Don't allow a player to delete themselves
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10386 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -71,6 +71,8 @@ public:
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/** Eye- (or rather ear-) candy. Play a sound when user tries to access a locked area */
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void playLockSound() const;
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const core::stringw& getCurrentSlotName() const { return m_current_game_slot; }
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GameSlot* getCurrentSlot() { return m_game_slots[m_current_game_slot]; }
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/** \param slotid name of the player */
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@ -20,6 +20,7 @@
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#include <IGUIStaticText.h>
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#include <IGUIEnvironment.h>
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#include "challenges/unlock_manager.hpp"
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#include "config/player.hpp"
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#include "guiengine/engine.hpp"
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#include "guiengine/widgets/button_widget.hpp"
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@ -148,11 +149,16 @@ void PlayerInfoDialog::showConfirmDialog()
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const int textHeight = GUIEngine::getFontHeight();
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const int buttonHeight = textHeight + 10;
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irr::core::stringw message =
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//I18N: In the player info dialog (when deleting)
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_("Do you really want to delete player '%s' ?", m_player->getName());
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if (unlock_manager->getCurrentSlotName() == m_player->getName())
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{
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message = _("You cannot delete this player because it is currently in use.");
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}
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core::rect< s32 > area_left(5, 0, m_area.getWidth()-5, m_area.getHeight()/2);
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// When there is no need to tab through / click on images/labels, we can add directly
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@ -162,6 +168,7 @@ void PlayerInfoDialog::showConfirmDialog()
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m_irrlicht_window);
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a->setTextAlignment(EGUIA_CENTER, EGUIA_CENTER);
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if (unlock_manager->getCurrentSlotName() != m_player->getName())
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{
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ButtonWidget* widget = new ButtonWidget();
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widget->m_properties[PROP_ID] = "confirmremove";
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