Using namespace irr, so use it

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12833 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
curaga 2013-06-01 10:11:43 +00:00
parent 9787cb84cc
commit 3e1843b129

View File

@ -1079,7 +1079,7 @@ video::ITexture *IrrDriver::getTexture(const std::string &filename,
// FIXME check param, not name
if(is_premul &&
StringUtils::hasSuffix(filename.c_str(), ".png") &&
(img->getColorFormat() == irr::video::ECF_A8R8G8B8) &&
(img->getColorFormat() == video::ECF_A8R8G8B8) &&
img->lock())
{
core::dimension2d<u32> dim = img->getDimension();
@ -1101,7 +1101,7 @@ video::ITexture *IrrDriver::getTexture(const std::string &filename,
// Other formats can be premul, but the tasks can be non premul
// So divide to get the separate RGBA (only possible if alpha!=0)
else if(is_prediv &&
(img->getColorFormat() == irr::video::ECF_A8R8G8B8) &&
(img->getColorFormat() == video::ECF_A8R8G8B8) &&
img->lock())
{
core::dimension2d<u32> dim = img->getDimension();
@ -1344,7 +1344,7 @@ void IrrDriver::drawDebugMeshes()
scene::ISkinnedMesh* smesh = static_cast<scene::ISkinnedMesh*>(mesh);
const core::array< irr::scene::ISkinnedMesh::SJoint * >& joints =
const core::array< scene::ISkinnedMesh::SJoint * >& joints =
smesh->getAllJoints();
for (unsigned int j=0; j<joints.size(); j++)
@ -1367,11 +1367,11 @@ void IrrDriver::drawDebugMeshes()
* \param id Index, which (%4) determines the color to use.
*/
void IrrDriver::drawJoint(bool drawline, bool drawname,
irr::scene::ISkinnedMesh::SJoint* joint,
scene::ISkinnedMesh::SJoint* joint,
scene::ISkinnedMesh* mesh, int id)
{
irr::scene::ISkinnedMesh::SJoint* parent = NULL;
const core::array< irr::scene::ISkinnedMesh::SJoint * >& joints
scene::ISkinnedMesh::SJoint* parent = NULL;
const core::array< scene::ISkinnedMesh::SJoint * >& joints
= mesh->getAllJoints();
for (unsigned int j=0; j<joints.size(); j++)
{
@ -1861,9 +1861,9 @@ void IrrDriver::RTTProvider::setupRTTScene(PtrVector<scene::IMesh, REF>& mesh,
->addLightSceneNode(NULL, sun_pos, video::SColorf(1.0f,1.0f,1.0f),
10000.0f /* radius */);
m_light->getLightData().DiffuseColor
= irr::video::SColorf(0.5f, 0.5f, 0.5f, 0.5f);
= video::SColorf(0.5f, 0.5f, 0.5f, 0.5f);
m_light->getLightData().SpecularColor
= irr::video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
= video::SColorf(1.0f, 1.0f, 1.0f, 1.0f);
m_rtt_main_node->setMaterialFlag(video::EMF_GOURAUD_SHADING , true);
m_rtt_main_node->setMaterialFlag(video::EMF_LIGHTING, true);