
m_callbacks[ES_COLOR_LEVELS], EMT_SOLID);
m_shaders[ES_COLORIZE] = glslmat(std::string(""), dir + "colorize.frag",
m_callbacks[ES_COLORIZE], EMT_SOLID);
m_shaders[ES_COLORIZE_REF] = glslmat(std::string(""), dir + "colorize_ref.frag",

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@ -40,7 +40,6 @@ using namespace irr;
ACT(ES_MIPVIZ) \
ACT(ES_FLIP) \
ACT(ES_FLIP_ADDITIVE) \
ACT(ES_COLOR_LEVELS) \
ACT(ES_GAUSSIAN6H) \
ACT(ES_GAUSSIAN6V) \
ACT(ES_COLORIZE) \