reintroduce separate start vector for 3-strikes-battle mode.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3924 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
davemk 2009-08-27 01:53:51 +00:00
parent 8417a50796
commit 39ec20c4b6

View File

@ -695,6 +695,12 @@ void Track::loadTrackModel()
int bits = node->getXYZ(&xyz); int bits = node->getXYZ(&xyz);
// Height is needed if bit 2 (for z) is not set // Height is needed if bit 2 (for z) is not set
itemCommand(xyz, type, /* need_height */ !XMLNode::hasZ(bits) ); itemCommand(xyz, type, /* need_height */ !XMLNode::hasZ(bits) );
}
else if (name=="start")
{
core::vector3df xyz(0,0,0);
node->getXYZ(&xyz);
m_start_positions.push_back(Vec3(xyz.X, xyz.Y, xyz.Z));
} }
else if(name=="animations") else if(name=="animations")
{ {