Minor cleanup

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5365 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2010-05-03 17:35:52 +00:00
parent b1e7e6e15c
commit 4356939ca2
3 changed files with 6 additions and 6 deletions

View File

@ -279,10 +279,8 @@ EventPropagation EventHandler::onWidgetActivated(GUIEngine::Widget* w, const int
// -----------------------------------------------------------------------------
/**
* Called by the input module
*/
void EventHandler::processAction(const int action, const unsigned int value, Input::InputType type, const int playerID)
void EventHandler::processGUIAction(const PlayerAction action, const unsigned int value,
Input::InputType type, const int playerID)
{
const bool pressedDown = value > Input::MAX_VALUE*2/3;

View File

@ -40,6 +40,7 @@ namespace GUIEngine
/**
* \brief Class to handle irrLicht events (GUI and input as well)
*
* input events will be redirected to the input module in game mode.
* In menu mode, input is mapped to game actions with the help of the input
* module, then calls are made to move focus / trigger an event / etc.
@ -79,7 +80,8 @@ namespace GUIEngine
* and this action needs to be applied to the GUI (e.g. fire pressed, left
* pressed, etc.) this method is called back by the input module.
*/
void processAction(const int action, const unsigned int value, Input::InputType type, const int playerID);
void processGUIAction(const PlayerAction action, const unsigned int value,
Input::InputType type, const int playerID);
/** singleton access */
static EventHandler* get();

View File

@ -461,7 +461,7 @@ void InputManager::dispatchInput(Input::InputType type, int deviceID, int btnID,
}
// all is good, pass the translated input event on to the event handler
GUIEngine::EventHandler::get()->processAction(action, abs(value), type, playerID);
GUIEngine::EventHandler::get()->processGUIAction(action, abs(value), type, playerID);
}
}
}