Rewrite some code for updated kart characteristics
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a589ab4a10
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@ -916,7 +916,7 @@ void SlipStream::updateSpeedIncrease()
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const KartProperties* kp = m_kart->getKartProperties();
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const KartProperties* kp = m_kart->getKartProperties();
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float speed_increase = kp->getSlipstreamMaxSpeedIncrease();
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float speed_increase = kp->getSlipstreamMaxSpeedIncrease();
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float add_power = kp->getSlipstreamAddPower();
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float add_power = kp->getSlipstreamAddPower();
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int fade_out = kp->getSlipstreamFadeOutTicks();
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int fade_out = stk_config->time2Ticks(kp->getSlipstreamFadeOutTime());
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m_kart->instantSpeedIncrease(
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m_kart->instantSpeedIncrease(
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MaxSpeed::MS_INCREASE_SLIPSTREAM, speed_increase,
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MaxSpeed::MS_INCREASE_SLIPSTREAM, speed_increase,
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speed_increase, add_power, m_speed_increase_duration, fade_out);
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speed_increase, add_power, m_speed_increase_duration, fade_out);
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@ -354,7 +354,9 @@ void Attachment::hitBanana(ItemState *item_state)
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{
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{
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case ATTACH_PARACHUTE:
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case ATTACH_PARACHUTE:
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{
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{
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set(ATTACH_PARACHUTE, kp->getParachuteDuration() + leftover_ticks);
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int parachute_ticks = stk_config->time2Ticks(
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kp->getParachuteDuration()) + leftover_ticks;
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set(ATTACH_PARACHUTE, parachute_ticks);
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int initial_speed_round = (int)(m_kart->getSpeed() * 100.0f);
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int initial_speed_round = (int)(m_kart->getSpeed() * 100.0f);
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initial_speed_round =
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initial_speed_round =
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irr::core::clamp(initial_speed_round, -32768, 32767);
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irr::core::clamp(initial_speed_round, -32768, 32767);
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@ -449,7 +449,7 @@ void Powerup::use()
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kart->getAttachment()
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kart->getAttachment()
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->set(Attachment::ATTACH_PARACHUTE,
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->set(Attachment::ATTACH_PARACHUTE,
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int(kp->getParachuteDurationOther()*rank_mult) );
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stk_config->time2Ticks(kp->getParachuteDurationOther()*rank_mult) );
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if(kart->getController()->isLocalPlayerController())
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if(kart->getController()->isLocalPlayerController())
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player_kart = kart;
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player_kart = kart;
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@ -207,7 +207,7 @@ void RubberBand::update(int ticks)
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kp->getPlungerBandSpeedIncrease(),
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kp->getPlungerBandSpeedIncrease(),
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/*engine_force*/ 0.0f,
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/*engine_force*/ 0.0f,
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/*duration*/stk_config->time2Ticks(0.1f),
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/*duration*/stk_config->time2Ticks(0.1f),
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kp->getPlungerBandFadeOutTicks() );
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stk_config->time2Ticks(kp->getPlungerBandFadeOutTime()));
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if(m_attached_state==RB_TO_KART)
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if(m_attached_state==RB_TO_KART)
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m_hit_kart->getBody()->applyCentralForce(diff*(-force));
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m_hit_kart->getBody()->applyCentralForce(diff*(-force));
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}
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}
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@ -1246,7 +1246,7 @@ void SkiddingAI::handleItems(const float dt, const Vec3 *aim_point, int last_nod
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case PowerupManager::POWERUP_PARACHUTE:
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case PowerupManager::POWERUP_PARACHUTE:
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{
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{
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// Wait one second more than a previous parachute
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// Wait one second more than a previous parachute
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if(m_time_since_last_shot > stk_config->ticks2Time(m_kart->getKartProperties()->getParachuteDurationOther()) + 1.0f)
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if(m_time_since_last_shot > m_kart->getKartProperties()->getParachuteDurationOther() + 1.0f)
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m_controls->setFire(true);
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m_controls->setFire(true);
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break;
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break;
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}// POWERUP_PARACHUTE
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}// POWERUP_PARACHUTE
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@ -1151,7 +1151,7 @@ void Kart::collectedItem(ItemState *item_state)
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true : false;
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true : false;
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m_max_speed->setSlowdown(MaxSpeed::MS_DECREASE_BUBBLE,
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m_max_speed->setSlowdown(MaxSpeed::MS_DECREASE_BUBBLE,
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m_kart_properties->getBubblegumSpeedFraction() ,
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m_kart_properties->getBubblegumSpeedFraction() ,
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m_kart_properties->getBubblegumFadeInTicks(),
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stk_config->time2Ticks(m_kart_properties->getBubblegumFadeInTime()),
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m_bubblegum_ticks);
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m_bubblegum_ticks);
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if (!RewindManager::get()->isRewinding())
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if (!RewindManager::get()->isRewinding())
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getNextEmitter()->play(getXYZ(), m_goo_sound);
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getNextEmitter()->play(getXYZ(), m_goo_sound);
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@ -182,7 +182,8 @@ void addAttachment(Attachment::AttachmentType type)
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else if (type == Attachment::ATTACH_PARACHUTE)
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else if (type == Attachment::ATTACH_PARACHUTE)
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{
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{
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kart->getAttachment()
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kart->getAttachment()
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->set(type, kart->getKartProperties()->getParachuteDuration() );
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->set(type, stk_config->time2Ticks(
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kart->getKartProperties()->getParachuteDuration()));
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}
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}
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else if (type == Attachment::ATTACH_BOMB)
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else if (type == Attachment::ATTACH_BOMB)
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{
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{
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