Soccer mode - WIP

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/christmas@12294 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
funto66 2012-12-20 12:49:38 +00:00
parent 6edcfb1a00
commit 3c8634d3af
5 changed files with 667 additions and 2 deletions

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@ -128,6 +128,7 @@ src/modes/overworld.cpp
src/modes/profile_world.cpp
src/modes/standard_race.cpp
src/modes/three_strikes_battle.cpp
src/modes/soccer_world.cpp
src/modes/tutorial_race.cpp
src/modes/world.cpp
src/modes/world_status.cpp

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@ -19,7 +19,7 @@
#ifdef ENABLE_WIIUSE
#include "input/wiimote_manager.hpp"
#include "wiiuse/wiiuse.h"
#include "wiiuse.h"
#include "graphics/irr_driver.hpp"
#include "input/input_manager.hpp"
#include "input/device_manager.hpp"

549
src/modes/soccer_world.cpp Normal file
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@ -0,0 +1,549 @@
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2006 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "modes/soccer_world.hpp"
#include <string>
#include <IMeshSceneNode.h>
#include "audio/music_manager.hpp"
#include "graphics/irr_driver.hpp"
#include "io/file_manager.hpp"
#include "karts/abstract_kart.hpp"
#include "karts/kart_model.hpp"
#include "karts/kart_properties.hpp"
#include "physics/physics.hpp"
#include "states_screens/race_gui_base.hpp"
#include "tracks/track.hpp"
#include "tracks/track_object_manager.hpp"
#include "utils/constants.hpp"
//-----------------------------------------------------------------------------
/** Constructor. Sets up the clock mode etc.
*/
SoccerWorld::SoccerWorld() : WorldWithRank()
{
WorldStatus::setClockMode(CLOCK_CHRONO);
m_use_highscores = false;
m_insert_tire = 0;
m_tire = irr_driver->getMesh( file_manager->getModelFile("tire.b3d") );
irr_driver->grabAllTextures(m_tire);
} // SoccerWorld
//-----------------------------------------------------------------------------
/** Initialises the three strikes battle. It sets up the data structure
* to keep track of points etc. for each kart.
*/
void SoccerWorld::init()
{
WorldWithRank::init();
m_display_rank = false;
// check for possible problems if AI karts were incorrectly added
if(getNumKarts() > race_manager->getNumPlayers())
{
fprintf(stderr, "No AI exists for this game mode\n");
exit(1);
}
const unsigned int kart_amount = m_karts.size();
for(unsigned int n=0; n<kart_amount; n++)
{
// create the struct that ill hold each player's lives
SoccerInfo info;
info.m_goals = 3;
m_kart_info.push_back(info);
// no positions in this mode
m_karts[n]->setPosition(-1);
}// next kart
BattleEvent evt;
evt.m_time = 0.0f;
evt.m_kart_info = m_kart_info;
m_battle_events.push_back(evt);
} // SoccerWorld
//-----------------------------------------------------------------------------
/** Destructor. Clears all internal data structures, and removes the tire mesh
* from the mesh cache.
*/
SoccerWorld::~SoccerWorld()
{
m_tires.clearWithoutDeleting();
irr_driver->grabAllTextures(m_tire);
// Remove the mesh from the cache so that the mesh is properly
// freed once all refernces to it (which will happen once all
// karts are being freed, which would have a pointer to this mesh)
irr_driver->removeMeshFromCache(m_tire);
} // ~SoccerWorld
//-----------------------------------------------------------------------------
/** Adds two tires to each of the kart. The tires are used to represent
* lifes.
* \param kart The pointer to the kart (not used here).
* \param node The scene node of this kart.
*/
void SoccerWorld::kartAdded(AbstractKart* kart, scene::ISceneNode* node)
{
float coord = -kart->getKartLength()*0.5f;
scene::IMeshSceneNode* tire_node = irr_driver->addMesh(m_tire, node);
tire_node->setPosition(core::vector3df(-0.16f, 0.3f, coord - 0.25f));
tire_node->setScale(core::vector3df(0.4f, 0.4f, 0.4f));
tire_node->setRotation(core::vector3df(90.0f, 0.0f, 0.0f));
tire_node->setName("tire1");
tire_node = irr_driver->addMesh(m_tire, node);
tire_node->setPosition(core::vector3df(0.16f, 0.3f, coord - 0.25f));
tire_node->setScale(core::vector3df(0.4f, 0.4f, 0.4f));
tire_node->setRotation(core::vector3df(90.0f, 0.0f, 0.0f));
tire_node->setName("tire2");
} // kartAdded
//-----------------------------------------------------------------------------
/** Called when a kart is hit.
