Re-enable bubble gum and switch in network games.
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@ -561,11 +561,6 @@ void Powerup::hitBonusBox(const ItemState &item_state)
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new_powerup = powerup_manager->getRandomPowerup(position, &n,
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random_number);
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// FIXME Disable switch and bubblegum for now in network
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if (NetworkConfig::get()->isNetworking() &&
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(new_powerup == PowerupManager::POWERUP_BUBBLEGUM ||
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new_powerup == PowerupManager::POWERUP_SWITCH))
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new_powerup = PowerupManager::POWERUP_BOWLING;
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// Always add a new powerup in ITEM_MODE_NEW (or if the kart
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// doesn't have a powerup atm).
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