Replaced octree with normal mesh, which is actually faster.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4558 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk 2010-01-29 02:50:26 +00:00
parent bcd1c63c21
commit 384469b950

View File

@ -421,7 +421,8 @@ bool Track::loadMainTrack(const XMLNode &root)
}
m_all_meshes.push_back(mesh);
scene::ISceneNode *scene_node = irr_driver->addOctTree(mesh);
scene::ISceneNode *scene_node = irr_driver->addMesh(mesh);
mesh->setHardwareMappingHint(scene::EHM_STATIC);
core::vector3df xyz(0,0,0);
track_node->getXYZ(&xyz);
core::vector3df hpr(0,0,0);
@ -676,12 +677,13 @@ void Track::loadTrackModel(unsigned int mode_id)
scene::IMesh *mesh = irr_driver->getAnimatedMesh(full_path);
if(!mesh)
{
fprintf(stderr, "Warning: Main track model '%s' in '%s' not found, aborting.\n",
fprintf(stderr, "Warning: model '%s' in '%s' not found, aborting.\n",
node->getName().c_str(), model_name.c_str());
exit(-1);
}
mesh->setHardwareMappingHint(scene::EHM_STATIC);
m_all_meshes.push_back(mesh);
scene::ISceneNode *scene_node = irr_driver->addOctTree(mesh);
scene::ISceneNode *scene_node = irr_driver->addMesh(mesh);
core::vector3df xyz(0,0,0);
node->getXYZ(&xyz);
core::vector3df hpr(0,0,0);