More work on 'thou shalt not include irrlicht.h everywhere carelessly'
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8665 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -15,7 +15,6 @@
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "irrlicht.h"
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#include <string.h>
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#include <iostream>
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#include <fstream>
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@ -24,6 +23,7 @@
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#include "io/file_manager.hpp"
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#include "utils/string_utils.hpp"
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#include <IWriteFile.h>
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using namespace irr;
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using namespace io;
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s32 IFileSystem_copyFileToFile(IWriteFile* dst, IReadFile* src)
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "graphics/shadow.hpp"
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#include "irrlicht.h"
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#include "graphics/irr_driver.hpp"
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#include <IMesh.h>
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#include <IMeshSceneNode.h>
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#include <ISceneNode.h>
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Shadow::Shadow(video::ITexture *texture, scene::ISceneNode *node)
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{
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video::SMaterial m;
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#include <cmath>
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#include "irrlicht.h"
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#include "graphics/irr_driver.hpp"
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#include "graphics/material.hpp"
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#include "graphics/material_manager.hpp"
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#include "utils/constants.hpp"
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#include <ISceneNode.h>
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#include <IBillboardSceneNode.h>
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const int STAR_AMOUNT = 7;
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const float RADIUS = 0.7f;
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const float STAR_SIZE = 0.4f;
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@ -24,9 +24,10 @@
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#include "utils/ptr_vector.hpp"
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#include <sstream>
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#include <IGUIElement.h>
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using namespace GUIEngine;
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#include "irrlicht.h"
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using namespace irr;
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using namespace core;
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using namespace scene;
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@ -19,13 +19,11 @@
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#include <sstream>
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#include "irrlicht.h"
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#include <IGUIFont.h>
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#include <ITexture.h>
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using namespace irr;
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using namespace core;
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using namespace scene;
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using namespace video;
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using namespace io;
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using namespace gui;
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using namespace video;
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#include "graphics/irr_driver.hpp"
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#include "guiengine/abstract_top_level_container.hpp"
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@ -24,7 +24,8 @@
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#include "input/input_manager.hpp"
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#include "io/file_manager.hpp"
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#include "irrlicht.h"
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#include <IGUIEnvironment.h>
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using namespace irr;
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using namespace core;
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using namespace scene;
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@ -20,8 +20,6 @@
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#include <sstream>
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#include <assert.h>
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#include "irrlicht.h"
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#include "input/input.hpp"
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#include "io/file_manager.hpp"
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#include "guiengine/engine.hpp"
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#include <iostream>
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#include <sstream>
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#include "irrlicht.h"
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#include <IGUIElement.h>
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using namespace irr;
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using namespace core;
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using namespace scene;
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using namespace video;
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using namespace io;
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using namespace gui;
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#include "guiengine/widgets/bubble_widget.hpp"
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#include "utils/translation.hpp"
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#include <irrlicht.h>
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#include <IGUIStaticText.h>
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#include <IGUIElement.h>
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#include <IGUIEnvironment.h>
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using namespace irr::core;
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using namespace irr::gui;
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using namespace irr;
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#ifndef HEADER_MODELVIEW_HPP
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#define HEADER_MODELVIEW_HPP
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#include <irrlicht.h>
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#include <IMesh.h>
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#include "graphics/irr_driver.hpp"
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#include "guiengine/widgets/icon_button_widget.hpp"
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <irrlicht.h>
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#include "io/file_manager.hpp"
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#include <stdio.h>
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#include <string>
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#include <vector>
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#include "irrlicht.h"
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using namespace irr;
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#include "graphics/irr_driver.hpp"
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@ -34,6 +33,9 @@ using namespace irr;
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#include "utils/constants.hpp"
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#include "utils/string_utils.hpp"
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#include <ISceneManager.h>
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#include <ImeshManipulator.h>
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// -----------------------------------------------------------------------------
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PhysicalObject::PhysicalObject(const XMLNode &xml_node)
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: TrackObject(xml_node)
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@ -21,8 +21,6 @@
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#include <sstream>
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#include "irrlicht.h"
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#include "addons/addons_manager.hpp"
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#include "guiengine/widget.hpp"
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#include "guiengine/widgets/ribbon_widget.hpp"
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#include "tracks/track_manager.hpp"
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#include "utils/translation.hpp"
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#include "irrlicht.h"
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#include <IGUIEnvironment.h>
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#include <IGUIStaticText.h>
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using namespace irr::gui;
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using namespace irr::video;
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#include "utils/string_utils.hpp"
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#include "utils/translation.hpp"
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#include <IGUIEnvironment.h>
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#include <IGUIImage.h>
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using namespace GUIEngine;
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using namespace irr::core;
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using namespace irr::gui;
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#include "utils/string_utils.hpp"
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#include "utils/translation.hpp"
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#include "irrlicht.h"
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#include <IGUIEnvironment.h>
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#include <IGUIImage.h>
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#include <IGUIStaticText.h>
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using namespace irr::gui;
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using namespace irr::video;
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#include "utils/string_utils.hpp"
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#include <string>
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#include <IGUIEnvironment.h>
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#include <IGUIImage.h>
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#include <IGUIButton.h>
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InputDevice* player_1_device = NULL;
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#include "states_screens/minimal_race_gui.hpp"
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#include "irrlicht.h"
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using namespace irr;
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#include "config/user_config.hpp"
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#include "states_screens/race_gui.hpp"
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#include "irrlicht.h"
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using namespace irr;
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#include <algorithm>
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <irrlicht.h>
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#include "challenges/unlock_manager.hpp"
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#include "guiengine/widgets/dynamic_ribbon_widget.hpp"
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#include "guiengine/widgets/ribbon_widget.hpp"
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#include <string>
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#include "irrlicht.h"
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#include "io/xml_node.hpp"
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#include "modes/world.hpp"
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#include "tracks/quad.hpp"
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#include "irrlicht.h"
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#include <algorithm>
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#include <S3DVertex.h>
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#include <triangle3d.h>
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#include "LinearMath/btTransform.h"
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#include <stdexcept>
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#include <sstream>
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#include "irrlicht.h"
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using namespace irr;
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#include "audio/music_manager.hpp"
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@ -57,6 +56,12 @@ using namespace irr;
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#include "utils/string_utils.hpp"
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#include "utils/translation.hpp"
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#include <ISceneManager.h>
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#include <IMeshSceneNode.h>
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#include <IMeshManipulator.h>
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#include <ILightSceneNode.h>
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#include <IMeshCache.h>
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const float Track::NOHIT = -99999.9f;
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// ----------------------------------------------------------------------------
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