Fixed the 'property overloading' in GUI XML files that caused a couple internal strings to be exported to pot files, confusing translators
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4476 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -7,7 +7,7 @@
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<box proportion="1" width="100%" layout="vertical-row">
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<box proportion="1" width="100%" layout="vertical-row">
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<ribbon_grid id="tracks" proportion="1" width="100%" square_items="true"
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<ribbon_grid id="tracks" proportion="1" width="100%" square_items="true"
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I18N="Ignore" text="bottom" align="center" child_width="160" child_height="120" />
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label_location="bottom" align="center" child_width="160" child_height="120" />
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<spacer width="20" height="13" />
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<spacer width="20" height="13" />
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</box>
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</box>
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@ -7,7 +7,7 @@
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<box id="animated_area" width="100%" proportion="1" layout="vertical-row">
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<box id="animated_area" width="100%" proportion="1" layout="vertical-row">
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<ribbon_grid id="challenges" proportion="3" width="100%"
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<ribbon_grid id="challenges" proportion="3" width="100%"
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I18N="Ignore" text="bottom" align="center" child_width="128" child_height="128" />
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label_location="bottom" align="center" child_width="128" child_height="128" />
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<spacer proportion="1" width="100%"/>
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<spacer proportion="1" width="100%"/>
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@ -56,7 +56,7 @@
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<label proportion="1" height="100%" I18N="In the video settings" text="Fullscreen"/>
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<label proportion="1" height="100%" I18N="In the video settings" text="Fullscreen"/>
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</div>
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</div>
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<scrollable_ribbon id="resolutions" proportion="2" I18N="Ignore" text="all"
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<scrollable_ribbon id="resolutions" proportion="2" label_location="each"
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width="100%" square_items="false"
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width="100%" square_items="false"
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align="center" child_width="128" child_height="128" max_height="150" />
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align="center" child_width="128" child_height="128" max_height="150" />
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@ -16,7 +16,7 @@
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<box proportion="1" width="100%" layout="vertical-row">
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<box proportion="1" width="100%" layout="vertical-row">
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<scrollable_ribbon id="devices" proportion="3" I18N="Ignore" text="all" width="100%"
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<scrollable_ribbon id="devices" proportion="3" label_location="each" width="100%"
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square_items="false" align="center" child_width="256" child_height="128" />
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square_items="false" align="center" child_width="256" child_height="128" />
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@ -30,7 +30,8 @@
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<label width="100%" height="25" text="Select a game mode" align="center" text_align="left" />
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<label width="100%" height="25" text="Select a game mode" align="center" text_align="left" />
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<scrollable_toolbar id="gamemode" height="135" width="85%" text="bottom" align="center" child_width="135" child_height="135" />
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<scrollable_toolbar id="gamemode" height="135" width="85%" label_location="bottom" align="center"
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child_width="135" child_height="135" />
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<spacer proportion="2" width="25"/>
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<spacer proportion="2" width="25"/>
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@ -17,7 +17,7 @@
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<box proportion="1" width="100%" layout="vertical-row">
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<box proportion="1" width="100%" layout="vertical-row">
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<ribbon_grid id="tracks" proportion="1" width="100%" square_items="true"
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<ribbon_grid id="tracks" proportion="1" width="100%" square_items="true"
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I18N="Ignore" text="bottom" align="center" child_width="160" child_height="120" />
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label_location="bottom" align="center" child_width="160" child_height="120" />
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<spacer width="20" height="13" />
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<spacer width="20" height="13" />
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</box>
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</box>
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@ -24,6 +24,7 @@
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_______________________________________________________
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_______________________________________________________
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Internal constant Name in XML files
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Internal constant Name in XML files
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_______________________________________________________
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_______________________________________________________
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WTYPE_RIBBON "ribbon", "buttonbar", "tabs"
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WTYPE_RIBBON "ribbon", "buttonbar", "tabs"
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appears an horizontal bar containing elements laid in a row, each being and icon and/or a label
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appears an horizontal bar containing elements laid in a row, each being and icon and/or a label
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the "ribbon" subcategory will behave a bit like a radio button group, i.e. one element must selected.
