Reset steering when calling reset in a kart, which results in more accurate
physics replays.
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@ -377,6 +377,8 @@ void Kart::reset()
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if(m_body)
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if(m_body)
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m_body->setDamping(m_kart_properties->getStabilityChassisLinearDamping(),
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m_body->setDamping(m_kart_properties->getStabilityChassisLinearDamping(),
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m_kart_properties->getStabilityChassisAngularDamping());
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m_kart_properties->getStabilityChassisAngularDamping());
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for (unsigned int i = 0; i < 4; i++)
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m_vehicle->getWheelInfo(i).m_steering = 0;
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if(m_terrain_sound)
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if(m_terrain_sound)
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{
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{
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