Added animation enabling and reactivation
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11
src/scriptengine/haybail-activate.as
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11
src/scriptengine/haybail-activate.as
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@ -0,0 +1,11 @@
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void onTrigger()
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{
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/*to activate this add the following line to stk-assets/farm/scene.xml
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<object type="action-trigger" action="haybail" distance="30.0" xyz="100.72 10.20 -26.22" hpr="0.0 -0.0 0.0" scale="7.00 7.00 7.00"/>
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*/
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displayMessage("Haybail reactivated");
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enableAnimation("hayBail.b3d");
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squashKart(0,35.0); //id of kart,time to squash
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}
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@ -5,7 +5,7 @@ void onTrigger()
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<object type="action-trigger" action="haybail" distance="30.0" xyz="100.72 10.20 -26.22" hpr="0.0 -0.0 0.0" scale="7.00 7.00 7.00"/>
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*/
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displayMessage("Wow! Such Message. Very Script... wow");
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displayMessage("Haybail deactivated");
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disableAnimation("hayBail.b3d");
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//squashKart(0,35.0); //id of kart,time to squash
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squashKart(0,35.0); //id of kart,time to squash
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}
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@ -36,6 +36,7 @@ using namespace irr;
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// Function prototypes for binding.
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void displayMessage(asIScriptGeneric *gen);
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void disableAnimation(asIScriptGeneric *gen);
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void enableAnimation(asIScriptGeneric *gen);
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void squashKart(asIScriptGeneric *gen);
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ScriptEngine::ScriptEngine(){
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@ -67,7 +68,10 @@ void disableAnimation(asIScriptGeneric *gen){
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std::string *str = (std::string*)gen->GetArgAddress(0);
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World::getWorld()->getTrack()->getTrackObjectManager()->disable(*str);
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}
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void enableAnimation(asIScriptGeneric *gen){
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std::string *str = (std::string*)gen->GetArgAddress(0);
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World::getWorld()->getTrack()->getTrackObjectManager()->enable(*str);
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}
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void squashKart(asIScriptGeneric *gen){
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int id = (int)gen->GetArgDWord(0);
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float time = gen->GetArgFloat(1);
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@ -182,6 +186,7 @@ void ScriptEngine::configureEngine(asIScriptEngine *engine)
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r = engine->RegisterGlobalFunction("void displayMessage(string &in)", asFUNCTION(displayMessage), asCALL_GENERIC); assert(r>=0);
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r = engine->RegisterGlobalFunction("void disableAnimation(string &in)", asFUNCTION(disableAnimation), asCALL_GENERIC); assert(r>=0);
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r = engine->RegisterGlobalFunction("void enableAnimation(string &in)", asFUNCTION(enableAnimation), asCALL_GENERIC); assert(r>=0);
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r = engine->RegisterGlobalFunction("void squashKart(int id, float time)", asFUNCTION(squashKart), asCALL_GENERIC); assert(r>=0);
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// It is possible to register the functions, properties, and types in
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@ -217,9 +222,6 @@ int ScriptEngine::compileScript(asIScriptEngine *engine, std::string scriptName)
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int len = ftell(f);
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fseek(f, 0, SEEK_SET);
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// On Win32 it is possible to do the following instead
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// int len = _filelength(_fileno(f));
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// Read the entire file
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std::string script;
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script.resize(len);
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@ -230,9 +232,7 @@ int ScriptEngine::compileScript(asIScriptEngine *engine, std::string scriptName)
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std::cout << "Failed to load script file." << std::endl;
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return -1;
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}
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//std::cout<<script<<std::endl;
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//script = "float calc(float a, float b){ return 23;}//asfafagadbsgsgsbfdxhbdhdhdfhdfbdfbdbfg";
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//len = script.size();
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// Add the script sections that will be compiled into executable code.
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// If we want to combine more than one file into the same script, then
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// we can call AddScriptSection() several times for the same module and
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@ -91,7 +91,7 @@ void TrackObjectManager::disable(std::string name){
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TrackObject* curr;
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for_in (curr,m_all_objects){
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if (curr->getName() == (name)){
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//OutputDebugString("came here2");
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curr->setEnable(false);
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}
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@ -101,7 +101,7 @@ void TrackObjectManager::enable(std::string name){
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TrackObject* curr;
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for_in (curr,m_all_objects){
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if (curr->getName() == (name)){
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//OutputDebugString("came here2");
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curr->setEnable(true);
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}
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@ -803,6 +803,17 @@ void TrackObjectPresentationActionTrigger::onTriggerItemApproached(Item* who)
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ScriptEngine* m_script_engine = World::getWorld()->getScriptEngine();
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m_script_engine->runScript(m_action);
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}
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else if (m_action == "haybail-activate")
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{
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/*to activate this add the following line to stk-assets/farm/scene.xml
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<object type="action-trigger" action="haybail" distance="30.0" xyz="100.72 10.20 -26.22" hpr="0.0 -0.0 0.0" scale="7.00 7.00 7.00"/>
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*/
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m_action_active=false;
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ScriptEngine* m_script_engine = World::getWorld()->getScriptEngine();
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m_script_engine->runScript(m_action);
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}
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else if (m_action == "tutorial_giftboxes")
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{
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m_action_active = false;
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