Handle action next with STK properly

This commit is contained in:
Benau 2019-05-27 15:51:36 +08:00
parent e24f95eefa
commit 420c51955e
3 changed files with 104 additions and 26 deletions

View File

@ -10,6 +10,7 @@ import android.view.inputmethod.InputMethodManager;
import android.view.KeyEvent; import android.view.KeyEvent;
import android.view.View; import android.view.View;
import android.widget.EditText; import android.widget.EditText;
import android.widget.TextView;
// We need to extend EditText instead of view to allow copying to our STK // We need to extend EditText instead of view to allow copying to our STK
// editbox // editbox
@ -34,6 +35,8 @@ public class STKEditText extends EditText
int composing_start, int composing_start,
int composing_end); int composing_end);
// ------------------------------------------------------------------------ // ------------------------------------------------------------------------
private native static void handleActionNext(int widget_id);
// ------------------------------------------------------------------------
public STKEditText(Context context) public STKEditText(Context context)
{ {
super(context); super(context);
@ -43,6 +46,21 @@ public class STKEditText extends EditText
m_stk_widget_id = -1; m_stk_widget_id = -1;
m_from_stk_editbox = false; m_from_stk_editbox = false;
m_stk_input_connection = null; m_stk_input_connection = null;
setOnEditorActionListener(new EditText.OnEditorActionListener()
{
@Override
public boolean onEditorAction(TextView v, int action_id,
KeyEvent event)
{
if (action_id == EditorInfo.IME_ACTION_NEXT)
{
handleActionNext(m_stk_widget_id);
// STK will handle the closing of the screen keyboard
return true;
}
return false;
}
});
} }
// ------------------------------------------------------------------------ // ------------------------------------------------------------------------
@Override @Override

View File

@ -73,8 +73,6 @@ namespace GUIEngine
EventPropagation onWidgetActivated(Widget* w, const int playerID); EventPropagation onWidgetActivated(Widget* w, const int playerID);
void sendNavigationEvent(const NavigationDirection nav, const int playerID); void sendNavigationEvent(const NavigationDirection nav, const int playerID);
void navigate(const NavigationDirection nav, const int playerID); void navigate(const NavigationDirection nav, const int playerID);
int findIDClosestWidget(const NavigationDirection nav, const int playerID,
Widget* w, bool ignore_disabled, int recursion_counter=1);
/** \brief send an event to the GUI module user's event callback /** \brief send an event to the GUI module user's event callback
* \param widget the widget that triggerred this event * \param widget the widget that triggerred this event
@ -115,6 +113,8 @@ namespace GUIEngine
static void deallocate(); static void deallocate();
void setAcceptEvents(bool value) { m_accept_events = value; } void setAcceptEvents(bool value) { m_accept_events = value; }
int findIDClosestWidget(const NavigationDirection nav, const int playerID,
Widget* w, bool ignore_disabled, int recursion_counter=1);
}; };
} }

