tweaked text shadow to enhance readabilty
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2766 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -154,8 +154,8 @@ void Font::PrintBold(const std::string &text, int size, int x, int y,
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// print shadow
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// print shadow
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// ------------
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// ------------
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glColor4f(0.0f,0.0f,0.0f,1.0f);
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glColor4f(0.0f,0.0f,0.0f,1.0f);
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float xf=(GLfloat)x+3;
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float xf=(GLfloat)x+2;
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float yf=(GLfloat)y-3;
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float yf=(GLfloat)y-2;
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for(float r=-1; r<=0; r+=0.5)
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for(float r=-1; r<=0; r+=0.5)
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{
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{
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m_text_out->start2f(xf-r, yf-r);
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m_text_out->start2f(xf-r, yf-r);
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