Avoid hangs if reloading textures too much
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c929002eba
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@ -806,8 +806,18 @@ void GEVulkanTexture::bgraConversion(uint8_t* img_data)
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void GEVulkanTexture::reload()
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void GEVulkanTexture::reload()
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{
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{
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if (!waitImageView())
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// Copied from waitImageView
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return;
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if (!m_ondemand_load)
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{
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m_image_view_lock.lock();
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m_image_view_lock.unlock();
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}
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else
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{
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bool is_currently_loading = m_ondemand_loading.load();
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if (is_currently_loading || m_image == VK_NULL_HANDLE)
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return;
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}
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if (m_image_view || m_image != VK_NULL_HANDLE ||
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if (m_image_view || m_image != VK_NULL_HANDLE ||
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m_vma_allocation != VK_NULL_HANDLE)
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m_vma_allocation != VK_NULL_HANDLE)
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