Forgotten controller/* in previous patch. They now also
define a proper slowdown on end controller without stopping on hills. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6340 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -155,7 +155,7 @@ void DefaultAIController::reset()
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{
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m_time_since_last_shot = 0.0f;
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m_start_kart_crash_direction = 0;
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m_curve_target_speed = m_kart->getMaxSpeedOnTerrain();
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m_curve_target_speed = m_kart->getCurrentMaxSpeed();
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m_curve_angle = 0.0;
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m_start_delay = -1.0f;
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m_crash_time = 0.0f;
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@ -685,7 +685,7 @@ void DefaultAIController::handleAcceleration( const float dt)
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if(m_kart->hasViewBlockedByPlunger())
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{
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if(!(m_kart->getSpeed() > m_kart->getMaxSpeedOnTerrain() / 2))
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if(!(m_kart->getSpeed() > m_kart->getCurrentMaxSpeed() / 2))
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m_controls->m_accel = 0.05f;
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else
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m_controls->m_accel = 0.0f;
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@ -764,7 +764,7 @@ void DefaultAIController::handleNitroAndZipper()
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{
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m_controls->m_nitro = false;
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// If we are already very fast, save nitro.
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if(m_kart->getSpeed() > 0.95f*m_kart->getMaxSpeedOnTerrain())
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if(m_kart->getSpeed() > 0.95f*m_kart->getCurrentMaxSpeed())
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return;
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// Don't use nitro when the AI has a plunger in the face!
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if(m_kart->hasViewBlockedByPlunger()) return;
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@ -1040,5 +1040,5 @@ void DefaultAIController::findCurve()
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-m_quad_graph->getAngleToNext(m_track_node,
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m_successor_index[m_track_node]) );
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m_curve_target_speed = m_kart->getMaxSpeedOnTerrain();
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m_curve_target_speed = m_kart->getCurrentMaxSpeed();
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} // findCurve
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@ -94,6 +94,7 @@ EndController::EndController(Kart *kart, StateManager::ActivePlayer *player)
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#ifdef AI_DEBUG
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m_debug_sphere = irr_driver->getSceneManager()->addSphereSceneNode(1);
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#endif
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m_kart->setSlowdown(MaxSpeed::MS_DECREASE_AI, 0.3f, 2);
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} // EndController
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//-----------------------------------------------------------------------------
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@ -143,7 +144,7 @@ void EndController::update(float dt)
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m_controls->m_look_back = false;
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m_controls->m_nitro = false;
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m_controls->m_brake = false;
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m_controls->m_accel = 0.3f;
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m_controls->m_accel = 1.0f;
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// Update the current node:
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if(m_track_node!=QuadGraph::UNKNOWN_SECTOR)
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@ -571,7 +571,7 @@ void NewAIController::handleAcceleration( const float DELTA )
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if(m_kart->hasViewBlockedByPlunger())
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{
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if(!(m_kart->getSpeed() > m_kart->getMaxSpeedOnTerrain() / 2))
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if(!(m_kart->getSpeed() > m_kart->getCurrentMaxSpeed() / 2))
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m_controls->m_accel = 0.05f;
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else
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m_controls->m_accel = 0.0f;
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@ -642,7 +642,7 @@ void NewAIController::handleNitroAndZipper()
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{
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m_controls->m_nitro = false;
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// If we are already very fast, save nitro.
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if(m_kart->getSpeed() > 0.95f*m_kart->getMaxSpeedOnTerrain())
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if(m_kart->getSpeed() > 0.95f*m_kart->getCurrentMaxSpeed())
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return;
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// Don't use nitro when the AI has a plunger in the face!
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if(m_kart->hasViewBlockedByPlunger()) return;
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@ -865,7 +865,7 @@ void NewAIController::reset()
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{
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m_time_since_last_shot = 0.0f;
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m_start_kart_crash_direction = 0;
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m_curve_target_speed = m_kart->getMaxSpeedOnTerrain();
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m_curve_target_speed = m_kart->getCurrentMaxSpeed();
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m_curve_angle = 0.0;
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m_time_till_start = -1.0f;
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m_crash_time = 0.0f;
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@ -939,5 +939,5 @@ void NewAIController::findCurve()
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-m_quad_graph->getAngleToNext(m_track_node,
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m_successor_index[m_track_node]) );
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m_curve_target_speed = m_kart->getMaxSpeedOnTerrain();
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m_curve_target_speed = m_kart->getCurrentMaxSpeed();
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} // findCurve
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