More precise polygon count, as requested by Kinsu
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8333 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -932,9 +932,9 @@ void IrrDriver::displayFPS()
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}
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// Ask for current frames per second and last number of triangles processed (trimed to thousands)
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const int fps = m_device->getVideoDriver()->getFPS();
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const int kilotris = (int)(m_device->getVideoDriver()->getPrimitiveCountDrawn(0)
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* (1.f / 1000.f) );
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const int fps = m_device->getVideoDriver()->getFPS();
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const float kilotris = m_device->getVideoDriver()->getPrimitiveCountDrawn(0)
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* (1.f / 1000.f);
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// Min and max info tracking, per mode, so user can check game vs menus
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bool current_state = StateManager::get()->getGameState() == GUIEngine::GAME;
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@ -953,10 +953,18 @@ void IrrDriver::displayFPS()
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if (min > fps && fps > 1) min = fps; // Start moments sometimes give useless 1
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if (max < fps) max = fps;
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static char buffer[32];
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sprintf(buffer, "FPS: %i/%i/%i - %i KTris", min, fps, max, kilotris);
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if (UserConfigParams::m_artist_debug_mode)
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{
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sprintf(buffer, "FPS: %i/%i/%i - %.2f KTris", min, fps, max, kilotris);
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}
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else
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{
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sprintf(buffer, "FPS: %i/%i/%i - %i KTris", min, fps, max, (int)round(kilotris));
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}
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core::stringw fpsString = buffer;
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static video::SColor fpsColor = video::SColor(255, 255, 0, 0);
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