* \param kart_id The world kart id of the kart that was hit.
*/
void SoccerWorld::kartHit(const int kart_id)
{
assert(kart_id >= 0);
assert(kart_id < (int)m_karts.size());
// make kart lose a life
m_kart_info[kart_id].m_goals--;
// record event
BattleEvent evt;
evt.m_time = getTime();
evt.m_kart_info = m_kart_info;
m_battle_events.push_back(evt);
updateKartRanks();
// check if kart is 'dead'
if (m_kart_info[kart_id].m_goals < 1)
{
m_karts[kart_id]->finishedRace(WorldStatus::getTime());
scene::ISceneNode** wheels = m_karts[kart_id]->getKartModel()
->getWheelNodes();
if(wheels[0]) wheels[0]->setVisible(false);
if(wheels[1]) wheels[1]->setVisible(false);
if(wheels[2]) wheels[2]->setVisible(false);
if(wheels[3]) wheels[3]->setVisible(false);
eliminateKart(kart_id, /*notify_of_elimination*/ true);
m_insert_tire = 4;
}
const unsigned int NUM_KARTS = getNumKarts();
int num_karts_many_lives = 0;
for (unsigned int n = 0; n < NUM_KARTS; ++n)
{
if (m_kart_info[n].m_goals > 1) num_karts_many_lives++;
}
// when almost over, use fast music
if (num_karts_many_lives<=1 && !m_faster_music_active)
{
music_manager->switchToFastMusic();
m_faster_music_active = true;
}
scene::ISceneNode* kart_node = m_karts[kart_id]->getNode();
// FIXME: sorry for this ugly const_cast, irrlicht doesn't seem to allow
// getting a writable list of children, wtf??
core::list<scene::ISceneNode*>& children =
const_cast<core::list<scene::ISceneNode*>&>(kart_node->getChildren());
for (core::list<scene::ISceneNode*>::Iterator it = children.begin();
it != children.end(); it++)
{
scene::ISceneNode* curr = *it;
if (core::stringc(curr->getName()) == "tire1")
{
curr->setVisible(m_kart_info[kart_id].m_goals >= 3);
}
else if (core::stringc(curr->getName()) == "tire2")
{
curr->setVisible(m_kart_info[kart_id].m_goals >= 2);
}
}
// schedule a tire to be thrown away (but can't do it in this callback
// because the caller is currently iterating the list of track objects)
m_insert_tire++;
core::vector3df wheel_pos(m_karts[kart_id]->getKartWidth()*0.5f,
0.0f, 0.0f);
m_tire_position = kart_node->getPosition() + wheel_pos;
m_tire_rotation = 0;
if(m_insert_tire > 1)
{
m_tire_position = kart_node->getPosition();
m_tire_rotation = m_karts[kart_id]->getHeading();
}
for(unsigned int i=0; i<4; i++)
{
m_tire_offsets[i] = m_karts[kart_id]->getKartModel()
->getWheelGraphicsPosition(i).toIrrVector();
m_tire_offsets[i].rotateXZBy(-m_tire_rotation / M_PI * 180 + 180);
m_tire_radius[i] = m_karts[kart_id]->getKartModel()
->getWheelGraphicsRadius(i);
}
m_tire_dir = m_karts[kart_id]->getKartProperties()->getKartDir();
if(m_insert_tire == 5 && m_karts[kart_id]->isWheeless())
m_insert_tire = 0;
} // kartHit
//-----------------------------------------------------------------------------
/** Returns the internal identifier for this race.
*/
const std::string& SoccerWorld::getIdent() const
{
return IDENT_STRIKES;
} // getIdent
//-----------------------------------------------------------------------------
/** Update the world and the track.
* \param dt Time step size.
