Draw local players icons above AI/remote players on the minimap.
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3c98c35439
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41ea4b1997
@ -596,14 +596,27 @@ void RaceGUI::drawGlobalMiniMap()
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lower_y -(int)(draw_at.getY()-(m_minimap_player_size/2.2f)));
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draw2DImage(m_blue_flag, bp, bs, NULL, NULL, true);
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}
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for(unsigned int i=0; i<world->getNumKarts(); i++)
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// Move AI/remote players to the beginning, so that local players icons
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// are drawn above them
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World::KartList karts = world->getKarts();
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std::sort(karts.begin(), karts.end(), []
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(const std::shared_ptr<AbstractKart> a,
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const std::shared_ptr<AbstractKart> b)->bool
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{
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const AbstractKart *kart = world->getKart(i);
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return !a->getController()->isLocalPlayerController();
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});
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for (unsigned int i = 0; i < karts.size(); i++)
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{
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const AbstractKart *kart = karts[i].get();
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const SpareTireAI* sta =
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dynamic_cast<const SpareTireAI*>(kart->getController());
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// don't draw eliminated kart
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if(kart->isEliminated() && !(sta && sta->isMoving())) continue;
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if (kart->isEliminated() && !(sta && sta->isMoving()))
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continue;
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const Vec3& xyz = kart->getSmoothedTrans().getOrigin();
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Vec3 draw_at;
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track->mapPoint2MiniMap(xyz, &draw_at);
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