View File

@ -27,6 +27,7 @@
#include <IGUIElement.h> #include <IGUIElement.h>
#include <IGUIEnvironment.h> #include <IGUIEnvironment.h>
#include <IGUIButton.h> #include <IGUIButton.h>
#include <IrrlichtDevice.h>
using namespace irr; using namespace irr;
@ -53,34 +54,41 @@ public:
m_listeners.clearWithoutDeleting(); m_listeners.clearWithoutDeleting();
} }
void handleTextUpdated()
{
for (unsigned n = 0; n < m_listeners.size(); n++)
m_listeners[n].onTextUpdated();
}
bool handleEnterPressed()
{
bool handled = false;
for (unsigned n = 0; n < m_listeners.size(); n++)
{
if (m_listeners[n].onEnterPressed(Text))
{
handled = true;
Text = L"";
CursorPos = MarkBegin = MarkEnd = 0;
}
}
return handled;
}
virtual bool OnEvent(const SEvent& event) virtual bool OnEvent(const SEvent& event)
{ {
bool out = CGUIEditBox::OnEvent(event); bool out = CGUIEditBox::OnEvent(event);
if (event.EventType == EET_KEY_INPUT_EVENT && event.KeyInput.PressedDown) if (event.EventType == EET_KEY_INPUT_EVENT &&
{ event.KeyInput.PressedDown)
for (unsigned int n=0; n<m_listeners.size(); n++) handleTextUpdated();
{
m_listeners[n].onTextUpdated(); if (event.EventType == EET_KEY_INPUT_EVENT &&
} event.KeyInput.Key == IRR_KEY_RETURN)
} handleEnterPressed();
if (event.EventType == EET_KEY_INPUT_EVENT && event.KeyInput.Key == IRR_KEY_RETURN)
{
for (unsigned int n=0; n<m_listeners.size(); n++)
{
if (m_listeners[n].onEnterPressed(Text))
{
Text = L"";
CursorPos = 0;
}
}
}
return out; return out;
} }
PtrVector<GUIEngine::ITextBoxWidgetListener, REF>&
getListeners() { return m_listeners; }
}; };
using namespace GUIEngine; using namespace GUIEngine;
@ -280,9 +288,61 @@ ANDROID_EDITTEXT_CALLBACK(ANDROID_PACKAGE_CALLBACK_NAME)
eb->fromAndroidEditText(to_editbox, start, end, composing_start, eb->fromAndroidEditText(to_editbox, start, end, composing_start,
composing_end); composing_end);
if (old_text != eb->getText()) if (old_text != eb->getText())
eb->handleTextUpdated();
});
}
#define MAKE_HANDLE_ACTION_NEXT_CALLBACK(x) JNIEXPORT void JNICALL Java_ ## x##_STKEditText_handleActionNext(JNIEnv* env, jobject this_obj, jint widget_id)
#define ANDROID_HANDLE_ACTION_NEXT_CALLBACK(PKG_NAME) MAKE_HANDLE_ACTION_NEXT_CALLBACK(PKG_NAME)
extern "C"
ANDROID_HANDLE_ACTION_NEXT_CALLBACK(ANDROID_PACKAGE_CALLBACK_NAME)
{
GUIEngine::addGUIFunctionBeforeRendering([widget_id]()
{
TextBoxWidget* tb =
dynamic_cast<TextBoxWidget*>(getFocusForPlayer(0));
if (!tb || (int)widget_id != tb->getID())
return;
MyCGUIEditBox* eb = tb->getIrrlichtElement<MyCGUIEditBox>();
if (!eb)
return;
// First test for onEnterPressed, if true then close keyboard
if (eb->handleEnterPressed())
{ {
for (unsigned n = 0; n < eb->getListeners().size(); n++) GUIEngine::getDevice()->toggleOnScreenKeyboard(false);
eb->getListeners()[n].onTextUpdated(); return;
}
// As it's action "next", check if below widget is a text box, if
// so focus it and keep the screen keyboard, so user can keep
// typing
int id = GUIEngine::EventHandler::get()->findIDClosestWidget(
NAV_DOWN, 0, tb, true/*ignore_disabled*/);
TextBoxWidget* closest_tb = NULL;
if (id != -1)
{
closest_tb =
dynamic_cast<TextBoxWidget*>(GUIEngine::getWidget(id));
}
if (closest_tb)
{
closest_tb->setFocusForPlayer(0);
}
else
{
// Post an enter event and close the keyboard
SEvent enter_event;
enter_event.EventType = EET_KEY_INPUT_EVENT;
enter_event.KeyInput.Char = 0;
enter_event.KeyInput.PressedDown = true;
enter_event.KeyInput.Key = IRR_KEY_RETURN;
GUIEngine::getDevice()->postEventFromUser(enter_event);
enter_event.KeyInput.PressedDown = false;
GUIEngine::getDevice()->postEventFromUser(enter_event);
GUIEngine::getDevice()->toggleOnScreenKeyboard(false);
} }
}); });
} }