Uniform vertex color for fonts in all pipelines
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@ -30,6 +30,8 @@
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#include "guiengine/skin.hpp"
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#include "utils/string_utils.hpp"
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#include <array>
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// ----------------------------------------------------------------------------
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/** Constructor. It will initialize the \ref m_spritebank and TTF files to use.
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* \param name The name of face, used by irrlicht to distinguish spritebank.
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@ -677,15 +679,24 @@ void FontWithFace::render(const core::stringw& text,
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top.setAlpha(color.getAlpha());
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bottom.setAlpha(color.getAlpha());
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video::SColor title_colors[] = {top, bottom, top, bottom};
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if (char_collector != NULL)
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std::array<video::SColor, 4> title_colors;
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if (CVS->isGLSL())
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{
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char_collector->collectChar(texture, dest, source,
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title_colors);
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title_colors = { { top, bottom, top, bottom } };
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}
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else
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{
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draw2DImage(texture, dest, source, clip, title_colors, true);
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title_colors = { { bottom, top, top, bottom } };
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}
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if (char_collector != NULL)
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{
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char_collector->collectChar(texture, dest, source,
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title_colors.data());
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}
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else
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{
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draw2DImage(texture, dest, source, clip, title_colors.data(),
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true);
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}
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}
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else
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