*/
void SoccerWorld::update(float dt)
{
WorldWithRank::update(dt);
WorldWithRank::updateTrack(dt);
core::vector3df tire_offset;
std::string tire;
float scale = 0.5f;
float radius = 0.5f;
PhysicalObject::bodyTypes tire_model;
// insert blown away tire(s) now if was requested
while (m_insert_tire > 0)
{
if(m_insert_tire == 1)
{
tire_offset = core::vector3df(0.0f, 0.0f, 0.0f);
tire = file_manager->getModelFile("tire.b3d");
scale = 0.5f;
radius = 0.5f;
tire_model = PhysicalObject::MP_CYLINDER_Y;
}
else
{
scale = 1.0f;
tire_model = PhysicalObject::MP_CYLINDER_X;
radius = m_tire_radius[m_insert_tire-2];
tire_offset = m_tire_offsets[m_insert_tire-2];
if (m_insert_tire == 2)
tire = m_tire_dir+"/wheel-rear-left.b3d";
else if(m_insert_tire == 3)
tire = m_tire_dir+"/wheel-front-left.b3d";
else if(m_insert_tire == 4)
tire = m_tire_dir+"/wheel-front-right.b3d";
else if(m_insert_tire == 5)
tire = m_tire_dir+"/wheel-rear-right.b3d";
}
TrackObjectManager* tom = m_track->getTrackObjectManager();
PhysicalObject* obj =
tom->insertObject(tire,
tire_model,
15 /* mass */,
radius /* radius */,
core::vector3df(800.0f,0,m_tire_rotation
/ M_PI * 180 + 180) ,
m_tire_position + tire_offset,
core::vector3df(scale,scale,scale) /* scale */);
// FIXME: orient the force relative to kart orientation
obj->getBody()->applyCentralForce(btVector3(60.0f, 0.0f, 0.0f));
m_insert_tire--;
if(m_insert_tire == 1)
m_insert_tire = 0;
m_tires.push_back(obj);
}
} // update
//-----------------------------------------------------------------------------
/** Updates the ranking of the karts.
*/
void SoccerWorld::updateKartRanks()
{
beginSetKartPositions();
// sort karts by their times then give each one its position.
// in battle-mode, long time = good (meaning he survived longer)
const unsigned int NUM_KARTS = getNumKarts();
int *karts_list = new int[NUM_KARTS];
for( unsigned int n = 0; n < NUM_KARTS; ++n ) karts_list[n] = n;
bool sorted=false;
do
{
sorted = true;
for( unsigned int n = 0; n < NUM_KARTS-1; ++n )
{
const int this_karts_time =
m_karts[karts_list[n]]->hasFinishedRace()
? (int)m_karts[karts_list[n]]->getFinishTime()
: (int)WorldStatus::getTime();
const int next_karts_time =
m_karts[karts_list[n+1]]->hasFinishedRace()
? (int)m_karts[karts_list[n+1]]->getFinishTime()
: (int)WorldStatus::getTime();
// Swap if next kart survived longer or has more lives
bool swap = next_karts_time > this_karts_time ||
m_kart_info[karts_list[n+1]].m_goals
> m_kart_info[karts_list[n]].m_goals;
if(swap)
{
int tmp = karts_list[n+1];
karts_list[n+1] = karts_list[n];
karts_list[n] = tmp;
sorted = false;
break;
}
} // for n = 0; n < NUM_KARTS-1
} while(!sorted);
for( unsigned int n = 0; n < NUM_KARTS; ++n )
{
setKartPosition(karts_list[n], n+1);
}
delete [] karts_list;
endSetKartPositions();
} // updateKartRank
//-----------------------------------------------------------------------------
/** The battle is over if only one kart is left, or no player kart.
*/
bool SoccerWorld::isRaceOver()
{
// for tests : never over when we have a single player there :)
if (race_manager->getNumPlayers() < 2)
{
return false;
}
return getCurrentNumKarts()==1 || getCurrentNumPlayers()==0;
} // isRaceOver
//-----------------------------------------------------------------------------
/** Called when the race finishes, i.e. after playing (if necessary) an
* end of race animation. It updates the time for all karts still racing,
* and then updates the ranks.
*/
void SoccerWorld::terminateRace()
{
updateKartRanks();
WorldWithRank::terminateRace();
} // terminateRace
//-----------------------------------------------------------------------------
/** Called then a battle is restarted.
