Bugfix for rewind: previously for a floating point value f add(f)
would actually call add(Vec3(f)), which adds a vector (f,f,f).
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@ -228,6 +228,12 @@ public:
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} // operator+=
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} // operator+=
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// ------------------------------------------------------------------------
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// ------------------------------------------------------------------------
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/** Adds a floating point number */
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BareNetworkString& add(float f)
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{
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return addFloat(f);
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} // add
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// ------------------------------------------------------------------------
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/** Adds the xyz components of a Vec3 to the string. */
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/** Adds the xyz components of a Vec3 to the string. */
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BareNetworkString& add(const Vec3 &xyz)
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BareNetworkString& add(const Vec3 &xyz)
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{
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{
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