Handle action next with STK properly
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e24f95eefa
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@ -10,6 +10,7 @@ import android.view.inputmethod.InputMethodManager;
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import android.view.KeyEvent;
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import android.view.KeyEvent;
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import android.view.View;
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import android.view.View;
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import android.widget.EditText;
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import android.widget.EditText;
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import android.widget.TextView;
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// We need to extend EditText instead of view to allow copying to our STK
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// We need to extend EditText instead of view to allow copying to our STK
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// editbox
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// editbox
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@ -34,6 +35,8 @@ public class STKEditText extends EditText
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int composing_start,
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int composing_start,
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int composing_end);
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int composing_end);
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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private native static void handleActionNext(int widget_id);
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// ------------------------------------------------------------------------
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public STKEditText(Context context)
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public STKEditText(Context context)
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{
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{
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super(context);
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super(context);
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@ -43,6 +46,21 @@ public class STKEditText extends EditText
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m_stk_widget_id = -1;
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m_stk_widget_id = -1;
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m_from_stk_editbox = false;
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m_from_stk_editbox = false;
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m_stk_input_connection = null;
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m_stk_input_connection = null;
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setOnEditorActionListener(new EditText.OnEditorActionListener()
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{
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@Override
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public boolean onEditorAction(TextView v, int action_id,
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KeyEvent event)
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{
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if (action_id == EditorInfo.IME_ACTION_NEXT)
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{
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handleActionNext(m_stk_widget_id);
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// STK will handle the closing of the screen keyboard
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return true;
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}
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return false;
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}
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});
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}
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}
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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@Override
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@Override
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@ -73,8 +73,6 @@ namespace GUIEngine
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EventPropagation onWidgetActivated(Widget* w, const int playerID);
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EventPropagation onWidgetActivated(Widget* w, const int playerID);
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void sendNavigationEvent(const NavigationDirection nav, const int playerID);
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void sendNavigationEvent(const NavigationDirection nav, const int playerID);
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void navigate(const NavigationDirection nav, const int playerID);
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void navigate(const NavigationDirection nav, const int playerID);
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int findIDClosestWidget(const NavigationDirection nav, const int playerID,
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Widget* w, bool ignore_disabled, int recursion_counter=1);
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/** \brief send an event to the GUI module user's event callback
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/** \brief send an event to the GUI module user's event callback
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* \param widget the widget that triggerred this event
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* \param widget the widget that triggerred this event
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@ -115,6 +113,8 @@ namespace GUIEngine
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static void deallocate();
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static void deallocate();
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void setAcceptEvents(bool value) { m_accept_events = value; }
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void setAcceptEvents(bool value) { m_accept_events = value; }
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int findIDClosestWidget(const NavigationDirection nav, const int playerID,
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Widget* w, bool ignore_disabled, int recursion_counter=1);
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};
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};
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}
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}
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@ -27,6 +27,7 @@
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#include <IGUIElement.h>
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#include <IGUIElement.h>
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#include <IGUIEnvironment.h>
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#include <IGUIEnvironment.h>
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#include <IGUIButton.h>
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#include <IGUIButton.h>
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#include <IrrlichtDevice.h>
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using namespace irr;
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using namespace irr;
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@ -53,34 +54,41 @@ public:
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m_listeners.clearWithoutDeleting();
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m_listeners.clearWithoutDeleting();
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}
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}
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void handleTextUpdated()
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{
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for (unsigned n = 0; n < m_listeners.size(); n++)
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m_listeners[n].onTextUpdated();
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}
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bool handleEnterPressed()
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{
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bool handled = false;
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for (unsigned n = 0; n < m_listeners.size(); n++)
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{
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if (m_listeners[n].onEnterPressed(Text))
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{
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handled = true;
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Text = L"";