*/
void SoccerWorld::restartRace()
{
WorldWithRank::restartRace();
const unsigned int kart_amount = m_karts.size();
for(unsigned int n=0; n<kart_amount; n++)
{
m_kart_info[n].m_goals = 3;
// no positions in this mode
m_karts[n]->setPosition(-1);
scene::ISceneNode* kart_node = m_karts[n]->getNode();
// FIXME: sorry for this ugly const_cast, irrlicht doesn't seem to allow getting a writable list of children, wtf??
core::list<scene::ISceneNode*>& children = const_cast<core::list<scene::ISceneNode*>&>(kart_node->getChildren());
for (core::list<scene::ISceneNode*>::Iterator it = children.begin(); it != children.end(); it++)
{
scene::ISceneNode* curr = *it;
if (core::stringc(curr->getName()) == "tire1")
{
curr->setVisible(true);
}
else if (core::stringc(curr->getName()) == "tire2")
{
curr->setVisible(true);
}
}
}// next kart
// remove old battle events
m_battle_events.clear();
// add initial battle event
BattleEvent evt;
evt.m_time = 0.0f;
evt.m_kart_info = m_kart_info;
m_battle_events.push_back(evt);
PhysicalObject *obj;
for_in(obj, m_tires)
{
m_track->getTrackObjectManager()->removeObject(obj);
}
m_tires.clearWithoutDeleting();
} // restartRace
//-----------------------------------------------------------------------------
/** Returns the data to display in the race gui.
*/
void SoccerWorld::getKartsDisplayInfo(
std::vector<RaceGUIBase::KartIconDisplayInfo> *info)
{
const unsigned int kart_amount = getNumKarts();
for(unsigned int i = 0; i < kart_amount ; i++)
{
RaceGUIBase::KartIconDisplayInfo& rank_info = (*info)[i];
// reset color
rank_info.lap = -1;
switch(m_kart_info[i].m_goals)
{
case 3:
rank_info.r = 0.0;
rank_info.g = 1.0;
rank_info.b = 0.0;
break;
case 2:
rank_info.r = 1.0;
rank_info.g = 0.9f;
rank_info.b = 0.0;
break;
case 1:
rank_info.r = 1.0;
rank_info.g = 0.0;
rank_info.b = 0.0;
break;
case 0:
rank_info.r = 0.5;
rank_info.g = 0.5;
rank_info.b = 0.5;
break;
}
char lives[4];
sprintf(lives, "%i", m_kart_info[i].m_goals);
rank_info.m_text = lives;
}
} // getKartsDisplayInfo
//-----------------------------------------------------------------------------
/** Moves a kart to its rescue position.
* \param kart The kart that was rescued.
*/
void SoccerWorld::moveKartAfterRescue(AbstractKart* kart)
{
// find closest point to drop kart on
World *world = World::getWorld();
const int start_spots_amount = world->getTrack()->getNumberOfStartPositions();
assert(start_spots_amount > 0);
float largest_accumulated_distance_found = -1;
int furthest_id_found = -1;
const float kart_x = kart->getXYZ().getX();
const float kart_z = kart->getXYZ().getZ();
for(int n=0; n<start_spots_amount; n++)
{
// no need for the overhead to compute exact distance with sqrt(),
// so using the 'manhattan' heuristic which will do fine enough.
