Fix annoyingly high terrain sounds in multiplayer mode
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8586 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -946,14 +946,27 @@ void Kart::handleMaterialSFX(const Material *material)
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m_previous_terrain_sound->setLoop(false);
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const std::string s = material->getSFXName();
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if(s!="")
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if (s != "")
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{
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m_terrain_sound = sfx_manager->createSoundSource(s);
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// in multiplayer mode, sounds are NOT positional (because we have multiple listeners)
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// so the sounds of all AIs would be constantly heard. So silence AI karts.
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if (race_manager->getNumLocalPlayers() > 1)
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{
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if (!m_controller->isPlayerController())
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{
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m_terrain_sound->volume( 0.0f );
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}
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}
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m_terrain_sound->play();
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m_terrain_sound->setLoop(true);
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}
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else
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{
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m_terrain_sound = NULL;
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}
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}
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if(m_previous_terrain_sound &&
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m_previous_terrain_sound->getStatus()==SFXManager::SFX_STOPPED)
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