Fixed using switch in easter egg mode (#924) - thanks to hired777.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12669 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -174,8 +174,8 @@ void Item::setType(ItemType type)
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*/
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void Item::switchTo(ItemType type, scene::IMesh *mesh, scene::IMesh *lowmesh)
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{
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// triggers should not be switched
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if (m_type == ITEM_TRIGGER) return;
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// triggers and easter eggs should not be switched
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if (m_type == ITEM_TRIGGER || m_type == ITEM_EASTER_EGG) return;
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m_original_type = m_type;
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setType(type);
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