Fixed lighthouse trees (adding a couple code cleanup that I did while searching for the issue)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4602 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -28,8 +28,8 @@
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#include "utils/string_utils.hpp"
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#define UCLAMP 1
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#define VCLAMP 2
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const unsigned int UCLAMP = 1;
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const unsigned int VCLAMP = 2;
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//-----------------------------------------------------------------------------
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/** Create a new material using the parameters specified in the xml file.
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@ -38,16 +38,17 @@
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*/
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Material::Material(const XMLNode *node, int index)
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{
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node->get("name", &m_texname);
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if(m_texname=="")
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if (m_texname=="")
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{
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throw std::runtime_error("No texture name specified in %s file\n");
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}
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init(index);
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bool b=false;
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node->get("clampU", &b); if(b) m_clamp_tex +=UCLAMP;
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b=false;
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node->get("clampV", &b); if(b) m_clamp_tex +=VCLAMP;
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bool b = false;
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node->get("clampU", &b); if (b) m_clamp_tex |= UCLAMP;
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b = false;
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node->get("clampV", &b); if (b) m_clamp_tex |= VCLAMP;
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node->get("transparency", &m_alpha_testing );
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node->get("lightmap", &m_lightmap );
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node->get("alpha", &m_alpha_blending );
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@ -97,7 +98,7 @@ void Material::init(unsigned int index)
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{
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m_index = index;
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m_clamp_tex = 0;
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m_alpha_testing = false;
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m_alpha_testing = false;
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m_lightmap = false;
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m_alpha_blending = false;
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m_lighting = true;
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@ -152,7 +153,7 @@ void Material::setMaterialProperties(video::SMaterial *m) const
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#if (IRRLICHT_VERSION_MAJOR == 1) && (IRRLICHT_VERSION_MINOR >= 7)
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if (m_clamp_tex & UCLAMP)
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if (m_clamp_tex & UCLAMP != 0)
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{
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// m->setFlag();
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// n1->getMaterial(0).TextureLayer[0].TextureWrap = video::ETC_CLAMP;
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@ -169,13 +170,14 @@ void Material::setMaterialProperties(video::SMaterial *m) const
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m->TextureLayer[n].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
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}
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}
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if (m_clamp_tex & VCLAMP)
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if (m_clamp_tex & VCLAMP != 0)
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{
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for (unsigned int n=0; n<video::MATERIAL_MAX_TEXTURES; n++)
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{
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m->TextureLayer[n].TextureWrapV = video::ETC_CLAMP_TO_EDGE;
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}
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}
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#endif
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// FIXME: more parameters need to be set!
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} // setMaterialProperties
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@ -40,7 +40,8 @@ private:
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bool m_zipper;
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bool m_resetter;
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bool m_ignore;
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int m_clamp_tex;
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/** Texture clamp bitmask */
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unsigned int m_clamp_tex;
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bool m_lighting;
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bool m_sphere_map;
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bool m_alpha_testing;
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