tweaked text shadow to enhance readabilty

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2766 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2008-12-23 18:24:34 +00:00
parent dfc2545b4c
commit 3fb5ac5a98

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@ -154,8 +154,8 @@ void Font::PrintBold(const std::string &text, int size, int x, int y,
// print shadow // print shadow
// ------------ // ------------
glColor4f(0.0f,0.0f,0.0f,1.0f); glColor4f(0.0f,0.0f,0.0f,1.0f);
float xf=(GLfloat)x+3; float xf=(GLfloat)x+2;
float yf=(GLfloat)y-3; float yf=(GLfloat)y-2;
for(float r=-1; r<=0; r+=0.5) for(float r=-1; r<=0; r+=0.5)
{ {
m_text_out->start2f(xf-r, yf-r); m_text_out->start2f(xf-r, yf-r);