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the "ribbon" subcategory will behave a bit like a radio button group, i.e. one element must selected.
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@ -81,14 +82,15 @@ Builds uponc the basic Ribbon to be more dynamic (dynamics contents, possibly wi
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NOT of spawn type (<ribbon_grid .../>), contents must be programmatically set at runtime.
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NOT of spawn type (<ribbon_grid .../>), contents must be programmatically set at runtime.
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Property PROP_SQUARE can be set to tell the engine if the ribbon's contents are rectangular or icons (this will
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Property PROP_SQUARE can be set to tell the engine if the ribbon's contents are rectangular or icons (this will
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affect the type of highlighting used).
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affect the type of highlighting used).
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PROP_CHILD_WIDTH and PROP_CHILD_HEIGHT are mandatory (so at least aspect ratio of elements that will later be added is nown)
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PROP_CHILD_WIDTH and PROP_CHILD_HEIGHT are mandatory (so at least aspect ratio of elements that will later be added
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An interesting aspect of PROP_CHILD_WIDTH and PROP_CHILD_HEIGHT is that you can use them to show textures to any aspect ratio
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is nown) An interesting aspect of PROP_CHILD_WIDTH and PROP_CHILD_HEIGHT is that you can use them to show textures
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you want (so you can e.g. save textures to a power-of-two size like 256x256, but then show it in 4:3 ratio).
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to any aspect ratio you want (so you can e.g. save textures to a power-of-two size like 256x256, but then show it
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Supports an optional label at the bottom if PROP_TEXT is set. Gives a special meaning to the text parameter. A value of "bottom"
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in 4:3 ratio).
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means to display the name of the selected icon at the bottom. A value of "all" means that each icon shall have its name under it.
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Supports an optional label at the bottom if PROP_LABELS_LOCATION is set (see more on PROP_LABELS_LOCATION below).
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The "scrollable_ribbon" and "scrollable_toolbar" subtypes are single-line scrollable ribbons. The difference between both is that
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The "scrollable_ribbon" and "scrollable_toolbar" subtypes are single-line
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'scrollable_ribbon' always has a value selected (like in a combo box, or radio buttons), while 'scrollable_toolbar' is a
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scrollable ribbons. The difference between both is that 'scrollable_ribbon' always has a value selected (like in
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scrollable list of buttons that can be pressed to trigger actions.
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a combo box, or radio buttons), while 'scrollable_toolbar' is a scrollable list of buttons that can be pressed to
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trigger actions.
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WTYPE_MODEL_VIEW "model"
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WTYPE_MODEL_VIEW "model"
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Displays a model. Currently incomplete. Contents must be set programmatically.
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Displays a model. Currently incomplete. Contents must be set programmatically.
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@ -119,6 +121,7 @@ relative to the /data directory of STK.
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PROP_TEXT_ALIGN "text_align"
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PROP_TEXT_ALIGN "text_align"
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used exclusively by label components. Value can be "right" or "center" (left used if not specified).
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used exclusively by label components. Value can be "right" or "center" (left used if not specified).
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PROP_WORD_WRAP "word_wrap"
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PROP_WORD_WRAP "word_wrap"
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used exclusively by label components. Value can be "true" to indicate that long text should spawn on
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used exclusively by label components. Value can be "true" to indicate that long text should spawn on
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multiple lines.
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multiple lines.
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@ -182,11 +185,16 @@ remaining space according to their proportions.
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PROP_SQUARE "square_items"
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PROP_SQUARE "square_items"
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Valid on Ribbons or RibbonGrids. Can be "true" (omitting it means "false"). Indicates whether the contents
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Valid on Ribbons or RibbonGrids. Can be "true" (omitting it means "false"). Indicates whether the contents
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use rectangular icons (this will affect the type of focus/highlighting used)
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use rectangular icons as opposed to "round" icons (this will affect the type of focus/highlighting used)
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PROP_EXTEND_LABEL "extend_label"
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PROP_EXTEND_LABEL "extend_label"
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How many pixels the label is allowed to expand beyond the boundaries of the widget itself. Currently only
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How many pixels the label is allowed to expand beyond the boundaries of the widget itself. Currently only
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allowed on icon widgets,
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allowed on icon widgets.