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CursorPos = MarkBegin = MarkEnd = 0;
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}
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}
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return handled;
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}
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virtual bool OnEvent(const SEvent& event)
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virtual bool OnEvent(const SEvent& event)
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{
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{
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bool out = CGUIEditBox::OnEvent(event);
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bool out = CGUIEditBox::OnEvent(event);
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if (event.EventType == EET_KEY_INPUT_EVENT && event.KeyInput.PressedDown)
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if (event.EventType == EET_KEY_INPUT_EVENT &&
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{
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event.KeyInput.PressedDown)
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for (unsigned int n=0; n<m_listeners.size(); n++)
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handleTextUpdated();
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{
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m_listeners[n].onTextUpdated();
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if (event.EventType == EET_KEY_INPUT_EVENT &&
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}
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event.KeyInput.Key == IRR_KEY_RETURN)
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}
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handleEnterPressed();
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if (event.EventType == EET_KEY_INPUT_EVENT && event.KeyInput.Key == IRR_KEY_RETURN)
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{
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for (unsigned int n=0; n<m_listeners.size(); n++)
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{
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if (m_listeners[n].onEnterPressed(Text))
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{
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Text = L"";
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CursorPos = 0;
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}
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}
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}
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return out;
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return out;
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}
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}
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PtrVector<GUIEngine::ITextBoxWidgetListener, REF>&
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getListeners() { return m_listeners; }
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};
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};
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using namespace GUIEngine;
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using namespace GUIEngine;
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@ -280,9 +288,61 @@ ANDROID_EDITTEXT_CALLBACK(ANDROID_PACKAGE_CALLBACK_NAME)
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eb->fromAndroidEditText(to_editbox, start, end, composing_start,
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eb->fromAndroidEditText(to_editbox, start, end, composing_start,
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composing_end);
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composing_end);
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if (old_text != eb->getText())
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if (old_text != eb->getText())
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eb->handleTextUpdated();
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});
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}
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#define MAKE_HANDLE_ACTION_NEXT_CALLBACK(x) JNIEXPORT void JNICALL Java_ ## x##_STKEditText_handleActionNext(JNIEnv* env, jobject this_obj, jint widget_id)
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#define ANDROID_HANDLE_ACTION_NEXT_CALLBACK(PKG_NAME) MAKE_HANDLE_ACTION_NEXT_CALLBACK(PKG_NAME)
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extern "C"
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ANDROID_HANDLE_ACTION_NEXT_CALLBACK(ANDROID_PACKAGE_CALLBACK_NAME)
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{
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GUIEngine::addGUIFunctionBeforeRendering([widget_id]()
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{
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TextBoxWidget* tb =
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dynamic_cast<TextBoxWidget*>(getFocusForPlayer(0));
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if (!tb || (int)widget_id != tb->getID())
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return;
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MyCGUIEditBox* eb = tb->getIrrlichtElement<MyCGUIEditBox>();
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if (!eb)
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return;
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// First test for onEnterPressed, if true then close keyboard
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if (eb->handleEnterPressed())
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{
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{
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for (unsigned n = 0; n < eb->getListeners().size(); n++)
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GUIEngine::getDevice()->toggleOnScreenKeyboard(false);
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eb->getListeners()[n].onTextUpdated();
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return;
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}
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// As it's action "next", check if below widget is a text box, if
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// so focus it and keep the screen keyboard, so user can keep
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// typing
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int id = GUIEngine::EventHandler::get()->findIDClosestWidget(
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NAV_DOWN, 0, tb, true/*ignore_disabled*/);
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TextBoxWidget* closest_tb = NULL;
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if (id != -1)
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{
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closest_tb =
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dynamic_cast<TextBoxWidget*>(GUIEngine::getWidget(id));
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}
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if (closest_tb)
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{
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closest_tb->setFocusForPlayer(0);
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}
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else
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{
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// Post an enter event and close the keyboard
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SEvent enter_event;
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enter_event.EventType = EET_KEY_INPUT_EVENT;
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enter_event.KeyInput.Char = 0;
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enter_event.KeyInput.PressedDown = true;
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enter_event.KeyInput.Key = IRR_KEY_RETURN;
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GUIEngine::getDevice()->postEventFromUser(enter_event);
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enter_event.KeyInput.PressedDown = false;
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GUIEngine::getDevice()->postEventFromUser(enter_event);
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GUIEngine::getDevice()->toggleOnScreenKeyboard(false);
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}
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}
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});
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});
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}
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}
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