Fix switch build
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f01959de8b
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38a553513c
@ -1465,7 +1465,7 @@ void CompileAndLinkShaderFiles(glslang::TWorklist& Worklist)
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ShaderCompUnit compUnit(FindLanguage("stdin"));
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std::istreambuf_iterator<char> begin(std::cin), end;
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std::string tempString(begin, end);
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char* fileText = strdup(tempString.c_str());
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char* fileText = __Strdup(tempString.c_str());
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std::string fileName = "stdin";
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compUnit.addString(fileName, fileText);
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compUnits.push_back(compUnit);
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@ -1721,7 +1721,7 @@ void CompileFile(const char* fileName, ShHandle compiler)
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if ((Options & EOptionStdin) != 0) {
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std::istreambuf_iterator<char> begin(std::cin), end;
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std::string tempString(begin, end);
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shaderString = strdup(tempString.c_str());
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shaderString = __Strdup(tempString.c_str());
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} else {
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shaderString = ReadFileData(fileName);
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}
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@ -33,7 +33,7 @@
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if(WIN32)
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add_subdirectory(OSDependent/Windows)
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elseif(UNIX OR "${CMAKE_SYSTEM_NAME}" STREQUAL "Fuchsia")
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elseif(UNIX OR "${CMAKE_SYSTEM_NAME}" STREQUAL "Fuchsia" OR "${CMAKE_SYSTEM_NAME}" STREQUAL "NintendoSwitch")
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add_subdirectory(OSDependent/Unix)
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else()
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message("unknown platform")
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@ -46,6 +46,7 @@
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#endif
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <list>
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#include <map>
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#include <set>
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@ -98,9 +99,15 @@ std::string to_string(const T& val) {
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}
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#endif
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#if defined(_MSC_VER)
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#define strdup _strdup
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#endif
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inline char* __Strdup(const char* s)
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{
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size_t slen = strlen(s);
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char* result = (char*)malloc(slen + 1);
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if (result == NULL)
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return NULL;
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memcpy(result, s, slen + 1);
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return result;
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}
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/* windows only pragma */
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#ifdef _MSC_VER
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@ -39,6 +39,9 @@ option(SPIRV_ALLOW_TIMERS "Allow timers via clock_gettime on supported platforms
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if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
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add_definitions(-DSPIRV_LINUX)
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set(SPIRV_TIMER_ENABLED ${SPIRV_ALLOW_TIMERS})
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elseif("${CMAKE_SYSTEM_NAME}" STREQUAL "NintendoSwitch")
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# STK addition treat it as linux, SPIRV_LINUX is used in source/print.cpp:17 only
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add_definitions(-DSPIRV_LINUX)
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elseif("${CMAKE_SYSTEM_NAME}" STREQUAL "Emscripten")
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add_definitions(-DSPIRV_EMSCRIPTEN)
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elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Windows")
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