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PROP_LABELS_LOCATION "label_location"
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Currently only used by dynamic ribbons. Decides where the label is. Value can be "each", "bottom", or "none"
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(if ommitted, "none" is the default). "each" means that every item has its own label. "bottom" means there
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is a single label for all at the bottom, that displays the name of the current item.
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+--------------------------+
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+--------------------------+
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+ Using the Engine in Code +
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+ Using the Engine in Code +
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@ -184,6 +184,7 @@ if(prop_name != NULL) widget.m_properties[prop_flag] = prop_name; else widget.m_
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READ_PROPERTY(max_width, PROP_MAX_WIDTH);
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READ_PROPERTY(max_width, PROP_MAX_WIDTH);
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READ_PROPERTY(max_height, PROP_MAX_HEIGHT);
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READ_PROPERTY(max_height, PROP_MAX_HEIGHT);
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READ_PROPERTY(extend_label, PROP_EXTEND_LABEL);
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READ_PROPERTY(extend_label, PROP_EXTEND_LABEL);
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READ_PROPERTY(label_location, PROP_LABELS_LOCATION);
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#undef READ_PROPERTY
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#undef READ_PROPERTY
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const char* text = xml->getAttributeValue( "text" );
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const char* text = xml->getAttributeValue( "text" );
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@ -72,7 +72,8 @@ namespace GUIEngine
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PROP_MAX_WIDTH,
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PROP_MAX_WIDTH,
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PROP_MAX_HEIGHT,
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PROP_MAX_HEIGHT,
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PROP_SQUARE,
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PROP_SQUARE,
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PROP_EXTEND_LABEL
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PROP_EXTEND_LABEL,
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PROP_LABELS_LOCATION
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};
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};
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bool isWithinATextBox();
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bool isWithinATextBox();
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@ -55,7 +55,12 @@ void DynamicRibbonWidget::add()
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{
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{
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//printf("****DynamicRibbonWidget::add()****\n");
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//printf("****DynamicRibbonWidget::add()****\n");
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m_has_label = (m_text == "bottom");
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m_has_label = (m_properties[PROP_LABELS_LOCATION] == "bottom");
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assert( m_properties[PROP_LABELS_LOCATION] == "bottom" ||
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m_properties[PROP_LABELS_LOCATION] == "each" ||
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m_properties[PROP_LABELS_LOCATION] == "none" ||
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m_properties[PROP_LABELS_LOCATION] == "");
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if (m_has_label)
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if (m_has_label)
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{
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{
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@ -235,7 +240,9 @@ void DynamicRibbonWidget::setSubElements()
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icon->w = atoi(icon->m_properties[PROP_WIDTH].c_str());
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icon->w = atoi(icon->m_properties[PROP_WIDTH].c_str());
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icon->h = atoi(icon->m_properties[PROP_HEIGHT].c_str());
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icon->h = atoi(icon->m_properties[PROP_HEIGHT].c_str());
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if (m_text == "all") icon->m_text = " "; // FIXME: what's that??
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// If we want each icon to have its own label, we must make it non-empty, otherwise
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// it will assume there is no label and none will be created (FIXME: that's ugly)
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if (m_properties[PROP_LABELS_LOCATION] == "each") icon->m_text = " ";
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// std::cout << "ribbon text = " << m_properties[PROP_TEXT].c_str() << std::endl;
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// std::cout << "ribbon text = " << m_properties[PROP_TEXT].c_str() << std::endl;
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@ -1408,6 +1408,7 @@
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9507E9260FC1C8C100BD2B92 /* OpenGL */,
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9507E9260FC1C8C100BD2B92 /* OpenGL */,
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95C2AC6E0F296541000D3E5D /* src */,
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95C2AC6E0F296541000D3E5D /* src */,
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);
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);
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includeInIndex = 0;
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name = bullet;
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name = bullet;
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path = ../../bullet;
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path = ../../bullet;
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sourceTree = SOURCE_ROOT;
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sourceTree = SOURCE_ROOT;
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