This solution is hackish, but it's more resilient and easier than trying to get the update order right.
This commit is contained in:
Alayan 2019-10-31 00:28:48 +01:00
parent 6dd5800701
commit 41880fe815

View File

@ -1902,9 +1902,18 @@ void SkiddingAI::computeNearestKarts()
unsigned int kart_id = m_world->getPlayerKart(i)->getWorldKartId();
overall_distance.push_back(m_world->getOverallDistance(kart_id));
}
// Sort the list in descending order
std::sort(overall_distance.begin(), overall_distance.end(), std::greater<float>());
// Get the AI's position (the position update may not be done, leading to crashes)
int curr_position = 1;
for(unsigned int i=0; i<m_world->getNumKarts(); i++)
{
if( m_world->getOverallDistance(i) > own_overall_distance
&& !m_world->getKart(i)->isEliminated())
curr_position++;
}
for(unsigned int i=0; i<n; i++)
{
@ -1930,7 +1939,7 @@ void SkiddingAI::computeNearestKarts()
else
{
int num_ai = m_world->getNumKarts() - race_manager->getNumPlayers();
int position_among_ai = m_kart->getPosition() - m_num_players_ahead;
int position_among_ai = curr_position - m_num_players_ahead;
// Converts a position among AI to a position among players
// The 1st player get an index of 0, the 2nd an index of 2, etc.