const btTransform &s = world->getTrack()->getStartTransform(n);
const Vec3 &v=s.getOrigin();
float accumulatedDistance = .0f;
bool spawnPointClear = true;
for(unsigned int k=0; k<getCurrentNumKarts(); k++)
{
const AbstractKart *currentKart = World::getWorld()->getKart(k);
const float currentKart_x = currentKart->getXYZ().getX();
const float currentKartk_z = currentKart->getXYZ().getZ();
if(kart_x!=currentKart_x && kart_z !=currentKartk_z)
{
float absDistance = fabs(currentKart_x - v.getX()) +
fabs(currentKartk_z - v.getZ());
if(absDistance < CLEAR_SPAWN_RANGE)
{
spawnPointClear = false;
break;
}
accumulatedDistance += absDistance;
}
}
if(largest_accumulated_distance_found < accumulatedDistance && spawnPointClear)
{
furthest_id_found = n;
largest_accumulated_distance_found = accumulatedDistance;
}
}
assert(furthest_id_found != -1);
const btTransform &s = world->getTrack()->getStartTransform(furthest_id_found);
const Vec3 &xyz = s.getOrigin();
kart->setXYZ(xyz);
kart->setRotation(s.getRotation());
//position kart from same height as in World::resetAllKarts
btTransform pos;
pos.setOrigin(kart->getXYZ()+btVector3(0, 0.5f*kart->getKartHeight(), 0.0f));
pos.setRotation( btQuaternion(btVector3(0.0f, 1.0f, 0.0f), 0 /* angle */) );
kart->getBody()->setCenterOfMassTransform(pos);
//project kart to surface of track
bool kart_over_ground = m_physics->projectKartDownwards(kart);
if (kart_over_ground)
{
//add vertical offset so that the kart starts off above the track
float vertical_offset = kart->getKartProperties()->getVertRescueOffset() *
kart->getKartHeight();
kart->getBody()->translate(btVector3(0, vertical_offset, 0));
}
else
{
fprintf(stderr, "WARNING: invalid position after rescue for kart %s on track %s.\n",
(kart->getIdent().c_str()), m_track->getIdent().c_str());
}
} // moveKartAfterRescue

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src/modes/soccer_world.hpp Normal file
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@ -0,0 +1,114 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef THREE_STRIKES_HPP
#define THREE_STRIKES_HPP
#include "modes/world_with_rank.hpp"
#include "states_screens/race_gui_base.hpp"
#include <IMesh.h>
#include <string>
#define CLEAR_SPAWN_RANGE 5
class PhysicalObject;
/**
* \brief An implementation of World, to provide the soccer game mode
* \ingroup modes
*/
class SoccerWorld : public WorldWithRank
{
private:
struct SoccerInfo
{
int m_goals;
};
/** This vector contains an 'SoccerInfo' struct for every kart in the race.
*/
std::vector<SoccerInfo> m_kart_info;
/** The mesh of the tire which is displayed when a kart loses a life. */
irr::scene::IMesh* m_tire;
/** Indicates the number of tires that should be
* inserted into the track. */
int m_insert_tire;
/** For tires that are blown away. */
core::vector3df m_tire_position;
/** The original locations of the tires of a kart. */
core::vector3df m_tire_offsets[4];
/** The radius of the karts original tires. */
float m_tire_radius[4];
/** The directory of the original kart tires. */
std::string m_tire_dir;
/** A rotation to apply to the tires when inserting them. */
float m_tire_rotation;
PtrVector<PhysicalObject, REF> m_tires;
public:
/** Used to show a nice graph when battle is over */
struct BattleEvent
{
float m_time;
std::vector<SoccerInfo> m_kart_info;
};
std::vector<BattleEvent> m_battle_events;
SoccerWorld();
virtual ~SoccerWorld();
virtual void init();
// clock events
virtual bool isRaceOver();
virtual void terminateRace();
// overriding World methods
virtual void restartRace();
//virtual void getDefaultCollectibles(int& collectible_type, int& amount);
virtual bool useFastMusicNearEnd() const { return false; }
virtual void getKartsDisplayInfo(
std::vector<RaceGUIBase::KartIconDisplayInfo> *info);
virtual bool raceHasLaps(){ return false; }
virtual void moveKartAfterRescue(AbstractKart* kart);
virtual const std::string& getIdent() const;
virtual void kartHit(const int kart_id);
virtual void update(float dt);
virtual void kartAdded(AbstractKart* kart, scene::ISceneNode* node);
void updateKartRanks();
}; // SoccerWorlds
#endif

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@ -108,7 +108,8 @@ public:
MINOR_MODE_OVERWORLD = LINEAR_RACE(3, false),
MINOR_MODE_3_STRIKES = BATTLE_ARENA(0),
MINOR_MODE_CUTSCENE = BATTLE_ARENA(1)
MINOR_MODE_SOCCER = BATTLE_ARENA(1),
MINOR_MODE_CUTSCENE = BATTLE_ARENA(2)
};
// ------------------------------------------------------------------------