Clean color_level shader providers.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15032 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -153,26 +153,6 @@ void GrassShaderProvider::OnSetConstants(IMaterialRendererServices *srv, int use
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}
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}
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//-------------------------------------
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void ColorLevelsProvider::OnSetConstants(IMaterialRendererServices *srv, int userData)
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{
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m_inlevel = World::getWorld()->getTrack()->getColorLevelIn();
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m_outlevel = World::getWorld()->getTrack()->getColorLevelOut();
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srv->setVertexShaderConstant("inlevel", &m_inlevel.X, 3);
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srv->setVertexShaderConstant("outlevel", &m_outlevel.X, 2);
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if (!firstdone)
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{
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s32 tex = 0;
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srv->setVertexShaderConstant("tex", &tex, 1);
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firstdone = true;
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}
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}
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//-------------------------------------
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//-------------------------------------
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void SkyboxProvider::OnSetConstants(IMaterialRendererServices *srv, int)
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void SkyboxProvider::OnSetConstants(IMaterialRendererServices *srv, int)
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{
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{
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@ -139,23 +139,6 @@ private:
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//
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//
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class ColorLevelsProvider: public CallBase
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{
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public:
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virtual void OnSetConstants(video::IMaterialRendererServices *srv, int);
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ColorLevelsProvider()
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{
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}
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private:
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core::vector3df m_inlevel;
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core::vector2df m_outlevel;
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};
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//
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class SkyboxProvider: public CallBase
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class SkyboxProvider: public CallBase
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{
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{
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public:
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public:
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@ -38,7 +38,6 @@ Shaders::Shaders()
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m_callbacks[ES_SPLATTING] = new SplattingProvider();
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m_callbacks[ES_SPLATTING] = new SplattingProvider();
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m_callbacks[ES_WATER] = new WaterShaderProvider();
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m_callbacks[ES_WATER] = new WaterShaderProvider();
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m_callbacks[ES_GRASS] = new GrassShaderProvider();
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m_callbacks[ES_GRASS] = new GrassShaderProvider();
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m_callbacks[ES_COLOR_LEVELS] = new ColorLevelsProvider();
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m_callbacks[ES_BUBBLES] = new BubbleEffectProvider();
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m_callbacks[ES_BUBBLES] = new BubbleEffectProvider();
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m_callbacks[ES_RAIN] = new RainEffectProvider();
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m_callbacks[ES_RAIN] = new RainEffectProvider();
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m_callbacks[ES_MOTIONBLUR] = new MotionBlurProvider();
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m_callbacks[ES_MOTIONBLUR] = new MotionBlurProvider();
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@ -138,9 +137,6 @@ void Shaders::loadShaders()
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m_shaders[ES_FLIP_ADDITIVE] = glslmat(std::string(""), dir + "flip.frag",
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m_shaders[ES_FLIP_ADDITIVE] = glslmat(std::string(""), dir + "flip.frag",
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0, EMT_TRANSPARENT_ADD_COLOR);
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0, EMT_TRANSPARENT_ADD_COLOR);
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m_shaders[ES_COLOR_LEVELS] = glslmat(std::string(""), dir + "color_levels.frag",
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m_callbacks[ES_COLOR_LEVELS], EMT_SOLID);
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m_shaders[ES_COLORIZE] = glslmat(std::string(""), dir + "colorize.frag",
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m_shaders[ES_COLORIZE] = glslmat(std::string(""), dir + "colorize.frag",
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m_callbacks[ES_COLORIZE], EMT_SOLID);
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m_callbacks[ES_COLORIZE], EMT_SOLID);
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m_shaders[ES_COLORIZE_REF] = glslmat(std::string(""), dir + "colorize_ref.frag",
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m_shaders[ES_COLORIZE_REF] = glslmat(std::string(""), dir + "colorize_ref.frag",
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@ -40,7 +40,6 @@ using namespace irr;
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ACT(ES_MIPVIZ) \
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ACT(ES_MIPVIZ) \
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ACT(ES_FLIP) \
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ACT(ES_FLIP) \
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ACT(ES_FLIP_ADDITIVE) \
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ACT(ES_FLIP_ADDITIVE) \
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ACT(ES_COLOR_LEVELS) \
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ACT(ES_GAUSSIAN6H) \
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ACT(ES_GAUSSIAN6H) \
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ACT(ES_GAUSSIAN6V) \
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ACT(ES_GAUSSIAN6V) \
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ACT(ES_COLORIZE) \
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ACT(ES_COLORIZE) \
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