Apply safe part of supermat's patch to let STK build on clang on OSX. The part about long GLuint remains to be seen, not too sure what to do about it
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14344 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -19,9 +19,11 @@
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/OpenGL.h>
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#include <map>
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#include <map>
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#ifndef __OBJC__
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class NSWindow;
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class NSWindow;
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class NSOpenGLContext;
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class NSOpenGLContext;
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class NSBitmapImageRep;
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class NSBitmapImageRep;
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#endif
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namespace irr
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namespace irr
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{
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{
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@ -21,6 +21,7 @@
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#include <algorithm>
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#include <algorithm>
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#include <vector>
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#include <vector>
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#include <stdlib.h>
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/** A random number generator. Each objects that needs a random number uses
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/** A random number generator. Each objects that needs a random number uses
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its own number random generator. They are all seeded with number provided
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its own number random generator. They are all seeded with number provided
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