Fix dof overwriting alpha value.
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@ -82,5 +82,5 @@ void main()
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depth = (1 - depth);
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depth = (1 - depth);
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vec3 final = colOriginal.rgb * depth + col.rgb * (1 - depth);
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vec3 final = colOriginal.rgb * depth + col.rgb * (1 - depth);
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FragColor = vec4(final, 1.);
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FragColor = vec4(final, colOriginal.a);
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}
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}
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