Try to fix cutscene timing issues
This commit is contained in:
parent
74c09756a8
commit
44fdd1ec85
@ -492,7 +492,12 @@ void MainLoop::run()
|
||||
|
||||
if (m_frame_before_loading_world)
|
||||
{
|
||||
// This will be called when changing introcutscene 1 and 2
|
||||
// in CutsceneWorld::enterRaceOverState
|
||||
// Reset the timer for correct time for cutscene
|
||||
m_frame_before_loading_world = false;
|
||||
m_curr_time = StkTime::getRealTimeMs();
|
||||
left_over_time = 0.0f;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -515,6 +520,14 @@ void MainLoop::run()
|
||||
// User aborted (e.g. closed window)
|
||||
bool abort = !irr_driver->getDevice()->run();
|
||||
|
||||
if (m_frame_before_loading_world)
|
||||
{
|
||||
// irr_driver->getDevice()->run() loads the world
|
||||
m_frame_before_loading_world = false;
|
||||
m_curr_time = StkTime::getRealTimeMs();
|
||||
left_over_time = 0.0f;
|
||||
}
|
||||
|
||||
if (abort)
|
||||
{
|
||||
m_request_abort = true;
|
||||
|
Loading…
Reference in New Issue
Block a user