Using namespace irr, so use it
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12833 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -1079,7 +1079,7 @@ video::ITexture *IrrDriver::getTexture(const std::string &filename,
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// FIXME check param, not name
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// FIXME check param, not name
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if(is_premul &&
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if(is_premul &&
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StringUtils::hasSuffix(filename.c_str(), ".png") &&
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StringUtils::hasSuffix(filename.c_str(), ".png") &&
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(img->getColorFormat() == irr::video::ECF_A8R8G8B8) &&
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(img->getColorFormat() == video::ECF_A8R8G8B8) &&
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img->lock())
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img->lock())
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{
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{
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core::dimension2d<u32> dim = img->getDimension();
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core::dimension2d<u32> dim = img->getDimension();
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@ -1101,7 +1101,7 @@ video::ITexture *IrrDriver::getTexture(const std::string &filename,
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// Other formats can be premul, but the tasks can be non premul
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// Other formats can be premul, but the tasks can be non premul
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// So divide to get the separate RGBA (only possible if alpha!=0)
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// So divide to get the separate RGBA (only possible if alpha!=0)
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else if(is_prediv &&
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else if(is_prediv &&
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(img->getColorFormat() == irr::video::ECF_A8R8G8B8) &&
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(img->getColorFormat() == video::ECF_A8R8G8B8) &&
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img->lock())
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img->lock())
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{
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{
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core::dimension2d<u32> dim = img->getDimension();
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core::dimension2d<u32> dim = img->getDimension();
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@ -1344,7 +1344,7 @@ void IrrDriver::drawDebugMeshes()
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scene::ISkinnedMesh* smesh = static_cast<scene::ISkinnedMesh*>(mesh);
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scene::ISkinnedMesh* smesh = static_cast<scene::ISkinnedMesh*>(mesh);
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const core::array< irr::scene::ISkinnedMesh::SJoint * >& joints =
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const core::array< scene::ISkinnedMesh::SJoint * >& joints =
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smesh->getAllJoints();
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smesh->getAllJoints();
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for (unsigned int j=0; j<joints.size(); j++)
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for (unsigned int j=0; j<joints.size(); j++)
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@ -1367,11 +1367,11 @@ void IrrDriver::drawDebugMeshes()
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* \param id Index, which (%4) determines the color to use.
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* \param id Index, which (%4) determines the color to use.
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*/
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*/
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void IrrDriver::drawJoint(bool drawline, bool drawname,
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void IrrDriver::drawJoint(bool drawline, bool drawname,
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irr::scene::ISkinnedMesh::SJoint* joint,
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scene::ISkinnedMesh::SJoint* joint,
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scene::ISkinnedMesh* mesh, int id)
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scene::ISkinnedMesh* mesh, int id)
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{
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{
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irr::scene::ISkinnedMesh::SJoint* parent = NULL;
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scene::ISkinnedMesh::SJoint* parent = NULL;
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const core::array< irr::scene::ISkinnedMesh::SJoint * >& joints
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const core::array< scene::ISkinnedMesh::SJoint * >& joints
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= mesh->getAllJoints();
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= mesh->getAllJoints();
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for (unsigned int j=0; j<joints.size(); j++)
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for (unsigned int j=0; j<joints.size(); j++)
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{
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{
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@ -1861,9 +1861,9 @@ void IrrDriver::RTTProvider::setupRTTScene(PtrVector<scene::IMesh, REF>& mesh,
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->addLightSceneNode(NULL, sun_pos, video::SColorf(1.0f,1.0f,1.0f),
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->addLightSceneNode(NULL, sun_pos, video::SColorf(1.0f,1.0f,1.0f),
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10000.0f /* radius */);
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10000.0f /* radius */);
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m_light->getLightData().DiffuseColor
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m_light->getLightData().DiffuseColor
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= irr::video::SColorf(0.5f, 0.5f, 0.5f, 0.5f);
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= video::SColorf(0.5f, 0.5f, 0.5f, 0.5f);
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m_light->getLightData().SpecularColor
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m_light->getLightData().SpecularColor
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= irr::video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
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= video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
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m_rtt_main_node->setMaterialFlag(video::EMF_GOURAUD_SHADING , true);
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m_rtt_main_node->setMaterialFlag(video::EMF_GOURAUD_SHADING , true);
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m_rtt_main_node->setMaterialFlag(video::EMF_LIGHTING, true);
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m_rtt_main_node->setMaterialFlag(video::EMF_LIGHTING, true);
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